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Thread: [Deck] MUD (Metalworker)

  1. #2521

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Airwave View Post
    Congratz on your top 8!

    I completely agree with you on Coercive Portal (although I play cloister, it's basically the same strategy).

    I wonder though, why no Wastelands? Didn't you miss them? I understand the extra artifacts (citadel) are nice for both forgemaster/metalworker but still... it's hard to put early pressure on the game without Wasteland I would think?
    I have been nearly blown out of games from my opponent hitting my Cloister.
    Not very fun.

    I've had very little luck or enjoyment with Wasteland in my deck, my meta is FULL of control, so I play 2 more Caverns in place of them pretty much.

  2. #2522

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Airwave View Post
    This is exactly what I'm doing. I hardly ever attack. When I do, it's with a Steel Hellkite being pumped to a million to end the game.

    When you resolve metalworker+staff or Ugin/Karn the opponent often surrenders, in my experience.

    (See my list at p.122)
    I tried out your list online and i ran into some things with it. Surprisingly a lot of players let cloister trough, wich is obviously very stupid because it gives you free draws.
    The hellkites felt out of place. If you run only a few creatures changes they get removed are rising. Also ensnaring bridge isnt something i would play maindeck in legacy. Its really good against griselbrand emrakul and other unfair creatures but these are a minority in a legacy field. Creature based decks can be had just by dropping a wurmcoil. Overall i played some grinding games with it--- in wich i started to wonder if it wouldnt be easier just to drop a forgemaster into blightsteel and get the thing over with... I do however picked up some cloisters for my main list to try in there.

    How about a deck filled withboardwipes?- ugin, oblivion stone, all is dust, ratchet bomb etc and pure mana next to it?

  3. #2523

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    I tried out your list online and i ran into some things with it. Surprisingly a lot of players let cloister trough, wich is obviously very stupid because it gives you free draws.
    The hellkites felt out of place. If you run only a few creatures changes they get removed are rising. Also ensnaring bridge isnt something i would play maindeck in legacy. Its really good against griselbrand emrakul and other unfair creatures but these are a minority in a legacy field. Creature based decks can be had just by dropping a wurmcoil. Overall i played some grinding games with it--- in wich i started to wonder if it wouldnt be easier just to drop a forgemaster into blightsteel and get the thing over with... I do however picked up some cloisters for my main list to try in there.

    How about a deck filled withboardwipes?- ugin, oblivion stone, all is dust, ratchet bomb etc and pure mana next to it?
    Alex,

    I considered playing Rocket Launcher because it has an end of turn sacrifice effect, and then you can Welder it back with only one activation. There's no Rocket Launcher online but Goblin Cannon is a functional reprint. It seems to me anyway like a solid way to synergize with Welder and play a lower curve removal spell than Spine of Ish Sah . the Brittle Effigy doesn't synnergize with Welder. In fact.. actually the Goblin Cannon is more Welder-able the Rocket Launcher is actually worse.

    What do you think?

    There's also Triskelion but having a 6 drop instead of a 4 or 5 drop is too high of a curve for the deck I think.

    I'm currently trying Psychosis Crawler . I wanted a better threat on the battlefield against Delver and Batterskull

    I'm still going to be trying the list I had made with Batterskull this week. I'm playtesting the Psychosis Crawler online . So far he's often a 5/5 or 6/6 , so I guess he's just additional redundant copies of Wurmcoil Engine . Though I like that the mana curve is 1 lower, so two Sols and a land instead of 3 to play it. I wish there was another better creature for 4 but there isn't really besides Su-Chi , I suppose this has good synergy with Welder. I guess more worthwile in a Welder build than Psychosis Crawler.

    I might do a playset of Su-Chi, with the playset of Welder (best buddies), my opponents playing in my local meta will counter it , pretty sure, and then you can use him as beast welder fodder, might be the best thing to play in a post-less deck, and cutting out the Wastelands and playing Desert ( YES , Desert ) because i hate delver that much.

