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Thread: [DTK] Dragons of Tarkir spoiler thread

  1. #101

    Re: [DTK] Dragons of Tarkir spoiler thread

    Narset's ultimate is incredibly stupid, likely from the same minds that came up with Omniscience and Enter the Infinite. Except for the fact that it's even worse because there are zero ways to interact with Emblems and this one basically reads "Opponents that aren't creature/midrange decks can't do shit."

    Anti-fun personified, even more so than Iona. Real shame, because without this ultimate I think the card could have been a great design.

    Obviously none of this bitching is in the context of competitive Magic, especially Legacy, where she'll eat Delvers to the face as she desperately draws cards or doubles cantrips, assuming she even sees play, with the ultimate never even a thought.

    Quote Originally Posted by Lemnear View Post
    Nice excuse for wasting all rare slots on 5cc+ lame ass ability creatures. I wonder how drafts would look like...
    I honestly wonder if they're trying to stuff the rare/mythic slot with tons of stupid Limited bombs, hoping to reach a critical mass where they all sort of balance out. Unsurprisingly, I'm pessimistic.

  2. #102
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by FoolofaTook View Post
    She doesn't protect herself and her ultimate doesn't outright win the game.

    She won't be good enough for Legacy even at 4cc.
    How is 6 loyalty and a business-spell-drawing +1 not implicitly 'protected', though. I mean not to invoke a false comparison but Jace doesn't necessarily protect himself either (of course free Brainstorm is nuts) and he's got half the starting loyalty.

    I mean I know that the biggest test a planeswalker needs to pass is the Hellbent Test, but also this one is a fair sight over the usual curve in terms of mana:loyalty. 7 loyalty for is kind of a lot.

    Quote Originally Posted by Jamaican Zombie Legend View Post
    Narset's ultimate is incredibly stupid, likely from the same minds that came up with Omniscience and Enter the Infinite.
    Ultimates are like Facebook comments - don't read them. They so rarely matter a damn, it may as well deal 1 damage to the opponent for each cell in their body, and it wouldn't matter because in 95% of games you won't get there.

    Besides, the majority of games where a player does ultimate a 'walker, they typically just won. Unless it's a terribad walker like Tibbs or something. Like really, is this strictly more damning than a lot of other ultimates out there? Venser? Tamiyo? Jace? I don't know that the mechanism of the emblem is that crucial. vOv
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  3. #103
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Dragonlord Kolaghan
    4RB 6/5
    Flying, Haste
    Other creatures you control have haste.
    Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his graveyard, that player loses 10 life.


    In other news, "Dragonlord Kolaghan" is an elder dragon that looks like a big stupid otter.
    Lord Otter Dragon
    Fools dig for water, corpses or gold
    The ice in my teeth keep the Cristal cold
    I be shoot'n lava around like an uzi
    Watch me turn this glacier into a jacuzzi
    I'm so hot people standing around me, just to stay warm
    Castin' so many spells looks like I'm playin' Storm
    I fuck all your creatures without any lotion
    Skeet in yo face, Erratic Explosion
    Every time you look I'm doing 2 to your dome!
    So scoop up your cards and take your broke ass home

    -G.L.M.

  4. #104
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by TsumiBand View Post
    EDIT: Holy shit, Lemnear likes a new Magic card. This means we can expect a $60 price point, looks like I'm working doubles for a while
    Quote Originally Posted by HSCK View Post
    Barook and Lemnear like a new card, this is a sign of the end times surely.
    Not the end, like when I freaked out about Treasure Cruise the day it was spoilered, but this one is pretty nasty in Vintage for doubling Time Walks, Ancestral Recalls and Gushes. I expect a similar impact Dack had to fight Shops just this time pushing the active player.

    It's nasty because, especially in vintage, the ultimate locks out your opponent from the Game as there are no creature based aggro or midrange decks on the top of the metagame (MUD aside) and you can even handle those via rebound Plows like I suggested for Legacy before. Doubt it can replace Jace in miracles because not closing out games and not getting miracles out of your hand. Maybe the home is somewhere else like in blades

    I hate the ultimate for it's sheer one sided uninteractive nature completely annhilating anything that is not WotCs favorite cardtype

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  5. #105

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by TsumiBand View Post
    How is 6 loyalty and a business-spell-drawing +1 not implicitly 'protected', though. I mean not to invoke a false comparison but Jace doesn't necessarily protect himself either (of course free Brainstorm is nuts) and he's got half the starting loyalty.

