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Thread: [DTK] Dragons of Tarkir spoiler thread

  1. #341
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    Re: [DTK] Dragons of Tarkir spoiler thread

    new spoiler:

    Rending Volley



    Instant
    Rending Volley can't be countered by spells or abilities.
    Rending Volley deals 4 damage to target white or blue creature.
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  2. #342
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Fuck wotc

  3. #343
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by MD.Ghost View Post
    new spoiler:

    Rending Volley



    Instant
    Rending Volley can't be countered by spells or abilities.
    Rending Volley deals 4 damage to target white or blue creature.
    What the fuck is this shit. STOP GIVING RED ONLY BURN SPELLS. Was it too hard to make instant/sorceries hoser for red? No, another fucking burn spell jesus christ. It don't even remove TNN , useful Kappa

  4. #344
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by T-101 View Post
    I hear Giant Albatross beatdown is the way to go.

    @Gheizen I don't think we have he red hoser yet.
    I see an interesting cycle of hosers, so i assume red hoser is on those lines, but with the difference that white and blue are basically omnipresent in legacy so it may be actually good. OH WAIT IT'S JUST ANOTHER BURN SPELL NOTHING TO SEE HERE.

  5. #345
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Vicar in a tutu View Post
    I agree, what matters most is how the set is in its own right. Have you drafted with the set? Sealed deck? Yeah, you mentioned standard. Have you mapped out the new standard format already? Congrats. Most of your posts, although occasionally funny to read, are typical of the kind of hyperbole here on The Source ("Set x sucks, set y is shit", etc). Wizards have proven time and time again that they, by and large (fuck ups like Mental Misstep, Avacyn Restored limited, Treasure Cruise etc. notwithstanding), deliver the kind of sets that make Magic bigger year after year. They even throw us old-timers a bone every now and then.
    It's not even about playables, my friend. The whole block was supposed to be designed bottom-up afaik, but the whole set offers no manacurve, no useful mechanics, no relevant interaction within clan mechanics and not even an interresting world design. This is Rise of the Eldrazi without the "lands matter" theme and the epicness of the Eldrazi itself. Why the fuck are there no Drakelings or Drakes for 1-4 mana in the fucking set but a wacking 15 fatties with a dragon creature type between 5-7 mana? Heck, if MaRo and his asskissers had build a "dragon hierachy" within each clan they never have struggled that hard. Designing 3 black fatty dragons in a single set without any relation to the clan and the clan mechanics leaves me speachless
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  6. #346
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    Re: [DTK] Dragons of Tarkir spoiler thread

    It's a cheaper, weaker Combust. Might see SB play, who knows.

    Quote Originally Posted by Lemnear View Post
    It's not even about playables, my friend. The whole block was supposed to be designed bottom-up afaik, but the whole set offers no manacurve, no useful mechanics, no relevant interaction within clan mechanics and not even an interresting world design. This is Rise of the Eldrazi without the "lands matter" theme and the epicness of the Eldrazi itself. Why the fuck are there no Drakelings or Drakes for 1-4 mana in the fucking set but a wacking 15 fatties with a dragon creature type between 5-7 mana? Heck, if MaRo and his asskissers had build a "dragon hierachy" within each clan they never have struggled that hard. Designing 3 black fatty dragons in a single set without any relation to the clan and the clan mechanics leaves me speachless
    It's their shitty design rule that dragons must be fat and expensive. Same with "no male angels".

  7. #347
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post
    It's a cheaper, weaker Combust. Might see SB play, who knows.
    I'm not too familiar with Modern. Is there anything Combust hits that this doesn't?
    Quote Originally Posted by sdematt View Post
    tits.

  8. #348

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by iamajellydonut View Post
    I'm not too familiar with Modern. Is there anything Combust hits that this doesn't?
    Siege Rhino. But most people seem to prefer other options, like Dismember. Uncounterable or not, this can't off Rhino, so I don't see it as too useful in Modern.

  9. #349

    Re: [DTK] Dragons of Tarkir spoiler thread

    It hits Deceiver Exarch for 1 mana, which is sweet, but it comes with a different cost.

    That cost being that it doesn't hit Siege Rhino. Being that he's become a big part of the metagame, and you still see the occasional Baneslayer and Doran, I don't have high hopes for this one.

