Page 42 of 49 FirstFirst ... 32383940414243444546 ... LastLast
Results 821 to 840 of 965

Thread: Magic Origins

  1. #821

    Re: Magic Origins

    Quote Originally Posted by aluisiocsantos View Post
    In LED Dredge this is better than Faithless perhaps?
    Have you ever flashed back Looting using LED mana?

  2. #822

    Re: Magic Origins

    Sure, that's the good part about Faithless, but this one allows more consistent play? Not having to flush the hand at once, for example.. post board should be better, I think, where you gotta keep some answers to hate.

  3. #823
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: Magic Origins

    I have forgotten, what is the standard land count in Dredge? Was it 12, with 4 of them taping for Blue only? So a card that makes you discard land to cast it... how useful would that be in a deck with 12 lands, only 8 of them on colour?
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  4. #824
    Member

    Join Date

    Jul 2013
    Location

    Texas
    Posts

    1,184

    Re: Magic Origins

    Quote Originally Posted by testing32 View Post
    I know it's spoiler season and everyone is excited but so far I see one legacy playable: Dark Petition.

    Anyone that is thinking Nic Fit is "coming back" or Tezzerator will be good, due to some of these cards, is fooling themselves.
    I agree. Unfortunately, Legacy is simply too fast for most synergy- or attrition-based decks to compete.

  5. #825

    Re: Magic Origins

    Quote Originally Posted by maharis View Post
    I agree. Unfortunately, Legacy is simply too fast for most synergy- or attrition-based decks to compete.
    Yeah, I was wondering about Elemental Bond since there are lots of good creatures with power >=3, but it seems like the only way it could find play in legacy is as a combo component.

  6. #826

    Re: Magic Origins

    Quote Originally Posted by QBChaz View Post
    Have you ever flashed back Looting using LED mana?
    Yes. I've won all of those games.
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  7. #827

    Re: Magic Origins

    Quote Originally Posted by aluisiocsantos View Post
    Sure, that's the good part about Faithless
    Faithless also lets you discard Dredgers, which is almost as important as the bonus draws you get. Like most people here, I really don't see this being played at all in Legacy Dredge.

    It DOES look interesting for some kind of Loam strategy in Modern. Without Cycling lands, Loam in Modern has trouble turning the Loamed lands into other cards. Again, Faithless probably does the job better, but I could see running some number of these in addition to Faithless.

  8. #828
    get outta here, humanity.
    iamajellydonut's Avatar
    Join Date

    Jun 2009
    Location

    Butugychag
    Posts

    2,031

    Re: Magic Origins

    Quote Originally Posted by emidln View Post
    Yes. I've won all of those games.
    He wasn't actually asking. He was pointing out that Magmatic Insight cannot be flashbacked, and that having flashback is a big fucking deal.
    Quote Originally Posted by sdematt View Post
    tits.

  9. #829
    bruizar
    Guest

    Re: Magic Origins

    Quote Originally Posted by Humphrey View Post
    The only proper way to play!

  10. #830
    Member
    GenghisTom's Avatar
    Join Date

    Jul 2008
    Location

    Seattle, WA
    Posts

    97

    Re: Magic Origins

    Great, I just racked my brain for an hour over that puzzle just to find out the rules of Magic were different back then which is why I found no solution.

    "During your upkeep, use Seasinger to gain control of Scarwood Bandits, then use Musician to give bandits a cumulative upkeep and choose not to pay, therefore sacrificing it and getting back your artifacts it stole."

    Uh, no...?

  11. #831
    Member

    Join Date

    Jun 2014
    Location

    The Arctic
    Posts

    323

    Re: Magic Origins

    Quote Originally Posted by GenghisTom View Post
    Great, I just racked my brain for an hour over that puzzle just to find out the rules of Magic were different back then which is why I found no solution.
    Oh they were different all right.
    This if from back when we had Interrupts....

  12. #832
    ..sry, whut? ◔̯◔
    Humphrey's Avatar
    Join Date

    Jan 2008
    Location

    Germany
    Posts

    730

    Re: Magic Origins

    Got tired of Legacy and you like drafts? Try my Paupercube What?

  13. #833

    Re: Magic Origins

    I remember a puzzle that required you to drop to below 0 life because back then, you didn't lose the game for having 0 or less life until the end of the phase.

  14. #834
    Here I Rule!!!!!!!!!!
    Phoenix Ignition's Avatar
    Join Date

    Oct 2008
    Location

    Minneapolis MN
    Posts

    2,287

    Re: Magic Origins

    I'm very excited about Evolutionary Leap. At first I just thought it was a shitty replacement for Survival of the Fittest, but it's just completely different. Maybe it won't be able to find a home in Legacy, but Modern has been looking for a good sac outlet for forever. The Zombie Bombardment type decks of Legacy are missing Cabal Therapies and even stuff like Carrion Feeder, but Evolutionary Leap's card advantage engine may be a great fit.

    At the very least it's incredible with Persist stuff, which already exists there. Even evoke creatures could be pretty fun. Welcome back Shriekmaw.

  15. #835
    get outta here, humanity.
    iamajellydonut's Avatar
    Join Date

    Jun 2009
    Location

    Butugychag
    Posts

    2,031

    Re: Magic Origins

    Quote Originally Posted by Phoenix Ignition View Post
    Even evoke creatures could be pretty fun. Welcome back Shriekmaw.
    Holy shit. I didn't even think of evoke. Step aside, Punishing Fire.

    Jesus...
    Quote Originally Posted by sdematt View Post
    tits.

  16. #836
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Magic Origins

    Quote Originally Posted by Phoenix Ignition View Post
    Even evoke creatures could be pretty fun. Welcome back Shriekmaw.
    Nice catch. That's pretty sexy.

  17. #837

    Re: Magic Origins

    Quote Originally Posted by Phoenix Ignition View Post
    At the very least it's incredible with Persist stuff, which already exists there. Even evoke creatures could be pretty fun. Welcome back Shriekmaw.
    It almost seems like a "fixed" Birthing Pod. It's a little better at getting value (w/ Evoke, Persist, Unearth, maybe even Dash dudes), but removes the dangerous tutor aspect of Pod. I can definitely see an archetype in Modern forming around this card very quickly.

  18. #838

    Re: Magic Origins

    Quote Originally Posted by Jamaican Zombie Legend View Post
    It almost seems like a "fixed" Birthing Pod. It's a little better at getting value (w/ Evoke, Persist, Unearth, maybe even Dash dudes), but removes the dangerous tutor aspect of Pod. I can definitely see an archetype in Modern forming around this card very quickly.
    Decisions and tutoring -> value, like everything else now. Still, cool enough card and cool enough set. Pitchfork in the holster for now.

  19. #839
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,263

    Re: Magic Origins

    Calculated Dismissal
    2U
    Instant
    Counter target spell unless its controller pays 3.
    Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2.

    I know a three mana soft counter probably won't be even close to cutting it - but the Spell mastery gives me some pause as this acts as a counter and pretty good card quality at the same time. Good enough - probably not, but modern should love this?

    Edit - it's a slightly more efficient condescend if cast for 3 without the option to cast for 2 or 4+

  20. #840
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: Magic Origins

    Modern can't afford to run it. Any counter that's 3 mana or more in Modern should be a hard counter. It'll be a nice Dissolve replacement though. As much as I don't like the idea of Standard, it's much more interesting than Modern right now.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)