A list is not the end all, know all of things, but if I was to think of a list, it would look like the lines of this (cards mentioned in order of importance, IMHO):
vs ANT: Emty the Warrens, Burning Wish.
vs TES: their kill-condition (Tendrills of Agony, Emty the Warrens) tutors
vs High Tide: their kill-condition or Cunning Wish.
vs Omnitell: Emrakul (most of the time their only wincon), Show and Tell, Enter the Infinite (if in the main)
vs SnT: Show and Tell, Sneak Attack.
vs Miracles: Entreat the Angels, Moat after sideboarding. Counter/Top is a nuance, but beatable.
vs Delver-decks: the are way too many variations (BUG, RUG, UR etc etc), so depending on the build I would say Delver (a flyer), YP or sweepers (usually after sideboarding)
vs Lands: Tabernacle, Glacial Chasm if you know you are able to disrupt DD/Stage sufficient enough. Otherwise DD (mostly they only pack three, I do)
vs Nic Fit: Pernicious Deed
After SB I would say sweepers are your biggest issue against most of the fair decks.
Question, I see most Rb Goblins packing one Earwig Squad. Would one main and one in the side be viable as well?
Thank you for this list, helps a lot !
I've been testing with this list and it works very well, here it goes :
4 Wasteland
4 Rishadan Port
4 Cavern of Souls
6 Mountain
4 Bloodstained Mire
1 Blood Crypt
4 Lackey
4 Matron
3 Piledriver
4 Ringleader
3 Warchief
2 Chieftain
2 Mogg War Marshal
2 Gempalm
1 Krenko
1 Stingscourger
1 Sharpshooter
1 Tuktuk scrapper
1 Skirk prospector
1 Earwig Squad
4 Vials
2 Tarfire
1 Pyrokinesis
Sideboard :
4 Chalice of the void
2 Pyrokinesis
3 Relic of progenitus
4 Thorn of Amethyst
1 Tuktuk Scrapper
1 Earwig Squad
A friend may lend me his duals for GP Lille, this way i'd replace Thorns and Relics for Thalias and RIP with 2 or 3 Plateau but i'd leave the single Blood Crypt since it is only for Earwig.
PS : How would you guys side vs Elves ? I would put Chalices and Pyrokinesis but not sure what i'd board out
Against Elves you side in Chalice and Pyro. Take out 2 Piledriver, 2 Chieftain, Tuktuk and earwig Squad. You aren't beating elves with Piledriver attacks. They have too many blockers and bounce. The same for Chieftain. They don't play Jitte anymore (right?) and they are super redundant, so you don't need Tuktuk or Squad. This match is all about controlling their board, squeezing their mana base, and turning off their Win Cons with Chalice.
Ok. I'll try as well.
Following the DtB first:
Miracles
G1 - All Entreat the Angels you can, followed by Jace. If they cannot kill you they won't win the game, and you'll eventually overwhelm CB, counters and removal.
G2 - Same plan, but they usually have a haymaker there, like Moat, Humility or something else. So go for their strong lock card (usually a 1-of or not even present), then Entreat again.
MonoU Omnitell
G1 - Count the number of win conditions they have. If you manage to strip them all, you win. If not, go for the most dangerous enabler. If you count 4 SnT in the deck, with it being the only way for them to win, go for 3. If they also have Dream Halls, but only 1 Emrakul and 3 Cunning Wishes, go for the kill conditions, since if they don't find the last one, you'll win.
G2 - Follow the same plan. Only divert from it in case you have a lock into play - like Canonist - because then they can't win anyway, so removing Toxic Deluge, Massacre or similar would be better.
Death and Taxes
G1 - Equipment. All of it. If they don't have any, you'll probably win. If they already have 1 in their hand or into the battlefield, then go for the other 2 and either a StP, MoM or most troublesome fattie they can have. Depends on both their decklist and the gamestate.
G2 - Squad should be sided out. If it's still in, go for the same cards. Again, check what they board in, and consider the gamestate. Pithing Needle might be the right choice, and they might be splashing red for Sudden Demise. Check the deck.
