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Thread: [Deck] GW/x Maverick

  1. #5641
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by nevilshute View Post
    I have a question regarding our lack of flying creatures. I've tried removing my one-of Scryb Ranger which was my only flier. I have since then gotten destroyed on a few occasions by Delver-heavy draws. It might just be bias from staring down at two flipped delvers for a few consequtive games without being able to find swords to plowshares but I am really tempted to revert back to one Scryb Ranger as a GSZ target.

    It's extremely frustrating having a mom online and just dying to the 3/2 fliers. I feel like the only viable strategy is to get out an equipment but running only 2x Stoneforge Mystic that is not all that consistently happening.

    I know that many have moved away from Scryb Ranger but what do people think about playing versus delver? I would consider it a decent-to-favorable matchup but not when they manage to deploy and flip multiple, unanswered delvers.
    This is why I run Maze of Ith. You can tutor for it with Knight and you have really great combat tricks with it (after damage step, untap before the end of combat phase). It can also keep equipped creatures at bay.

  2. #5642

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by barcode View Post
    The only time it's good is when you have GSZ in your opening hand and the Arbor will survive to your next turn and you couldn't play a better card (Deathrite, Noble Hierarch or Mother of Runes) and you have enough action in your hand to squander a GSZ (which could go get a real creature of utility).
    I've done the math for this. In a typical maverick build with 4 dorks, the chance that you have a GSZ in hand, no arbor in hand, AND a forest in hand is about 17.74%. This does not include the probability of having something better to do with your GSZ, so the real probability should be a bit lower. The chance of having it in your opening and ruining your hand is 11.67%. Net is about 6%, but that doesn't account for the risk of drawing it in the mid game. I'm always on the fence about it myself.
    Re: Eldritch Moon and Emrakul

    Quote Originally Posted by Richard Cheese View Post
    You're right that the set symbol is a pretty big giveaway though, and it's not like anyone was expecting anything else after the last block. It's like they brought out Neil Pert and Alex Lifeson, then announced a "mysterious special guest" would be joining them. Well of course it's fucking Geddy Lee.

  3. #5643
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    Re: [Deck] GW/x Maverick

    I think if you are running Equipment, the upside to fetching End of Turn and equipping for an attack or having an easy way to re-fetch a creature after Terminus beyond GSZ isn't a bad thing.

    -Matt

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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by sdematt View Post
    I think if you are running Equipment, the upside to fetching End of Turn and equipping for an attack or having an easy way to re-fetch a creature after Terminus beyond GSZ isn't a bad thing.

    -Matt
    Wouldn't that make it a sideboard card? The majority of matchups don't play Terminus.

  5. #5645
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    Re: [Deck] GW/x Maverick

    Yes but in many matchups you can fetch and equip. That happens in many matchups.

  6. #5646

    Re: [Deck] GW/x Maverick

    Come on, drawing arbor in late game is no difference in drawing a regular land. It only sucks in opening hand. I don't care aboht statistics. My feeling says, that arbor is important. There are so many fine edges and tricks to do with her. Even wastelanding arbor and then eat it with DR/Ooze to get one life once safed me a game.

  7. #5647
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    Re: [Deck] GW/x Maverick

    I mostly agree; however I felt obligated to post stats since there was someone saying "1/53" of the time was all there was a downside. The downside is more like 1/8 (on average, 1/9 on the play, 2/15 on the draw.)
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  8. #5648
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by danyul View Post
    This wild Mav build was piloted by our very own ESG to an undefeated record at a local duel for duals event in the Seattle area. The deck was profiled by Gerry T over at SCG. Just some food for thought!

    http://www.starcitygames.com/article....html#comments

    (Actually, is this Mav or Junk or...who knows?)
    Is the NO really better than a 4th GSZ?

    I'd love to see at least 2 Sylvan Libraries and at least 1 Courser of Kruphix (GSZ target) thrown into the mix. My reason for this is that some elements strongly resemble Lejay's Sylvan Plug and it's a pretty powerful engine where both parts are good on their own.

    Love the Titania shenanigans with KotR, Safekeeper and Karakas.

