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Thread: [Deck]BUx Reanimator

  1. #901
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    Re: [Deck] Reanimator

    Quote Originally Posted by Amunshax View Post
    I dont think S&T is good anymore, cause Containment Priest hits both Plans...

    I dont think Splashing a third Color is good, because of the Rising of Wasteland...
    I like Show and Tell because it can create a win out of nowhere. But I'm not an expert in the deck tho.

    I was going to ask about Containment Priest, how do you guys deal with it?

  2. #902
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    Re: [Deck] Reanimator

    About adding white, a few pages back I suggested about Loyal Retainers, because it bypasses Spell Pierce, Flusterstorm and Spell Snare. The other card I really liked was Serenity, because it wipes out every enchantment and artifact. The bad news is it can be targeted by every countermagic and you need to held with it for a turn. But if you manage to do it you are in good shape. It also wipes the whole counterbalance package.

  3. #903

    Re: [Deck] Reanimator

    So my local meta has shifted to the point where I'm being naturally hated out:

    There are now 3 Death and Taxes players two of them MD rest in peace
    BUG Delver with diabolic edicts
    The three out of the four storm players are now playing some delver variant

    There are still some burn and combo players around but the meta reminds me of Delver City Games. Right now I'm testing out a traditional U/B list with more basics and engineered explosives/bounce as a way to fight the hate.

  4. #904
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    Re: [Deck] Reanimator

    How much does Leyline of the Void hurt Reanimator post-board?

    I'm currently playing Sylvan Plug and I'm looking for satisfying SB options against Dredge, Reanimator and the likes.

    I tried out E-Tutor + RiP, but it either gets countered, destroyed by AD or outpaced if Reanimator is on the play, aside from splash damage to my own deck if I run RiP.

  5. #905

    Re: [Deck] Reanimator

    @owerbart S&T was good before Priest, with Priest there is no advantage of Running S&T, i would just play some bounce in that spot. Discard and Counter are also good here.

  6. #906

    Re: [Deck] Reanimator

    Quote Originally Posted by Barook View Post
    How much does Leyline of the Void hurt Reanimator post-board?
    I would say Leyline is the best hate against us in the dark. A lot of builds don't have ways to remove it, and of course it dodges all discard and countermagic. Pretty potent. If your manabase is like what's in the Sylvan Plug thread, then you can afford to hardcast them, which might in fact make them your best option.

  7. #907
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    Re: [Deck] Reanimator

    Quote Originally Posted by DoorDie View Post
    I would say Leyline is the best hate against us in the dark. A lot of builds don't have ways to remove it, and of course it dodges all discard and countermagic. Pretty potent. If your manabase is like what's in the Sylvan Plug thread, then you can afford to hardcast them, which might in fact make them your best option.
    In my opinion Leyline is good but I've seen many players that rely solely on leyline, and the problem is that echoing truth becomes outstanding, so it's good to diversify your options. Also Show And Tell completely bypasses leyline.

    I finally got a chance to play a semi-complete list yesterday in 30 man tournament. I was lacking some fetches and a 4th griselbrand but at least it was somewhat functional. Tomorrow I'll probably finish the deck :)

  8. #908
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    Re: [Deck] Reanimator

    I'm working on a reanimator list on mtgo. I'm pretty close to finishing it. As in, close enough I've won some matches with it. It's pretty sweet, I'm just learning how to work around the hate at this point.

    It seems to me that show and tell is pretty good here. Just so you have a non-graveyard way to cheat a Griselbrand into play.
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  9. #909

    Re: [Deck] Reanimator

    In the post Treasure Cruise banning meta, I'm shifting from straight UB to Grixis, which I had success with over a year ago. I think adding Izzet Charm to our lists will help kill things like Thalia and Deathrite Shaman, and I don't think we need maindeck Show and Tells right now (less delve... less grave hate).

