Took Rabblemaster for a spin as a SB-card earlier this month (here's the small report I wrote), and found it quiet usefull as a SB-card. Against those decks which leave the battlefield open it's a beast. Worst case scenario: Rabblemaster eats removal, and leaves some tokens behind.
Well, I felt Rabblemaster worked when unopposed, so I could attack with every Goblin without having to worry. I feel very uncomfortable to drop Rabblemaster on a field littered with creatures. It worked for me, and perhaps I will try him again, as a SB-card. But as a MD-card? I don't know.
MUs where no creatures are control(ok mu already) and combo. Vs combo in our sb we need cards that interact with combo cards but not cards that do dmg as all our deck. We need cards like blasts, cabals, chalices and so on. May be in you meta Rabblemaster is ok, that is great, but if we want to do day2 all our sb has to be full of anticombo cards.
Is that working out well for you? I've found that in certain matchups (mostly, against anyone playing combo) I absolutely want to be able to close out a deck REALLY DAMNED FAST. In fact, it's the only reason I maindecked 4 Piledrivers and added a rabblemaster to the SB. Against a deck like Omni, my win percentage is pretty close to zero if they can make it to turn 6.[/quote]
@ everyone who said nice things Thanks! I really do appreciate it!
jrw1985: I went light on removal for two reasons. 1: There's not a ton of aggro in my meta, and 2: I think most goblin players are using too much removal.
There are undeniably matchups where racing is essential. Getting early lackey/Instigator hits can really improve the win expectancy by shaving a turn or more off the clock. But those are mostly combo matchups, and combo decks don't have early blockers. Thus having removal doesn't help your win percentage at all, and in fact hurts it by taking out cards that are more useful when racing.
There are also decks like BUG and D&T who can play early blockers. Undeniably, the best answer to a turn 1 deathrite shaman is to Tarfire him, attack with lackey and pump out free goblins. But goblins (or at least my variation of Krenko goblins) has a stronger mid-late game than almost any other fair deck in the format. Essentially, I'm not hurting my win percentage much by cutting out the removal, and instead I can play cards that help swing some of my more troublesome matchups.
At least, that was my thought process behind going with only 2 Sparksmith as my removal. Although you're right that a Stingscouger might have been useful. Certainly in the Kiki-Jiki deck posted above. Nothing like creature removal for 0 mana!
@OlegtheSuper:
Would you mind posting your decklist? Even accounting for hyperbole, I'm nowhere close to your win% versus MUD. I'm very curious to see what you're doing different.
As for Null Rod, you're absolutely right that blowing up the equipment vs any SFM deck (not just D&T) is better. If that's the only benefit that Null Rod would provide in your meta, I'd suggest playing RG and sideboarding copies of Ancient Grudge. However, many goblin players prior to me have opted to play Pithing Needle, for it's versatility. Not only can it turn off equipment, but it can also impede Divining Top/Counterbalance plans, shut off opposing vial(s) if you're behind on counters, and is useful against random things like planeswalkers. I'm not suggesting that Null Rod is always superior to Needle for every goblin deck (it isn't). Only that it's almost as versatile while being better in matchups where you have to worry about multiple different pieces of equipment.
@ Kinda
Yeah, I have a lot of double R costed cards. Meant I had to mulligan pretty aggressively to make the mana work. Even then I had multiple games where mana was an issue, including bouncing out of the tournament because I got flooded.
I tried mox for a while. Sometimes it really helped. But as soon as I had to mul, or any time after about turn 3, I found myself wishing it was just a basic mountain. Not to mention that it interacts poorly with Trinisphere and Null Rod. I think if you want to play mox, you really need to build around the idea of going all in for quick Instigator hits.
I think we're all in agreement that against decks who don't have creatures, Rabblemaster is obviously terrific. You're already attacking with everyone on every turn, and he provides a real speed boost. Towards that end, he's undeniably helpful on the sideboard, although it's quite possible slowing down the non-creature decks is a better strategy than attempting to race them.