    I'll almost absolutely probably stick with the Welder, artifact lands, wasteland, cavern build, with the lodestone in there, even though i really detest that card .

  4. #2524
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    I tried out your list online and i ran into some things with it. Surprisingly a lot of players let cloister trough, wich is obviously very stupid because it gives you free draws.
    The hellkites felt out of place. If you run only a few creatures changes they get removed are rising. Also ensnaring bridge isnt something i would play maindeck in legacy. Its really good against griselbrand emrakul and other unfair creatures but these are a minority in a legacy field. Creature based decks can be had just by dropping a wurmcoil. Overall i played some grinding games with it--- in wich i started to wonder if it wouldnt be easier just to drop a forgemaster into blightsteel and get the thing over with... I do however picked up some cloisters for my main list to try in there.

    How about a deck filled withboardwipes?- ugin, oblivion stone, all is dust, ratchet bomb etc and pure mana next to it?
    Bottled Cloister is very underestimated, most of the time players have to read what it does anyway and are then surprised when I draw my extra card next upkeep and start reading it again.

    Hellkite is a finisher. Metalworker/Staff locks locks the game immediately. Moreover Steel Hellkite can get past Ensnaring Bridge with Cloister. 5 cards in hand seem a lot but with Cloister this is pretty easy actually.

    Matches are grindy, absolutely. But I think the overall win percentage is higher since you get screwed a lot less. This version doesn't need to mulligan that often too.

  5. #2525
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by GhostEmpire View Post
    I have been nearly blown out of games from my opponent hitting my Cloister.
    Not very fun.

    I've had very little luck or enjoyment with Wasteland in my deck, my meta is FULL of control, so I play 2 more Caverns in place of them pretty much.
    I see. Coercive is probably the better play then. I guess it's the better play anyway without bridge actually.

    Cavern rocks indeed in a meta with lots of control.

  6. #2526

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Troll_ov_Grimness View Post
    Alex,

    I considered playing Rocket Launcher because it has an end of turn sacrifice effect, and then you can Welder it back with only one activation. There's no Rocket Launcher online but Goblin Cannon is a functional reprint.
    Rocket launcher is interesting. But is it better then a ratchet bomb? ANd for those 4 mana you could have dropped a oblivion stone. It does seem fun against certain decks; i imagine a tribal deck doesnt enjoy picking of little elfs or goblins with a ironically goblin cannon.

    Im kind of afraid to play cloister. So many decks play artifact removal, i would remove them game 2! However discard is on the rise again in legacy. Still... coercive portal.

  7. #2527

    Something different

    So I’m looking for some constructive suggestions for a “Painted MUD” deck I’m working on. I don’t need to hear how it’s a bad idea, just stick with regular MUD etc. I know it’s not optimal but I’d like to give it a try so please keep negative comments like that to yourself. I played it last week and I won once from the milling angle. Ended up 3-1 on the night, losing to double price of progress from burn with platinum emperion on it's way next turn. Anyways, it seems fun so I’m going to try it out for a few weeks and see what happens. I like the cute interaction with Ugin where you can Armageddon too.

    Here’s the list I’m going to run this week:
    1 Blightsteel Colossus
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    3 Painter's Servant
    1 Platinum Emperion
    1 Steel Hellkite
    1 Sundering Titan
    3 Wurmcoil Engine

    3 Ugin, the Spirit Dragon

    4 Grim Monolith
    3 Grindstone
    4 Trinisphere

    4 Ancient Tomb
    2 Buried Ruin
    3 Cavern of Souls
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva

    SB:
    4 Chalice of the Void
    2 Pithing Needle
    2 Ratchet Bomb
    1 Spine of Ish Sah
    1 Sundering Titan
    3 Tormod's Crypt
    1 Witchbane Orb
    1 Wurmcoil Engine

    I know putting the Chalices in the sideboard is a huge shift from the way the deck plays normally.

    P.S. how do you tag cards in this forum? Do you have to manually add all the links?

