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  1. #3441

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Barook View Post
    Could you please edit the post with the Jund, Grixis Delver/Pyromancer and Shardless BUG match-ups? I do appreciate the guide alot.

    That said, finished my first daily with the deck. Went 2-2, could have won at least one game in each match I lost (Jund and Grixis Pyromancer) because of my inexperience. Looking back, I could have won with better lines (and partly less shitty draws). It's pretty hard to play correctly (hence my misplays) with the numerous lines the deck offers, but it feels very rewarding. I'm still impressed by the sheer raw power the deck offers. I like how you don't have to rely on double for hardcast Titan as you ramp straight into business instead.

    Edit: Another thing I noticed in testing is the low number of green sources. How do you feel about it? From a mathematical point, the deck would need at least 10 green sources (instead of the 8 it runs now) to run smooth. Sure, Expedition Map helps, but that seems kinda like a waste.
    I added those matchups. I'm not really sure about Grixis Delver though, as I have not had much opportunity to play against it.

    I'm glad that you're enjoying the deck. It definitely rewards practice. I've been playing something very close to this list for over three years, and I'm still discovering new lines.

    As far as green mana goes, here's my reasoning: All of the maindeck green spells are, at their core, just support for the colorless lands. Every Forest you play after the first has drastically diminishing value, as those are land drops you could be spending developing the mana you really need to cast your business spells or that you could be spending to answer your opponent's threats. Consequently, every Forest you draw after the first has diminished value as well, as the deck can't shuffle them away with Brainstorm. Additional Forests also clog your five from Ancient Stirrings. So I see the Forest count as something analagous to the land count in RUG Delver - you run a bit light in order to draw more gas.
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  2. #3442

    Re: [Deck] Turbo Eldrazi

    A Post list made top 8 at SCG Providence!

    http://sales.starcitygames.com//deck...p?DeckID=83398

    Very cool list. It's heavy on the green mana with no Maps. Lots of Exploration effects. I wonder how easy it was for him to resolve a Natural Order?

    That Omnitell meta is brutal though.

  3. #3443
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by into_play View Post
    A Post list made top 8 at SCG Providence!

    http://sales.starcitygames.com//deck...p?DeckID=83398

    Very cool list. It's heavy on the green mana with no Maps. Lots of Exploration effects. I wonder how easy it was for him to resolve a Natural Order?

    That Omnitell meta is brutal though.
    Talking of the Omnitell - MU: any ideas on how to fight? Will try Rock Lee's idea of Seal of Primordium, but that won't be enough... MUD uses Trinisphere, Reanimator Iona, GSZ based decks Teeg. Are there more hate-cards?

  4. #3444
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    Re: [Deck] Turbo Eldrazi

    in my experience trinispheres are the best to show and tell agains omni. you have at least two additional turns do something .. creatures could be trickbinded or charmed without mana detainment .. counters are bad because of grid and boseju and they have obviously more counterspells than you ..

  5. #3445
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    Re: [Deck] Turbo Eldrazi

    Postman, Teeg cant stop omni =( they cast show, then wish, then call, then emracul. Tegg will watch this movie without any chances to stop

    i wonder, how that guy from SCG could veat Omni. He has 0 cards against omni in main. And one card in sb
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  6. #3446

    Re: [Deck] Turbo Eldrazi

    Any of you guys see the Junk Post variant with Knights and Deathrites on camera in Kyoto? It looked pretty close to this list, might've even been the same guy:

    http://www.bigmagic.net/gpkobe2014/c...c_location=ufi (6th place list)

    Seems like an interesting take on the archetype, if nothing else.

  7. #3447
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    Postman, Teeg cant stop omni =( they cast show, then wish, then call, then emracul. Tegg will watch this movie without any chances to stop

    i wonder, how that guy from SCG could veat Omni. He has 0 cards against omni in main. And one card in sb
    I got $5 on dodging it! Lol.

    Trinisphere has been hit or miss against Omni-tell. I've tried to hard cast it and they've countered it. I've sandbagged it to put in as a resolved show and tell and they have enough mana to win through it. Venser or Clique are also decent against Omni-tell. It requires them to use a cunning wish for the trickbind in their sideboard.

    If your monogreen...resolve Choke & hope for the best?