  9. #5649

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Stuhl View Post
    Come on, drawing arbor in late game is no difference in drawing a regular land. It only sucks in opening hand. I don't care aboht statistics. My feeling says, that arbor is important. There are so many fine edges and tricks to do with her. Even wastelanding arbor and then eat it with DR/Ooze to get one life once safed me a game.
    If I were to take out Arbor, I wouldn't replace it with a land. It occupies a spell slot for me, so I would draw something better than a regular land in the midgame. But yes, I definitely agree that Arbor is tricky and has a lot more uses than stats would suggest, so take those numbers with a grain of salt.
    Re: Eldritch Moon and Emrakul

    Quote Originally Posted by Richard Cheese View Post
    You're right that the set symbol is a pretty big giveaway though, and it's not like anyone was expecting anything else after the last block. It's like they brought out Neil Pert and Alex Lifeson, then announced a "mysterious special guest" would be joining them. Well of course it's fucking Geddy Lee.

  10. #5650
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by .Ix View Post
    If I were to take out Arbor, I wouldn't replace it with a land. It occupies a spell slot for me, so I would draw something better than a regular land in the midgame. But yes, I definitely agree that Arbor is tricky and has a lot more uses than stats would suggest, so take those numbers with a grain of salt.
    I play 23 lands without the Arbor and added a Courser of Kruphix in place of the Arbor. Courser has way more utility than Arbor. To make room for the third basic (a Forest) I cut a dual land.

  11. #5651

    Re: [Deck] GW/x Maverick

    I take it this is one of those decks that you really need a good feel of your meta and a broad knowledge of the legacy card base to be good. Is that the case? I was thinking to make this my first legacy deck because I want to build something with a lot of interaction and lots of options. I've been playing a proxied Reanimator deck and it's fun but it's pretty linear.

  12. #5652
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    Re: [Deck] GW/x Maverick

    That applies to a lot of decks though. Reanimator, for instance, requires you knowing whether they're holding Stifle, whether you can S&T (do they run Karakas/KotR?), what turn you should try to go off (number of counterspells, discard, etc..), and which dude to nab (understanding board state and counters your opponent might hold.)

    You can do well by just trying to jam T1 Grisel's all day I imagine, but a reasonable amount of the time you'll instead need an Elesh, Iona, or other fatty. Sometimes you'll have to play around DRS, Mom + Flyer, or other garbage and have to know your outs.

    I'm just saying this to say that while Maverick requires respectable knowledge and understanding on how your deck is supposed to play against theirs and which card choices can shift; that's often the case with sideboards, flex slots, or general play-strategy with decks.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  13. #5653
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    Re: [Deck] GW/x Maverick

    At the end of the day Maverick is a hatebear deck. You need to understand the value of each bear and how it hates a specific part of the metagame. Because of this you must have a reasonable knowledge of the metagame. I expect you could do fine by watching replays and other videos of the format plus live coverage.

  14. #5654

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Dutch253 View Post
    I take it this is one of those decks that you really need a good feel of your meta and a broad knowledge of the legacy card base to be good. Is that the case? I was thinking to make this my first legacy deck because I want to build something with a lot of interaction and lots of options. I've been playing a proxied Reanimator deck and it's fun but it's pretty linear.
    In many matchups Maverick is EXTREMELY linear. Thalia + Wasteland works very similar to Daze + Wasteland. The amount of disruption+clock that Maverick can do is actually very very impressive.

    The hatebear knowledge or knowing which hate cards to tutor for/lean on is mostly relevant games 2/3. But you'll win a lot of games because you resolved a 4/4 knight on turn 2, that became a 7/7 after you hit them with wastelands for two turns in a row after they missed a land drop. Suddenly you have something bigger than griselbrand turning sideways and they're chump blocking with elesh norn.

    This is where the strength of maverick comes from. It applies large threats + heavy mana disruption and uses hatebears instead of dazes to prevent the opponent from catching up. But can just as easily resolve stoneforge mystics and MoMs to play a stalled out long game.

    Its not until you face punishing/miracles/fast combo where things get dicey.

