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Thread: Magic Origins

  1. #141
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    Cire's Avatar
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    Re: Magic Origins

    Quote Originally Posted by MGB View Post
    This + Cavern of Souls in Vintage!
    Current Translation seems to be Vedalken Wizard for its creature type. . .

    Honestly it might not be bad in modern. It plus Spellskite would really annoy Twin decks. . .

  2. #142
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by sjmcc13 View Post
    This.
    the problem with Prowess is you need a card advantage engine to make it work, since you need to have strong selections of Creatures and Non-creature spells in order to trigger prowess, with tlands that means splitting your deck into 3 sections.

    If you already have an active card advantage engine, then this does little. if you do not it is a 1/3, sometimes a 2/4, that gets blocked by the bigger things your opponent has in play since you opponent it likely to have a 3+ toughness blocker so only bluffing 1 trigger it not enough.

    All the "when I get through draw a card" creatures that are "good" have some form of evasion, so they have a real chance of the ability triggering.

    This gal will be a 1/3 prowess for 3 too often, and that is to much mana when there is already a 1/3 prowess for 2.
    Although I'm not a storm player, this is what I envision it doing. Doubles as a grapeshot and a way to refuel hand over turns when it doesn't go according to plan. Good or bad, this is the context from which I viewed the card. Sideboard card against control and slow combo.

    I don't like the heuristic approach to trope cards like 'connect-draw-a-card creatures are bad' because it leads to generalizations that are simply not universally true.

  3. #143
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    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    'connect-draw-a-card creatures are bad' ... generalization
    Ignoring the atrocious formatting of your post, no one has stated or alluded to this. The common criticism, aside from those of the prowess mechanic, is the big "if it connects". If you choose to play Jhessian Thief, you're not doing it for the 1/3 prowess. You're doing it for the card draw, and it's kind of hard to draw those cards without some sort of inherent evasion or protection,

    Fact of the matter is that there's no reason to pretend to draw cards with Jhessian Thief when you can actually draw cards with Cold-Eyed Selkie.
    Quote Originally Posted by sdematt View Post
    tits.

  4. #144
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    Re: Magic Origins



    Pictures of Jace and Nissa were posted on MTGS. None of them seems like Legacy cards.
    I hear they got twisters miles wide in the Midwest.

  5. #145

    Re: Magic Origins

    Kind of a bummer, I was hoping the green one would be something decks would want to zenith for. Nic fit is always a maybe I guess, depending on how good the token is.

    Are there any pictures where the mana cost is visible?

    EDIT: Just saw it was 2G. Come on wizards, just make it wood elves.

  6. #146
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    Re: Magic Origins

    At least post the text versions, since the forum doesn't display Jace and Nissa:

    Jace, Vryn's Prodigy 1U
    Legendary Creature - Human Wizard (M)
    T: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
    0/2
    #60
    -----
    Jace, Telepath Unbound
    Planeswalker - Jace (M)
    +1: Up to one target creature gets -2/-0 until your next turn.
    -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
    -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard.
    5
    #60



    Nissa, Vastwood Seer 2G
    Legendary Creature - Elf Scout (M)
    When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
    Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
    2/2
    #189
    -----
    Nissa, Sage Animist
    Planeswalker - Nissa (M)
    +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
    -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.
    -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
    3
    #189

    Chandra seems at least playable for Standard.

    Same goes for Nissa if green ramp becomes a thing again with Zendikar. But 7 lands is still a lot. I agree she should have been a Wood Elf at least instead this crap we got (Karakas shenanigans woooooo!). Basic Forest to the hand - for what purpose? It's like Wizards loves to shit on her.

    Jace is terribly unimpressive, despite being easy to flip.

    Given how meh those cards are, I don't get my hope up for Gideon.

    For the "faces" of the set, they fail to get me excited.

  7. #147

    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    ...
    Chandra seems at least playable for Standard.
    ...
    It's got me wondering whether some kind of mono-R shaman thing could work.

  8. #148

    Re: Magic Origins

    Those are all pretty cool, honestly. Not Legacy playable but pretty interesting. I wish Nissa did a bit more when she wasn't flipped. Also, what's with the black face/negative thing on the PWs again? I thought they only did that for the special set of 'walkers from San Diego awhile ago?
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  9. #149
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    Re: Magic Origins

    Displacement Wave X
    Sorcery
    Return all nonland permanents with converted mana cost X or less to their owners' hands.
    Interesting effect, although in what Legacy deck would it fit in?