  8. #3448
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    Postman, Teeg cant stop omni =( they cast show, then wish, then call, then emracul. Tegg will watch this movie without any chances to stop

    i wonder, how that guy from SCG could veat Omni. He has 0 cards against omni in main. And one card in sb
    Got me! :-/ It only prevents EtI from being cast... Guess I will give Trinisphere a try, and maybe.... Iona in the Sideboard as well ;-(

  9. #3449
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Kael View Post
    Any of you guys see the Junk Post variant with Knights and Deathrites on camera in Kyoto? It looked pretty close to this list, might've even been the same guy:

    http://www.bigmagic.net/gpkobe2014/c...c_location=ufi (6th place list)

    Seems like an interesting take on the archetype, if nothing else.
    //Lands
    4 Savannah
    4 Windswept Heath
    1 Forest
    3 Vesuva
    1 Dryad Arbor
    1 Eye of Ugin
    3 Wooded Foothills
    2 Glimmerpost
    1 Bayou
    1 Misty Rainforest
    1 Dark Depths
    2 Thespian's Stage
    1 Karakas
    4 Cloudpost

    4 Deathrite Shaman
    4 Knight of the Reliquary
    4 Primeval Titan
    1 Emrakul, the Aeons Torn

    //Spells
    4 Green Sun's Zenith
    4 Crop Rotation
    4 Swords to Plowshares
    3 Pithing Needle
    4 Explore

    //Sideboard
    3 Natural Order
    3 Carpet of Flowers
    2 Ethersworn Canonist
    1 Mindbreak Trap
    1 The Tabernacle at Pendrell Vale
    1 Gaddock Teeg
    1 Bojuka Bog
    1 Elderscale Wurm
    1 Terastodon
    1 Path to Exile

    Eh, while the list doesn't exactly appeal to me personally, I can see the appeal to other players and the performance it could put out. It reminds me though of the days when players teched Nic Fit strategies with Cloudpost, only with Junk now.


    Actually, what interests me is that non-Blue Post had a showing this weekend, and I am surprised Explore has a strong showing in both lists reported here this morning. It's been a long time since I played Explore in a competitive setting (I tested in Modern with RG Tron back after RG Tron was in development following Cloudpost's ban from that format), so the thought that it may have new life intrigues me because it has sentimental value from when I played Standard.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  10. #3450
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    //Lands
    4 Savannah
    4 Windswept Heath
    1 Forest
    3 Vesuva
    1 Dryad Arbor
    1 Eye of Ugin
    3 Wooded Foothills
    2 Glimmerpost
    1 Bayou
    1 Misty Rainforest
    1 Dark Depths
    2 Thespian's Stage
    1 Karakas
    4 Cloudpost

    4 Deathrite Shaman
    4 Knight of the Reliquary
    4 Primeval Titan
    1 Emrakul, the Aeons Torn

    //Spells
    4 Green Sun's Zenith
    4 Crop Rotation
    4 Swords to Plowshares
    3 Pithing Needle
    4 Explore

    //Sideboard
    3 Natural Order
    3 Carpet of Flowers
    2 Ethersworn Canonist
    1 Mindbreak Trap
    1 The Tabernacle at Pendrell Vale
    1 Gaddock Teeg
    1 Bojuka Bog
    1 Elderscale Wurm
    1 Terastodon
    1 Path to Exile

    Eh, while the list doesn't exactly appeal to me personally, I can see the appeal to other players and the performance it could put out. It reminds me though of the days when players teched Nic Fit strategies with Cloudpost, only with Junk now.


    Actually, what interests me is that non-Blue Post had a showing this weekend, and I am surprised Explore has a strong showing in both lists reported here this morning. It's been a long time since I played Explore in a competitive setting (I tested in Modern with RG Tron back after RG Tron was in development following Cloudpost's ban from that format), so the thought that it may have new life intrigues me because it has sentimental value from when I played Standard.
    I tried 2 Explore a few weeks ago. For me it's similar to Exploration: nice in the first 3 turns, but terrible in mid- or lategame as a topdeck. But those are my personal thoughts and I'm still on the UG build...

  11. #3451

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Drixx View Post
    in my experience trinispheres are the best to show and tell agains omni. you have at least two additional turns do something .. creatures could be trickbinded or charmed without mana detainment .. counters are bad because of grid and boseju and they have obviously more counterspells than you ..
    I think Sphere of Resistance is better than Trinisphere here. It plays the same role, but you can play it more proactively on T2, often slowing them down significantly while they're still trying to sculpt a hand.
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  12. #3452

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    //Lands
    4 Savannah
    4 Windswept Heath
    1 Forest
    3 Vesuva
    1 Dryad Arbor
    1 Eye of Ugin
    3 Wooded Foothills
    2 Glimmerpost
    1 Bayou
    1 Misty Rainforest
    1 Dark Depths
    2 Thespian's Stage
    1 Karakas
    4 Cloudpost

