I like the big GW dragon that prevents opponents from casting spells on my turn. Definitely a GSZ target in EDH as it stops quite some annoying stuff. Also, it's fat.
Yup I agree! The best hatebear with CC is imho Ethersworn Cannonist, just cast it in response to something! I think it might be good against delver.decks, because if you can actually resolve this (Ecannonist helps) you generate CA and tempo and delver.deck hates that! Against other creature decks you cast CC in their combat step for surprise blockers. Its also good vs discard decks (if they discard it early who cares) and later a powerful topdeck! Another upside is surprise creatures are good to kill planeswakers. If he taps out for Jace/lilly and you resolve this you can steal some games...
I dont know about the exact odds but finding a 4of in 6 cards (like a mulligan hand) is not thaaat bad (prolly 1/3 chance) so somtimes you can actually tutor something you want + some nice bonus! So it makes sense to try to find aven mindcensor and Flikerwisp in response to something!
But yeah its still 4cc could really be crap too who knows xD.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Collected Company is definitely interesting eternal card No. 2 out of this set. Potentially it draws two cards and generates 6 mana if you hit two three-drops. And, it does this at instant speed. If it's going to make it anywhere, it's going to be in a format where Brainstorm, Ponder, and top give you free access to the top of your library. Note, also, that all of these cards play very nicely with Mentor... hmmm...
Colorshifted Ghost Ship says HAI
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Planar-shifted "What if"-card. Exceptions prove the rule.
It's still one of their declared design rules that MtG angels should be females. And to be perfectly honest, I don't mind a distinct lack of black stripper angels in Magic.
On other news, Duress is back:
I'll still stick to the Saga version, though. This one looks terrible (although nothing beats the 7th edition version).
If they follow the M:tG marketing plan they will have one really good fatty dragon in the set to compare all the others too and find them lacking. Printing lots of crappy cards is the business plan at WoTC. That's what makes the few good ones really valuable. Somehow they have gotten away with this for decades now.
Duress is a lousy card for recent sets. There are a handful of targets but on the whole it is significantly less potent than it would have been even like 5 years ago. With all the hatebear shenanigans from Theros block and whatnot that's probably an obvious statement, but it bears putting out there. The Urza's Duress is probably my favorite as well, but since I dislike 'border clashes' so bloody much I tend to use the more recent like m13 printing or whatever m-set had it. I feel like I will not swap it out for this latest art. My daughter might dig it for her mono-Vampire deck. vOv
If you have at least 3 power on the board, he becomes hasty himself. Bolt-proof, AD-immune, can be protected by Karakas (which synergizes with his haste).
There are probably better GSZ targets for Maverick and thus he's probably not Legacy-playable, but I think it's worth mentioning.
Whoever designed the Megamorph dragon cycle deserves to be beaten down with a rusty, used toilet brush.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
It's rather clumsy that creatures get +1/+1 for megamorphing, but don't get +1/+1 if they're turned face-up some other way (like manifest). At the same time, the alternative morph abilities are templated on triggers, so they do happen in that case. ... Perhaps they tried to mitigate that by making the cards with large megamorph costs terrible.
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Just noticed the Dragon megamorph cycle ... that makes a total of fucking 20 fatty dragons!
So far the middled manacost of non-land cards is 3,76!!
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Last time I checked, there aren't any new-bordered duals (at least in Paper). How you do play Legacy then?
As long as they provide some interesting cards, I don't mind. Limited and Timmy fodder is in every set. You can't expect alot of awesome cards in Legacy-CC range unless Tiny Leaders gains a massive boost in popularity to force Wizards catering that market.
Also, doesn't the full spoiler get released on Friday?
Actually, 25 dragons so far, plus 5 Monuments that can turn into dragons.
I am seriously disappointed with Surrak. He uppercuts a dragon and then only gives a creature haste? How does he not have some kind of tap: fight ability? Maybe double strike activated with ferocious? I guess that's wishful thinking, but it just seems like lazy, thoughtless design for such a badass character.
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I was hoping for some kind of fighting ability, too. But repeatable fighting on a decent body at a midrange cost doesn't sound like something Wizards would do, because that would be "oppressive". The closest thing we got so far has been Master of the Wild Hunt.
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