Page 125 of 228 FirstFirst ... 2575115121122123124125126127128129135175225 ... LastLast
Results 2,481 to 2,500 of 4544

Thread: [Deck] Aggro Loam

  1. #2481
    Member
    Pilhas's Avatar
    Join Date

    Oct 2013
    Location

    Portugal
    Posts

    388

    Re: [Deck] Aggro Loam

    Quote Originally Posted by pocari79 View Post
    I played the list that top 8ed the GP with the following sideboard this weekend:

    3 Leyline of the Void
    2 Slaughter Games
    2 Thoughtseize
    1 Thalia, Guardian of Thraben
    1 Ethersworn Canonist
    1 Sulfur Elemental
    1 Reclamation Sage
    1 Engineered Plague
    1 Choke
    1 Golgari Charm
    1 Toxic Deluge

    Deck felt good to play, however I had problems with sideboarding against Mentor Miracles and Grixis control.

    Against miracles, I was taking out 3 Punishing Fire, 1 Sylvan Library, 1 Scavenging Ooze and 2 Life from the Loam and putting in 2 Slaughter Games, 1 Thalia, Guardian of Thraben, 1 Engineered Plague, 1 Choke, 1 Reclamation Sage and 1 Sulfur Elemental.

    Against Grixis control, I was taking out 1 Deathrite Shaman, 1 Sylvan Library, 1 Gaddock Teeg, 1 Scavenging Ooze and 2 Punishing Fire and putting in 3 Leyline of the Void, 1 Reclamation Sage, 1 Engineered Plague and 1 Choke.

    I am pretty sure that I am not sideboarding correctly at all for these matchups, any suggestions would be greatly appreciated!
    Purely from a outsider opinion(since my sideboard is a bit different) I would never take all punishing fires against Miracles, even less if its Mentor Miracles. I would go with -1 PFire -2 Mox(not sure if correct against Mentor) -1 Ooze -1 Loam -1 Maze -1 Shaman. If I am really afraid of the Mentor I might bring Deluge+Charm but I am not sure its necessary.

    Against Grixis Control it really depends on the version. If it is the version with Shamans and Anglers I bring the Leylines, if not I wont bring them. I believe the matchup is quite good for us.
    I believe you need the Deluge and Charm in this matchup

  2. #2482

    Re: [Deck] Aggro Loam

    3 Punishing Fire
    No way this is correct. You wanna board out like 1-2 against normal miracles, and it is better here.

    1 Sylvan Library
    If the deck plays out anything like normal miracles, (control rather than tempo) Library is amazing. Only cut it in matchups like infect where you literally can't take a turn off the whole game.

    1 Scavenging Ooze
    It is a dumb beater and you don't need dumb beaters.

    2 Life from the Loam
    Typically against miracles I leave 1 in. They do play non-basics and in the late-game Loam > Jace.


    How have people been liking Slaughter Games against "tempo miracles"? It feels like they are actually just playing tempo against us and The T3 mentor is their biggest thing. As a non-blue deck things have to go pretty well for us to play Games before they play mentor, and afterwards the card does not help.

  3. #2483
    Member
    Pilhas's Avatar
    Join Date

    Oct 2013
    Location

    Portugal
    Posts

    388

    Re: [Deck] Aggro Loam

    Quote Originally Posted by apocolyps6 View Post
    3 Punishing Fire
    No way this is correct. You wanna board out like 1-2 against normal miracles, and it is better here.

    1 Sylvan Library
    If the deck plays out anything like normal miracles, (control rather than tempo) Library is amazing. Only cut it in matchups like infect where you literally can't take a turn off the whole game.

    1 Scavenging Ooze
    It is a dumb beater and you don't need dumb beaters.

    2 Life from the Loam
    Typically against miracles I leave 1 in. They do play non-basics and in the late-game Loam > Jace.


