he there is my report! http://www.mtgthesource.com/forums/s...495#post896495![]()
How do people board vs Aggro Loam?
I played vs it at my LGS this week, and realised I haven't thought it through at all until after G1!
Disclaimer: the 'meta' at my LGS is totally bizarre, so Spell Pierce has replaced Pyroblasts in the MD and I've thrown in a Venser to deal with whatever crazy things people are doing. For a larger tournament I'd replace them with 2x Pyro and 1x Ponder.
I did
-2 Jace
-3 Ponder
-1 FoW (probably incorrect?)
Reasoning was Jace dies to P Fire, Ponder dies to CotV and FoW is pretty bad after the first turn or two.
+2 Mentor
+1 Wear//Tear
+1 Relic of Prog
+1 EE
+1 CJ
List:
3 Snapcaster
1 Venser
4 SDT
4 CBalance
4 Terminus
2 Entreat
3 Ponder
1 Council's Judgment
4 BStorm
4 FoW
3 STP
2 Spell Pierce
1 DTT
1 Counterspell
2 Jace
3 Tundra
2 Volc
1 Karakas
2 Plains
4 Island
4 Strand
3 Delta
2 Misty
SB:
2 Mentor
1 Wear//Tear
2 Fluster
3 Pyroblast
1 Relic of Prog
1 Sulfur Elemental
1 EE
3 V Clique
1 Council's Judgment
This one MU I have a lot of experience against as one of my good play testing friends plays this.
On the draw you want 3 FoW in case they ramp into an early Chalice or Library. On the play you still keep the FoWs in, but just 2.
I personally keep in at least 1 Jace because bouncing problematic stuff is fun and useful, and plusing him can get stuff done. V Clique should be brought in for sure. Postboard we need to really go on the aggro because they eventually have more things than we can deal with.
Last edited by CutthroatCasual; 08-01-2015 at 12:25 AM.
I've played Aggro Loam a lot myself, so I know the deck well enough. I've just not been this side of the matchup before.
V Clique just dies to Punishing Fire, as does Jace, though that's a much more reasonable inclusion post-board. I realise their strong points, but they have a pretty big weakness too, 'fun and useful' isn't a very compelling argument. I'm happier to keep both Jaces in if I had Surgical Extraction in the SB, but as it stands there are too many circumstances where Jace just bounces a Bob/KotR and then dies to a P Fire.
In my head the gameplan was simply survive until I can play a big entreat or get Mentor going (which is what happened, G1 won at 1 life with a big entreat, G2 got mentor going)
I played Mentor Miracles (stock GP Lille list, except moving a Jace into the main and the 2nd Pyroblast into the SB) at my local Legacy FNM last night. We had 22~ players, and ended up playing 5 rounds.
2-0 vs. Grixis Pyromancer
2-0 vs. BGW Nic Fit
2-0 vs. UG Infect
1-1-1 vs. Esper Control (Mentor, Gitaxian Probe/Cabal Therapy, Baleful Strix, etc.)
2-0 vs. Elves
Against my round 4 Esper Control opponent, I lost a close game 2 that came down to us both in top deck mode, and with only a few minutes left on the clock we decided to just ID rather than shuffle up for game 3.
I ended up in first place, and won a booster box for my efforts. Not bad for a casual FNM $10 buy-in.
The deck is, frankly stated, absurdly powerful. Mentor is the ideal finisher for this deck, and there were several instances where I was able to chain two SDTs for a combo-esque quick finish. I like that it can be deployed at any point of the game, and forces your opponent to deal with it immediately. Even a single Monk token ends up being a legitimate threat. I much prefer the Mentor build over other iterations that rely on Entreat the Angels or Jace. For any UWr Miracles player on the fence about Mentor, try it out! I think you will really like it.
I have a monthly tournament coming up next weekend and intend to run the deck again. I might make a few sideboard and main deck tweaks, but overall the deck runs smoothly and doesn't need much changed. In particular, I am not completely sold on Daze in this deck. I am sure there are instances where it is absolutely nuts here, but I never really had the opportunity to see that happen and generally sided it out. I suppose it would be better against combo decks, which I didn't really end up facing. I also think that this deck might want another copy of StP/Terminus and/or Snapcaster Mage.
http://tcdecks.net/deck.php?id=17676&iddeck=133129
This deck doesnt run daze and won 1st in a 100 man event.