  8. #2528

    Re: Something different

    Quote Originally Posted by mgoldman View Post
    So I’m looking for some constructive suggestions for a “Painted MUD” deck I’m working on. I don’t need to hear how it’s a bad idea, just stick with regular MUD etc. I know it’s not optimal but I’d like to give it a try so please keep negative comments like that to yourself. I played it last week and I won once from the milling angle. Ended up 3-1 on the night, losing to double price of progress from burn with platinum emperion on it's way next turn. Anyways, it seems fun so I’m going to try it out for a few weeks and see what happens. I like the cute interaction with Ugin where you can Armageddon too.

    Here’s the list I’m going to run this week:
    1 Blightsteel Colossus
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    3 Painter's Servant
    1 Platinum Emperion
    1 Steel Hellkite
    1 Sundering Titan
    3 Wurmcoil Engine

    3 Ugin, the Spirit Dragon

    4 Grim Monolith
    3 Grindstone
    4 Trinisphere

    4 Ancient Tomb
    2 Buried Ruin
    3 Cavern of Souls
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva

    SB:
    4 Chalice of the Void
    2 Pithing Needle
    2 Ratchet Bomb
    1 Spine of Ish Sah
    1 Sundering Titan
    3 Tormod's Crypt
    1 Witchbane Orb
    1 Wurmcoil Engine

    I know putting the Chalices in the sideboard is a huge shift from the way the deck plays normally.

    P.S. how do you tag cards in this forum? Do you have to manually add all the links?
    Since you are looking for a combo i would suggest some card filtering or drawing. I would go with scroll rack. But thats me. Maybe sensei's top? Or coercive portal? And since chalice is out expedition map may be better then grim monolith!

    splashing red is a other option. A gamble is nice.. And imperial rectuiter gets both painter AND worker wich both are combo pieces. You need staff of domination as a alternative win combo/ draw!

    Actually i like a deck with different oops i win combos, i think i would start like this:


    tutors
    4 kuldotha
    3 imperial recruiter ( any one got some spare :p )

    win 1
    4 metalworker
    2 staff of domination

    win 2
    3 painters servant
    3 grindstone

    win 3
    1 blightsteel colossus

    win 4
    3 ugin, spirit dragon

    3 goblin welder (get back lost combo pieces)!
    3 coercive portal (find more combo pieces)!

    4 wurmcoil engine (welder antics, getting life to make it to combo)

    4 trinisphere (defend combo)
    2 expedition map (locus mana?)

    add mana = ???

  9. #2529

    Re: Something different

    Quote Originally Posted by Alex Holland View Post
    Since you are looking for a combo i would suggest some card filtering or drawing. I would go with scroll rack. But thats me. Maybe sensei's top? Or coercive portal? And since chalice is out expedition map may be better then grim monolith!

    splashing red is a other option. A gamble is nice.. And imperial rectuiter gets both painter AND worker wich both are combo pieces. You need staff of domination as a alternative win combo/ draw!

    Actually i like a deck with different oops i win combos, i think i would start like this:


    tutors
    4 kuldotha
    3 imperial recruiter ( any one got some spare :p )

    win 1
    4 metalworker
    2 staff of domination

    win 2
    3 painters servant
    3 grindstone

    win 3
    1 blightsteel colossus

    win 4
    3 ugin, spirit dragon

    3 goblin welder (get back lost combo pieces)!
    3 coercive portal (find more combo pieces)!

    4 wurmcoil engine (welder antics, getting life to make it to combo)

    4 trinisphere (defend combo)
    2 expedition map (locus mana?)

    add mana = ???
    Definitely ideas worth considering. I have a set of recruiters since I was playing imperial painter before getting on MUD. I generally prefer fetches with top so there's a way to get rid of the cards if they're all junk (same principal with scroll rack I guess). I ordered a few coercive portals the other day so I'll have those to play with soon too. I'll probably stick with colourless for now but the portals and possibly a map or 2 may end up in the deck.

