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Thread: [Deck] MonoU OmniTell

  1. #1681
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Spam View Post
    Cast defense Grid, cast Dream Halls and then cast your Omniscience or your single copy of Enter the Infinite for some funny wins. In the mirror, my plan is to basicly side out Show and tell and just wait for them to cast it; from there I try to bring more instants to the table.
    And what if they do the same? (side out Show and Tell)
    ---
    Carpe Diem

  2. #1682

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Ogh! View Post
    I don't understand this point as Dream Halls allows your opponent to benefit from its effect as well. Would you please elaborate?
    You use dream halls to put omniscience into play. Your opponent can only cast instants at a cost of 2-for-1, while you will have access to your whole hand for free, assuming your omniscience resolves. It can backfire, but generally I find that if it does, my opponent uses most or all of their remaining cards trying to stop omniscience from resolving and won't have any gas on their turn. In this matchup it functions as another way to get omni into play, not as a wincon on it's own.

    In other matchups like reanimator, it avoids awkward situations like giving them a griselbrand and 14 cards from our show and tell, or scooping to iona. In these matchups, the only card that matters the turn you cast halls is FoW, which already has halls effect embedded anyway.

    Quote Originally Posted by Chronatog View Post
    And what if they do the same? (side out Show and Tell)
    Then the race to 10 mana is on!

    I generally keep in at least 2 show and tells personally in the mirror. If I probe my opponent and see that he clearly has less interactive instants than I do, I like to be able pull the trigger.

  3. #1683

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by pinkfrosting View Post
    You use dream halls to put omniscience into play. Your opponent can only cast instants at a cost of 2-for-1, while you will have access to your whole hand for free, assuming your omniscience resolves. It can backfire, but generally I find that if it does, my opponent uses most or all of their remaining cards trying to stop omniscience from resolving and won't have any gas on their turn. In this matchup it functions as another way to get omni into play, not as a wincon on it's own.
    I'm not convinced. You suggest using 3 cards (Dream Halls, pitch + Omniscience itself) plus 5 mana just to put Omniscience on the stack (!). From my experience (a lot of MTGO) you will very likely lose the (very likely) ensuing counter war with your remaining 4 vs. an opponent's 7, especially once you've turned on his Cunning Wishes (e.g. for Pyroblast in the case of the prevalent UR Omni) or Dig Through Times via Dream Halls. The mirror match is always about a gigantic fight about the stack and by casting Dream Halls and using it to put Omniscience on the stack you put yourself into a very disadvantageous position (mana-wise and card-wise).

  4. #1684

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Ogh! View Post
    I'm not convinced. You suggest using 3 cards (Dream Halls, pitch + Omniscience itself) plus 5 mana just to put Omniscience on the stack (!). From my experience (a lot of MTGO) you will very likely lose the (very likely) ensuing counter war with your remaining 4 vs. an opponent's 7, especially once you've turned on his Cunning Wishes (e.g. for Pyroblast in the case of the prevalent UR Omni) or Dig Through Times via Dream Halls. The mirror match is always about a gigantic fight about the stack and by casting Dream Halls and using it to put Omniscience on the stack you put yourself into a very disadvantageous position (mana-wise and card-wise).
    This is probably generally true, and I shouldn't be quick to judge the efficacy of a card based on personal successes. I have resolved it twice in the mirror and both times it worked for me, but a sample size of 2 is not statistically significant.

    The times that it did work, I had dig though time to add additional blue cards to my hand and win the ensuing stack war, and my opponents had too many sorcery speed cards/lands to outpower my smaller hand. But you are right, most of the time the player with more cards should win and still have a wincon left over for the following turn.

  5. #1685

    Re: [DTB] MonoU OmniTell

    Anybody tried splashing green for abrupt decay? I've already got B in my list for thoughtseize, lim-dul and massacre, and my meta is infested with miracles. I'm thinking about adding a trop to the main and trying 3 decay in place of leylines, which are now pretty useless since all the BUG players switched to miracles.

  6. #1686

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by laserstone View Post
    Anybody tried splashing green for abrupt decay? I've already got B in my list for thoughtseize, lim-dul and massacre, and my meta is infested with miracles. I'm thinking about adding a trop to the main and trying 3 decay in place of leylines, which are now pretty useless since all the BUG players switched to miracles.
    Just play Boseiju and don't bother with abrupt decay.

