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Thread: [Deck] Goblins

  1. #8681
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    Re: [Deck] Goblins

    Quote Originally Posted by jrw1985 View Post
    Yup, it may just be time to bring back the old White splash. Canonist has always been boss against Storm decks, and it is simply amazing against SnT as it can be put into play off SnT and still prevent any other spells from being cast. It might also be side-able against Prowess decks (maybe..........).

    My current SB looks like

    4 Chalice
    4 Thorn of Amethyst
    3 Surgical Extraction
    2 Pyrokinesis
    2 Krosan Grip

    -4 Thorn
    +4 Canonist

    I can easily make adjustments to include Canonist. I currently run 3 Taiga main. I can just swap out one for a Plateau. Plateau + Cavern keeps Canonist castable, not that that's even a concern in the OmniTell MU.

    I also want to try running 3 Chalice main. Has anyone tried it out? Generating sample hands has been promising so far, and it was surprisingly easy to find the slots for Chalice.
    I've been trying 2 chalice in the main for a few games and I really like it. 3 might be a bit much but I really like 2. Most of the time you are already playing your 1 drops first anyway and cavern still helps get lacky into play. It just randomly hoses at least half of the meta, stops your opponents bolts, swords, and cantrips and has very little drawbacks in the deck besides non-goblin.

  2. #8682
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    Re: [Deck] Goblins

    Quote Originally Posted by LittleGreenGuys View Post
    I've been trying 2 chalice in the main for a few games and I really like it. 3 might be a bit much but I really like 2. Most of the time you are already playing your 1 drops first anyway and cavern still helps get lacky into play. It just randomly hoses at least half of the meta, stops your opponents bolts, swords, and cantrips and has very little drawbacks in the deck besides non-goblin.
    The problem that I am seeing with Chalice in the MD is that, being a Traditional SB cards for Goblins, you will have many MU where you dont find it good enough and board it out. If you want that card in your deck against most legacy decks in the current meta, then I would say leave it it in the MD. But.as we are playing Legacy, and not Modern, such things as 'hosing half of the meta' with just one card dont happen.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  3. #8683
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    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    The problem that I am seeing with Chalice in the MD is that, being a Traditional SB cards for Goblins, you will have many MU where you dont find it good enough and board it out. If you want that card in your deck against most legacy decks in the current meta, then I would say leave it it in the MD. But.as we are playing Legacy, and not Modern, such things as 'hosing half of the meta' with just one card dont happen.
    In case anyone was wondering here is my current list. "Hosing half the meta" maybe is a bit of an exaggeration but I have my reasons. There has been a lot of talk on the message board about the most aggro list possible. The idea is fun and interesting but we are using are attack step to try and kill the opponent, which means we are lucky to accumulate enough damage to kill on turn 4, let alone turn 3. I can't think of another goblin card out there that I'm missing that is going to increase the speed of the deck/make a bigger impact then an early resolved chalice (maybe rabblemaster, but he doesn't fit so well in vial goblins). Unless wizards decides to give us some new toys, locking out your opponent or at least stopping them from trading 1 for 1 seems like a viable option.

    Vial-4
    Chalice-2
    Tarfire-4
    Lackey-4
    Matron-4
    Ringleader-4
    Warren Instigator-4
    Chieftain-4
    Piledriver-4
    Kiki-1
    Siege-1
    Tuk-tuk scrapper-1
    Stingscourger-1

    Cavern-4
    Badlands-2
    Bloodstained Mire-4
    Wooded Foothills-3
    Chrome Mox-1
    Mountain-6
    Wasteland-2

    Board:
    Earwig Squad-3
    Cabal Therapy-2
    Pyrokenesis-2
    Chalice-2
    Stinscourger-1
    Scrapper-1
    Sharpshooter-1
    Relic of Progenitis-2
    Grenzo-1

  4. #8684
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    Re: [Deck] Goblins

    So today i'm going to participate in Russian Legacy Championship. I know there will be 2-3 more goblins players. The highest place that i've taken in Russian legacy championship was 5-8. So i want to beat my record!:)

  5. #8685
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    Re: [Deck] Goblins

    Quote Originally Posted by OlegtheSuper View Post
    So today i'm going to participate in Russian Legacy Championship. I know there will be 2-3 more goblins players. The highest place that i've taken in Russian legacy championship was 5-8. So i want to beat my record!:)
    Good luck dude, don't tarfire a tarmogoyf
    edit:unless you can remove all graveyards

  6. #8686
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    Re: [Deck] Goblins

    Quote Originally Posted by LittleGreenGuys View Post
    Good luck dude, don't tarfire a tarmogoyf
    edit:unless you can remove all graveyards
    Thank you! Ok;)

  7. #8687
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    Re: [Deck] Goblins

    Quote Originally Posted by OlegtheSuper View Post
    So today i'm going to participate in Russian Legacy Championship. I know there will be 2-3 more goblins players. The highest place that i've taken in Russian legacy championship was 5-8. So i want to beat my record!:)
    good luck!