  15. #5655

    Re: [Deck] GW/x Maverick

    Ok cool. Thanks a lot for the responses guys.

  16. #5656
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by TMagpie View Post
    In many matchups Maverick is EXTREMELY linear. Thalia + Wasteland works very similar to Daze + Wasteland. The amount of disruption+clock that Maverick can do is actually very very impressive.

    The hatebear knowledge or knowing which hate cards to tutor for/lean on is mostly relevant games 2/3. But you'll win a lot of games because you resolved a 4/4 knight on turn 2, that became a 7/7 after you hit them with wastelands for two turns in a row after they missed a land drop. Suddenly you have something bigger than griselbrand turning sideways and they're chump blocking with elesh norn.

    This is where the strength of maverick comes from. It applies large threats + heavy mana disruption and uses hatebears instead of dazes to prevent the opponent from catching up. But can just as easily resolve stoneforge mystics and MoMs to play a stalled out long game.

    Its not until you face punishing/miracles/fast combo where things get dicey.
    I agree with a lot of this. However, the format has become (past 2 years) increasingly frustrating when the technicalities of "what bear/card do I play?" still don't save you. I've lost many games and even matches to elves despite making the best technical lines turns 1, 2, and 3 given decent hands.....only to see them go off regardless. The same frustrations happen with Miracles as I'm usually locking down the board and they have just perfect lines to bail them out (like their 1x Venser or Council's killing off Teeg to allow Top --> Terminus that's been sandbagged at the top of their library for days). I'm really beginning to feel like If I don't land dork, wasteland, thalia in the opening 3 turns, I'm at a disadvantage.

    @Jeremy Edwards brew: I really don't like it. I'd much rather pack a traditional list with NO in the side (shameless plug: http://www.mtgstocks.com/decks/82502). If you want Titania and NO in the maindeck, that's certainly viable. But Carpet of Flowers is not a MD card whatsoever. I actually see the argument for wanting to cut Mom + Thalia in favor of combo + "good spells" like decay....I just disagree with how it all comes together.

  17. #5657

    Re: [Deck] GW/x Maverick

    New Bannings:
    Treasure Cruise in Legacy.

    Do you think it's better or worse for a deck like Maverick?
    I'm definitly putting the Punishing Fire version into the folder, since most of the
    Wasteland.decs will return (RUG, BUG). Also Miracles and Jeskai Blade seem to find a better
    spot in the upcoming meta, since both can still abuse Dig Through Time.

    On the other hand my bet is that faster combo will disappear a little bit, due the 4 Treasure Cruise
    will most likely going to be filled up with the Spell Pierce and softcounter slots.

    What do you say (+) or (-) for Maverick?

  18. #5658
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    Re: [Deck] GW/x Maverick

    Unfortunately I think with the banning of Treasure Cruise, our deck become worse. I expect BUG and Miracles to make a big comeback. While the former is a great match-up for us the latter is one of our worst match-ups and in a heavy field will be problematic. Also, now that people can't play Treasure Cruise, I expect to see more combo in general. Even though one could argue the Treasure Cruise Meta was better for combo players. People wanted to draw three cards. Now they may just want to show in tell again. Its going to be an interesting few weeks.

  19. #5659

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by DudeItsCorey View Post
    Unfortunately I think with the banning of Treasure Cruise, our deck become worse. I expect BUG and Miracles to make a big comeback. While the former is a great match-up for us the latter is one of our worst match-ups and in a heavy field will be problematic. Also, now that people can't play Treasure Cruise, I expect to see more combo in general. Even though one could argue the Treasure Cruise Meta was better for combo players. People wanted to draw three cards. Now they may just want to show in tell again. Its going to be an interesting few weeks.
    Crap..guess it's a good thing I haven't started investing in the deck then. With the changes maybe D&T would be the better investment?

  20. #5660

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Dutch253 View Post
    Crap..guess it's a good thing I haven't started investing in the deck then. With the changes maybe D&T would be the better investment?
    Yeah, if you are not into playing blue I would say Death and Taxes and Elves are the decks to play

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