    How have people been liking Slaughter Games against "tempo miracles"? It feels like they are actually just playing tempo against us and The T3 mentor is their biggest thing. As a non-blue deck things have to go pretty well for us to play Games before they play mentor, and afterwards the card does not help.
    Still not enough testing but they feel kinda off. When you are able to cast 1 early game is great but since it goes to a more aggressive game they don't feel as awesome as they are against regular miracles

  4. #2484
    get outta here, humanity.
    iamajellydonut's Avatar
    Join Date

    Jun 2009
    Location

    Butugychag
    Posts

    2,031

    Re: [Deck] Aggro Loam

    Quote Originally Posted by Pilhas View Post
    -2 Mox(not sure if correct against Mentor)
    I've seen this more than a few times with regards to various match-ups, but as I have yet to take out a single Mox in any game ever, I'm still thoroughly confused. Why take out Mox Diamond against Miracles (or DnT or whatever)? I am never not thrilled to see a Mox.

    In other news, as to boarding preferences...

    I don't like bringing in the full complement of Leylines against any variety of Grixis. If you want to gamble with a singleton, go ahead. But Leyline is not critical in the slightest, and seeing it outside of your opening hand can be devastating for you. And God forbid you ever see multiples of it.

    I liked Slaughter Games a lot more against "old Miracles" than I do against "new Miracles". I went back down to only a single copy in the sideboard after Mentor started getting to be the norm. Casting Slaugher Games and naming either Monastery Mentor or Sensei's Divining Top still feels amazing, but the old style of Miracles was such that you could just cast Slaughter Games after Slaughter Games completely at your leisure to the point where they no longer had a deck. And that's not the case anymore. Getting laden with two or three Slaughter Games isn't the slow-roll godsend it used to be. I do still bring in my one copy, but only the one.

    Try hitting tokens with Punishing Fire rather than the Mentor himself. It's easy for them to defend the Mentor, but you can usually trim back the tokens fairly easily. Not the most efficient path to victory, but it will give you enough breathing room to come up with a hard solution for Mentor.
    Quote Originally Posted by sdematt View Post
    tits.

  5. #2485
    Member

    Join Date

    Aug 2014
    Location

    Central New York
    Posts

    175

    Re: [Deck] Aggro Loam

    How do you make room (ie; what to cut) against 1) Reanimator and 2) Omni-Tell? I don't know what I should be pulling.
    Because I'm testing this deck out AND the SB is a pile/tinkering, I just need to know what I can realistically cut for G2/3 space.

    Reanimator (1-0 online) - pulled Gaddock (1), Decays (3), Pfires (3) = 7 slots
    Omni (0-2 online) - pulled Pfires (3), pulled a Sylvan (1), Maze? (1) = 4 or 5 slots

    Cockatrice is not a good barometer, but it certainly helps shake the rust. Beat a UWx landstandstill deck easily. This deck is just value city.

  6. #2486
    Member

    Join Date

    Apr 2010
    Location

    Ansbach, Germany
    Posts

    65

    Re: [Deck] Aggro Loam

    Quote Originally Posted by pocari79 View Post
    I played the list that top 8ed the GP with the following sideboard this weekend:

    3 Leyline of the Void
    2 Slaughter Games
    2 Thoughtseize
    1 Thalia, Guardian of Thraben
    1 Ethersworn Canonist
    1 Sulfur Elemental
    1 Reclamation Sage
    1 Engineered Plague
    1 Choke
    1 Golgari Charm
    1 Toxic Deluge

    Deck felt good to play, however I had problems with sideboarding against Mentor Miracles and Grixis control.

    Against miracles, I was taking out 3 Punishing Fire, 1 Sylvan Library, 1 Scavenging Ooze and 2 Life from the Loam and putting in 2 Slaughter Games, 1 Thalia, Guardian of Thraben, 1 Engineered Plague, 1 Choke, 1 Reclamation Sage and 1 Sulfur Elemental.

    Against Grixis control, I was taking out 1 Deathrite Shaman, 1 Sylvan Library, 1 Gaddock Teeg, 1 Scavenging Ooze and 2 Punishing Fire and putting in 3 Leyline of the Void, 1 Reclamation Sage, 1 Engineered Plague and 1 Choke.