  10. #910

    Re: [Deck] Reanimator

    Quote Originally Posted by TinkerRobot View Post
    In the post Treasure Cruise banning meta, I'm shifting from straight UB to Grixis, which I had success with over a year ago. I think adding Izzet Charm to our lists will help kill things like Thalia and Deathrite Shaman, and I don't think we need maindeck Show and Tells right now (less delve... less grave hate).
    If your gonna splash red for removal isn't it better to just run lightning bolt? however, i could potentially see the use of having an extra counter spell or careful study.

  11. #911

    Re: [Deck] Reanimator

    Surely black has at least a dozen ways to kill hate bears without having to dip into red?

  12. #912
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    Re: [Deck] Reanimator

    Quote Originally Posted by TinkerRobot View Post
    In the post Treasure Cruise banning meta, I'm shifting from straight UB to Grixis, which I had success with over a year ago. I think adding Izzet Charm to our lists will help kill things like Thalia and Deathrite Shaman, and I don't think we need maindeck Show and Tells right now (less delve... less grave hate).
    I've always liked izzet charm as a card. I can see it being very useful, but it seems like it would stretch the mana base more, and be harder to cast with more wastelands going around.
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  13. #913

    Re: [Deck] Reanimator

    Quote Originally Posted by Islandswamp View Post
    I've always liked izzet charm as a card. I can see it being very useful, but it seems like it would stretch the mana base more, and be harder to cast with more wastelands going around.
    I think you're right. One of U/B reanimators strengths is that you can fetch 1 basic swamp and 1 basic island and pretty much run the entire deck.

  14. #914

    Re: [Deck] Reanimator

    If you run at least 16 lands then the light splash for red or green becomes essentially free (8 fetch, 4 sea, 2 basics, 2 splash duals). If you're an accelerated build (14 lands + 4 petal) then you'll have to take your lumps one way or another.

    I've played a lot of games with Izzet Charm. You sacrifice some speed for a maindeck combo piece that kills Deathrite Shaman and Containment Priest. Not sure if it's better, worse, or at parity with traditional U/B yet, but it certainly has its strengths.

    Quote Originally Posted by owerbart View Post
    In my opinion Leyline is good but I've seen many players that rely solely on leyline, and the problem is that echoing truth becomes outstanding, so it's good to diversify your options. Also Show And Tell completely bypasses leyline.
    Naturally Reanimator has counter-strategies to the hate. There's nothing in the G/B band of colors I know that answers both graveyard and Show and Tell simultaneously though. If you want other graveyard hate to complement Leyline that gets around Echoing Truth and Chalice on 1, then Faerie Macabre might also be good.

  15. #915
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    Re: [Deck] Reanimator

    What do you think of the build with Gemstone Caverns? Instead of Lotus Petal? I'm not sure myself.

    I've been working on Reanimator and nothing else as of late, but my time is limited. I basically scour the net looking for successful builds for ideas.

    I'm not sure how many copies of Daze I want to run. I jammed my sideboard full of cards to fight the hate, but I don't know if I built it right or not. So far, it's been ok. When I get more settled in on a list I like, I'll post it.
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  16. #916
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    Re: [Deck] Reanimator

    I suppose it'll depend on why you run the Petal. I've run them from the beginning for speed alone, then because they played nice with Tidespout Tyrant, then because they were nice to draw off Griselbrand. Never really because they were rainbow mana. Even when goofing around with splashes, fetch lands always did a better job fixing the mana base. If you're building a base consciously not running Lotus Petal, and you're already flush with color producing lands, then I'd guess that's next card to use, but really, that's only after you've purposely cut yourself off from more reasonable options.
    Quote Originally Posted by GreatWhale View Post
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  17. #917

    Re: [Deck] Reanimator

    Went 3-0-1 undefeated at local legacy tonight. ID in the finals.

