seems like this treasure cruise-scare has subsided..i almost panicked when i thought that that card will totally push pox out of the picture..it is actually good to have it around since it keeps miracles in check, an arguably tougher match-up for us..treasure cruise delver decks are also easier to hate out with cards like night of soul's betrayal, spinning darkness, etc..
i encourage everyone on this thread to play more tourneys with pox..we need more results..
treasure cruise just got the banner, seems like in the end it was too good for its own good..it actually made me a little worried wondering what decks would re-surge post banning.."miracles" comes to mind..
Elves, Rug, Bug, Shardless, Jund... Jup, it's going to be fun-times!
Three Lilianas to rule them all. One Pox to find them. Smallpox to bring them all and in the Sinkhole bind them!
I'm going to play in a small tourney on Sunday.
Here is my current list: Any suggestions, especially for the sideboard? I don't really know what kind of meta I have to expect.
http://tappedout.net/mtg-decks/senseis-divining-pox/
Land (25)
2x Cabal Pit
4x Marsh Flats
4x Mishra's Factory
6x Swamp
3x Urborg, Tomb of Yawgmoth
2x Verdant Catacombs
4x Wasteland
Enchantment (2)
1x Nether Void
1x Night of Souls' Betrayal
Creature (1)
1x Nether Spirit
Sorcery (21)
1x Beseech the Queen
4x Hymn to Tourach
4x Innocent Blood
4x Inquisition of Kozilek
4x Sinkhole
4x Smallpox
Artifact (6)
2x Crucible of Worlds
2x Cursed Scroll
2x Sensei's Divining Top
Instant (1)
1x Empty the Pits
Planeswalker (4)
4x Liliana of the Veil
Sideboard (15)
3x Duress
3x Ensnaring Bridge
2x Extirpate
1x Night of Souls' Betrayal
2x Nihil Spellbomb
2x Spinning Darkness
2x Toxic Deluge
-1Beseech the Queen for a cruel tutor is a better choice for me
I can see why hpl324 would say, Cruel Tutor is better.
Its because of mana and Liliana.
Tutor costs 3 (or 2 if you run Infernal Tutor), the cards you most likely will tutor cost 3 or 4. That makes it impossible to play both tutor and the card you searched, in the same turn (mostly)
If you have Lili out, you can't +1 that turn (except if you searched for a gy card)
At least, that are the reasons I think, why Cruel Tutor would be better.
I should grab one when I can :D
Wastelocking an enemy who is drawing cards faster than you will clog their hand. Players can cast multiple spells in a turn, but by the rules, you can only play one land a turn. A single of crucible gives a late game lock and can drain a deck of land in 3-5 turns through Ghost Quarter/Wasteland spam. Most decks I've fought have very few basics so 4 turns of G. Quarter is enough to stuff them rest of the game.
When Pox goes dedicated LD, Crucible recurrsion is key. Hymn actually loses in that case since it overlaps with Sinkhole and for about 2 months I had a Pox deck with more Land toys and crucible and no Hymn, it felt weird, but using lands for spells gets you under the CounterBalance and only stifle can slow you down a bit.
I've grown fond of Maze of Ith.
Update - Instead of Nether Void/Trinisphere, I'll just keep a single Crucible. 2 Cabal Pit, 1 Ghost Quarter, 4 Wasteland, and 4 Mishra's Factory become quite devastating and can mana-lock/creature lock an opponent out of the game more efficiently than Nether Void. Mishra's becomes Nether Spirit so to speak. I could probably replace Cursed Scroll with something that has more punch if Cabal Pit can carry the weight. I'm starting to have games where I think the Scroll becomes pointless due to no Liliana on field/pithing needled.
Last edited by OmniStrata; 01-21-2015 at 01:23 PM. Reason: extra information
Three Lilianas to rule them all. One Pox to find them. Smallpox to bring them all and in the Sinkhole bind them!
Once it was possible to run 4 wasteland and 4 stripmine. Why not do that again?
Yeah. I realised only today why 4+4 was so good back then. The number of real lands in many decks is very small. When delver and blade runs like six dual lands and two basic then eight LD lands + plus pox effects would be brutal.
I am thinking crucible may be countered, destroy or slow to cast because of mana cost. That's why i was thinking eight cards. It is not much more cards than a crucible+GQ, WL package after all.
(BTW, IF running crucible then it would make sense to switch the ratio of GQ and WL in the list above.)
Also, we got URBORG today😸
Something like this
4 Bloodghast
4 bloodsoaked champion
2 nether spirit
4 gitaxian probe
4 cabal therapy
4 smallpox
4 Pox
3 liliana of the veil
4 chalice of the void
4 chrome mox
3 wasteland (i only got three ATM)
4 ghost quarter
1 dakmor salvage
2 urborg, tomb of yawgmoth
13 swamp
i like the idea of running at least 2 ghost quarters together with the 4 wastelands for a more LD build, this is one avenue i wouldn't mind venturing in.. i'm not sure if i'd run 4 GQ's though..
the rest of your list seems too fringe for me to understand which direction you're trying to bring the deck to..
can you explain your thought processes involved in your card selection? namely the gitaxian probe, chrome mox, and the lack of innocent bloods?
Personally, I would go with Rack Pox... I tried it before, but then TC came...
Maybe i am too focused on early game. Probe/Cabal Therapy is a good information/disruption package which i can play using a chrome mox only, leaving my 'one land a turn' drop for LD.
Chrome mox is quite all right. The casting cost is far more affordable than Mox Diamond. It give only one mana vs that of Dark Ritual. Also, as they stay in play they can replace lands in the list on a one-for-one basis.
The list is just a draft. I will have creature kill somewhere, but probably not IB.
I need something that is not bothered by Chalice of Void.
Almost every single competitive deck in the format plays atleast a handful of basic lands.
The few that don't likely will now that Treasure Cruise got the boot and thus Wasteland makes a resurgance.
Ghost Quarter seems like a bad idea because of this.
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