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Thread: Magic Origins

  1. #301
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    Re: Magic Origins


    Without the silly nonland clause, it might have been an interesting option for some kind of blue Painter deck.

    Quote Originally Posted by Cire View Post
    Standard draw engine with Mardu Scout?
    I was talking about Legacy.

  2. #302

    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    ...
    Without the silly nonland clause, it might have been an interesting option for some kind of blue Painter deck.


    I was talking about Legacy.
    How about a Fluctuator instead? You can probably grind pretty hard with freetrip/cantrip gameplans too. Edit: Possibly high tide?

  3. #303

    Re: Magic Origins

    Quote Originally Posted by rufus View Post
    How about a Fluctuator instead? You can probably grind pretty hard with freetrip/cantrip gameplans too. Edit: Possibly high tide?
    insert obiwan meme>> now that is a card that I haven't heard in a long time!

    Nah I think its best in this blue enchantress deck as an alternative wincon if you somehow cant living wish->Emrakrul. Still ug enchantress isnt the best deck and this wont make a difference. I mean you need ~15-20 draws to mill someone...
    Last edited by HdH_Cthulhu; 06-20-2015 at 10:50 AM.
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  4. #304
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    Re: Magic Origins

    Quote Originally Posted by Kanti View Post
    Wait, at first you thought the only cards that art multiple characters were some rarities like Ojutai Exemplars? Who even knows what that card does? Llanowar Elves should be the first card to shoot into your head.
    ...

    The point was that they got rid of plural groups just to add them again in the last few sets...
    Humphrey is always correct.

  5. #305
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    Re: Magic Origins

    Quote Originally Posted by Barook
    I wish the CC of 4 and double red wouldn't hinder it to go into Imperial Taxes. I might still try it out if it becomes cheap enough as tutor target.
    Quote Originally Posted by iamajellydonut View Post
    Is Siege-Gang Commander too good?
    Yeah, why would a deck heavily slanted towards 3cc threats and equipment packing Karakas, Aether Vial and potentially Cavern of Souls use a 4cc legendary human creature with evasion that blocks Delver out of the box?

    Also, props to wizard for using the one iconic green color identiy schtick as a flipping condition that guarantees the elf-supremacy elf planeswalker who is coincidentally an elf creature is unplayable in every elf deck in every format, ever. Shit like that takes dedication on part of the development team, as does Gideon remaining the sole planeswalker in the game not to pose a credible threat versus control decks. Avaricious Dragon is amusing as a draw engine that doesn't let you hedge versus mass removal. New age retro Liliana might see play over her Veil counterpart in decks playing Aether Vial (Deadguy)? Dwynen is rather conspiciously designed with Delver variants in mind but pretty cool nonetheless, will probably see maindeck play until the verdict is out. Everything else is of no consequence at the time being.

  6. #306
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    Re: Magic Origins

    Quote Originally Posted by Infinitium View Post
    Dwynen is rather conspiciously designed with Delver variants in mind but pretty cool nonetheless, will probably see maindeck play until the verdict is out. Everything else is of no consequence at the time being.
    Where and why would this 4cc hunk of shit ever see play?
    Quote Originally Posted by sdematt View Post
    tits.

  7. #307
    I'm so meta, even this acronym
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    Re: Magic Origins

    Perhaps in some sort of combo deck which gameplan against interactive decks commonly involve stalling the board and drawing into additional engine pieces and bombs. Maybe.

  8. #308
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Where and why would this 4cc hunk of shit ever see play?
    This. Card is not great. Doubtful it sees legacy play. MAYBE modern SB for the elves deck as a Chord Target against burn. Even there it can't be gotten off of collected company so it's pretty meh.
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    Top quality german restraint there.

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  9. #309

    Re: Magic Origins

    Quote Originally Posted by HdH_Cthulhu View Post
    ...
    Nah I think its best in this blue enchantress deck as an alternative wincon if you somehow cant living wish->Emrakrul. Still ug enchantress isnt the best deck and this wont make a difference. I mean you need ~15-20 draws to mill someone...
    Yeah, but the stuff that loots through a deck has potential so I'm stuck wondering.