  8. #8688
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    Re: [Deck] Goblins

    Quote Originally Posted by owerbart View Post
    good luck!
    Thank you!

  9. #8689
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    Re: [Deck] Goblins

    Quote Originally Posted by OlegtheSuper View Post
    So today i'm going to participate in Russian Legacy Championship. I know there will be 2-3 more goblins players. The highest place that i've taken in Russian legacy championship was 5-8. So i want to beat my record!:)
    Good luck mate!
    Quote Originally Posted by nedleeds View Post
    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
    Quote Originally Posted by Von View Post
    Is this a troll or are gobbos really dtb?

  10. #8690
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    Re: [Deck] Goblins

    Crush them!
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  11. #8691
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    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    Crush them!
    Shit happens. Befor tournaments i desided to add 23 land and i lose 2 tours because of the lands. Finish 2 tours with hands full of 3 lands. Very sad.
    1-2 goblins
    0-2 bgw(tarmo, souls, sfm)
    Sorry:(

  12. #8692
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    Re: [Deck] Goblins

    Two others goblins 2-0

  13. #8693

    Re: [Deck] Goblins

    Quote Originally Posted by OlegtheSuper View Post
    Shit happens. Befor tournaments i desided to add 23 land and i lose 2 tours because of the lands. Finish 2 tours with hands full of 3 lands. Very sad.
    1-2 goblins
    0-2 bgw(tarmo, souls, sfm)
    Sorry:(
    Tough break. Better luck next time..

    Are any of you trying the supper agro build?

  14. #8694
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    Re: [Deck] Goblins

    Quote Originally Posted by OlegtheSuper View Post
    Shit happens. Befor tournaments i desided to add 23 land and i lose 2 tours because of the lands. Finish 2 tours with hands full of 3 lands. Very sad.
    1-2 goblins
    0-2 bgw(tarmo, souls, sfm)
    Sorry:(
    Sorry to hear man, shit happens. What was your list? I definitely wouldn't play 23 lands unless I was playing 4 Port 4 Wasteland.

    I've got a local tournament tomorrow and I'm not sure what to play (Imperial Painter, DnT or Gobs) and I asked my sister what should I play, DnT or Goblins? (she has no idea about MTG in the slightest)

    "Goblins. Always Goblins. Death and Taxes sounds shit"
    Quote Originally Posted by nedleeds View Post
    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
    Quote Originally Posted by Von View Post
    Is this a troll or are gobbos really dtb?

  15. #8695
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    Re: [Deck] Goblins

    The scores are
    3-4(rbg classic with grenzo, no ports, pendels, karakas)
    3-4(classic)
    3-4(fantasy21)
    5-1-1(rbw with thalias in main)

  16. #8696
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    Re: [Deck] Goblins

    I do 23 lands with 3 or 2 Ports all the time. Don't overreact to your score.
    You said you finished 2 games with 3 lands in your hand. Would it have mattered if it had been 2 lands and the other card you removed? Most likely not, right?
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  17. #8697

    Re: [Deck] Goblins

    Weekly 4 round legacy night

    Round 1 omnitell
    Game 1 - get rekt by the combo turn 3
    Game 2 - phased out my lackey but it only held me back one turn. I had a board with 8 power presenting a good clock. One turn I could have fetched for badlands to earwig or taiga to hold up k-grip, and I went with grip fearing a counter. It ended up being correct when he hard cast dream halls and I won.
    Game 3 - same thing with phasing my lackey but I hit a turn 3 earwig through cavern anyways. Forced a concession.
    Win 2-1

    Round 2 - hex depths
    Game 1 - rekt by combo
    Game 2 - blowout with wasteland when he used hexmage, win uncontested a few turns later
    Game 3 - vial waste waste port kept him off his combo and I brought the beats
    Win 2-1

