If your meta is honestly 90% combo, you could try something like this. I'm fairly sure trying to jam in part of the ultra mana denial Arbiter build in is extra greedy but what the heck, I figure choking out fetches is useful as well. Transformational sideboard to go back to something resembling a build that might have a chance against fair decks. Warning, this is incredibly rough theorycrafting with no testing involved and it would straight up loose to Blood Moon.
4 Thalia, Guardian of Thraben
4 Ethersworn Canonist
4 Leonin Arbiter
2 Gaddock Teeg
1 Spirit of the Labyrinth
4 Mother of Runes
4 Elvish Spirit Guide
3 Flickerwisp
1 Qasali Pridemage
1 Chrome Mox
4 AEther Vial
3 Swords to Plowshares
3 Ghost Quarter
4 Wasteland
4 Rishadan Port
3 Karakas
4 Savannah
4 Temple Garden
3 Razorverge Thicket
SB: 1 Swords to Plowshares
SB: 4 Stoneforge Mystic
SB: 1 Umezawa's Jitte
SB: 1 Batterskull
SB: 2 Serra Avenger
SB: 1 Enlightened Tutor
SB: 1 Choke
SB: 1 Pithing Needle
SB: 2 Phyrexian Revoker
SB: 1 Yisan, the Wanderer Bard
Recruiter is very, very good in that deck. If dropping $300 or so on a couple recruiters is too hard, you can try it without them (bahra thought it was worth the splash even before trying recruiter). I can't speak to the deck's performance without them (I tested it on modo first, where recruiters are only like 7 tix, then bought paper ones afterwards), but magus is pretty absurd against a large percentage of the field (bug decks crash and burn, infect often scoops to it on sight, blue decks can't shuffle off of their cantrips, etc). Just remember that when you're playing to win, never play a worse version of something else.
I know that very well... My wife doesn't :)
I'm probably gonna start without the recruiters and see the results...
I Like Magus of the moon, even if I can understand very well the benefits of playing Imperial recruiters (Tutor of every card in our deck, Chaining them vs removal heavy decks, multiple activations with flickerwisp, etc...) and the versatily they bring.
I don't play this deck for a while and just see the Wr version.
what is the point splashing red now? Is this a specific tech for current meta?
Team Blood, Beijing.
Currently play: Sneaky Show/ Lands
But if we can still cast spells, we're in the game. Our opoonent maybe playing bug w/ no basics. At this point they can't even begin to play Magic anymore.
FYI there's a bunch of talk about the green splash at salvation, which offers different utility (Teeg/Pridemage/Sylvan Library/Choke)... And mono-white still promises the most consistency with over ten basic plains. I'm quite interested to see how the splashes develop compared to the mono-white list.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
I had chirped the GW build a bit back in the Cruise meta, but Im no expert. Wr is likely better for various reasons.
I'm still loving the mono white build.
I don't get to play all that often (and in a fairly small meta) so I don't think my opinion carries much weight...... But that consistency.
On another note. Is 4 dedicated beaters too many?
Hoping to play Worcester this weekend with everyone's favorite deck. I'm personally still a fan of the mono W version over Wr. I value the consistency and fewer 3 drops over the Magus route, but I can see the appeal. Having game against elves is huge for us.
I played a 80 man tournament last weekend. I'm on pretty standard mono white right now. I did sleeve up 1 mangara in the main for this, which i usually don't do, but I didn't know the meta and played it safe. 1 mangara, 1 brimaz, 1 mirran crusader.
I played 7 rounds finishing 5-2. I played against miracles 4 of 7 rounds, with a storm deck, a hard U/W control deck and a RUG delver thrown in for variety. I lost to miracles/bomberman on drawing 14 lands and then drawing 3 total threats in game 2 (20 turns thanks to ports/waste/3x STP), and lost to a loose keep of waste port vial hand and never seeing another land against RUG and a second game of plains- port-threats and a STP, no land showed up to that party either.
One thing that I found increasingly difficult throughout the day was the sideboard plan of Monastary Mentor x3 out of the board from miracles. I usually side out STP for cataclysm and RIP (now that dig and snap are 2-3 in most miracles)
I was wondering how people are boarding for this match now, as it seems rough and you can't cataclysm through a mentor.....I would guess the W/r version would work better as fetches are key in aggressive miracles decks, I'm just not sure I want to be playing this.
thoughts?
Last edited by Colin; 05-26-2015 at 12:42 PM.
Didn't you just say that you went 3-1 against Miracles, and that you only lost the one because of bad draws? What is making you feel uncomfortable about that?
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
Well, it's also the reason why blue is the best color in any given magic format, even more so in legacy where all best cantrips are legal. Unfortunately is very difficult for decks not playing blue to be consistently tier1 in legacy, and this is why i never play blue decks, i don't want to join the dark side.
What are the best and worst decks against DnT?
Henweigh - awesome name, btw - almost anything with blue is going to be a good matchup. Stuff without blue starts to get crappy.
Worst:
Elves
Omni
also,
Jund
Belcher
I like my chances with against Miracles and anything with either the name Blade or Delver in it. I like facing Lands too.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
The worst deck for Death n Taxes to face is "The Gate" aka Mono Black aggro/control with tons of -1/-1 effects, discard, and edict effects, plus a mono-colored, highly resilient manabase.
Of course, nearly nobody plays that deck anymore, but it was quite a cakewalk for the Gate pilot whenever he faced Death n Taxes.
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