    If they had added the rider of "opponents can't gain life this turn," we might have had something interesting, but nope.

  10. #350
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post
    Sure, but if we're playing janky combos, I rather go for the infinite/infinite beaters than a bunch of crappy walls.
    You telling me you don't want to play Shieldwall as a 0 mana 6/6

  11. #351
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Lemnear View Post
    It's not even about playables, my friend. The whole block was supposed to be designed bottom-up afaik, but the whole set offers no manacurve, no useful mechanics, no relevant interaction within clan mechanics and not even an interresting world design. This is Rise of the Eldrazi without the "lands matter" theme and the epicness of the Eldrazi itself. Why the fuck are there no Drakelings or Drakes for 1-4 mana in the fucking set but a wacking 15 fatties with a dragon creature type between 5-7 mana? Heck, if MaRo and his asskissers had build a "dragon hierachy" within each clan they never have struggled that hard. Designing 3 black fatty dragons in a single set without any relation to the clan and the clan mechanics leaves me speachless

    Why would they have low cost drakes and dragons or a dragon hierarchy, it doesn't fit at all for the story and block. They are spawned my magical storms which is the driving tension throughout the block.

  12. #352
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by HSCK View Post
    Why would they have low cost drakes and dragons or a dragon hierarchy, it doesn't fit at all for the story and block. They are spawned my magical storms which is the driving tension throughout the block.
    That doesn't mean there can't be little or wounded or infirm dragons that are represented by a lower cost. It also doesn't mean they have to physically represent every fucking dragon in-game.
    Quote Originally Posted by sdematt View Post
    tits.

  13. #353
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Rending Volley R
    Instant
    Rending Volley can't be countered by spells or abilities.
    Rending Volley deals 4 damage to target white or blue creature.


    this is interesting, uncounterable delver, sfm and more removal.
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  14. #354
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post
    Sure, but if we're playing janky combos, I rather go for the infinite/infinite beaters than a bunch of crappy walls.


    Infinite Wall Combo Go!

  15. #355
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by iamajellydonut View Post
    That doesn't mean there can't be little or wounded or infirm dragons that are represented by a lower cost. It also doesn't mean they have to physically represent every fucking dragon in-game.
    That's the whole point of DTK though, it's almost as if it's a part of a business' marketing plan or something.

  16. #356
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Re walls: Or you could do the exact same thing with Elves and have a deck to beat.

    My bad on the walls snark. I did not realize those were old cards.
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  17. #357

    Re: [DTK] Dragons of Tarkir spoiler thread

    I dont want to break it for you guys but they are called "Defender"
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  18. #358

    Re: [DTK] Dragons of Tarkir spoiler thread

    No no, they're definitely called walls :)

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Walls... definitely walls. It's Wall of Air, not Defender of Air!
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  20. #360
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    Re: [DTK] Dragons of Tarkir spoiler thread

    I've been thinking about Collected Company, and might some sort of Zoo deck want it? I'm thinking about what the card means for deck construction, and what it eliminates.

    You want a bunch of creatures obviously, so that gives you some decks to start eliminating in green. I think decks that feature/can feature GSZ like Nic Fit and Junk don't have enough creatures, at least in their current form. Some decks like Nic Fit might also have too many creatures over 3 CMC anyway.

    Elves won't want it for reasons.

    You probably don't want Thalia, and even though some Maverick decks don't have Thalia, is CC really their game? CC is like Goblin Ringleader to me, and it looks more like aggro and card advantage than what Maverick is doing. And surely you'd want a fair amount of mana dorks to ramp it and 2/3 CMC creatures out, and also those bigger creatures to hit with CC. It seems powerful, but besides helping against Miracles, does it address the problems this type of deck has, and does it have a home, especially at that cost? I don't play Zoo, and is it above its curve and slow? Am I pegging it as an aggressive card, when it's for a midrange or control deck that can take its time and recharge? Hmmm.

    At the very least, it should be better than Bloodbraid Elf and Domri Rade (maybe not Rade, because of its option as removal) in that Thalia-less Punishing Naya Maverick list that did well at an SCG a few weeks ago. The Teeg thing is annoying.

    Could be crap too.

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