    I am pretty sure that I am not sideboarding correctly at all for these matchups, any suggestions would be greatly appreciated!

    With your sideboard, I would board like this against Mentor Miracles (GP Lille Winner):

    -1 Sc. Ooze
    -1 Loam
    -2 Mox Diamond
    -1 Maze of Ith
    -1 Punishing Fire

    +1 Rec. Sage
    +1 Sl. Games
    +1 Choke
    +1 E. Plague
    +1 S. Elemental
    +1 Thalia

    If you could link a sample decklist to a Grixis Control list I can also give you my opinion to that matchup ;)

    @Warden:

    Considering the SB suggested by pocari:

    Omnitell:

    -1 Maze of Ith
    -3 Fire
    -3 Decay
    -1 Loam
    -1 Liliana
    -1 Ooze

    +2 Slaughter Games
    +2 Thoughtseize
    +1 Thalia, Guardian of Thraben
    +1 Ethersworn Canonist
    +1 Reclamation Sage
    +1 Choke
    +1 Golgari Charm (I would like to have the second Charm here over the Deluge!)
    +1 Plague (Do not like this, second Charm would be better to board in)

    Reanimate:

    -3 Fire
    -2 Loam
    -2 Library
    -1 Teeg
    -1 Decay (you need some for P. Needle)

    +3 Leyline of the Void
    +2 Slaughter Games
    +2 Thoughtseize
    +1 Thalia, Guardian of Thraben
    +1 Ethersworn Canonist

  7. #2487
    Member
    Pilhas's Avatar
    Join Date

    Oct 2013
    Location

    Portugal
    Posts

    388

    Re: [Deck] Aggro Loam

    @schniggaz
    Do you think canonist is good vs reanimate? I usually find it lackluster, eould probably prefer sage over it

  8. #2488

    Re: [Deck] Aggro Loam

    As a DNT player, how should I be siding? There's so many angles to your deck. I feel like I want 2 rip, e tutor, needle, absolute law. I play green splash so I also want library.

    Is thalia and Wingmare an issue for u guys? Do I bring in aageddon? Really hoping you guys can shed some light.

    I've only played the deck once

  9. #2489
    Member
    Pilhas's Avatar
    Join Date

    Oct 2013
    Location

    Portugal
    Posts

    388

    Re: [Deck] Aggro Loam

    Quote Originally Posted by neddsaurus View Post
    As a DNT player, how should I be siding? There's so many angles to your deck. I feel like I want 2 rip, e tutor, needle, absolute law. I play green splash so I also want library.

    Is thalia and Wingmare an issue for u guys? Do I bring in aageddon? Really hoping you guys can shed some light.

    I've only played the deck once
    Taxing effects are good when you attack our mana, you know that we are probably shaving CotV so you wont be needing disenchants. I like RiP, Absolute Law and Needle here. If you can do a tempoish game, attack our mana with a thalia on board and another beater I think you are good to go.

  10. #2490
    Member
    maCHOOga's Avatar
    Join Date

    Jan 2014
    Location

    Baltimore, MD
    Posts

    330

    Re: [Deck] Aggro Loam

    Ever since GP Lille I have been playing this deck and I like it a lot. I am still having issues with the Miracles matchup. Between a few tournaments my records are 2-1, 3-0 and 2-1-2. The two losses and two draws have all been against various flavor of miracles.

    I seem to win game 1 based on attrition, chalice and wastelands. Games two and three seem atrocious. The last event I lost every game two and often had <10 minutes left for game threes.

    All of my game 2/3s seem to play out the same way. Since they know my general game plan, they bring in blood moon, wear/tear, rest in peace. I prefetch a forest and let blood moon resolve. Usually from there on out, I'm trying to dig for an answer to bloodmoon while they try to land a threat.

    When is the best time to call it quits when you fall behind?