  10. #310
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    Re: Magic Origins

    Fiery Impulse R
    Instant
    Deal 2 damage to target creature
    Spell Mastery - deal 3 instead

    Here we go boys, finally we got a conditionally worse shock!

    EDIT: posted image


    EDIT2: nice that we get an article saying how red has a problem that burn as removal is straight worse than black (but has the added versatility of going to the face) so they want to fix this by printing ... a shock that can't go for the face? Wat.

  11. #311
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by Gheizen64 View Post
    Fiery Impulse R
    Instant
    Deal 2 damage to target creature
    Spell Mastery - deal 3 instead

    Here we go boys, finally we got a conditionally worse shock!
    Let the spell mastering begin. If Fiery Impulse is a nerved lightning bolt, I wonder what the other colors will have. Complete the cycle?

    (R) Lightning Bolt
    (G) Giant Growth
    (W) Healing Salve
    (B) Dark Ritual
    (U) Ancestral Recall

  12. #312
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    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    Let the spell mastering begin. If Fiery Impulse is a nerved lightning bolt, I wonder what the other colors will have. Complete the cycle?

    (R) Lightning Bolt
    (G) Giant Growth
    (W) Healing Salve
    (B) Dark Ritual
    (U) Ancestral Recall
    If red get a worse shock that can't target player, blue will probably get:

    Opt? U
    Instant
    Scry 1, draw 1.
    Spell mastery : scry 2, draw 1 instead.

  13. #313
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    Re: Magic Origins

    Quote Originally Posted by Gheizen64 View Post
    If red get a worse shock that can't target player, blue will probably get:

    Opt? U
    Instant
    Scry 1, draw 1
    Spell mastery : scry 2, draw 2
    fixed lol
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  14. #314

    Re: Magic Origins

    Btw guys, they tested Opt in the current standard and they found it to be to good (yeah, I know). So something like this will never come.

    Greetings,
    Kathal

  15. #315
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    Re: Magic Origins

    Quote Originally Posted by Kathal View Post
    Btw guys, they tested Opt in the current standard and they found it to be to good (yeah, I know). So something like this will never come.

    Greetings,
    Kathal
    Source?

  16. #316
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    Re: Magic Origins

    Quote Originally Posted by Gheizen64 View Post
    If red get a worse shock that can't target player, blue will probably get:

    Opt? U
    Instant
    Scry 1, draw 1.
    Spell mastery : scry 2, draw 1 instead.
    How about this?

    Not-Brainstorm
    Instant
    Draw a card.
    Spell Mastery: Brainstorm instead.

    Quote Originally Posted by Kathal View Post
    Btw guys, they tested Opt in the current standard and they found it to be to good (yeah, I know). So something like this will never come.
    Meanwhile, Modern and the Eternal formats have free Opts.

  17. #317
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    Re: Magic Origins

    Quote Originally Posted by Quasim0ff View Post
    Source?
    https://twitter.com/samstod/status/602502299726970880

    This suggests the card will be considered one day, but that those effects are currently too strong for the Standard environment. Wizards is increasingly wary of cantrips.

  18. #318

    Re: Magic Origins

    I doubt that they print another good cantrip! Look at modern, they play serums vision and in standard they are fine with anticipate.
    So they wont make another hurr durr goes in every blue deck cantrip....
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  19. #319
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    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    Let the spell mastering begin. If Fiery Impulse is a nerved lightning bolt, I wonder what the other colors will have. Complete the cycle?

    (R) Lightning Bolt
    (G) Giant Growth
    (W) Healing Salve
    (B) Dark Ritual
    (U) Ancestral Recall
    Opt itself is already officially marked as "too powerful in standard" by WOTC staff.

    So a weakened Serum vision/Opt is the best you could expect.

    And ritual effect has "permanently" moved to Red from Black.
    I hear they got twisters miles wide in the Midwest.

  20. #320

    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    Let the spell mastering begin. If Fiery Impulse is a nerved lightning bolt, I wonder what the other colors will have. Complete the cycle?
    ...
    They could do spell master thoughtseize or counterspell. On the other hand, if Firey Impulse is the target power level, it'll probably be Darkblast and Unsummon.

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