    Round 3 - punishing jund
    Game 1 - very close grindy game that ended in a standstill his goyf vs my warchief with me at 8 and him at 5. He finds removal first and I lose.
    Game 2 - nuts lili and jitte got me
    Lose 0-2

    Will update with round 4 when I'm done

    Edit:
    Round 4 - grixis pyromancer
    Game 1 - cavern lackey, he brainstorms and tries to force in response. Whoops. Pass and he probes me, seeing matron and Krenko, and he scoops.
    Game 2 - I get decimated by 5 cabal therapy casts, but limp in there. Wipe his board with sharpshooter. Feeling pretty good but I run out of gas and he finds true name, which was too hard to deal with
    Game 3 - some back and forth, resolve Krenko but lose my sharpshooter to his therapy. I had a turn 2 RIP that slowed him down a ton. One misplay that I think cost me the game is I foolishly block his pyro with my Krenko, allowing him to massacre him away. Following turns I double waste and leave him on single basic island for many turns. Unfortunately I draw land after land. He finally plays true name and I weirding it. Follow up with second true name and I can't handle it. I saw maybe 2 goblins over like 8 turns of draw land go, it was so unfortunate.
    Lose 1-2

    Overall 2-2 (5-6 in games)

    For this tournament I tried earwig, Krenko, and sparksmith over resto, 3rd tarfire, and settler. Earwig was amazing. Krenko never untapped. I never drew sparksmith.
    Last edited by goblinpiledriver; 04-26-2015 at 01:04 AM.

  18. #8698
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    Re: [Deck] Goblins

    Hey all, just got back from the tournament.

    I walked in and saw Tes, Manaless Dredge, ANT x2 and Omnitell and audibled back to DnT :(
    So no testing of Magus of the Moon, but in any case, it seems like Magus is no longer the nuts sideboard card, now that Combo is back in full force.

    Matches for those curious
    Manaless Dredge: 2-0 W
    Miracles: 1-1 D
    Soldier Stompy: 0-2 L
    Punishing Jund: 2-1 W

    All in all, would've been rough on the 'ol Gobbos.
    Show and Tell.dec can go fuck itself.

    @Goblinpiledriver:
    Earwig Squad sounds more and more promising every single day. I don't like the idea of splashing black, but Earwig Squad might just be worth it.

    Re Krenko and Sparksmith... I just don't think that Krenko is ever realistically going to be better than Beetleback Chief (let alone SGC) and is Sparksmith going to realistically be better than an extra tarfire or gempalm? Again, I'm not convinced.
    Last edited by Stevestamopz; 04-26-2015 at 07:18 AM.
    Quote Originally Posted by nedleeds View Post
    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
    Quote Originally Posted by Von View Post
    Is this a troll or are gobbos really dtb?

  19. #8699
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    Re: [Deck] Goblins

    Quote Originally Posted by Stevestamopz View Post



    @Goblinpiledriver:
    Earwig Squad sounds more and more promising every single day. I don't like the idea of splashing black, but Earwig Squad might just be worth it.
    I'm a big supporter of earwig squad, his prowl ability is very powerful and he is a fatty at 5/3. Squad also survives pyroclasm which is a big deal.

  20. #8700
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    Re: [Deck] Goblins

    Quote Originally Posted by Stevestamopz View Post
    Re Krenko and Sparksmith... I just don't think that Krenko is ever realistically going to be better than Beetleback Chief (let alone SGC) and is Sparksmith going to realistically be better than an extra tarfire or gempalm? Again, I'm not convinced.
    Krenko hitting the board changes the dynamic of the game, forcing your opponent to have the answer. Can't answer their TNN? Play Krenko and make them have the removal spell. The same goes for Batterskull, multiple goyfs, a horde of Merfolk etc. He has gotten worse since Shardless BUG decks started playing Toxic Deluge though. Before then their only real answer came in the form of Jace, and maybe a singleton Maelstrom Pulse, non of which is a full answer once he's been in play for a few turns.

    I haven't tested Sparksmith yet (put one in my sideboard to try out this week). Most of the time we need our removal to answer specific threats, because we don't really care about their leftover creatures. Versus decks with a high creature density however, a card that lets us keep their board clear seems like a nice inclusion. Elves, Shardless BUG and Death & Taxes are all decks where I'd like to have a Sparksmith. As I said, I haven't tried it yet, and I wouldn't say that I think it's likely that it will end up staying in my list, but that's why I playtest. Every once in a while a card that seemed too cute at first glance turns out to be exactly what you needed.

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