    For games 2/3 I've been shaving loams and thinning punishing fires. I also sideboard out a knight for a Thrun, since he doesn't rely on the graveyard and requires them to find terminus pronto.

    I've been boarding in: choke, Golgari charm, Thrun, rec sage and slaughter games.

    - I've been unimpressed with choke. It's basically a card that slows them down but can be dealt with. Has anyone tried boil in this spot?
    - Lilliana is a house against them, but near impossible to cast under a
    - Likewise, if you slaughter games, what do you name? Usually their threats are well diversified, so it doesn't do much. Obviously it's good against the mentor version
    - Lastly, I've been toying with the idea of changing a barren moor into a basic swamp, to help mitigate against the blood moon decks. Lands only plays two cycles, why do we play 3?

  11. #2491
    Member

    Join Date

    May 2010
    Location

    Toronto, Canada
    Posts

    127

    Re: [Deck] Aggro Loam

    Thanks for all the responses!!! Will definitely test out all the recommendations.

    @schniggaz
    I am not sure what my opponent's exact grixis control list was but it did have multiple True-Name Nemesis, some Jace, Mind Sculptors, Young Pyromancers, Gurmag Anglers, Dig Through Times, Dack Fayden and no Deathrites. Game 1 I pretty much just lost to a True-Name cause I couldn't stick a Liliana to kill it and Game 2 I tapped out for no good reason and got Blood Mooned even though I had an abrupt decay in hand and was thinking I should leave up mana for it.... I did have a basic forest in play and was waiting for a Mox Diamond to cast a decay but then he played a sideboard Null Rod and that was it. I did have the turn 0 leyline against him and he said after the game that it did cripple his deck so it seems like a legit card to board in if it makes an impact like that.

    @maCHOOga
    I also feel like wanting to replace a cycling land with a basic swamp. In all my games during the weekend, I either pitched the cycling lands I drew to fuel the Mox Diamonds on turn 1 or I just cycled it as soon as possible to try to dig deeper in the deck. I know it's meant to save your Life from the Loam against cards like Surgical Extraction but I hardly got Loam and the cycling lands in my hand/graveyard at the same time so maybe I'm just using the cycling lands wrong?

  12. #2492

    Re: [Deck] Aggro Loam

    Cycle lands

    I think you guys are expecting a bit too much of individual cards. The cycle lands are there because there isn't too much else to spend a single mana on, and they make loam better in a couple of ways. It isn't "meant" for any kind of higher purpose. The reason we play 3 cycle lands and Lands plays 2 is the same reason D&T plays 4 Thalias and Maverick plays 3.

    Choke V Boil

    When are you playing your Choke? The card wins games. If they tap out on turn 2 and you land a choke they are basically half dead already. I'd play boil or Tsunami if they also turned all future islands into lotus petals.

    Blood Moon

    The "blood moon decks" all suck against us. Basically keep a fetch on the play or a mox in your opener and you win. Just getting to cast our spells against these decks is good enough. The decks that bring in moon (Miracles and Grixis) can be harder. This is mostly because blood moon is a humility for lands rather than color screw. As always, zenith for rec sage is not something they can take away from you.

  13. #2493
    Member
    Pilhas's Avatar
    Join Date

    Oct 2013
    Location

    Portugal
    Posts

    388

    Re: [Deck] Aggro Loam

    Quote Originally Posted by pocari79 View Post
    Thanks for all the responses!!! Will definitely test out all the recommendations.

    @schniggaz
    I am not sure what my opponent's exact grixis control list was but it did have multiple True-Name Nemesis, some Jace, Mind Sculptors, Young Pyromancers, Gurmag Anglers, Dig Through Times, Dack Fayden and no Deathrites. Game 1 I pretty much just lost to a True-Name cause I couldn't stick a Liliana to kill it and Game 2 I tapped out for no good reason and got Blood Mooned even though I had an abrupt decay in hand and was thinking I should leave up mana for it.... I did have a basic forest in play and was waiting for a Mox Diamond to cast a decay but then he played a sideboard Null Rod and that was it. I did have the turn 0 leyline against him and he said after the game that it did cripple his deck so it seems like a legit card to board in if it makes an impact like that.