Actually, observing Claudio's top 8 matches from GP Lille illustrate how effective Daze can be. I think I'll just continue to run it for the time being.
If we talk about specific card choices (like Daze), we should put it into context and provide arguments. In my opinion (not a very experienced one) Daze main point is to increase the early game strength of the deck. Paying mana limits the amount of interaction in the first (sometimes crucial) turns. E.g. the combo match up or stopping huge bombs like an CB from the opponent. Besides stopping bombs, it allows to tap out early and not being reduced to FoW as interaction. This weakens the late-game equally, which is what people are complaining about, but this deck still has a decent late-game strength compared to most other decks. Positive side-effect are the better curve for CB and the mind game even if you don't have it.
BBB
Daze is great in early game but, imho Mentor alone is not great in the long term.
I play 2 Vendilion and 1 Entreat alongside 2/3 Mentors.
The first drop I like is still Clique. Jace is just too weak against Pierce, Reb and Needle...
Jace is still the perfect drop against Maverick and Abzan but there were 0 in the top 16 for a reason..
Hi to all,
I've recently picked up Bonanni's Monastery Miracle (never played any kind of miracle before) and did well at 2 locals. At the third, however, I found myself losing horribly to burn (even deploying counterlock in the first 3 turns both games) and Omniscence.
Particullary, Burn won thanks to eidilion (both games), and Omniscence thanks to Boseju (which my opponent played both games within the third turn, plays 2 maindeck).
My list is the same as Claudio's (http://tcdecks.net/deck.php?id=17543&iddeck=132029), with the following differences in the side due mainly to local metagame:
-1 Jace, -1 Red elemental blast
+1 blood moon, +1 sudden shock
Do you have some advices for the aformentioned matchups?
Ignorance is strength
Against Burn you really need to plan out those CB "blind" flips with Ponder and such. Burn often has draws that are hard to beat, and if you're losing to Eidolon despite having CounterTop out by Turn 3, you're doing something wrong.
1. Take reference from Lossett's SB guide. https://www.dropbox.com/s/xmsagi7380...acles.pdf?dl=0
2. I can be totally off, but here's how I approach them. Against Burn, try to get to a board state where you can float 2 and 6 via CB, with multiple SDT in play. After that, use hard counter on the 3. Against Omni-tell, try to find Canonist and Red Blast, just hold them in your hand with Red Mana open. If you cannot reach that before they cast show and tell, sometimes you can stop the first one by just Clique-ing away a Wish or a Dig with Show and Tell on stack, uncounterable or not.
Pretty much.
Boseiju is a problem, but not game over at all. It just means you have to fight on an unfavourable axis (they have infinite mana). Clique, Flusterstorm and Counterbalance are your best tools for this. But I've not played the Mentor version yet, only a fairly stock Ponder build with three Cliques in the SB.
Vs Burn you need Counter-Top plan and mass removal like Pyroclasm.
Don't side out all the Terminus because they remove Eidolon without damage.
Fetch for basics lands and counter Sulfuric Vortex.
Vs Omnitell the Counter-Top plan is good.
Bosejiu are hard but the matchup is balanced imho.
Sideboarding hard vs Omnitell with V-Clique, Blast, Flusterstorm.
If you leave a card with cc 3 and 8 on top (Mentor and DTT) with Counterbalance, the way for your opponent is not easy.
vs Omnitell it's quite a run to find Blood Moon or Boseiju for them.
The first one to find it tipically wins.
We play 4 Rebs, CounterTop, 4 FoWs and Snapmage, 3 Meddling Mage and 3 Canonist.
Without Boseiju they tipically don't resolve SnT
Do people really board in Blood Moon!? Boseiju is beatable, I'd prefer to have all the cards in my deck do something. If you have the time to tap out for Blood Moon vs Omni, well...we've been playing against a different deck.
3 MM and 3 Canonist isn't normal at all. If you do, more power to you. That's what's probably winning the Omni matchup, not Blood Moon.
so, you let resolve a blind SnT?
If they drop soemthing strange (like a Iona on white) or Emrakul, what do we do?
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