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Thread: [DTK] Dragons of Tarkir spoiler thread

  1. #361
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    Re: [DTK] Dragons of Tarkir spoiler thread

    I like the big GW dragon that prevents opponents from casting spells on my turn. Definitely a GSZ target in EDH as it stops quite some annoying stuff. Also, it's fat.

  2. #362

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Scott View Post
    I've been thinking about Collected Company, and might some sort of Zoo deck want it? I'm thinking about what the card means for deck construction, and what it eliminates.

    You want a bunch of creatures obviously, so that gives you some decks to start eliminating in green. I think decks that feature/can feature GSZ like Nic Fit and Junk don't have enough creatures, at least in their current form. Some decks like Nic Fit might also have too many creatures over 3 CMC anyway.

    Elves won't want it for reasons.

    You probably don't want Thalia, and even though some Maverick decks don't have Thalia, is CC really their game? CC is like Goblin Ringleader to me, and it looks more like aggro and card advantage than what Maverick is doing. And surely you'd want a fair amount of mana dorks to ramp it and 2/3 CMC creatures out, and also those bigger creatures to hit with CC. It seems powerful, but besides helping against Miracles, does it address the problems this type of deck has, and does it have a home, especially at that cost? I don't play Zoo, and is it above its curve and slow? Am I pegging it as an aggressive card, when it's for a midrange or control deck that can take its time and recharge? Hmmm.

    At the very least, it should be better than Bloodbraid Elf and Domri Rade (maybe not Rade, because of its option as removal) in that Thalia-less Punishing Naya Maverick list that did well at an SCG a few weeks ago. The Teeg thing is annoying.

    Could be crap too.
    Yup I agree! The best hatebear with CC is imho Ethersworn Cannonist, just cast it in response to something! I think it might be good against delver.decks, because if you can actually resolve this (Ecannonist helps) you generate CA and tempo and delver.deck hates that! Against other creature decks you cast CC in their combat step for surprise blockers. Its also good vs discard decks (if they discard it early who cares) and later a powerful topdeck! Another upside is surprise creatures are good to kill planeswakers. If he taps out for Jace/lilly and you resolve this you can steal some games...

    I dont know about the exact odds but finding a 4of in 6 cards (like a mulligan hand) is not thaaat bad (prolly 1/3 chance) so somtimes you can actually tutor something you want + some nice bonus! So it makes sense to try to find aven mindcensor and Flikerwisp in response to something!

    But yeah its still 4cc could really be crap too who knows xD.
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  3. #363

    Re: [DTK] Dragons of Tarkir spoiler thread

    Collected Company is definitely interesting eternal card No. 2 out of this set. Potentially it draws two cards and generates 6 mana if you hit two three-drops. And, it does this at instant speed. If it's going to make it anywhere, it's going to be in a format where Brainstorm, Ponder, and top give you free access to the top of your library. Note, also, that all of these cards play very nicely with Mentor... hmmm...

    Quote Originally Posted by Barook View Post
    It's their shitty design rule that dragons must be fat and expensive. Same with "no male angels".
    Colorshifted Ghost Ship says HAI


  4. #364
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by MaximumC View Post
    Planar-shifted "What if"-card. Exceptions prove the rule.

    It's still one of their declared design rules that MtG angels should be females. And to be perfectly honest, I don't mind a distinct lack of black stripper angels in Magic.

    On other news, Duress is back:



    I'll still stick to the Saga version, though. This one looks terrible (although nothing beats the 7th edition version).

  5. #365

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by iamajellydonut View Post
    h to see how many times they can print an overcosted fattie before people get bored.
    If they follow the M:tG marketing plan they will have one really good fatty dragon in the set to compare all the others too and find them lacking. Printing lots of crappy cards is the business plan at WoTC. That's what makes the few good ones really valuable. Somehow they have gotten away with this for decades now.

  6. #366
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Duress is a lousy card for recent sets. There are a handful of targets but on the whole it is significantly less potent than it would have been even like 5 years ago. With all the hatebear shenanigans from Theros block and whatnot that's probably an obvious statement, but it bears putting out there. The Urza's Duress is probably my favorite as well, but since I dislike 'border clashes' so bloody much I tend to use the more recent like m13 printing or whatever m-set had it. I feel like I will not swap it out for this latest art. My daughter might dig it for her mono-Vampire deck. vOv
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    Re: [DTK] Dragons of Tarkir spoiler thread



    If you have at least 3 power on the board, he becomes hasty himself. Bolt-proof, AD-immune, can be protected by Karakas (which synergizes with his haste).

    There are probably better GSZ targets for Maverick and thus he's probably not Legacy-playable, but I think it's worth mentioning.

    Quote Originally Posted by FoolofaTook View Post
    If they follow the M:tG marketing plan they will have one really good fatty dragon in the set to compare all the others too and find them lacking. Printing lots of crappy cards is the business plan at WoTC. That's what makes the few good ones really valuable. Somehow they have gotten away with this for decades now.
    Whoever designed the Megamorph dragon cycle deserves to be beaten down with a rusty, used toilet brush.

  8. #368
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post


    If you have at least 3 power on the board, he becomes hasty himself. Bolt-proof, AD-immune, can be protected by Karakas (which synergizes with his haste).

    There are probably better GSZ targets for Maverick and thus he's probably not Legacy-playable, but I think it's worth mentioning.


