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Thread: [DTK] Dragons of Tarkir spoiler thread

  1. #281
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    Re: [DTK] Dragons of Tarkir spoiler thread

    It kills off the two best walkers in the format. I actually think maybe the BUG Nic Fit decks maybe want it? Last time I played that deck walkers were tough to deal with on an empty board. It also "counters" abrupt decay
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  2. #282

    Re: [DTK] Dragons of Tarkir spoiler thread

    Though the discard is being pointed to as the worst mode (which I think it frequently will be), it does have legitimate uses. Maindeck cards like Decay or Pulse can be straight dead a lot of the time. This can at least take a card from Storm or other combo decks at EoT, which is a lot better than staring at your useless Pulse.

    Against Miracles I could forsee killing Top + Discard a decent amount of the time. Killing Top is usually impossible to do without going down on CA. There will also be random times where you snipe a Miracle from their hand (those dastardly topdecked Termini when you're about to kill them).

    These points don't really make me think this is the next Liliana of the Veil (jellydonut), but the more I think about this card, the more it seems legit.

  3. #283

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by theBloody View Post
    < Display of Dominance >

    Does anybody want this in sb?
    You could play it with Reap and Painter's Servant .

    Which common legacy cards can it usefully interact with: Counterbalance,Liliana, Jace, Abrupt Decay, and Maelstrom Pulse. I guess it might be good against BUG decks.

  4. #284

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by rufus View Post
    You could play it with Reap and Painter's Servant .

    Which common legacy cards can it usefully interact with: Counterbalance,Liliana, Jace, Abrupt Decay, and Maelstrom Pulse. I guess it might be good against BUG decks.
    I think the big one is Jace. I feel like most decks that could play this card are already playing Abrupt Decay, or counter spells, or both. This isn't going to take the spot of a counterspell, and the uncounterability of Decay is too much to give up just to hit Jace IMHO.

    The new cycle of enemy color hosers seem good to great in Standard or Modern, but on first glance I don't see them being relevant to Legacy (with the possible exception of the white one if you're terrified of mono-red).

  5. #285

    Re: [DTK] Dragons of Tarkir spoiler thread

    Blue or Black noncreature, isnt this far to limiting? I mean look at delver decks, mostly blue but cant hit/protect ANYTHING!
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  6. #286
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by HdH_Cthulhu View Post
    Blue or Black noncreature, isnt this far to limiting? I mean look at delver decks, mostly blue but cant hit/protect ANYTHING!
    Very; the only thing that makes the card interesting as a sideboard card is the fact it has two modes. The first kills counterbalance, Jace and Lilly; the second protects a creature, like Gaddock Teeg, from Abrupt Decay, Disfigure and Chain of Vapor. That would leave Maverick or maybe a BANT deck that might want to try it.
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  7. #287
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    Re: [DTK] Dragons of Tarkir spoiler thread



    My japanese is horrible but I think it reads like:

    Hendonists Trove - 5BB

    Enchantment

    When Hedinists Trove comes into play, exile target opponents graveyard. You may play land cards exiled that way. You may only cast a spell exiled by Hedinists Trove once per turn


    Hope a native speaker can help me out
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  8. #288
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Lemnear View Post
    Hendonists Trove - 5BB

    Enchantment

    When Hedinists Trove comes into play, exile target opponents graveyard. You may play land cards exiled that way. You may only cast a spell exiled by Hedinists Trove once per turn


    Hope a native speaker can help me out
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  9. #289
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by tescrin View Post
    Command is usable. I imagine it'd take the Maelstrom Pulse slot in Jund (it deals with Skull/Equips, it's a 2-for-1 which is nice, and it's more applicable in Combo or grindy games)

    It's true it misses planeswalkers, but Walker's issue is that they're CA built in, so getting a dude, eating a card of theirs, killing a dude, or shooting a walker for 2 is significant. It's certainly decent against D&T (kills Equips, Vial, and dudes, while not being limited to any of those.)

