@mgoldman: I have thought about it, having 4 Covetous Dragon, 4 Steel Hellkites, and some Ugins... Dragon Stompy style.
Be sure to include Wildfire aswell.
Sounds like good old Urza's block days.
Has anyone tried Apostle's Blessing as a sideboard card? It avoids StP and a good amount of removals.
EDIT: okay it was a bad idea when you are taxing... Usually, you can't protect your robots when they come to play cuz you wouldn't have enough mana to do so.
Last edited by darkgh0st; 06-05-2015 at 03:38 PM.
Why are there many how play Platinum emperion over Platium Angel? Angel cost one more less and has flying. It stops also wincons without damage.
I see very little Batterskulls in the mud list here. I would play at least two. Cost 5 witch is a good curve between lode stone and Wurmcoil. If they just have creture rmovel it is easy to just plat Batterskull again. It has also lifelink to save your life.
The problem i have with Platinum Angel that it does not actually stop the ticker. If an opponent keeps beating you below 0 OR creates an alternative wincon, the only problem he has is getting rid of the Angel. While Platinum Emperion does not stop alternative wincons, it does "freeze" the game, hence it prevents your opponent from getting any further. So when he finally has a solution for the Emperion you still have your remaining life, thus not instantly lose. Also i have found that alternative wincons to be quite rare and mostly that involves being complete decked (most often Jace). While flying does matter (grab Steel Hellkite for flyers) i have found that Platinum Emperion is better at doing the job.
Last edited by Bobmans; 06-06-2015 at 09:57 AM. Reason: Typo's
I've decided to go deep blue just for the card draw . I want as good card selection as my opponents playing Ponder / Brainstorm but I want to pay between 2-3 mana for them because of Chalice of the Void . I'm convinced this is the way to go . I'm wondering what you think the best blue draw spells are and why .
Dream Cache -- This is #1 for me. It's a Brainstorm that allows you to bottom the two cards instead of topping them. This allows you to Brainstorm into land drops, recover from Wasteland, find threats, and bury extra copies of trinisphere and stuff under your library, or put Blightsteel away to tutor him.
Standstill -- This is really powerful. I think it's worth including because in many of my games all my opponent is doing is Pondering or Brainstorming because their land counts are so low unless they play a turn 1 delver. It's more of a later game card.
Plea For Power -- Remember this? It's an Ancestral Recall for 3U . I think this costs 1 mana too much since getting to the 4th land drop is a bit tricky and it wastes a turn.
Meditate -- I considered this one as well . Burning through a turn is ok because we're winning with Forgemaster Hellkites and Wurmcoils. I think this is better than it may first appear.
Telling Time -- This seems just the card for the job.
Omen -- Not on MTGO.. just paper.. I like that this shuffles and I think I prefer this one.
I would slot 8 of these in the deck and never look back because I think you could even cut down to 20 lands if the choices are 2cmc. Maybe just Omen / Telling Time if you're playing paper.
I used to play 4 Batterskulls in the 75 when I played non-forgemaster/midrange lists. In the Cloudpost ramp lists that are common today I prefer Wurmcoil Engine and other big stuff, especially since there's much less aggro and you can't make Batterskull uncounterable with Cavern of Souls.
I play Platinum Empyrion over Platinum Angel because Platinum Empyrion is a Golem which is a FAR better creature type concerning use of the aforementioned Cavern. Metalworker and Forgemaster are constructs, while Lodestone, Sundering Titan, Blightsteel, and Empyrion are all Golems.
EDIT: @Troll_ov_Grimness - I feel like adding blue for mediocre card draw that barely sees play in Modern isn't the way we want to go. If you must splash a color for card draw, splash red for Daretti who is legit insane. That way you at least get to play Welder and potentially splash Blood Moon out of the board.
Does anybody have a good sideboard card or a plan against Lands? I'm playing 12-post MUD and I'm feeling that the matchup is awful. They can waste my lands away every turn (Wasteland+Life from the Loam) and I don't know which is the right way to start the game: Chalice at 0 (Mox Diamond) or 1 (Explore, other stuff).
Daretti is too inconsistent. The problem is when you get him into play he easily gets attacked by delver and batterskull , and you have no way to defend him because the deck lacks removal. I've tried him and I'd rather play Goblin Welder with Faithless Looting, which isn't any form of card advantage . Daretti is just 1 cast of Faithless Looting most of the time .
and I fail to see how cards like Omen or Telling Time are bad it is clear to me that they are extremely good. they just cost 2 instead of 1.
Tormod's Crypt is the best answer we have available because Lands boils down to graveyard shenanigans. You can also use Surgical Extraction and Relic of Progenitus as other hate cards, but they each have their issues (CMC=1). There's also Leyline of the Void, but that has the same problem as all Leylines played outside of their colors.