Maindeck he's pretty risky. You'd need to build around the idea of having him on the table (such as using Legion Loyalist to keep from making bad trades). You couldn't really just plop him into an existing deck and expect it to perform well, but I do think it's possible you could build something from scratch. Other than just being different, why would you want to though. What matchups do you expect you're more likely to win by building in this fashion?
@Meddling_Mage:
My list was like
4 lackey
3 instigator
2 mwm
1 tsh
1 tuk
2 tarfire
2 gemp
2 pyro
4 vial
4 matron
4 ringleader
2 settler
3 chiftain
1 sting
1 grenzo
1 kiki
4 waste
2 pendel
1 karakas
4 cavern
1 badlands
1 taiga
3 mountain
6 fetch
I can see how that list would perform a lot better against MUD than mine. The kiki in particular looks like he really swings that matchup.
I want to say some words about legion loyalist. That boy looks good. When i get him in my starting hand as a single first drop i always think hard to play him on turn one because he is so big silver bullet vs mentor, dark depth and pyromancer and i dont want to trade him with sword or shock. So i think to add 1 more.
Have somebody tested him too?
Edit: he better with chiftains then with warchiefs. In my deck now 3 war and 1 chief
What is this threads obsession with super narrow + conditional cards? If you want to beat lands, play Blood Moons in your sideboard, a card which also wrecks every other 3+ colour deck outside of Miracles.
As for the marit-lage hate, we already have access to stingscourger + wasteland somewhere in our 75, both of which are better than Loyalist, and we already have sharpshooter to beat mentor and pyromancer. If they have a way to kill a sharpshooter, they have a way to stop legion loyalist. If you wouldn't play Raging Goblin, why would you play Loyalist?
It is realy hard to kill marit with stingscourger. If we want to kill it in one of our main phases we need a good clock or right wasteland and matron to sting or naturaly draw sting. If we want to kill it in not our mains we need vial to be on 2 always and this line is very readeble for our opponent. It is not like need a W to cast STP. Thar is why we need another angle of interaction with this tier 1 deck.
About blood moon. I use 3 of them in my sb. And i know what to do with Lands after sb, i think everybody knows. But i want more chances to win first.
Shooter has no haste, loyalist has it. That is all about.
Want to post my sb. It is very similar to Lille's goblin.
I very like the way he built it.
4 chalice of the void
1 relic of progenitus
1 tormod's crypt
1 grafdigger's cage
1 krosan grio-can't leave home without at least one
3 blood moon-i've found this card not as good vs 4-color delver with tarmo when you have no pyro in 75.
4 trinisphere-omni and storm
Edit: have a very stupid question: if Launch Weekend of Battle for Zendikar is October 2–4, 2015, could i play with new cards in Ovino 2015 on 2-4 october?
Last edited by OlegtheSuper; 08-14-2015 at 05:17 AM.
http://impactreturns.weebly.com/lil.html
Here some number of really good gob videos. I like his build with ATombs in control/combo meta
No Lackeys!
Here's the list I found for his deck.
I played it today with a few changes:
+4 Lackey
-1 Loyalist
-1 MWM
-1 Piledriver
-1 can't remember, maybe Skirk
- Fetches
+ Mountains
I love Lackey too much, even if it's not what it once was. I think Lackey adds more in what it threatens to do--and occasionally succeeds in doing!--than the cards I took out. I'd forgotten just how strong Gempalm could be with support. They were only casual matches vs BG Hate and Miracles, but that was the best I've felt on Goblins in a while.
The Ancient Tombs helped several times with early Ringleaders. Post-board laying a T1 Chalice was GG.
Going to playtest 3-4 Tombs instead of ports on this week. Think that if ports our best card in our worst MU so why not to play ATomb to cast our hate cards on turn early.
@Sockosensei, what is in your SB? Do you play any shatter goblins in main.
I've been playing some weekly events, going 2-1-1, 3-2, and 2-2 respectively.
Today started out great. Match 1 was elves, game 1 I got combo'd, game 2 I locked him out with chalice, game 3 I blew him out with pyrokinesis.
Match 2 was miracles, lost a game to entreat for 5, but punched away in typical goblins fashion in the other games. One close moment was when he played EE on 0 for my chalice (on 1), but he allowed me to untap before popping it so I got to k-grip his EE.