    I could see it run as much as a 3-of, possibly taking a slot or two from Hymn (easier to cast (BB is harder than RB)) and better late-game topdeck. It's good for the grind, can finish the game, and ups the removal count while not having to be removal. I wouldn't be the least surprised if it saw some play.
    That's exactly what I'm thinking. I'm gonna cut the x1 Maelstrom Pulse in my Jund-deck and test the new command.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Red hoser is kept for a preview later this week. Here's hoping it's actually good. Something like:

    Red Elemental Pyroblast of Chaos 1R
    Instant
    Choose one or more:
    - counter target blue or white spell
    - target player sacrifice a white or blue creature
    - deal 2 damage to your opponent

    Fuck you TNN!

  11. #291

    Re: [DTK] Dragons of Tarkir spoiler thread

    I know what's a hilarious card:

    Mirror Mockery
    Enchantment - Aura (r)
    Enchant creature
    Whenever enchanted creature attacks, put a token onto the battlefield that's a copy of that creature. Exile the copy at end of combat.

  12. #292

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Darkenslight View Post
    I know what's a hilarious card:

    Mirror Mockery
    Enchantment - Aura (r)
    Enchant creature
    Whenever enchanted creature attacks, put a token onto the battlefield that's a copy of that creature. Exile the copy at end of combat.
    Wow, I totally missed that the first time around. It's got some potential for EtB ability abuse.

  13. #293
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by rufus View Post
    Wow, I totally missed that the first time around. It's got some potential for EtB ability abuse.
    Considering that you'll be playing it on a creature <2cmc creature with an ETB ability and considering that the creature needs to attack . . . and considering that said creature will probably not survive the attack (if it doesn't get bolted or stped), that ETB ability will have to give you at least 2CA each time for it to be worth it. (gaining you CA when you play it. . . and CA when it clones). I don't really know if such a card exists. . .

  14. #294
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Looks like mono-blue has some "removal" now. Yay blockers! (I might actually be trying out the mirror in mono-U tron for Modern.)
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  15. #295

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Cire View Post
    Considering that you'll be playing it on a creature <2cmc creature with an ETB ability and considering that the creature needs to attack . . . and considering that said creature will probably not survive the attack (if it doesn't get bolted or stped), that ETB ability will have to give you at least 2CA each time for it to be worth it. (gaining you CA when you play it. . . and CA when it clones). I don't really know if such a card exists. . .
    The one that leaps to mind is Baleful Strix... but that's a pretty terrible best case scenario. I think this card is primarily a stop gap for Standard blue decks trying to deal with Siege Rhino.

  16. #296
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Display of Dominance is to narrow. When are you playing green without other colors?

    Red offers Blasts and burn to deal with the dreaded cards, a black splash AD/Maelstrom Pulse and white gives you Council's Judgment.

    @Cire: Why would one play it on a creature < 2 CMC creatures? It's real value are EtB-effects, but as you said, you need to swing and get CA twice to make it worthwhile, which is rather doubtful in a format with AD as common removal.

    As for people bitching about Kolaghan's Command's price, consider that it can generate +1 CA. When was the last time Wizards printed a card that could generate CA (exception: split burn that can target weenies) and cost less than 3 mana?

  17. #297
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post

    @Cire: Why would one play it on a creature < 2 CMC creatures? It's real value are EtB-effects, but as you said, you need to swing and get CA twice to make it worthwhile, which is rather doubtful in a format with AD as common removal.
    Because if you play it on a creature 3> CMC or more - you are basically playing a 5CMC combo or more. Such combos must win games to be competitive. Since I doubt you can combo with this card, the only way it could have been playable if it could generate (reliably) CA for cheap.

  18. #298
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Cire View Post
    Because if you play it on a creature 3> CMC or more - you are basically playing a 5CMC combo or more. Such combos must win games to be competitive. Since I doubt you can combo with this card, the only way it could have been playable if it could generate (reliably) CA for cheap.
    Flipped, hasty Delvers? Although that still doesn't seem that great, especially in the face of AD.

  19. #299
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    Re: [DTK] Dragons of Tarkir spoiler thread

    The mirror doesn't generate haste mind you. It's purely a defensive card or a gain extra ETB effects on your attacks card. Honestly, putting it on your own creatures is pretty risky--any removal and you get 2-for-1'd.
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  20. #300
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Reading is tech, my bad. I thought of it as attacking creature.

    Ok, this card blows hard then.

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