  7. #1687

    Re: [DTB] MonoU OmniTell

    TOP8'd at local event (20-ish players) with UB Omnitell.
    With DNT (3-4 resilient players) being a major force in the metagame and white-creature-based aggros like Pikula and Bant rising in numbers, I figured out discard and SB massacre would help a lot: the first being really better than spellpierce against hatebears ( ) the second for obvious reasons.
    Here's my list

    UB Omnitell

    1 City of Traitors
    2 Ancient Tomb
    2 Underground Sea
    1 Swamp
    4 Island
    4 Polluted Delta
    2 Flooded Strand
    2 Scalding Tarn

    4 Show and Tell
    4 Omniscience
    1 Emrakul, the Aeon's Torn
    1 Enter the Infinite

    4 Cabal Therapy
    4 Force of Will

    4 Gitaxian Probe
    4 Brainstorm
    4 Ponder
    4 Preordain
    3 Cunning Wish
    3 Dig Through Time
    1 Intuition
    1 Lim-Dûl's Vault
    ------------------
    3 Defense Grid
    2 Massacre
    1 Pithing Needle
    1 Pact of Negation
    1 Flusterstorm
    1 Wipe Away
    1 Rushing River
    1 Boseiju, who shelter's all
    1 Trickbind
    1 Eladamri's Call
    1 Firemind's Foresight
    1 Release the Ants
    We also invited a really skilled artworker to the tournament, so afterwards I stopped by to have my asian EtI pimped. She did an amazing job.


    Round 1 - Death and Taxes 2-0, 1/0/0
    I learned why you should never ever consider cutting Release the Ants. I won both game responding to Flickerwisp targetting Omniscience, with a well timed Wish for FF into BS, LDV, Wish

    Round 2 - ANT 2-1, 2/0/0
    G1 and G3 Really long and grindy games where we discarded the hell out of each other. Eventually he finished his gas and I came out in the long range. People around me exploded when I topdeck'd my final show and tell G3. Also, G1 he did some major mistakes. For example, I therapied him and saw Delta + Ponder, and in his next 2 turns he played a strand and a preordain which he topdecked, leaving me with relevant information about his hand when he could play similar options which I already knew.

    Round 3 - Canadian Threshold I.D., 2/1/0
    He didn't felt comfortable with the matchup and neither did I: I wanted to play against decks that didn't pack as much stack disruption as he did. We agreed on a draw

    Round 4 - Death and Taxes 2-0, 3/1/0
    My plan worked! He played Death and Taxes so I was pretty much set up against him. Moreover, our metagame being infested with white-based-aggro led him to long mirror matches in the last 3 rounds, so he never had time to scout my deck. He kept without Thalia and when he cast revoker, he named Jace TMS thinking I was BUG Control (because of me having one Sea in the battlefield). When I drop my combo, he lands Flickerwisp. I have Emrakul in hand so I decide to Wish for Trickbind, counter the trigger and close the game with mr.15/15. That was because since he knew so little about my deck, hiding Ants from him could have been relevant for G2/G3. However, in G2 he mulls to five with basically no gameplay (land land stoneforge revoker mother if i'm correct) and I stomp over him.

    Round 5 - ANT, I.D., 3/2/0
    I was first in Swiss Rounds and he was fourth, so we agreed on a I.D.

    TOP8 - BANT Aggro control, 1-2
    Game 1 he pressures me a lot but I am able to lure him into FoW'ing an EOT Intuition and I went off on my turn. I can't remember much about game 2 but I know he drops Canonist on my SnT and i'm low of HP so i concede. Game three he has 2 meddling mages and two dazes in his opening hand and I mulled to 6. Couldn't find a Massacre in time.

    Well yeah, i'm pretty salty about my top8 loss but he played well, so he deserved it.
    I honestly don't know what could be done to improve the deck but for sure I will not remove Ants from sideboard (lots of weird online tests made me think it was viable though).
    Lim-Dûl's vault is the real deal in this deck and it's well worth the splash.
    Last edited by Cave; 05-18-2015 at 03:58 PM.

  8. #1688

    Re: [DTB] MonoU OmniTell

    I'm not a OmniTell player but working on Sideboarding strategies against this deck. I had a few times in play testing where I have 2 meddling mages hit the board after sideboarding. My question is, in your guys opinion if someone playing against you has access to multiple mages is the "right" call to name Cunning Wish and Emarkul? I'm not sure if you guys run any main deck release the ants (win con) or any actual removal main deck or if you have to use Cunning Wish to go get it? From what I've seen from lists and the people I've played at tournaments naming the 2 above mentioned cards would basically be an auto victory?

