I've been trying 2 chalice in the main for a few games and I really like it. 3 might be a bit much but I really like 2. Most of the time you are already playing your 1 drops first anyway and cavern still helps get lacky into play. It just randomly hoses at least half of the meta, stops your opponents bolts, swords, and cantrips and has very little drawbacks in the deck besides non-goblin.
The problem that I am seeing with Chalice in the MD is that, being a Traditional SB cards for Goblins, you will have many MU where you dont find it good enough and board it out. If you want that card in your deck against most legacy decks in the current meta, then I would say leave it it in the MD. But.as we are playing Legacy, and not Modern, such things as 'hosing half of the meta' with just one card dont happen.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
In case anyone was wondering here is my current list. "Hosing half the meta" maybe is a bit of an exaggeration but I have my reasons. There has been a lot of talk on the message board about the most aggro list possible. The idea is fun and interesting but we are using are attack step to try and kill the opponent, which means we are lucky to accumulate enough damage to kill on turn 4, let alone turn 3. I can't think of another goblin card out there that I'm missing that is going to increase the speed of the deck/make a bigger impact then an early resolved chalice (maybe rabblemaster, but he doesn't fit so well in vial goblins). Unless wizards decides to give us some new toys, locking out your opponent or at least stopping them from trading 1 for 1 seems like a viable option.
Vial-4
Chalice-2
Tarfire-4
Lackey-4
Matron-4
Ringleader-4
Warren Instigator-4
Chieftain-4
Piledriver-4
Kiki-1
Siege-1
Tuk-tuk scrapper-1
Stingscourger-1
Cavern-4
Badlands-2
Bloodstained Mire-4
Wooded Foothills-3
Chrome Mox-1
Mountain-6
Wasteland-2
Board:
Earwig Squad-3
Cabal Therapy-2
Pyrokenesis-2
Chalice-2
Stinscourger-1
Scrapper-1
Sharpshooter-1
Relic of Progenitis-2
Grenzo-1
So today i'm going to participate in Russian Legacy Championship. I know there will be 2-3 more goblins players. The highest place that i've taken in Russian legacy championship was 5-8. So i want to beat my record!:)
Crush them!
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Sorry to hear man, shit happens. What was your list? I definitely wouldn't play 23 lands unless I was playing 4 Port 4 Wasteland.
I've got a local tournament tomorrow and I'm not sure what to play (Imperial Painter, DnT or Gobs) and I asked my sister what should I play, DnT or Goblins? (she has no idea about MTG in the slightest)
"Goblins. Always Goblins. Death and Taxes sounds shit"
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The scores are
3-4(rbg classic with grenzo, no ports, pendels, karakas)
3-4(classic)
3-4(fantasy21)
5-1-1(rbw with thalias in main)
I do 23 lands with 3 or 2 Ports all the time. Don't overreact to your score.
You said you finished 2 games with 3 lands in your hand. Would it have mattered if it had been 2 lands and the other card you removed? Most likely not, right?
Super Bizarros Team. Beating everything with small green dudes and big waves.
Weekly 4 round legacy night
Round 1 omnitell
Game 1 - get rekt by the combo turn 3
Game 2 - phased out my lackey but it only held me back one turn. I had a board with 8 power presenting a good clock. One turn I could have fetched for badlands to earwig or taiga to hold up k-grip, and I went with grip fearing a counter. It ended up being correct when he hard cast dream halls and I won.
Game 3 - same thing with phasing my lackey but I hit a turn 3 earwig through cavern anyways. Forced a concession.
Win 2-1
Round 2 - hex depths
Game 1 - rekt by combo
Game 2 - blowout with wasteland when he used hexmage, win uncontested a few turns later
Game 3 - vial waste waste port kept him off his combo and I brought the beats
Win 2-1
Round 3 - punishing jund
Game 1 - very close grindy game that ended in a standstill his goyf vs my warchief with me at 8 and him at 5. He finds removal first and I lose.
Game 2 - nuts lili and jitte got me
Lose 0-2
Will update with round 4 when I'm done
Edit:
Round 4 - grixis pyromancer
Game 1 - cavern lackey, he brainstorms and tries to force in response. Whoops. Pass and he probes me, seeing matron and Krenko, and he scoops.
Game 2 - I get decimated by 5 cabal therapy casts, but limp in there. Wipe his board with sharpshooter. Feeling pretty good but I run out of gas and he finds true name, which was too hard to deal with
Game 3 - some back and forth, resolve Krenko but lose my sharpshooter to his therapy. I had a turn 2 RIP that slowed him down a ton. One misplay that I think cost me the game is I foolishly block his pyro with my Krenko, allowing him to massacre him away. Following turns I double waste and leave him on single basic island for many turns. Unfortunately I draw land after land. He finally plays true name and I weirding it. Follow up with second true name and I can't handle it. I saw maybe 2 goblins over like 8 turns of draw land go, it was so unfortunate.
Lose 1-2
Overall 2-2 (5-6 in games)
For this tournament I tried earwig, Krenko, and sparksmith over resto, 3rd tarfire, and settler. Earwig was amazing. Krenko never untapped. I never drew sparksmith.
Last edited by goblinpiledriver; 04-26-2015 at 01:04 AM.
Hey all, just got back from the tournament.
I walked in and saw Tes, Manaless Dredge, ANT x2 and Omnitell and audibled back to DnT :(
So no testing of Magus of the Moon, but in any case, it seems like Magus is no longer the nuts sideboard card, now that Combo is back in full force.
Matches for those curious
Manaless Dredge: 2-0 W
Miracles: 1-1 D
Soldier Stompy: 0-2 L
Punishing Jund: 2-1 W
All in all, would've been rough on the 'ol Gobbos.
Show and Tell.dec can go fuck itself.
@Goblinpiledriver:
Earwig Squad sounds more and more promising every single day. I don't like the idea of splashing black, but Earwig Squad might just be worth it.
Re Krenko and Sparksmith... I just don't think that Krenko is ever realistically going to be better than Beetleback Chief (let alone SGC) and is Sparksmith going to realistically be better than an extra tarfire or gempalm? Again, I'm not convinced.
Krenko hitting the board changes the dynamic of the game, forcing your opponent to have the answer. Can't answer their TNN? Play Krenko and make them have the removal spell. The same goes for Batterskull, multiple goyfs, a horde of Merfolk etc. He has gotten worse since Shardless BUG decks started playing Toxic Deluge though. Before then their only real answer came in the form of Jace, and maybe a singleton Maelstrom Pulse, non of which is a full answer once he's been in play for a few turns.
I haven't tested Sparksmith yet (put one in my sideboard to try out this week). Most of the time we need our removal to answer specific threats, because we don't really care about their leftover creatures. Versus decks with a high creature density however, a card that lets us keep their board clear seems like a nice inclusion. Elves, Shardless BUG and Death & Taxes are all decks where I'd like to have a Sparksmith. As I said, I haven't tried it yet, and I wouldn't say that I think it's likely that it will end up staying in my list, but that's why I playtest. Every once in a while a card that seemed too cute at first glance turns out to be exactly what you needed.
R/B Goblins
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