Canadian - RuG/Temur Delver
G1 - There are 3 plans I really like to follow against Canadian: 1st - Take out their Goyfs. They're gonna have 1 left, with some 3/3s and 3/2s, and you can easily beat that deck. 2nd - Depending on the gamestate now, Bolts. If you have a decent boardstate and don't want your Warchief of Squad to be met with removal, OR if you are low on life, Bolt might be the right choice. 3rd - The cooler one, go for Tropical or Volcanic. They only run 3 of each. If they haven't fetched for one of them, remove them all and you'll probably win. If you have a Waste to take the one that's in play, take the other 2, Waste the 3rd, and you'll probably win. Players get really surprised when you pull this of.
G2 - Go for sweepers. Rough/Tumble is a beating. If you cannot get rid of R sources, then go for Rough/Tumble. Also consider the miser Ancient Grudge depending on the boardstate. If he used sweepers already, go back to plan A, and try to hit his killcons or his manabase.
Team America - Bug/Sultai Delver
G1 - Hitting TA manabase is way harder than Canadians, as well as hitting their win conditions. They have more and better threats and more mana. Check for the cards that will hurt you the most. Stick with taking creatures - Goyf, Tasigur or Tombstalker -, removal - Liliana or Abrupt -, or CA engine - Hymn or Library. It is still gonna be a hard matchup, no matter what you take.
G2 - Some people side out Squad here because TA attacks from different angles. I leave it in though, mostly because of their sideboard. Jitte, Golgari Charm, Library, Deluge, Null Rod, E.Plague, and some others are very common SB cards, and need to be addressed to. Again, won't be easy, but at least you'll remove the chance of them drawing their 1of and obliterating you.
Elves
G1 - Natural Order. Most lists play 3. If they have 2 only, I'd assume 1 is in their hand. In that case I'd go for the fatties. 2x Behemoth and a Glimpse/GsZ would be correct.
G2 - Squad should be sided out. Too hard to connect and Elves is too redundant. You should be fighting over the board, not over the deck.
ANT
G1 - Kill con. They usually only have 1 in the MD. Find it and win. If it is in their hand (you can't find it) go for enablers. Past in Flames and Ad Nauseam are priority, then Infernal Tutor.
G2 - Exactly the same as G1. You might want to use it to protect your lock pieces already in play, but that will rarely be the case. Taking out sweepers is often wrong.
TES
G1 - Way harder then ANT. Depending on your hand and boardstate, go for MD killcons. Taking Burning Wish is better than Infernal because they lose flexibility.
G2 - Exactly the same as G1. You might want to use it to protect your lock pieces already in play, but that will rarely be the case. Taking out sweepers is often wrong.
Blade Control
G1 - Equipment. Then Monastery Mentor.
G2 - Equipment. Then SB cards like Chill or Kor Firewalker. Pretty straightforward here.
Lands
G1 - Glacial Chasm. Then their combo. Tabernacle depending on the boardstate. Loam is wrong because they have 4, and nowadays play Gamble to fetch it.
G2 - Same thing. Their SB is mostly bad against us.
Jund
G1 - Punishing Fire. If they have it already, then it's gonna be an uphill battle anyway. See if you can take out Grove as well. Goyf is also a decent choice. Though Bloodbraid is CA, all their dudes, apart from goyf, have 1 or 2 defense, so are easily dealt with.
G2 - Check for SB cards. Plague, Jitte, Golgari Charm and others are common. After that, go back to plan A - P.Fire and Goyfs.
Sneak Show
G1 - Count how many SnT and Sneak Attack they have and compare it to how many Emrakuls and Griselbrands they have. You can probably guess which one they have in their hand, so go for the other one. If you can deal with SnT (Stingscourger), go for Sneak Attack.
G2 - Exactly the same as G1. Check SB only for Through the Breach. It and Sneak are your main concerns.
This is what I have now. Think the most common matchups are covered.
Cheers.
Super Bizarros Team. Beating everything with small green dudes and big waves.
I am an huge fan of high tide and a reasonable good player with it (that one is my favorite combo deck ever), so my advice for you to remove cards is ...
Timespiral Tide (Uses the Timespiral and Candelabra of Tawnos): if you connect an Earwig Squad go for Timespiral, cause is the most key card they have and they won't have one hidden in sideboard cause it is a sorcery, Cunning wish is also Very Important.
Reset Tide (All instant version and kill in opponent turns, it uses Reset): This one is more tricky, because it uses very cheap spells and all instants, and here depends off what they have in their hand. The most important card here is Meditate and Dig Through Time, because they need to draw almost all of the deck to win. Cunning Wish here is also good because they have almost always a singleton protected in side board, but since it is able to draw almost the entire deck it's not the most important card.
