Question: is this deck almost always a better choice than Sneak'n'Show? Are there any reasons to play Sneak'n'Show over Omnitell at this point or not?
- Sneak and Show is faster // Omnitell is slower
- Sneak and Show has bigger variance // Omnitell's average hand is more consistant
- Sneak and Show has 2 different angles of attack // Playing Omnitell makes you weaker to single-target hate (meddling/surgical/discard) and forces you to find other ways to win G2
- Sneak and Show suffers mana denial more // Omnitell is more stable mana-wise
- Sneak and Show is more immediate// Omnitell is more versatile (instant-speed win) & you are 99% winning when you drop Omniscience
Colors restored! -zilla
Last edited by Cave; 06-08-2015 at 01:30 AM.
The lists I'm seeing seem very weak to UB decks. Is that just the sacrifice everyone in the US is making with these U/R Omnitell versions to improve the Omnitell/Miracles match-up?
Here is a question: If you wanted to instead cater your sideboard to be stronger to UB decks and discard, what would you replace your red splashes with?
As we all know, UB disrupts our play by using counterspells and discard. While hatebears may be part of their strategy, e.g. in Lejay's Shardless lists, I have rarely encountered these BUGw lists and am confident in neglecting them for the sake of the argument. We know how to deal with counterspells: counter their counterspells or play more Show and Tells or Dig Through Time(s) to exhaust their counter resources until we're ready to go off. Discard is usually beaten by either being able to hide key spells with Brainstorm or use card advantage engines to recover from discard (in addition to occasionally Spell Pierce that T1 Thoughtseize on the play). We only run one CA engine, that is DTT. This one's however brutally good in our deck so that it made discard much more bearable than it had been at the deck's inception (Lejay's list in the primer included one Leyline of Sanctity MD to have a better MU vs. discard, which is deemed not necessary anymore due to DTT's ability to let you recover).
If you wanted to increase your probability to win vs. discard decks I would try to think of cards that provide either CA or let you hide key spells on top of your library. You might think about including cards like Sensei's Divining Top, Sylvan Library, Ancestral Visions, Jace the Mindsculptor, Jace Beleren, Cold-Eyed Selkie, Library of Leng etc.
I haven't tested any of these cards, I'm just using the POOMA-database.
How do you guys beat MUD?
Team Blood, Beijing.
Currently play: Sneaky Show/ Lands
I don't. So far I am undefeated against Storm (ANT/TES). However, I splash black for Thoughtseizes and that card is obviously banging in that matchup.
SnT --> Emrakul or SnT --> Omni --> Emrakul in the best case. The former line pretty much wins, the latter can cost you a turn if they drop a Trinisphere to it. This is something to consider when there's a Lodestone Golem bashing your face in. However, the absolutely worst thing that can happen in this matchup is Chalice @ 1. If you can't prevent that, you will most likely lose (unless you are lucky and have SnT & Emrakul and just have to make landdrops).
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Went back a couple of pages but couldn't find it - what Ub list are you currently recommending?
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
I agree that splashing black results in a superior main deck. The red sideboard options are great though.
Right now, I'm testing a Grixis Build with MD Thoughtseize + LDV and the superior red board against the mirror and blue based control. Turned out that 2 Underground Sea and 1 Volcanic work out just fine, since red isn't needed in Wasteland matchups anyway (besides 1 Sudden Shock in the Wish board). With only 5 black spells, a basic Swamp isn't necessary.
I couldn’t test the list IRL yet, but it looks promising after about 30 matches on XMage (only counting somewhat reasonable opposing decks). Of course, some of my opponents were not exactly pro players, so the results should be taken with a grain of salt. The deck felt just great against Miracles. My 4 losses were against Grixis Delver, BUG Delver (with Stifle/Sinkhole/Hymn – double Sinkhole is brutal Oo), Grixis Landstill (screwed that one up) and Affinity (he had a faster goldfish in G3).