  10. #2530
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    Re: [Deck] MUD (Metalworker)

    I played around with Painter Stone in my MUD deck a month or so back and had a fair amount of fun with it. I played 1 Painter's Servant and 1 Grindstone. I played it with Forgemaster and Welder. I added in 3 Daretti. Not needing the Grindstone in play after the activation begins is pretty awesome, weld away the Stone for Servant or Forgemaster for Servant etc. It was a little janky, but no one expects MUD to mill people. I have since taken the 2 cards out, Goblin Welders and the Lodestone Golems (Yes the Golems were taken out of the main, actually out of the 75!).

    I played in all 3 scheduled Legacy side events at GP Cleveland, and let me tell you that Turn 2 Ugin against Dredge is fun. I also stole a turn from my Storm opponent and killed them with their own Ad Nauseam.
    Here's the list I played:
    Main:
    4x Daretti, Scrap Savant
    1x Blightsteel Colossus
    4x Chalice of the Void
    4x Grim Monolith
    4x Kuldotha Forgemaster
    2x Lightning Greaves
    4x Metalworker
    1x Mindslaver
    1x Myr Battlesphere
    1x Platinum Angel
    1x Spine of Ish Sah
    1x Staff of Domination
    1x Sundering Titan
    1x Thousand-Year Elixer
    1x Trading Post
    3x Trinisphere
    2x Ugin, the Spirit Dragon
    3x Wurmcoil Engine

    4x Ancient Tomb
    4x Cavern of Souls
    4x City of Traitors
    3x Darksteel Citadel
    4x Great Furnace
    2x Mountain

    Side:
    3x Whipflare
    1x Batterskull
    2x Defense Grid
    1x Ensnaring Bridge
    1x Platinum Emperion
    3x Spellskite
    1x Spine of Ish Sah
    1x Steel Hellkite
    1x Sundering Titan
    1x Trinisphere

    I never sided in the third Spellskite, so I'm thinking of changing it into a Silent Arbiter, a Ward of Bones, or a second Mindslaver.
    Quote Originally Posted by nedleeds View Post
    Can't understand wanting the new new border if you have a choice, for any reason. You have to be a casual or have rickets.
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  11. #2531

    Re: [Deck] MUD (Metalworker)

    Well, I think I have told you this before Fry, but if there is one thing that I have always loved about your list, it is full of shiny toys, and somehow works. I actually cut Welder completely from my Welder list for Daretti too. However, with only 6 red mana sources, how do you plan to cast Daretti? Here is a good chart from Channel Fireball (http://www.channelfireball.com/artic...t-your-spells/)

    I think at minimum, I'd cut one Cavern of Souls for an additional Mountain.
    Last edited by L10; 03-25-2015 at 12:06 PM.

  12. #2532
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by L10 View Post
    Well, I think I have told you this before Fry, but if there is one thing that I have always loved about your list, it is full of shiny toys, and somehow works. I actually cut Welder completely from my Welder list for Daretti too. However, with only 6 red mana sources, how do you plan to cast Daretti? Here is a good chart from Channel Fireball (http://www.channelfireball.com/artic...t-your-spells/)

    I think at minimum, I'd cut one Cavern of Souls for an additional Mountain.
    Sometimes the Daretti does get stuck in my hand for a couple turns, there are so many things I can do with the deck while I wait for a red source. I've even used Forgemaster just to get a Great Furnace into play, then admittedly I brought back, I think Wurmcoil... :)

    Edit: The Caverns are too crucial in my opinion, I need my Constructs to resolve (Metalworker, Forgemaster, and Myr Battlesphere) more than I need a third Mountain.
    Quote Originally Posted by nedleeds View Post
    Can't understand wanting the new new border if you have a choice, for any reason. You have to be a casual or have rickets.
    Cockatrice: EMFry

  13. #2533

    Re: Something different

    Quote Originally Posted by mgoldman View Post
    So I’m looking for some constructive suggestions for a “Painted MUD” deck I’m working on. I don’t need to hear how it’s a bad idea, just stick with regular MUD etc. I know it’s not optimal but I’d like to give it a try so please keep negative comments like that to yourself. I played it last week and I won once from the milling angle. Ended up 3-1 on the night, losing to double price of progress from burn with platinum emperion on it's way next turn. Anyways, it seems fun so I’m going to try it out for a few weeks and see what happens. I like the cute interaction with Ugin where you can Armageddon too.