    Thanks for any insight!! Trying to get ready for Starcity Wooster!!

  9. #1689
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by TnA_Will View Post
    I'm not a OmniTell player but working on Sideboarding strategies against this deck. I had a few times in play testing where I have 2 meddling mages hit the board after sideboarding. My question is, in your guys opinion if someone playing against you has access to multiple mages is the "right" call to name Cunning Wish and Emarkul? I'm not sure if you guys run any main deck release the ants (win con) or any actual removal main deck or if you have to use Cunning Wish to go get it? From what I've seen from lists and the people I've played at tournaments naming the 2 above mentioned cards would basically be an auto victory?

    Thanks for any insight!! Trying to get ready for Starcity Wooster!!
    Since people only play Show and Tell and almost no Dream Halls, naming Show and Tell (MM1) and Cunning Wish (MM2) would almost be an auto win. But they could have a combination of Rushing River, Wipe Away, Sapphire Charm and Slaughter Pact (stays side most of the time) sided in. However, a lot of people splash red now, with acces to REB's/sudden shock/pyroclasm after boarding, or black for Massacre/toxic deluge. People have to expect hatebears if they side in stuff like that. But because of the diverse hate (even blasts are often split between pyro and REB), I believe it's still best to name Cunning Wish with your second Meddling Mage :)

  10. #1690

    Re: [DTB] MonoU OmniTell

    I've read almost 40 pages of information, but I still have one question: Using 4 digs and no dream halls MD, wich combination is better, 1 emrakul, 1 emrakul + 1 eti or 2 emrakul ?

  11. #1691

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by daniels View Post
    I've read almost 40 pages of information, but I still have one question: Using 4 digs and no dream halls MD, wich combination is better, 1 emrakul, 1 emrakul + 1 eti or 2 emrakul ?
    1. You should drop one DTT since you rarely hardcast more than one in a match.
    2.

    a. One emrakul is the best way to spare slots, but it doesn't allow you much flexibility and reduces the amount of paths you can take to the win. You can just Wish for Call, cast Emrakul, take an extra turn, and attack; or in certain cases you can BS your emrakul back on the top and Wish for Ants.

    b. Emrakul + EtI allows you to find your finisher in a much easier way (you pack 2 instead of 1 ) and reduces the chance you drop your combo and pass because you have nothing to do.
    EtI emergency pitches to FoW (which is pretty good) and allowcs you clean and safe wins (since you literally have access to all "oh s---" buttons in the deck). You also get to easily bypass attack phase. However, EtI on itself is a bad card because it does nothing but sit there and wait for Omniscience to be live

    c. 2 Emrakul allows you beat the game through attack phase without letting your opponents get an extra turn. It also makes you harder to get milled (vs solidarity). It is also pretty good against any non-blue deck since Emrakul is difficult to remove; therefore improving your %'s to SnT-> Emrakul is good. However, running 2 emrakul doesn't allow you to clear the game with Ants as often as you'd want, which can mean trouble in certain cases (extra-turns/edicts/random shenanigans).

    Most people stick with 2 Emrakuls. As for me, I still prefer running 1 eti (also for surgical extractions).

  12. #1692

    Re: [DTB] MonoU OmniTell

    I played in the Dallas IQ tjis weekend ended up going 6-2 and top 16. This was my first tournment over 12 people and I had just finished the deck the day before . My loses where to TES and miracles. The lose to miracles I won game one and had omniscience oust and played dig and added to my hand Instead of picking 2 without thinking . Game 3 I didn't draw good .I think overall it was a good weekend and a great of how food the deck is even with my crappy playing.