4 Show and Tell
4 Omniscience
2 Emrakul, the Aeons Torn
4 Brainstorm
4 Ponder
4 Preordain
3 Dig Through Time
3 Cunning Wish
2 Gitaxian Probe
2 Lim-Dûl's Vault
4 Force of Will
2 Spell Pierce
3 Thoughtseize
4 Flooded Strand
4 Scalding Tarn
1 Misty Rainforest
4 Island
2 Underground Sea
1 Volcanic Island
2 City of Traitors
1 Boseiju, Who Shelters All
Sideboard:
2 Young Pyromancer
2 Engineered Explosives
1 Boseiju, Who Shelters All
1 Flusterstorm
1 Pyroblast
1 Red Elemental Blast
1 Firemind's Foresight
1 Release the Ants
1 Eladamri's Call
1 Surgical Extraction
1 Dig Through Time
1 Wipe Away
1 Sudden Shock
And yeah, that’s only 3 Dig Through Time in the main deck. Dig is probably the best card in the deck, but drawing too many gets clunky pretty fast, so I’d rather have Dig + LDV in hand than 2 Dig.
Does this deck have any bad matchups at all?
I've been testing this deck recently online and it just seems as if it's favored in every matchup. Honestly, I don't understand why this deck isn't just 50%+ of every single Top 8 as long as Dig Through Time and Show and Tell are legal in this format.
Reanimator is a bad matchup too. Other than that decks with ATLEAST two angles of attack and a decent clock can be troublesome (be it hatebears, discard or counterspells) because we have to "guess" correctly when sideboarding. Boseiju is bad against wasteland+thoughtseize but good against flusterstorm and fow, as an example. Some decks that are equally fast or even faster like storm, burn or elves can be problematic (if we have a slow start, that is). Miracles I would say is about even but the matchup is grindy and very deck/player dependant. In the near months of legacy I would not leave home without grafdigger's cage if I was playing omnishow. The hate for reanimator (and dredge etc) is simply not there because everyone want to resolve DTT. We allready see lands on the rise because of this but that deck is not really good against either miracles or omnishow, not compared to reanimator atleast.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Lockdown.dec
Any deck that plays Chalice of the Void and Trinisphere. Be it Tezzerator, Dargon Stompy, MUD or Sylvan Plug. These cards are really bad for this Cantrip.dec
Faster Combo
Mostly Storm and Reanimator. Equal amounts of disruption but a quicker goldfish make this quite the tough matchup. At least for the red splash.
Disruption.dec
BUG Delver, Ying & Yang,… Everything that has counter/discard AND a relevant clock is going to be hard.
So yeah, if you want to beat this deck, it's not actually that hard. The same with all linear strategies. The good thing for us however is that most of the bad MUs are very fringe, class cannon type decks. Of course, that is little consolation if you lose round three at a GP to one :)
Sneaky Pirates of Doom - Not really a Legacy Team anymore.
So I played in 2 OmniTell mirrors yesterday at the Sunday Legacy IQ at the SCG Columbus/Origins event.
I'm a fairly new pilot to the deck, but did OK at the event; however I lost both the mirrors. Both the players were regular SCG top8'ers so I assume they had a much better idea of what was going on in the mirror than I did.
Can anyone give me some good pointers for the mirror?
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The only take away (based on of course a very small sample size) is that all the games that I tried to "go off" first; I lost. Typically I would S&T, we would both put in an Omniscience; and then when I would try to win (or cast Emrakul) they would go off in response and win.. or at the very least end with a Trickbind on my Emrakul extra-turn trigger.
Show and Tell is the worst card in the mirror since it enables you just as much as your opponent. Gitaxian Probe can be a key card to know if your opponent is "pants down". The game can be really slow, almost like a control mirror, you'll often see a player casting Dig Though Time in response to Dig Through Time to find his own counterspell.
In won 2 mirrors, because I played flusterstorm vs opponents with spell pierce. I also made good use of Boseije (1 main, 1 side). A lot of Omnitell players side out 2 Show and Tell, a City of Traitors and maybe a few others spells (list dependant). Young Pyromancer is a good alternative win-con to bring in.
But the games go like this: Both players sculpt their hand and make land drops turn after turn. I don't even want to see Show and Tell in the first turns, but need an Omniscience asap + the good mirror cards, like DTT, Cunning Wish, FoW and in my case Flusterstorm. This way you win if your opponent starts with S&T. You only Show and Tell If you know you will win the instant spell war. Most of the time both players will have many lands, a well sculpted hand and 1 player starts with an end of turn DTT. Then you take the turn with 9 cards in hand and can win the war. This will happen after a few attempts, because there will be battled around resolving that end of turn DTT in the first place. This is why I had such an advantage with my Boseiju's. Gitaxian Probe gives you all the info you need about when and how you can win.
There are ofc many points to make about the mirror. You shouldn't try to win with Ants, getting Wipe Away with cunning wish somewhere in between turn is awesome etc.
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