  10. #150
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Ignoring the atrocious formatting of your post, no one has stated or alluded to this. The common criticism, aside from those of the prowess mechanic, is the big "if it connects". If you choose to play Jhessian Thief, you're not doing it for the 1/3 prowess. You're doing it for the card draw, and it's kind of hard to draw those cards without some sort of inherent evasion or protection,

    Fact of the matter is that there's no reason to pretend to draw cards with Jhessian Thief when you can actually draw cards with Cold-Eyed Selkie.
    except selkie doesn't double as a grapeshot

  11. #151
    bruizar
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    Re: Magic Origins

    Jace might become expensive, its basically a reusable, slower snapcaster mage

  12. #152

    Re: Magic Origins

    Nissa could be a very good card advantage machine! But 7 lands is prolly edh only.

    Ill just say it: jace is mega bad! Its so similar with snappy but you actually have to do stuff. Snappy is just 1u go for it. This is sorcery speed plus you have to wait a turn.
    And whats left behind? A 2/1 guy or a PW with 2 loyalty (with a kinda useless +1)...
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  13. #153
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by HdH_Cthulhu View Post
    Nissa could be a very good card advantage machine! But 7 lands is prolly edh only.

    Ill just say it: jace is mega bad! Its so similar with snappy but you actually have to do stuff. Snappy is just 1u go for it. This is sorcery speed plus you have to wait a turn.
    And whats left behind? A 2/1 guy or a PW with 2 loyalty (with a kinda useless +1)...
    Jace cost is spread over turns, full cost of snapcaster + spell is immediate. More problematic is Jace's sorcery speed activation, but still im sure that, Jace frequently flashbacks 2 cards instead of 1, and the loot also helps. Also, there will be times that like Liliana of the Veil, Jace is unanswered and just ramps into powerful flashback triggers like additional ponders, brainstorms, thoughtseize or swords to plowshares. I guess the similarities with Snapcaster Mage end with the mana cost and the ability to flashback cards. Def not the same card.


    Chandra can flip after playing one spell if you just attack with it, which is nice

  14. #154

    Re: Magic Origins

    Ok you are right... If not dealt within 1 turn jace lets you loot and flashback. Then he annoys your opponent and maybe you get a second flashback out of it. Yup i compared it too hard with snapcaster...
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  15. #155
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    Re: Magic Origins

    Quote Originally Posted by HdH_Cthulhu View Post
    Ok you are right... If not dealt within 1 turn jace lets you loot and flashback. Then he annoys your opponent and maybe you get a second flashback out of it. Yup i compared it too hard with snapcaster...
    Snapcaster mage is a really pushed card tho :P

  16. #156
    Hamburglar Hlelpler
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    Re: Magic Origins

    I'm okay with Jace being awful for once.

    Like seriously, before he was a Planeswalker he was a goddamn Looter?! I feel like now that his past is known the other walkers are just going to kick his penis in and steal his lunch money between planes. "omfg Gideon STAHP i have to get to Lorwyn" "lol wutever bitch, meet me in the playground at recess so i can kick your entire ass"

    Speaking of Gideon, wheretf his spoiler is
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    Creature type - 'Fuck you mooooooom'
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    EDIT: Tsumi, you are silly.

  17. #157
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    Re: Magic Origins

    So far, Liliana looks to be the best. Not great for Legacy but I do want her for Company in Modern.
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  18. #158
    Hamburglar Hlelpler
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    Re: Magic Origins

    Quote Originally Posted by Dice_Box View Post
    So far, Liliana looks to be the best. Not great for Legacy but I do want her for Company in Modern.
    I agree. Nessa looks like ass-in-a-hat and Chandra is a little too little kiddish, even for me. Jace is a bad Snapcaster. Gidds better be a fucking Zangief or else this is a one-card cycle which feels like a poor way to sell the set.
    Quote Originally Posted by Dissection View Post
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    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  19. #159
    bruizar
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    Re: Magic Origins

    I can't shake the thought of trying Liliana with Vexing Devil. Probably too crappy but I like it still. Perhaps for modern..Given the reprinting of Shivan Dragon, Nightmare, Sengir Vampire, Serra Angel and Mahamoti Djinn, I'm pretty positive Gideon is going to be an amazing Veteran Bodyguard.

  20. #160
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    Re: Magic Origins

    Quote Originally Posted by TsumiBand View Post
    Speaking of Gideon, wheretf his spoiler is
    The spoiler dude obviously didn't have him.

    I wonder how Gideon turns out. Given the information from the other Planeswalkers, he's most likely going to be a 2/X for (or ) with an extra ability that might synergize with his flipping ability. Since the other two Gideons have been all about combat (and opposing creatures), I assume his flipping condition is either about combat or something about your creatures. Although, IIRC, he got his Planeswalker spark by meditating alone, so that could go either way.

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