  13. #1693
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Cave View Post
    1. You should drop one DTT since you rarely hardcast more than one in a match.
    2.

    a. One emrakul is the best way to spare slots, but it doesn't allow you much flexibility and reduces the amount of paths you can take to the win. You can just Wish for Call, cast Emrakul, take an extra turn, and attack; or in certain cases you can BS your emrakul back on the top and Wish for Ants.

    b. Emrakul + EtI allows you to find your finisher in a much easier way (you pack 2 instead of 1 ) and reduces the chance you drop your combo and pass because you have nothing to do.
    EtI emergency pitches to FoW (which is pretty good) and allowcs you clean and safe wins (since you literally have access to all "oh s---" buttons in the deck). You also get to easily bypass attack phase. However, EtI on itself is a bad card because it does nothing but sit there and wait for Omniscience to be live

    c. 2 Emrakul allows you beat the game through attack phase without letting your opponents get an extra turn. It also makes you harder to get milled (vs solidarity). It is also pretty good against any non-blue deck since Emrakul is difficult to remove; therefore improving your %'s to SnT-> Emrakul is good. However, running 2 emrakul doesn't allow you to clear the game with Ants as often as you'd want, which can mean trouble in certain cases (extra-turns/edicts/random shenanigans).

    Most people stick with 2 Emrakuls. As for me, I still prefer running 1 eti (also for surgical extractions).
    I sometimes find that 3 digs are enough too. I currently have the 4th in my sideboard. Its usually wished for with cunning wish. However, if FF, i can just wish for FF, then get there.

    BUT, i have had maybe 2 games where i dug 2 times and i still couldn't get my Emrakul in time.

  14. #1694

    Re: [DTB] MonoU OmniTell

    Hello guys! I would like to know im testing this deck and I love it! Few questions for you experts!

    1)how is better to sequence cantrips ( especially ponder and preordain) when do you choose one over the other!?
    2) Is trickbind essential? When and how do you use it!?I made hundreds of games and I never casted once. I allways comboed off in response to a trigger ( either Vendillion Clique or Venser).

    Tnx in advance for your support!

  15. #1695
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by janluis1 View Post
    Hello guys! I would like to know im testing this deck and I love it! Few questions for you experts!

    1)how is better to sequence cantrips ( especially ponder and preordain) when do you choose one over the other!?
    2) Is trickbind essential? When and how do you use it!?I made hundreds of games and I never casted once. I allways comboed off in response to a trigger ( either Vendillion Clique or Venser).

    Tnx in advance for your support!
    I like to ponder first. dig deeper. After i see two crappy cards, I can get rid of it without shuffling with the preordain.

    trickbind is your best card against DNT

  16. #1696

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by KobeBryan View Post
    I like to ponder first. dig deeper. After i see two crappy cards, I can get rid of it without shuffling with the preordain.

    trickbind is your best card against DNT
    Why specifically is our best card against Death and taxes!? Just for Flickerwisp!?

  17. #1697

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by janluis1 View Post
    Hello guys! I would like to know im testing this deck and I love it! Few questions for you experts!

    1)how is better to sequence cantrips ( especially ponder and preordain) when do you choose one over the other!?
    2) Is trickbind essential? When and how do you use it!?I made hundreds of games and I never casted once. I allways comboed off in response to a trigger ( either Vendillion Clique or Venser).

    Tnx in advance for your support!
    Usually the correct sequence for cantrip is:

    With fetchland available:
    1-Brainstorm
    2-Ponder
    3-Preordain

    Without fetchland available
    1-Preordain
    2-Ponder
    3-Brainstorm

    Of course, its a generic rule that doesnt apply to every case, but i find it to be very effecitve.


    Im not a big fan of trickbind, but it is there to side it in vs decks that has ETB effects (like o.ring, ashen rider, etc) so you can Cunning wish - Firemind's Foresight - Brainstorm, Trickbind, Cunning wish so you are not forced to go off at instant speed.

  18. #1698

    Re: [DTB] MonoU OmniTell

    a Omnishow that doesn't play Dream Halls or any other way to win, how does it win against anyone who holds a Iona in hand?

    Don't you feel this deck needs mandatory discards?

  19. #1699

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Poron View Post
    a Omnishow that doesn't play Dream Halls or any other way to win, how does it win against anyone who holds a Iona in hand?

    Don't you feel this deck needs mandatory discards?

    Show and tell - Omniscience - Emrakul
    Or either
    Show and tell - Emrakul

  20. #1700

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Poron View Post
    a Omnishow that doesn't play Dream Halls or any other way to win, how does it win against anyone who holds a Iona in hand?

    Don't you feel this deck needs mandatory discards?
    Omniscience into Emrakul is a possible out here. However, if your opponent holds a Iona in hand, he's certainly playing reanimator, which is an abysmal MU anyways. You'll very likely lose with or without discard.

    Nevertheless, some people play OmniTell with a black splash for Thoughtseize or Cabal Therapy in the MD.

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