He is talking about Xantid Swarm as the "green Silence", which also reads "G - Sorcery - Flashback target Cabal Therapy in your Graveyard".
@Asthereal
Maybe Max can enlight me later today. What appears weak to you in regards to Explosives? I see it as a Pyroclasm which ignores Mother of Runes and is boardable against Spheres/Counterbalance in addition to the Decays. The Zero damage is a creamtopping.
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Well, I was referring exactly to Autums Veil, in theory seems better vs Miracles than Xantid, but Xantid is better vs Sneak, I maybe test this card vs miracles to see if the match up gets better than with Xantid.
but yeah that Flashback ability is great also in the miracles match up!
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I think Engineered Explosives is pretty cool, the only issue I had with it was when I kept drawing it with my Gemstone Mines, but the real problem there was Gemstone Mine. EE is nice because you can preemptively drop it and no Counterbalances can come down, or RIP which can be mildly relevant. With no basics in the 75, idk how much better than Pyroclasm it is, because you still have to dodge Wasteland to some extent, but it is amazing against Thalia. I haven't had enough time to test it with full fetch/dual manabase, but I think it'll obviously be stronger there. If the meta starts to look like it did last summer with Burn, TA and Miracles, EE could be worth a look but I think it might just be better in ANT if it's any good at all.
Are there any TES builds that are just B/R or B/R/g? I have a lot of pieces for it (LED, BW, Cabal therapy,) but I have 0 blue duals and don't really want to buy any. I know blue is always better for smoothing your draws and such but can it be played without it?
Does Autumn's Veil even stop counterbalance? it's an ability not a spell
Veil is crap because it can't even Dodge Clique or Burn if you go down your Lifepoints for Ad Nauseam. It's worse than Silence and Silence isn't any good these days.
For your question: No, the only blue-less storm variants are Spanish Inquisition or Belcher which work w/o cantrips. I can't even recommend trying to run with 12 Rainbow Lands (and Preordain instead of Brainstorm) which is the only Bargain i can think of if you don't want to acquire Duals. Storm is a fragile construct and I fear what you end up with a horrible gaming experience, no matter if you substitute Duals with rainbows or Shocklands.
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It doesn't. Veil is pretty bad, actually.
I have seen a list do okayish that used only Gitaxian Probe and Faithless Looting as cantrips. You can try it, but don't be surprised if it turns out to be terrible. The best cantrips are Brainstorm and Ponder. You really want to have those in a combo deck.
I'm really looking forward to Sunday's results as I keep bouncing back and forth between a few different sideboards based on what I'm expecting.
(Basics Maindeck)
1 Bayou
3 Abrupt Decay
2 Xantid Swarm
2 Surgical Extraction
2 Pyroclasm
1 Infernal Tutor
1 Massacre
1 Tendrils of Agony
1 Empty the Warrens
1 Past in Flames
(Basics Maindeck)
1 Bayou
3 Abrupt Decay
3 Xantid Swarm
2 Pyroclasm
1 Void Snare
1 Infernal Tutor
1 Massacre
1 Tendrils of Agony
1 Empty the Warrens
1 Past in Flames
(Bayou Maindeck/Nobasics)
3 Abrupt Decay
2 Xantid Swarm
2 Surgical Extraction
2 Pyroclasm
1 Void Snare
1 Infernal Tutor
1 Massacre
1 Tendrils of Agony
1 Empty the Warrens
1 Past in Flames
Me too; It will be interesting to see how the dust settles and I'm curious to see how quickly Wasteland returns to the format. Even here in Europe, the large American tournaments still have a notable affect on the metagame as they're so well promoted/covered. I've been very busy since December, so I didn't even get to play with Treasure Cruise in the SB! :(
I like the direction you're taking with those sideboards - I could get behind each of them but, like you say, it depends on what one is expecting to see. If I were going in blind on Sunday to a large tournament, the 1st or 3rd is probably safest depending on how one wants to approach Wasteland.
Peter, how has Trygon Predator fared for you while I've been absent? While I've been following the thread, I haven't seen further discussion around it.
4 Polluted Delta
2 Misty Rainforest
1 Bloodstained Mire
2 Underground Sea
2 Volcanic Island
1 Island
1 Swamp
I feel stupid asking this but is surgical in the drafts of the sideboard in anticipation of reanimator and various combo on the rise or is it because of it's flexibility? Is it foolish to think one might be able to extract a set of waste lands out if the opponents deck? Thanks for putting up with me being an idiot. Just trying to have my head warped around the most viable tech. I will be storming dc and there are only a few days left for testing.
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It's for the rise of Dragon decks in the upcoming weeks, reanimator (traditionally an awful match-up) and the storm mirror. I'd like to not play it, but it depends on how the metagame breaks down.
You can conclude from that fact that I was not totally sold on that bugger in the previous metagame, Adam ;)
Get me right, the card (in combination with the Sol Lands) destroys whole decks on it's own and the 3 toughness were very handy for blocks (Thalia) or in a field with Forked Bolts, but it was somewhat unsatifying that you still need Clasm or Massacre to overcome Thalia. At some point during the testing I also had to ask myself if the density of Artifact/enchantment removal is really in a relation to the quantity of annoying permanents in the format, especially under the aspect that Decay serves for creature removal as well. The ability of Engineered Explosives to deal with several permanents and hitting creatures as well as stuff like Counterbalance is why I'm interrested in the card and testing process atm, in case you wonder about my recent question in this thread. It also did not help that everyone and their mom ran Pyroblasts including Miracles. Seeing a Trygon pyroblasted with an opposing Cannonist on the field (UWR Blade) or the Drake facing the same fate once more after Xantid already ate a Plowshare (Miracles) was a bit too much for may taste to make him stay. I will reconsider the option when the time is right as he can easily run away without game if opponents board out removal for hate permanents. It suffers from the Position of Lightning Bolt and Pyroblast in the meta and the Bolts remaining in decks postboard unlike Plows and the like.
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Brand new to The Source and first time posting here. I have been a long time lurker and follower of this thread, and finally decided to actually try to contribute something. One thought I've been having is using Overmaster in place of Duress. Duress is almost always there to grab a countetspell, bu I think that Overmaster can act like Silence while also staying on color and drawing a card. I haven't done much testing with this yet, but I'm interested in the thoughts of others here.
An opinion by which someone will blame me:
I find 0 sense playing basics in a TES build.
I'm not sure if Lem agrees, but playing 2 basics in a build with 13 lands is beeing very optimistic.
To compress the deck you need to play polivalent lands.
Just my opinion.
EDIT: Overmaster is shit. it only makes uncounterable 1 spell, I lastly proposed Autums Veil in a context. - very specific context - but I prefer to keep playing Xantids as in practice have been very good in my miracles match ups!
My Parfait Build
My Psychatog Build
Yes, I am advanced and you know it...
Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...
The problems with Overmaster are these:
1.) Doesn't work with Infernal Tutor because, you'll have to get rid of the card drawn off of Overmaster which then would also require Lion's Eye Diamond.
2.) If you cast the card draw, Infernal/Wish isn't counterable (What's the point?)
3.) Infernal Tutor/Burning Wish resolves, now I'll counter whatever you get.
My idea with Overmaster was the situation of having LED, cast Overmaster, cast Tutor and crack LED. In that situation the only downside would be if the card you draw is Empty
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