[EDIT]
Just a little more input, against Reset Tide grave hate (like Rest in Peace) is very good if they use Snapcaster Mage, and to stop the delve ability of Dig Through Time, but against Timespiral Tide, grave hate is not needed and won't do much damage.
it's the expected move, so removing the high tide with earwig squad it's the worst.
Removing high tide from hand is good, that way you will delay the start, but from library, it's not that good.
1st because they can use cunning wish to get the one hidden in sideboard and 2nd if you're playing against a reset tide, and they get 5 islands in play they won't even need the high tide to combo.
I thought spiral tide only ran 3 cunning wish? If you don't see BSZ or brain freeze in the main, take all the cunning wishes and you win.
for those with 3 cunning wish usually it runs 1 brain freeze main and 1 brain freeze sideboard and 1 blue sun zenith
for those with 2 cunning wish usually it runs 1 brain freeze and 1 blue sun zenith main and 1 brain freeze in sideboard
if you don't see any winning condition in library expect it to be in hand. Usually there is almost always 1 winning condition in main deck, to be more redundant (even in game one)
I had a strong showing this weekend with my Rg build with a Rgw sideboard. I've posted the maindeck and sideboard here before. its a pretty standard build. 4 Waste 4 port, 1 MD Pyrokinesis. Sideboard was as follows:
4 Chalice
4 Ethersworn Cannonist
3 Surgical Extraction
2 pyrokinesis
2 k Grip
3-2-1
R1 Tin Fins
He wins G1.
G2 I have T1 Chalice @ 0 which effectively stops him.
G3 He goes all-in T1 to Entomb and Reanimate a Grizz. I have the Surgical in response. Then a Chalice @ 1 locks him out.
R2 - Sneak and Show
G1 I had a slow start and he won.
G2 was rough because there was not much for me to side in. Chalice and Cannonist aren't very good against Sneak Attack. I managed to win this one be K Gripping a Sneak Attack.
G3 I had disruption but no clock, so he had all the time in the world to put the win together
1-1
R3 Elves
G1 i lost because I had 0 removal.
G2 I locked him out behind a Chalice at 1
G3 I pyro'd and Wasted his board away, then I locked him out with Sharpshooter and Siege-Gang
2-1
R4 BUG Delver
G1 He plays 2 DRs which I Pyro away and win from there.
G2 He plays 2 Delvers and DRS which i pyro away, then I waste his only land. He played right into Pyro this game. I sided in all my Pyros for this match and will continue to do so going forward. pyrokinesis has been awesome against BUG Delver MUs
3-1
Draw
3-1-1
Top 8
Same opponent as R2. Damn
G1 I had an opening 7 with Port and Stingscourger, so I had to keep it. No 1 drops came to my rescue and I could not get a clock on. L
G2 My 7 had Chalice and a 1-drop but no land.
My 6 had Chalice and a 1-drop but no land.
My 5 had Chalice and a 1-drop but no land.
My 4 had Chalice and a 1-drop but no land.
My 3 had 2 lands and a K-Grip. Keep! I drew a third land but no 1-drop. My opponent played around Kgrip anyway. My sideboard is tailored to beat omnitell, not Show and Tell. The old Rw build with MD Thalia and Karakas was great against Sneak and Show, my current build with Ethersworm and Chalice in the side, not so much. I still like my sideboard choices, and maybe I should be running a Cannonist/Thalia split.
Got a Scalding Tarn for my troubles. It was a good tourney.
List was pretty standard
4 Vial
4 Lackey
4 Piledriver
4 Matron
4 Ringleader
4 Warchief
3 Mogg War Marshal
3 Gempalm Incinerator
1 Siege-Gang Commander
1 Krenko, Mob Boss
1 Stingscourger
1 Goblin Chirurgeon
1 Tarfire
1 Pyrokinesis
1 Sharpshooter
1 Tin-Street hooligan
4 Wasteland
4 Rishadan Port
4 Cavern of Souls
2 Mountain
2 Taiga
1 Plateau
5 fetch
Sideboard
4 Chalice
4 Ethersworn Cannonist
3 Surgical Extraction
2 pyrokinesis
2 k Grip
how would be a list with goblin recruiter?
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