Chalice hits more cards on 1 than 0, so I would recommend that. Two would also be great because it keeps them from recurring lands through Life from the Loam (although they can still feed it into Chalice to keep dredging).
Biggest thing to be wary of is Krosan Grip because they kill everything in our deck except planeswalkers (Ugin is not strong in this match-up, and Karn... eh low creatures may mean he has more time to tear into their hand and board, but I'm iffy)
"Let go your earthly tether. Enter the void, empty, and become wind."
I've cast Chalice for 0 against lands and my opponent lacked any green mana for a long time.
If I'm not mistaken, against Lands one of the most used hate card is Tsabo's Web.
MUD has 3 top16 appearances in SCG this weekend. Seems that things are looking good for MUD right now. Will MUD be a serious contender for GP Lille?
All three were Cloudpost based (8 Locus)
Each played the "core" 28...
4 Lodestone Golem
4 Metalworker
4 Grim Monolith
4 Chalice of the Void
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
Plus 1 of...
Steel Hellkite
Spine of Ish Sah
Blightsteel Colossus
Ugin, the Spirit Dragon
On average...
3.66 Kuldotha Forgemaster
3.33 Trinisphere
2.66 Wurmcoil Engine
1.66 Sundering Titan
1.33 Coercive Portal
1.33 Lightning Greaves
0.66 Staff of Domination
0.33 Batterskull
0.33 Trading Post
0.33 Myr Battlesphere
0.33 Duplicant
0.33 Platinum Angel
0.33 Karn Liberated
3.33 City of Traitors
3.33 Wasteland
2.66 Cavern of Souls
2.00 Vesuva
0.33 Thespian's Stage
0.33 Tower of the Magistrate
A few observations I found interesting:
Zero Platinum Emperion, but one Platinum Angel.
Only 1 Ugin per deck, when many on here seem to be sporting 2 at a minimum. Karn showed up once.
1.33 Coercive Portal per deck, and zero Staff of Nin.
The manabases were fairly consistent, with Cavern and Wasteland the preferred utility lands.
--
I think the current maindeck template for Cloudpost MUD looks like this...
4 Lodestone Golem
4 Metalworker
3-4 Kuldotha Forgemaster
2-3 Wurmcoil Engine
1-2 Sundering Titan
1 Steel Hellkite
1 Blightsteel Colossus
1 Platinum Emperion / Platinum Angel
4 Grim Monolith
4 Chalice of the Void
3-4 Trinisphere
1-3 Ugin, the Spirit Dragon / Karn Liberated
4-5 "Utility" / "Flex Slots": Lightning Greaves, Spine of Ish Sah, Coercive Portal, Staff of Domination, Staff of Nin, Trading Post, Crucible of Worlds, Batterskull
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3-4 City of Traitors
2-4 Wasteland
2-3 Cavern of Souls
2-3 Vesuva
Thanks for the update guys. This helps in deck building.
I read this thread quite a long time and i would like to take a try on Tezzerets Gambit.
With Tanglewire, Chalice, Ugin and maybe Contagious Engine (sb) this carddraw for 3 Mana and 2 life could realy shine. in the case of ugin, you could use his ultimate the round after he hits the board.
With Metalworker on the field Tezzerets Gambit is nearly free for 3 mana if you have the mana without tapping the worker.
Synergy with:
1. Chalice set on 1 could be pushed to 2 if you want to play a second one.
2. It increases the duration of Tangle Wire.
3. It enables a fast ugin Ultimate (if necessary).
Your thoughts on this?
regards Ganymedical
I still stand by Lodestone Golem being obsolete because it hits the table too late and isn't any combat advantage over the heavily played threats in the format like Delver and Batterskull. I find Lodestone Golem too inconsistent. I don't think increasing the mana by 1 of your opponents spells makes a dent in a format where Sinkhole isn't even a good card.
I tried discussing this online, it'd be a green splash with Cavern Of Souls instead of Wasteland in Posts MUD...
Conclave Naturalists - 4G
When this enters the battlefield you may destroy target artifact or enchantment.
4 / 4
I really like this. It can be really hard to get around Batterskull . I really insist that that is the card to beat with this deck. I realize that on the surface, Wurmcoil is a better card, but becuase your opponent can bounce Batterskull and easily stoneforge it, gain life, and swing with cards like Delver, I'm not convinced that MUD can be played without an answer to it. I think a 4/4 that reads "kill batterskull" when it enters the battelfield and is able to have combat advantage over Delver is really significant for this deck.
There are other artifact removal enter play effects but they're not "you may", this deck being all artifacts...
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