    4 Deathrite Shaman
    4 Knight of the Reliquary
    4 Primeval Titan
    1 Emrakul, the Aeons Torn

    //Spells
    4 Green Sun's Zenith
    4 Crop Rotation
    4 Swords to Plowshares
    3 Pithing Needle
    4 Explore

    //Sideboard
    3 Natural Order
    3 Carpet of Flowers
    2 Ethersworn Canonist
    1 Mindbreak Trap
    1 The Tabernacle at Pendrell Vale
    1 Gaddock Teeg
    1 Bojuka Bog
    1 Elderscale Wurm
    1 Terastodon
    1 Path to Exile

    Eh, while the list doesn't exactly appeal to me personally, I can see the appeal to other players and the performance it could put out. It reminds me though of the days when players teched Nic Fit strategies with Cloudpost, only with Junk now.


    Actually, what interests me is that non-Blue Post had a showing this weekend, and I am surprised Explore has a strong showing in both lists reported here this morning. It's been a long time since I played Explore in a competitive setting (I tested in Modern with RG Tron back after RG Tron was in development following Cloudpost's ban from that format), so the thought that it may have new life intrigues me because it has sentimental value from when I played Standard.
    I used to play quite a bit with Explore in Post. It's not bad. It's a much better late-game topdeck than Exploration because it cycles.
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  13. #3453
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I think Sphere of Resistance is better than Trinisphere here. It plays the same role, but you can play it more proactively on T2, often slowing them down significantly while they're still trying to sculpt a hand.
    I've play Trinisphere in MUD-Post, and generally anything that you play before their attempt to resolve Show and Tell will either not matter or get countered. The best time to go for Trinisphere in my experience is to drop it in off their Show and Tell. That's more of the hail mary though. The problem with Sphere of Resistance is that it buys time, but Omni players can still go for Emrakul to win.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  14. #3454

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    I've play Trinisphere in MUD-Post, and generally anything that you play before their attempt to resolve Show and Tell will either not matter or get countered. The best time to go for Trinisphere in my experience is to drop it in off their Show and Tell. That's more of the hail mary though. The problem with Sphere of Resistance is that it buys time, but Omni players can still go for Emrakul to win.
    This is all too true. That's precisely what happened to me in g3 at an IQ that I played in about a month ago. But I think the Omniscience plan is a lot more frightening, since you have the possibility of Karakas against Emrakul.

    The primary reason I play Sphere of Resistance over Trinisphere, however, is that I can drop it on T2 vs Storm or Elves, where a T3 Trinisphere is often too slow.
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  15. #3455

    Re: [Deck] Turbo Eldrazi

    @Loxmatii - In that match up if they don't have the follow up that turn for their omniscience, I do have an ulamog and emrakul main which can both answer an omniscience. Dropping in a primeval titan can usually get me the mana to where I need to be if they have to dig still.

    Honestly I had not put much thought into that match up. It only recently became popular in the area within the last couple weeks. My attempt at beating it now is going to include 3 Krosan Grip in the board as well as 1 Gaddock teeg. With the list as is, combo is a tough match up, those 2 cards should help to shore them up. I am actually good friends with Daniel Hall and I plan to play test some ideas with him to find a better answer to omnitell without having to sacrifice my own game plan.

    As for idea on teeg for the omnitell match up, he shuts off enter the infinite, dig through time and force which can all be relevant to surviving the few turns that you need to survive.

    @Into_Play - Natural order was impressively easy to resolve, especially against miracles. Many people were confused about the dryad arbor, or the natural order (whichever they saw first). Then they got hit by 4 mana into a primeval titan. It was delightful casting natural order. Even nicer when you have ramped off an oracle for the turn and you decide that you want to upgrade it to a titan.

    @maCHOOga - At first I had not realized I would have to plan for it because I haven't really seen much of it. Once at the event checking around the tables, I crossed my fingers and hoped to dodge it all day and I did. Had I not lost round 1 of top 8 I would have been forced to play against it.

  16. #3456
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by into_play View Post
    A Post list made top 8 at SCG Providence!

    http://sales.starcitygames.com//deck...p?DeckID=83398

    Very cool list. It's heavy on the green mana with no Maps. Lots of Exploration effects. I wonder how easy it was for him to resolve a Natural Order?

    That Omnitell meta is brutal though.
    Quote Originally Posted by mykatdied View Post
    @Loxmatii - In that match up if they don't have the follow up that turn for their omniscience, I do have an ulamog and emrakul main which can both answer an omniscience. Dropping in a primeval titan can usually get me the mana to where I need to be if they have to dig still.