    Here’s the list I’m going to run this week:
    1 Blightsteel Colossus
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    3 Painter's Servant
    1 Platinum Emperion
    1 Steel Hellkite
    1 Sundering Titan
    3 Wurmcoil Engine

    3 Ugin, the Spirit Dragon

    4 Grim Monolith
    3 Grindstone
    4 Trinisphere

    4 Ancient Tomb
    2 Buried Ruin
    3 Cavern of Souls
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva

    SB:
    4 Chalice of the Void
    2 Pithing Needle
    2 Ratchet Bomb
    1 Spine of Ish Sah
    1 Sundering Titan
    3 Tormod's Crypt
    1 Witchbane Orb
    1 Wurmcoil Engine

    I know putting the Chalices in the sideboard is a huge shift from the way the deck plays normally.

    P.S. how do you tag cards in this forum? Do you have to manually add all the links?


    I like that the painter's servant/Ugin combo is leaking it's way into legacy from Modern. Some constructive criticism:

    1) Chalice of the void on x=1 would protect the shit out of your painter's servants/metalworkers. Just a thought.
    2) Not running chalice lets you run enlightened tutor as another tutor for combo pieces, but that does require colored mana. Running white may also open up new avenues like playing open the vaults or something, who knows? I'd dabble with things of that nature a little bit and see if it takes the list in a different direction.
    3) Have you considered running some number of zuran orbs in the 75? If you're going to be blowing up all of the things anyway, it may help you out with staying in the game. It also may be really good against burn.
    4) Are there any other colorless ways you can abuse painter's servant?
    5) Any reason you decided not to include any copies of staff of domination? Free wins are fun with metalworker + staff., and if you're mana flooded it can be a pretty good card drawing engine to help find combo pieces.

    Side note: I wonder if Ring of Ma'ruf could fit into some sort of combo MUD list. It's been discussed a little bit before, but given that this list is even more combo-ey, maybe it could fit.


    How consistently do you get the painters grindstone combo up? It seems like a pretty easy inclusion in the list, and painter's servant + ugin can also be back-breaking.

  14. #2534

    Re: Something different

    Quote Originally Posted by Jakobian View Post
    I like that the painter's servant/Ugin combo is leaking it's way into legacy from Modern. Some constructive criticism:

    1) Chalice of the void on x=1 would protect the shit out of your painter's servants/metalworkers. Just a thought.
    2) Not running chalice lets you run enlightened tutor as another tutor for combo pieces, but that does require colored mana. Running white may also open up new avenues like playing open the vaults or something, who knows? I'd dabble with things of that nature a little bit and see if it takes the list in a different direction.
    3) Have you considered running some number of zuran orbs in the 75? If you're going to be blowing up all of the things anyway, it may help you out with staying in the game. It also may be really good against burn.
    4) Are there any other colorless ways you can abuse painter's servant?
    5) Any reason you decided not to include any copies of staff of domination? Free wins are fun with metalworker + staff., and if you're mana flooded it can be a pretty good card drawing engine to help find combo pieces.

    Side note: I wonder if Ring of Ma'ruf could fit into some sort of combo MUD list. It's been discussed a little bit before, but given that this list is even more combo-ey, maybe it could fit.


    How consistently do you get the painters grindstone combo up? It seems like a pretty easy inclusion in the list, and painter's servant + ugin can also be back-breaking.
    I've played it at 2 local legacy nights, 7-1 so far. I've taken the painter/Grindstone cards out for almost every single game 2 & 3. I won one game with it, against an opponent who didn't know what it did and could have forced the painter's servant. I'll try it for another week or 2 but it doesn't seem worth it so far.