    Whoever designed the Megamorph dragon cycle deserves to be beaten with a rusty, used toilet brush.
    This guy + Cavern + Karakas + Treetop Village = Suck it, Miracles! Just gotta sort out the 6 mana/turn thing.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  9. #369

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post
    ...
    Whoever designed the Megamorph dragon cycle deserves to be beaten down with a rusty, used toilet brush.
    Fixed that for you.

  10. #370
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by rufus View Post
    Fixed that for you.
    Megamorph itself is just a bland mechanic. The real problem is the ludicrous mechanic name. Who right in their mind thought this was a good idea? Those deserve some good ol' toilet brush beatdown, too.

    Quote Originally Posted by Richard Cheese View Post
    This guy + Cavern + Karakas + Treetop Village = Suck it, Miracles! Just gotta sort out the 6 mana/turn thing.
    Damn shame it's so expensive.

  11. #371

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post
    Megamorph itself is just a bland mechanic. ...
    It's rather clumsy that creatures get +1/+1 for megamorphing, but don't get +1/+1 if they're turned face-up some other way (like manifest). At the same time, the alternative morph abilities are templated on triggers, so they do happen in that case. ... Perhaps they tried to mitigate that by making the cards with large megamorph costs terrible.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by TsumiBand View Post
    The Urza's Duress is probably my favorite as well, but since I dislike 'border clashes' so bloody much I tend to use the more recent like m13 printing or whatever m-set had it. I feel like I will not swap it out for this latest art. My daughter might dig it for her mono-Vampire deck. vOv
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Just noticed the Dragon megamorph cycle ... that makes a total of fucking 20 fatty dragons!

    So far the middled manacost of non-land cards is 3,76!!
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    Quote Originally Posted by Echelon View Post
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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by TsumiBand View Post
    Duress is a lousy card for recent sets. There are a handful of targets but on the whole it is significantly less potent than it would have been even like 5 years ago. With all the hatebear shenanigans from Theros block and whatnot that's probably an obvious statement, but it bears putting out there. The Urza's Duress is probably my favorite as well, but since I dislike 'border clashes' so bloody much I tend to use the more recent like m13 printing or whatever m-set had it. I feel like I will not swap it out for this latest art. My daughter might dig it for her mono-Vampire deck. vOv
    Last time I checked, there aren't any new-bordered duals (at least in Paper). How you do play Legacy then?

    Quote Originally Posted by Lemnear View Post
    Just noticed the Dragon megamorph cycle ... that makes a total of fucking 20 fatty dragons!

    So far the middled manacost of non-land cards is 3,76!!
    As long as they provide some interesting cards, I don't mind. Limited and Timmy fodder is in every set. You can't expect alot of awesome cards in Legacy-CC range unless Tiny Leaders gains a massive boost in popularity to force Wizards catering that market.

    Also, doesn't the full spoiler get released on Friday?

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Lemnear View Post
    that makes a total of fucking 20 fatty dragons!
    You missed a cycle and Scion of Ugin.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Actually, 25 dragons so far, plus 5 Monuments that can turn into dragons.

  17. #377

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post


    If you have at least 3 power on the board, he becomes hasty himself. Bolt-proof, AD-immune, can be protected by Karakas (which synergizes with his haste).

    There are probably better GSZ targets for Maverick and thus he's probably not Legacy-playable, but I think it's worth mentioning.


    Whoever designed the Megamorph dragon cycle deserves to be beaten down with a rusty, used toilet brush.
    I am seriously disappointed with Surrak. He uppercuts a dragon and then only gives a creature haste? How does he not have some kind of tap: fight ability? Maybe double strike activated with ferocious? I guess that's wishful thinking, but it just seems like lazy, thoughtless design for such a badass character.
    Quote Originally Posted by TsumiBand View Post
    It's like arguing your way out of a speeding ticket by saying "it's not like I'm wearing oven mitts, officer."
    Twenty Kavus and a Dream is NOT a Legacy deck.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by Barook View Post
    As long as they provide some interesting cards, I don't mind. Limited and Timmy fodder is in every set. You can't expect alot of awesome cards in Legacy-CC range unless Tiny Leaders gains a massive boost in popularity to force Wizards catering that market.

    Also, doesn't the full spoiler get released on Friday?
    I'm talking about limited and drafts. "Land, go" for 5 turns and them slapping each other with dragons? Brilliant bottom-up designed set and awesome setbuilding
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

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    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by kirkusjones View Post
    I am seriously disappointed with Surrak. He uppercuts a dragon and then only gives a creature haste? How does he not have some kind of tap: fight ability? Maybe double strike activated with ferocious? I guess that's wishful thinking, but it just seems like lazy, thoughtless design for such a badass character.
    I was hoping for some kind of fighting ability, too. But repeatable fighting on a decent body at a midrange cost doesn't sound like something Wizards would do, because that would be "oppressive". The closest thing we got so far has been Master of the Wild Hunt.

  20. #380

    Re: [DTK] Dragons of Tarkir spoiler thread

    Quote Originally Posted by kirkusjones View Post
    I am seriously disappointed with Surrak. He uppercuts a dragon and then only gives a creature haste? How does he not have some kind of tap: fight ability? Maybe double strike activated with ferocious? I guess that's wishful thinking, but it just seems like lazy, thoughtless design for such a badass character.
    Because in this timeline he is a subservient bitch to the dragons, hence his flavor text. Design is in fact pretty thoughtful.

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