    Honestly I had not put much thought into that match up. It only recently became popular in the area within the last couple weeks. My attempt at beating it now is going to include 3 Krosan Grip in the board as well as 1 Gaddock teeg. With the list as is, combo is a tough match up, those 2 cards should help to shore them up. I am actually good friends with Daniel Hall and I plan to play test some ideas with him to find a better answer to omnitell without having to sacrifice my own game plan.

    As for idea on teeg for the omnitell match up, he shuts off enter the infinite, dig through time and force which can all be relevant to surviving the few turns that you need to survive.

    @Into_Play - Natural order was impressively easy to resolve, especially against miracles. Many people were confused about the dryad arbor, or the natural order (whichever they saw first). Then they got hit by 4 mana into a primeval titan. It was delightful casting natural order. Even nicer when you have ramped off an oracle for the turn and you decide that you want to upgrade it to a titan.

    @maCHOOga - At first I had not realized I would have to plan for it because I haven't really seen much of it. Once at the event checking around the tables, I crossed my fingers and hoped to dodge it all day and I did. Had I not lost round 1 of top 8 I would have been forced to play against it.
    I'm glad you decided to take me up on my invite to join the thread's conversion.

    One point I would like to add to is that my personal testing of you deck has shown me in the power of Natural Order off Dryad Arbor is how easy it is to set up with fetch lands. It's especially useful when opponents see the Natural Order off a spell and no creatures and forget Fetchlands. One thing I am curious about is what lead you away from Green Sun's Zenith and toward Natural Order

    My testing has been mostly positive (reiterate a point we discussed earlier, I agree that Krosan Grip is a good idea given that I just had to power through Blood Moon against Big Red).
    "Let go your earthly tether. Enter the void, empty, and become wind."

  17. #3457

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    I'm glad you decided to take me up on my invite to join the thread's conversion.

    One point I would like to add to is that my personal testing of you deck has shown me in the power of Natural Order off Dryad Arbor is how easy it is to set up with fetch lands. It's especially useful when opponents see the Natural Order off a spell and no creatures and forget Fetchlands. One thing I am curious about is what lead you away from Green Sun's Zenith and toward Natural Order

    My testing has been mostly positive (reiterate a point we discussed earlier, I agree that Krosan Grip is a good idea given that I just had to power through Blood Moon against Big Red).
    I shy away from GSZ because I want to focus on ramp. Natural order is a 3 of in the 75 because it's simple to cast at 4 mana and because it gets prime time, it ramps us into posts. Whereas GSZ would be a 7 mana spell for prime time, which can be tough depending on what our opponent is doing to disrupt our mana, granted the single green can be easier to do at times. GSZ can ramp us turn 1, but it then competes for our 1 slot which is pretty full as is. Depending on our hand stirrings turn 1 is usually the best play, aside from needle on wasteland obviously.

    Grip is a definite answer to omniscience for at least a turn depending on what they are casting off it. Which is why I like it. It also gives us some extra play against moon which I struggled with in top 8. I surprisingly beat it twice before that without much issue. Oracle into prime time just gets there I guess...

    Explore has been amazing to anyone that was curious. Even later in the game it can be the cheap spell that we use to cantrip into our bigger plays like eldrazi, titan or ugin in my list.

    on that note I highly suggest ugin to anyone who has not tested it. I have yet to find a fair deck that can really beat that card. DnT does have revoker, but they have to shut down top and candel as well so it gives us an extra target they just can't really handle otherwise.

  18. #3458

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    Grip is a definite answer to omniscience for at least a turn depending on what they are casting off it.
    Grip isn't reliable, in my experience. A smart OmniTell player will expect it and play around it by holding priority after S&T resolves, and casting a second Omniscience. I still board Grip in, but it's not great here.



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  19. #3459
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Grip isn't reliable, in my experience. A smart OmniTell player will expect it and play around it by holding priority after S&T resolves, and casting a second Omniscience. I still board Grip in, but it's not great here.
    In this case the opponent needs to be smart enough to lucksack into two Omnisciences. Sometimes Lady Smartness makes it happen but usually not.
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  20. #3460

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Hopo View Post
    In this case the opponent needs to be smart enough to lucksack into two Omnisciences. Sometimes Lady Smartness makes it happen but usually not.
    It's usually less a matter of luck than a matter of them sculpting their hand. In a deck that plays as many cantrips as they do, it's not that hard. I've had experienced OmniTell pilots who know the matchup do it to me too many times.


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