    1) The problem with running chalice mainboard is that it shuts down grindstone if I don't already have it in play. Plus, what do you take out to include the 4 of them? I'm trying to keep this as close to traditional MUD as possible.
    2) I'm not going to mess with trying to put a colour into the deck, especially for cards that can't be cast off a cavern of souls.
    3) Hadn't thought about Zuran, I'll check it out. Currently I think there are more important cards in my SB that I couldn't afford taking out.
    4) No idea.
    5) I had to cut some cards somewhere. My reasoning is that you don't need to a pile of artifacts in your hand to combo with painter + grindstone.

    Decks I've played against include:

    Burn x2 (same player, my only loss)
    D&T
    Elves
    BUG delver x2 (different players)
    RUG Delver
    Merfolk (brand new player, sub-optimal list. shouldn't really count)

  15. #2535
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    Re: Something different

    Quote Originally Posted by Jakobian View Post
    4) Are there any other colorless ways you can abuse painter's servant?
    While I don't know about abuse, you can turn the combo into a surprise by putting Grindstone's ability on the stack, then fetching out Servant with Kuldotha Forgemaster.

    Also, it would take some digging, but MUD-Post Painter made Top 16 in an SCG IQ a month or two ago.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  16. #2536
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    I played MUD yesterday at a local Legacy event, I went 3-2, which isn't my best run with the deck but it was the first I got to run Ugin to victory vs AggroLoam.

    Round 1: 2-1 vs Reanimator
    Round 2: 0-2 (can't remember)
    Round 3: 2-0 vs AggroLoam
    Round 4: 1-2 vs UG Infect
    Round 5: 2-0 vs UW StoneBlade

    Even if it wasn't my best showing, fun was had.
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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  17. #2537
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    Re: [Deck] MUD (Metalworker)

    The MUD and The Nic-Fit matchup has chages after Fate i think. Before Fate the nic-fit was more in flavor for the Cabal and Deeds. Now that MUD plays Ugin I thnik MUD deck is much stronger.

    I don't know how I can deal Ugin in a good way with the nic-fit other the mealstorm pulse, that is a one of.

  18. #2538

    Re: [Deck] MUD (Metalworker)

    I don't know about that. I never had issues with Nic Fit unless you guys have a guys have a good early Therapy. Most of my friends who plays Nic Fit tends to think the favor is towards the MUD player too. This is mainly because the MUD player is doing "bigger, better" things. You can try Null Rod, which shuts down top. Creeping Corrosion makes one heck of a Burning Wish target if you are playing red.

  19. #2539
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Ganfar View Post
    The MUD and The Nic-Fit matchup has chages after Fate i think. Before Fate the nic-fit was more in flavor for the Cabal and Deeds. Now that MUD plays Ugin I thnik MUD deck is much stronger.

    I don't know how I can deal Ugin in a good way with the nic-fit other the mealstorm pulse, that is a one of.
    Maelstrom Pulse, Vraska the Unseen, discard (extration effects), Slaughter Games, Pithing Needle. But all in all MUD is a difficult matchup for NicFit. What MUD play is bigger in the end.
    Kagu-Tsuchi カグツチ (Jund NicFit)
    Rhino's Abbondanza (Junk NicFit)
    4c Aggro Loam

    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  20. #2540

    Re: [Deck] MUD (Metalworker)

    I am trying to build as many Legacy decks as I can without needing multiple playsets of staples. So far I have Elves, D&T, and OmniTell (Thinking of changing it to Merfolk because Tribal is awesome). I also am thinking of building burn, MUD. Burn interests me because it has one main goal, light your opponent on fire, and I love that. MUD however seems like an extremely fun deck, powering out massive high costed creatures and threats as well as the ability to use Ugin. So my question is, what are the benefits of playing this deck, and what are the downsides?

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