    @maCHOOga
    I also feel like wanting to replace a cycling land with a basic swamp. In all my games during the weekend, I either pitched the cycling lands I drew to fuel the Mox Diamonds on turn 1 or I just cycled it as soon as possible to try to dig deeper in the deck. I know it's meant to save your Life from the Loam against cards like Surgical Extraction but I hardly got Loam and the cycling lands in my hand/graveyard at the same time so maybe I'm just using the cycling lands wrong?
    If he had TNN and YoungP you definitely need the charm and deluge. When they don't rely heavily on the graveyard(Shaman+Anglers) I usually do not bring the Leylines since a ooze might hurt more and is a beater.

    I am not really sure if cycle lands are meant to protect loam, for me it is only a plus. They act as an engine in the late game and I see way to many people afraid of playing them as a tapland.

  14. #2494

    Re: [Deck] Aggro Loam

    Quote Originally Posted by Pilhas View Post
    Taxing effects are good when you attack our mana, you know that we are probably shaving CotV so you wont be needing disenchants. I like RiP, Absolute Law and Needle here. If you can do a tempoish game, attack our mana with a thalia on board and another beater I think you are good to go.
    I have armageddon. Is that worthwhile to bring in?

    What do I side out? Random beaters? I feel like I want to leave in pridemages for library and chalice if they're still left in. Revoker on mox and knight seem good. Is teeg x3 worthwhile to bring in?

  15. #2495
    Member
    Pilhas's Avatar
    Join Date

    Oct 2013
    Location

    Portugal
    Posts

    388

    Re: [Deck] Aggro Loam

    Quote Originally Posted by neddsaurus View Post
    I have armageddon. Is that worthwhile to bring in?

    What do I side out? Random beaters? I feel like I want to leave in pridemages for library and chalice if they're still left in. Revoker on mox and knight seem good. Is teeg x3 worthwhile to bring in?
    Teegs only stop 2 GSZ so they ar a no-go.
    Without knowing the decklist is hard to say what to take out, and even still I do not play D&T so its kinda hard for me to know what you have to take out.
    If you have crusaders they are good, mothers are obviously good, revoker are also good IMO. I have mixed feeling on the armaggedon, I think it is a bit of win more card.

    I never lose against D&T when they try to out-grind me. But I lost quite a few times when they opt for a tempoish approach

  16. #2496

    Re: [Deck] Aggro Loam

    Quote Originally Posted by Pilhas View Post
    Teegs only stop 2 GSZ so they ar a no-go.
    Without knowing the decklist is hard to say what to take out, and even still I do not play D&T so its kinda hard for me to know what you have to take out.
    If you have crusaders they are good, mothers are obviously good, revoker are also good IMO. I have mixed feeling on the armaggedon, I think it is a bit of win more card.

    I never lose against D&T when they try to out-grind me. But I lost quite a few times when they opt for a tempoish approach
    Oh sorry

    4 Mom
    4 thalia
    4 stoneforge
    3 qasali
    2 serra avenger
    3 Revoker
    2 Wingmare
    3 flickerwisp

    4 vial
    4 stp
    1 sword fire ice
    Jitte
    batterskull


    Board
    sylvan library
    3 teeg
    choke
    1 absolute law
    2 rip
    3 ethersworn
    1 needle
    1 E Tutor
    armageddon
    grafdigger

  17. #2497
    Member

    Join Date

    Apr 2010
    Location

    Ansbach, Germany
    Posts

    65

    Re: [Deck] Aggro Loam

    Quote Originally Posted by Pilhas View Post
    @schniggaz
    Do you think canonist is good vs reanimate? I usually find it lackluster, eould probably prefer sage over it
    Well, it is not that amazing, but I think it's fine. At least they can't go nuts in one turn by discarding a creature and reanimate in the same turn or bounce your gravehate and reanimate or cantrip into anything. Furthermore it is a creature you like to play out early to get some damage in. Rec Sage is different. You want to wait on him until there is a Needle out there and this means not getting in for a few points of damage which can definitely make the difference.