    I mean I know that the biggest test a planeswalker needs to pass is the Hellbent Test, but also this one is a fair sight over the usual curve in terms of mana:loyalty. 7 loyalty for is kind of a lot.
    Insectile Aberration, Tarmogoyf, germ token, etc.

    She's not going to survive more than a turn or two and unlike Jace those turns aren't going to have a huge impact on the game state. She isn't going to save you when you need a creature removed right now or you're going to lose the way Jace does.

    You can try her and see what happens and you might even get decent results but you will never get results as good as the ones you would have gotten if she was Jace instead. That's why she's not playable in Legacy.

    You can't optionally play a worse card and profit from that endeavor when you have a strictly better option out there.

    She wouldn't be better if her -2 was Twincast instead of Rebound.

  6. #106
    Hamburglar Hlelpler
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by FoolofaTook View Post
    Insectile Aberration, Tarmogoyf, germ token, etc.

    She's not going to survive more than a turn or two and unlike Jace those turns aren't going to have a huge impact on the game state. She isn't going to save you when you need a creature removed right now or you're going to lose the way Jace does.

    You can try her and see what happens and you might even get decent results but you will never get results as good as the ones you would have gotten if she was Jace instead. That's why she's not playable in Legacy.

    You can't optionally play a worse card and profit from that endeavor when you have a strictly better option out there.

    She wouldn't be better if her -2 was Twincast instead of Rebound.
    Right, I've heard of creatures.

    As with all Blue cards, existing in the realm of deck manipulation is going to mean a higher likelihood of drawing The Thing You Need, so I'm not convinced that a turn's worth of damage doesn't have merit.

    As for "just play Jace b/c Jace is JtMS and that's all you want" - I'm not sure what makes playing planeswalkers this either/or thing. It's like playing Chain Lightning and having someone say "Oh but your deck already has Lightning Bolt, why would you want to play Chain Lightning? You've got Lightning Bolt." I don't think there has been quite as strong a contender for a playable planeswalker in a very long time; Dack Fayden is showing in Counterburny/Young Pyro decks, kind of, but it isn't like the most compelling card slot of all time.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
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  7. #107

    Re: [DTK] Dragons of Tarkir spoiler thread

    Unplayable but expect an article or two because profit.

  8. #108
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Megamorph is retarded.. there is nothing mega about it except the amount it sucks... Coulda called it "puberty"
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  9. #109

    Re: [DTK] Dragons of Tarkir spoiler thread

    So Narset + CounterTop... probably in a Miracles shell.

    Is she better than Jace or does she supplement Jace?

  10. #110

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by TsumiBand View Post
    Right, I've heard of creatures.

    As with all Blue cards, existing in the realm of deck manipulation is going to mean a higher likelihood of drawing The Thing You Need, so I'm not convinced that a turn's worth of damage doesn't have merit.

    As for "just play Jace b/c Jace is JtMS and that's all you want" - I'm not sure what makes playing planeswalkers this either/or thing. It's like playing Chain Lightning and having someone say "Oh but your deck already has Lightning Bolt, why would you want to play Chain Lightning? You've got Lightning Bolt." I don't think there has been quite as strong a contender for a playable planeswalker in a very long time; Dack Fayden is showing in Counterburny/Young Pyro decks, kind of, but it isn't like the most compelling card slot of all time.
    She only looks playable because she's blue and 4cc. The card advantage is conditional and it requires you to reveal the card. The Rebound is close to useless because Rebound is close to useless in Legacy. It probably has the most value in a red list for the extra damage but then you're talking UWr and even then why aren't you playing Ajani Vengeant alongside Jace if that's the case?

  11. #111

    Re: [DTK] Dragons of Tarkir spoiler thread

    4 Stasis
    4 Ral Zarek
    4 Narset Transcendent

    You've heard it here First!

