I think DTK is looking fine so far. 1 decent card for a deck, plus a couple possible role players, and a handful of interesting maybes for Legacy isn't bad considering we have only 102 cards so far from a big set (and that 102 includes 15 basic lands).
Hello,
Really you donīt like Dragons? I have no problem with them. The names of the mechanics maybe something which is off but actually what new mechanic you would prefer which is not allready there or just a new application of an old one?Excessive dragons. Shitty concept art. Shitty mechanics. Shitty cards. Shitty set.
All in all it is not as strong as Khans but it is not a really bad set.
Again look at the L5r design and you will change your opion about the current cards. The reason is that they are working very well on the mechanical Level which actually is the only Level from which you should discuss design. Things like execessive Dragons are only subjective opinions but not real arguments for bad design.
It's not that I don't like dragons. I get that dragons have their fanboys and that they deserve their time in the sun. But the dragons aren't even being pumped out creatively.
"We need a dragon that sort of emphasizes the defensive aspects of dragons."
"LET'S MAKE IT A 12/12 WITH FIREBREATHING LIFELINK AND DOUBLESTRIKE THAT GIVES ALL YOUR CREATURES +0/+6 WHEN IT ATTACKS."
"Perfect."
I mean, there's no little dragons. There's no dragon enablers. There's no dragons that have fallen on hard times. It's just a push to see how many times they can print an overcosted fattie before people get bored.
Hello,
this is wrong. Most of the Rare Dragons actually have effects and a Power/toughness which are faire for their cost. Yes you donīt have things like Jace, Deathrite, Tarmogyf, Clique, or Jitte in this set but actually the cards we play in legacy are most of the time broken as shit.I mean, there's no little dragons. There's no dragon enablers. There's no dragons that have fallen on hard times. It's just a push to see how many times they can print an overcosted fattie before people get bored.
The Cards they printed in this set actually are not broken but fair for the cost they have so I donīt see were this set is bad. It is just not as broken as some other sets. Btw if you want to see a bad set look for Homelands. ^^
To be fair homeland has Baron Sengir who outflavors all other vampires!
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Again, powerlevel is entirely irrelevant. Literally entirely irrelevant. It's a given that sets will only have a limited amount of Eternal potential. Or even Modern potential. So, what matters most is how the set is in its own right. How well do its pieces interact? How well does it shape a standard format? How good is its limited? How good is the flavor of the set? Homelands was by no measure an amazing set either, but when played in a self-contained idiotic bubble, it was fun as shit and it looked great. Hell, it even gave us Merchant Scroll. But I have no respect for Dragons of Tarkir.
The set actually looks alright so far.
Did people already forget the heap of shit that was Gatecrash - Journey into Nyx? Because that was a clusterfuck of terrible sets.
As for the Doran enchantment:
Kor Creatures + Daru Spiritualist/Task Force combo. You could also run E-Tutor to fetch the enchantment or run a tool box. Or get redunancy with Stoneforge and Shuko. Or just the good, old infinite life combo.
Tireless Tribe also hits like a truck with this in play. On the draw, you could get a T2 kill with it, T3 on the play. That kill is all-in, however, and thus most likely not worth it.
If anybody makes a deck around killing your opponent with big butts, I vote for the name "Chubby Chasers".
I agree, what matters most is how the set is in its own right. Have you drafted with the set? Sealed deck? Yeah, you mentioned standard. Have you mapped out the new standard format already? Congrats. Most of your posts, although occasionally funny to read, are typical of the kind of hyperbole here on The Source ("Set x sucks, set y is shit", etc). Wizards have proven time and time again that they, by and large (fuck ups like Mental Misstep, Avacyn Restored limited, Treasure Cruise etc. notwithstanding), deliver the kind of sets that make Magic bigger year after year. They even throw us old-timers a bone every now and then.
Set is semi decent come on. There are like 2 or 3 maybe playable red cards. That has to be a record (Zurgo, Ogre boobs, and the red hoser). Then the 3G catch two creatures is probably not good enough for legacy but still bannable in modern. GR and 1RB command are probably borderline playable in legacy too, both playable in modern. Both the planeswalkers probably deserve some testing. The megamorph 1X cycle is all decent and aggressively costed, unplayable in legacy sure (except for maybe red), but it's been a while since i saw some interesting creature that wasn't just a fatty.
I hear Giant Albatross beatdown is the way to go.
@Gheizen I don't think we have he red hoser yet.
Last edited by T-101; 03-10-2015 at 03:19 PM. Reason: Figured out who Ogre Boobs is
"The Ancients teach us that if we can but last, we shall prevail."
Kaysa, Elder Druid of the Juniper Order
I guess adding "mtg" or "magic" to my Google search would have had helped...
I kinda liked the many dragons, and I kinda liked the fact that there are GW ones. Otoh, dragons lost a bit of their exclusiveness, and I may understand why some people feel that there's a bit too many of them.
Wasn't there a wall ramp deck a while ago with Wall of Blossoms/Wall of Omens/Wall of Mulch stuff?
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