Yup, transmuter hasn't been played effectively... so far. I still believe a blue MUD may be viable one day.
Anyway, you'd probably need 4 cavern and 5-6 moxen, right? Only wurmcoil and lodestones wouldn't synergize with flameshadow, so maybe MD 1-2 hellkite, 2 battlesphere, 2-3 titans?
What are your thoughts on using Powder Keg instead of Ratchet Bomb?
hitting affinity lands and being able to activate if the opponent will destroy it in response to adding a counter seens good enough for losing the ability to destroy enchantments and planeswalkers (mostly relevant for BUG and Landstill). Am I missing something?
@Silverflame: Do you see Affinity more, or Enchantress more in your area? BUG is very dominant, but I don't normally see Bomb tick up to 3 to blow a Lilli. Also, a 1/1 split helps in the DnT match-up vs Revokers.
EDIT: @Chaam: You can try something like this http://mtgdecks.net/decks/view/300114
Last edited by darkgh0st; 07-25-2015 at 03:49 PM.
I do not think this can work. The strength of the vintage deck is the shear weight of early mana. You can then push your advantage though the imbalance you create when you increass the amount of mana you drop a turn. I do not think 8 Sol lands is a strong enough base to build around that concept. You will have real issues pulling ahead and City leaving the battlefield over and over will hurt.
Ratchet Bomb also hits Counterbalance and Blood Moon
I'd always go for bomb instead of keg.
In my normal deck i play 3 ratchet bombs. Powder keg is crap.
What do you think of this? Marit-liege-eldrazi-ugin-karn madness
2 Dark Depths
4 Thespian's Stage
4 Cloudpost
2 Vesuva
4 Glimmerpost
4 Ancient Tomb
3 Crystal Vein
2 Cavern of Souls
3 Tangle Wire
4 Trinisphere
4 Chalice of the Void
3 Expedition Map
2 Scroll Rack
4 Wurmcoil Engine
4 Batterskull
4 Spellskite
2 Kozilek, Butcher of Truth
3 Karn Liberated
2 Ugin, the Spirit Dragon
Those of you playing Punishing Fire with Welder and Daretti have you tried making use of,
Mindless Automaton - 4
Creature - Construct
Enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on this.
Remove two +1/+1 counters from this: Draw a card.
0/0
//
Has Skyship Weatherlight been discussed at all?
costs 4, Legendary Artifact,
When it comes into play search your library for any number of creatures and/or artifacts, exile them, then shuffle your library.
4, T: Choose a card at random that was exiled with Skyship Weatherlight then place that card into its owner's hand.
note.. You can exile any number of cards, or even just 1 card, it doesn't wipe your board, it doesn't die to creature removal.
It doesn't even replace your draw .
..
The stack I would pick would be something like 1 Wurmcoil , 1 Coercive Portal, and Chalice of the Void depending
etc
the strategy would be take a few singletons that you want in play that game. so that you maximize the usefulness of the card.
or take Metalworker / Staff Of Domination
then spend two turns drawing them, put them into play lol...
Alternatively you can use it mid-late game to pull out all the mana rocks, and other things you don't want to draw out of the deck
I played MUD at our local $5 Monday night legacy. I went with a standard 12 post build making space for 2 ugin and 1 karn. I also favor cavern over wastes. I went 3-1 and had a great game against Sneak Show.
R1: Nic Fit Scapewish 2-0
Not much to say about these games. Game one he shredded my hand of threats but I drew Karn and then Ugin. Game 2 I had chalices on 1, 2 and 3.
R2: Sneak and Show
Game 1 I mulled a 7 with no land, then I mulled a 6 with no land, then I thought real hard and mulled a 5 with no land and drew the following 4:
Grim monolith, Metalworker, Greaves, Scepter of Domination
I say fuck it and kept the hand. I'm on the play so I pass to him turn 1. He plays ponder and shuffles. I top decked an ancient tomb (woo) and played monolith->metalworker. They both resolved. His next turn he says "do I just go for it? I think I just go for it." He plays city of traitors and casts show and tell. I put in scepter and he puts in emrakul. My next turn I draw a cavern and play it. On his turn, before he attacks, I tap down emrakul using metalworker and revealing boots. Next turn I draw kuldotha and pass. On his turn he taps for mana, plays a land, and drops sneak attack. I tap down emrakul again and survive another turn. I draw a card, see some sort of artifact and go infinite with metalworker/staff.
R3 Dragon Stompy 2-0
I'm not convinced this is a great matchup for us. I got there both games thanks to grim monoliths in my opener negating his bloodmoons.
R4 Daretti Stax 0-2
I got wrecked by wastes and crucibles. I think this is actually an okay matchup. He had what he needed each game.
@RPGbudgie: Interesting to see that your r3 and r4 matches were decks that use Chalice and some sort of lock, making it to 2-0 or 3-0 during that round.
Yeah, our meta varies wildly week to week because half of us can build most of the decks in the format. For the last round there were 6 of us sitting at the top table playing and amongst us there were 16 copies of chalice and only 4 copies of brainstorm.
This card was just spoiled in the Zendikar vs Eldrazi duel deck
Oblivion Sower - 6
Creature - Eldrazi
When you cast this, target opponent exiles the top 4 cards of their library , then you may put any number of land cards that player owns from exile onto the battlefield under your control.
5/8
Underwhelming . but it's a card.
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