  12. #112
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    Re: [DTK] Dragons of Tarkir spoiler thread

    I think Narset is probably more of a Modern card. In Legacy, she just seems to be 'win more', and is competing directly with Jace. There are hardly any decks that even run all 4 copies of Jace anymore, where maxing out would open up the possible consideration of rolling over into more planeswalkers. I could see her maybe taking the slot that Keranos occupies in certain sideboards, except that there are scenarios where Keranos is still better than Narset despite casting cost differences.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by wcm8 View Post
    I think Narset is probably more of a Modern card. In Legacy, she just seems to be 'win more', and is competing directly with Jace. There are hardly any decks that even run all 4 copies of Jace anymore, where maxing out would open up the possible consideration of rolling over into more planeswalkers. I could see her maybe taking the slot that Keranos occupies in certain sideboards, except that there are scenarios where Keranos is still better than Narset despite casting cost differences.
    I'm not even sure it's ever better than Keranos. The only reason that card gets played is because nothing in the format can kill it, and Narset certainly fails that test. She is very pushed and might be playable in something, but I'm not entirely sure that something exists.
    UBr Tezzeret
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    I mean, if you're going to play as 61st card, the card should cost over $100 I think.

  14. #114
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Risen Executioner 2BB
    Creature - Zombie Warrior
    Risen Executioner can't block.
    Other Zombie creatures you control get +1/+1.
    You may cast Risen Executioner from your graveyard if you pay 1 more to cast it for each other creature card in your graveyard.
    4/3

    Not a great card . . . but could work with Delve cards or something . . .

  15. #115

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Cire View Post
    Risen Executioner 2BB
    Creature - Zombie Warrior
    Risen Executioner can't block.
    Other Zombie creatures you control get +1/+1.
    You may cast Risen Executioner from your graveyard if you pay 1 more to cast it for each other creature card in your graveyard.
    4/3

    Not a great card . . . but could work with Delve cards or something . . .
    Hopefully this means that between this set and MTG Origins that we'll get more zombies, preferably aggressively costed ones.

  16. #116

    Re: [DTK] Dragons of Tarkir spoiler thread

    At first Narset looked interesting I think she is going to be a standard card, she has no board impact, her first ability isn't guaranteed CA and her second ability needs another spell to be cast to do anything, which makes it difficult to use the turn she is casted in mana tight formats like legacy, so most of the time she has to survive a turn before it works. By comparison Jace at its worst gets you the best of the top 3 cards or buys a ton of time by bouncing a threat. Even jace AOT usually does more. It seems like with Narset her deal is: let me live a turn and ill do something bonkers if you have something good in hand.

  17. #117

    Re: [DTK] Dragons of Tarkir spoiler thread

    Holy crap Narset is pussssheeedddd, gives Jace a run for his money. First ability synergizes well with blue cantrips and Top and second ability is also good with cantrips and plow/bolt/etc. 6 loyalty is pretty high to start out with, 7 if you plus her. Like, how brutal of a 5th turn play is Narset into Path/Plow on their only guy and then rebound next turn. Basically, that Orim's Chants them. The -2 makes deck building interesting too, putting more emphasis on instant/sorcery based hate like Disenchant and friends. Plus that art is sweet.
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  18. #118
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Lemnear View Post
    Not the end, like when I freaked out about Treasure Cruise the day it was spoilered, but this one is pretty nasty in Vintage for doubling Time Walks, Ancestral Recalls and Gushes. I expect a similar impact Dack had to fight Shops just this time pushing the active player.

    It's nasty because, especially in vintage, the ultimate locks out your opponent from the Game as there are no creature based aggro or midrange decks on the top of the metagame (MUD aside) and you can even handle those via rebound Plows like I suggested for Legacy before. Doubt it can replace Jace in miracles because not closing out games and not getting miracles out of your hand. Maybe the home is somewhere else like in blades

    I hate the ultimate for it's sheer one sided uninteractive nature completely annhilating anything that is not WotCs favorite cardtype



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    I did not think of it in vintage, but I can see the point. With White becoming a thing thanks to Mentor, This does look possibly playable there. Probe, token, Probe, Skull Clamp...
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  19. #119
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Anybody wish Narset's ult was "Opponents can't play creature spells"? I definitely read it that way first, and was like, "Sweet ult!" But then was severely disappointed.
    Playing Punishing Regular Miracles.

    Contribute to the community Miracles Primer.

  20. #120
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    Re: [DTK] Dragons of Tarkir spoiler thread



    Not too sure about this one.

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