    4 Polluted Delta
    2 Scalding Tarn
    3 Bloodstained Mire
    2 Underground Sea
    1 Volcanic Island
    1 Badlands
    1 Swamp
    1 Island
    3 Griselbrand
    1 Grave Titan
    1 Sire of Insanity
    1 Tidespout Tyrant
    1 Elesh-Norn, Grand Cenobite
    4 Entomb
    3 Thoughtseize
    4 Brainstorm
    1 Ponder
    2 Izzet Charm
    3 Careful Study
    4 Force of Will
    3 Daze
    4 Lotus Petal
    4 Reanimate
    4 Exhume
    2 Animate Dead

    -

    2 City of Traitors
    1 Engineered Explosives
    3 Pithing Needle
    2 Red Elemental Blast
    1 Duress
    3 Show and Tell
    1 Massacre
    1 Chancellor of the Annex
    1 Inkwell Leviathan

    -

    R1 2-0 vs High Tide
    R2 2-0 vs Goblins
    R3 2-0 vs Elves
    R4 ID with Jund (is a good matchup, but wanted to leave early due to inclement New England weather)

    Obviously those are all really good matchups, but the deck felt super consistent and I was always fully in control of every game. Would recommend.

  18. #918
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    Re: [Deck] Reanimator

    Quote Originally Posted by TinkerRobot View Post
    Went 3-0-1 undefeated at local legacy tonight. ID in the finals.

    4 Polluted Delta
    2 Scalding Tarn
    3 Bloodstained Mire
    2 Underground Sea
    1 Volcanic Island
    1 Badlands
    1 Swamp
    1 Island
    3 Griselbrand
    1 Grave Titan
    1 Sire of Insanity
    1 Tidespout Tyrant
    1 Elesh-Norn, Grand Cenobite
    4 Entomb
    3 Thoughtseize
    4 Brainstorm
    1 Ponder
    2 Izzet Charm
    3 Careful Study
    4 Force of Will
    3 Daze
    4 Lotus Petal
    4 Reanimate
    4 Exhume
    2 Animate Dead

    -

    2 City of Traitors
    1 Engineered Explosives
    3 Pithing Needle
    2 Red Elemental Blast
    1 Duress
    3 Show and Tell
    1 Massacre
    1 Chancellor of the Annex
    1 Inkwell Leviathan

    -

    R1 2-0 vs High Tide
    R2 2-0 vs Goblins
    R3 2-0 vs Elves
    R4 ID with Jund (is a good matchup, but wanted to leave early due to inclement New England weather)

    Obviously those are all really good matchups, but the deck felt super consistent and I was always fully in control of every game. Would recommend.
    Where in new england? The weather has been bad in Vermont as well. What is the plan for city of traders? Bring them in game two on the draw to power out Show and Tell?
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  19. #919
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    Re: [Deck] Reanimator

    Quote Originally Posted by PirateKing View Post
    I suppose it'll depend on why you run the Petal. I've run them from the beginning for speed alone, then because they played nice with Tidespout Tyrant, then because they were nice to draw off Griselbrand. Never really because they were rainbow mana. Even when goofing around with splashes, fetch lands always did a better job fixing the mana base. If you're building a base consciously not running Lotus Petal, and you're already flush with color producing lands, then I'd guess that's next card to use, but really, that's only after you've purposely cut yourself off from more reasonable options.
    It was Joe Losset who had the Gemstone Caverns in a recent tournament, and online. I've never played with the card, but it seems awful if it doesn't get a luck counter. He did good with the deck though. If you do get the turn zero caverns, it should speed you up as much as a lotus petal. Games where you don't, and you need a land but peel a one colorless mana source instead... not fun.
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  20. #920

    Re: [Deck] Reanimator

    Quote Originally Posted by Islandswamp View Post
    It was Joe Losset who had the Gemstone Caverns in a recent tournament, and online. I've never played with the card, but it seems awful if it doesn't get a luck counter. He did good with the deck though. If you do get the turn zero caverns, it should speed you up as much as a lotus petal. Games where you don't, and you need a land but peel a one colorless mana source instead... not fun.
    To examine the card a little more closely, it's actually better than Lotus Petal when it works. Joe is right that having mana on your opponent's turn when they are on the play is really strong since you can Entomb on their upkeep, before they even play their first land. As you said though the downsides in Reanimator are quite high since it has no real use for colorless mana other than fighting soft counters, and it's not evident those games where it works make up the difference.

    @TinkerRobot That's a very reasonable, balanced list. I like it.

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