    Quote Originally Posted by pocari79 View Post
    Thanks for all the responses!!! Will definitely test out all the recommendations.

    @schniggaz
    I am not sure what my opponent's exact grixis control list was but it did have multiple True-Name Nemesis, some Jace, Mind Sculptors, Young Pyromancers, Gurmag Anglers, Dig Through Times, Dack Fayden and no Deathrites. Game 1 I pretty much just lost to a True-Name cause I couldn't stick a Liliana to kill it and Game 2 I tapped out for no good reason and got Blood Mooned even though I had an abrupt decay in hand and was thinking I should leave up mana for it.... I did have a basic forest in play and was waiting for a Mox Diamond to cast a decay but then he played a sideboard Null Rod and that was it. I did have the turn 0 leyline against him and he said after the game that it did cripple his deck so it seems like a legit card to board in if it makes an impact like that.
    +2 Leyline of the Void
    +1 Reclamation Sage
    +1 Engineered Plague
    +1 Choke
    +1 Golgari Charm
    +1 Toxic Deluge (again: second Charm would be better to randomly destroy Blood Moon)

    -3 Abrupt Decay (outside of Blood Moon, there is nothing you can really hit with it, Rec. Sage and two Charm should be good enough while being more versatile)
    -1 Gaddock Teeg
    -1 Life from the Loam
    -1 Maze of Ith
    -1 Liliana of the Veil

    If his list is just a few cards different, sideboarding may change a lot.

    @neddsaurus:

    I would not board in the Tutor. There is not a single card that says: I win the game, so the card disadvantage is not worth it.
    Otherwise, I do not like giving too many advices how to sideboard against 4c-Loam. Sorry :D

  18. #2498
    Member

    Join Date

    May 2010
    Location

    Toronto, Canada
    Posts

    127

    Re: [Deck] Aggro Loam

    @schniggaz
    Thanks for the sideboard suggestions!! I am very surprised that you would want to board out all the decays and just rely on Golgari Charm (which could be countered) to deal with Blood Moon. I understand that the charm can also be used to kill true names, young pyros and the 1/1 tokens but it just feels scary when a charm could get countered when you try to destroy a blood moon as a resolved blood moon feels like it's game over unless you have a couple of mox diamonds in play already.

  19. #2499
    Member
    Pilhas's Avatar
    Join Date

    Oct 2013
    Location

    Portugal
    Posts

    388

    Re: [Deck] Aggro Loam

    To the people testing out Sulfur Elemental, how has it been?
    My meta does not have Mentor Miracles, and I believe we have some tools to beat mentor against other Mentor decks.

  20. #2500

    Re: [Deck] Aggro Loam

    How do you guys feel about one landers?

    On one hand, I am pretty aggressive about mulling subpar hands. On the other hand I'm playing 28 lands now and if there is anything I'm favored to draw...

    Would you guys keep these hands? Why/why not?

    1) Bayou, Zenith, Bob, Decay, Pfire, Chalice

    2) Wasteland, Mox, Chalice, Knight, Zenith, Decay, Loam

    3) Fetch, Chalice, Knight, Decay, 2x Loam

    4) Savannah, DRS, 2x Decay, Pfire, Thicket, Scooze


    1) On the play, in the bind I'd be tempted to keep. I think the more disciplined decision is to mull here, but I can see myself trying it. On the draw they will have an easier time killing the arbor so I'd mull.
    2) I could be talked into keeping on the play, but I think I'd mull. On the draw it is really close and I'm not sure what I'd do.
    3) Pretty uncontroversial mull on the play or the draw. you either play magic or you don't with this hand.
    4) The hand is fragile and doesn't have any huge reason to keep. I'd mull both on the play and the draw.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)