Maverick, on the other hand, now that's a difficult matchup.
Hey All,
I need help tonight. it's my local Legacy event and I want to pack some more hate for Goblins (it's there and usually in the top 4 and I'm cold to it!) I'm running an esper version and my current sideboard is 2x Containment Priest, 2x Ethersworn Canonist, 3x Fluster Storm, 3x Rest in peace, 2x supreme verdict, 1x Clique, and 2x Zealous Persecution.
The meta is usually Goblins, infect, elves, and heavy(at least 4 to 5 decks) storm/combo (TES,Belcher, OmniShow,R/G combo lands), and a few fair decks (U/W/R blade, Temur Delver, and maybe a Miracles or two). The Gob player seems to be able to navigate thru the field pretty easily and is usually in the top 4 in the last round..... So I know that I will probably see him at some point.
I thought the supreme verdicts would help but quite honestly between the waste lands and the really fast clock of goblins I cna't get to a verdict quick enough it seems to do anything.....
In my experience you're right and Verdict is too slow. Zealous Persecution is really good though, as can be surprise blockers (Clique, C. Priest). You would be better off adding Disfigure or similar removal in place of Verdict (I'm talking about Goblins only). If you really want to beat him: Circle of Protection: red. The games I won against Goblins usually revolve around Swords->Snapcaster->Swords or Jitte/Sword of Fire and Ice or both of these two plans.
I have found the best strategy to be 2-fold. First, yes, goblins won't be much affected by Supreme Verdict as board wipes aren't much use after you've lost, and what I learned was that board wipes aren't very useful, however I do think ZP is good here. What you want is Ghostly Prison. These kind of effects put an extreme amount of pressure on their mana base, ending their tempo and the momentum they have built.
Second, their beginnings are very important, and countering things like Lackey and Vial are vital. If you can keep them from developing momentum in the first place, then you have a decent chance of winning.
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For specific hate, since you're Esper you have access to Engineered Plague which also splashes on Elves, but other than those two decks it is fairly narrow. Might get away with Toxic Deluge if you're looking for earlier sweepers... probably want to consider a basic Swamp for these though.
Alternatively you can board in more cheap spot removal to protect your life total until you can get an equipment online.
I prefer the continuing effects as goblins can recover quickly from a wipe. Also, Death and Taxes is a thing, and not something that you can use E. Plague to much success against.
From my phone. I do my best, dammit!
I agree! I like the continuous over spot. What if I changed my sideboard to this?
2x Containment Priest, 3x Fluster Storm, 3x Rest in peace, 3x Humility, 1x Clique, and 3x Zealous Persecution
Taking out the 2x canonists makes me a little weaker against spell combo but Humility seems like a good answer to Omni Show/Gobs/ RG Lands and makes them have to have enchantment removal. Also by bumping up Zealous to 3 that should help me in the early turns before Goblins gets all CRAZY!!
Just a thought, I have not tested Humility at ALL! I do know that the interaction with humility and my manland/Myth Realized package seems pretty good at overpowering opponents creatures.
You have a huge overlap in the sideboard in the form of Priest and RIP. They are largely for the same matchups (although Priest has a significant role in the Goblin matchup, where rip is otherwise dead). If you feel like RIP is something that you are sure you want to play, 3 still seems high. I like to play 2x Priest, 1x RIP, 1x Grafdigger's Cage. It gives you much/all of the same coverage, but with a more diverse matchup coverage. Humility is the same as Verdict, except that it hurts your own strategy far worse. I feel like you need to try Ghostly Prison. It's not just good against Goblins, but also against mentor and YP, and instead of 3 Flusterstorm, 1 should be a Spell Pierce imho. If you want 3 board wipe effects, I can't help but echo the Toxic Deluge suggestion. It's one of the best board wipes available, and the only 3cmc one that can take out a Progenitus.
From my phone. I do my best, dammit!
That is an awesome suggestion that I hadn't thought about yet.... Ghostly Prison seems to be a really good choice and doesn't hurt my own strategy like humility can. I had Deluge in the board for a while. The biggest problem I have with it is the cost.... My deck already looses life to not only fetch lands but to one of the win conditions in the form of Bitter Blossom! Loosing 5 life or more to Bitter-blossom and then trying to extend to deluge seemed like it was putting me very low (especially against match-ups with swarms like pyromancer, gobs, and elves) To "recover" and win they only needed to do 6 damage or so after I deluged and tried to take control with a blossom. So I switched to Zealous and Supreme Verdict (which is to slow from testing). The ghostly prison is a really great choice though and may fit to be the best choice! Thanks!!
After winning a few local small tournaments, I recently went to a local legacy IQ and went 3-3. Since then, I have made some changes.
For reference, I ran:
Main
Lands:
4 Polluted Delta
4 Flooded Strand
2 Marsh Flats
2 Tundra
1 Underground Sea
1 Scrubland
3 Islands
2 Plains
1 Swamp
1 Karakas
Creatures:
4 Stoneforge Mystic
1 Vendilion Clique
2 Snapcaster Mage
2 Monastery Mentor
Spells:
4 Swords to Plowshares
4 Force of Will
1 Jace
4 Brainstorm
2 Ponder
2 DTT
2 Counterspell
2 Spell Pierce
1 EE
1 Supreme Verdict
2 Back to Basics
1 Lingering Souls
1 Batterskull
1 Jitte
2 Thoughtseize
Sideboard:
2 Meddling Mage
1 Disenchant
1 Pithing Needle
1 Ethersworn Canonist
1 Council's Judgment
1 RIP
1 Chill
1 Kor Firewalker
1 Nihil Spellbomb
1 Containment Priest
1 Grafdigger's Cage
1 Surgical Extraction
1 Flusterstorm
1 Zealous Persecution
Overall the deck felt strong, with BtB doing some real work. My losses were to ANT, Merfolk, and a UWx mirror, and wins against UB Tezzerator, Reanimator, and Burn.
Changes I've made today and haven't gotten to test:
Main:
-2 Thoughtseize
+1 SoFaI
+1 Zealous Persecution
Side:
-1 Zealous Persecution
+1 Perish [May become a second Flusterstorm]
I play in a meta infested with Lands and Wasteland/nonbasic fair decks.
Top 2'ed a 39 player legacy event with Jeskai Blade.
Won against Jund, Miracles, Deathblade, Miracles, ANT and
lost 2:0 in the finals against RUG Delver having Nimble Mongoose both games.
Any idea how to beat this card?
True-Name is good but very clunky against Tempo,
I play Coucil's Judgement maindeck and Supreme Verdict in the Side.
Thought about playing Engineered Explosives in the Sideboard
or EE Maindeck + Ancient Ruins.
SCG Premier IQ - Syracuse, NY was taken down by a list playing 4 Lightning Bolts and 4 Terminus.
http://tcdecks.net/deck.php?id=16546&iddeck=123821
Any thoughts on Terminus and how to beat RUG/Nimble Mongoose?
Explosives or Pyroclasm (pre threshold)
I'm thinking about cutting my Pyroclasm for Explosives just because Explosives for 1 is so strong against BUG/RUG and sometimes you get to explosives for 2 and get a Goyf+Library or something
Usually your midgame against tempo is resolving a TNN and blocking with it until you equip something to it
unfortunately that's harder to do post board when they have k-grip
I think sudden demise is a much better card than pyroclasm since it does not affect your own creatures in most cases.
Nemesis Postboard is super hard to do. On the draw it's nearly impossible to stick one through daze and red elemental blast.
I'll give EE a try, seems legit against RUG.
Do you keep Force of Will in against RUG? I had a conversation with 2 RUG players and we haven't agreed on whether it's good or not. Preboard the only cards to counter are Stifle and Nimble Moogoose IMO.
For what it's worth, engineered plague also splashes for belcher and tes in his meta.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Yes, but Engineered Explosives does that better while being more versatile.
From my phone. I do my best, dammit!
I don't think that deck, RUG, have one particular card that I want to counter, I side out the Will (I play only 3x Will) for hard counter and good removal.
I side in Explosives, Pyroclasm, Flusterstorm, REB.
Good cards are Blood Moon and Rest in Peace. This cards offer new target for the Krosan Grip and the opponent is forced to select one target between: equipment, explosives, rip, moon, sometimes Sensei (I play 3 Ponder and 1 Sensei)..
Anyone else seeing a large uptick in control decks in their meta (especially Grixis control)? If so how have you adapted?
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