Match 3 was a beating from D&T. He had batter skull equipped with SoFI AND Jitte in game 1, and I could not find tuktuk or scrapper in time. Game 2 his early SoFI went unchecked too long and he had a vial + flickerwisp by the time I found scrapper.
Match 4 was reanimator. He steamrolled me with grave Titan turn 2 in game 1. Game 2 I got him to 1 life and a sharpshooter on board, but no way to untap and died to ashen rider + tidespout.
It was fun and I think I played very tightly.
4 lackey
4 piledriver
4 warchief
4 matron
4 ringleader
2 stingscourger
1 tuktuk
1 tin street
1 sharpshooter
1 skirk prospector
1 grenzo
1 gempalm
1 earwig squad
1 siege gang commander
1 Kiki jiki
2 tar fire
4 vial
4 cavern
4 wasteland
3 port
6 fetch
3 mountain
1 badlands
1 plateau
1 taiga
------
3 chalice
3 pyro blast
2 ethersworn canonist
2 k-grip
2 pyrokinesis
1 relic of progenitus
1 rest in peace
1 warren weirding
Decided to play goblins for fun tonight since i always have it in my bag hiding, ended up going 5-0 :)
helm/rip enchant combo 2-1
Deathblade 2-1
food chain 2-0
miracles 2-0
food chain 2-0
had alot of fun and ran a pretty old school build, wish i could give a more detailed report but i didnt plan in writing anything up, anyway here is the main deck!:
4x goblin lackey
4x goblin piledriver
4x goblin matron
4x goblin warchief
4x goblin ringleader
3x gempalm incinerator
2x mogg war marshal
1x goblin chieftain
1x stingscourger
1x skirk prospector
1x goblin sharpshooter
1x tin street hooligan
1x siege-gang commander
4x aether vial
2x tarfire
4x wasteland
4x rishadan port
4x cavern of souls
2x plateau
1x taiga
3x Arid mesa
2x wooded foothills
3x Snow-covered mountain
going to make a couple changes in the future, sideboard was a mess so i wont bother posting it unless people really want to know lol, all in all i still love my goblins and they are still very fun to play!
Nice! I would love to see your sideboard, my main is 57/60 with yours (-1 Stingscourger, -1 Chieftain and -1 Plateau, +1 Taiga, +1 Siege Gang +1 Rabblemaster)
I've been super happy with my main-board configuration for ages, but my sideboard changes daily it seems.
Edit: A detailed report if you can be bothered would be gas. It's been a while (read a literal eternity) since someone went 5-0 with Goblins.
@goblinpiledriver and @AustinP well done!
Hello everyone.
First post as I'm about to enter the world of Legacy. I've chosen goblins simply because when I first started playing this game Piledriver, sharpshooter and the like were in the current set! I've always loved the little green guys since then. My local group is starting up in Legacy and whilst modern is my format at the moment I want to help get this group up and running.
Now I've traded and borrowed into the following list and I know it's far from perfect but needs must. The point is to start playing and learning the format rather than trying to take down the event.
4 Goblin Lackey
4 Goblin Matron
4 Goblin Piledriver
4 Goblin Warchief
4 Mogg War Marshal
3 Gempalm Incinerator
3 Goblin Ringleader
2 Goblin Chieftain
1 Goblin Rabblemaster
1 Goblin Sharpshooter
1 Krenko, Mob Boss
1 Legion Loyalist
1 Siege-Gang Commander
1 Stingscourger
4 Aether Vial
1 Pyrokinesis
19 Mountain
2 Cavern of Souls
From reading the assembled wisdom here I Don't think it's too horrible but the lack of artifact hate worries me.
Is it worth splashing green for Ancient grudge from the SB? Should I be selling body parts to try and find a scrapper or hooligan in time?
I know that others are building/borrowing DnT, Elves and MUD but other than that the meta is a complete unknown.
Assuming this takes off what order should I be getting the obviously missing parts of wasteland, port and the currently borrowed vials in and what else would you guys suggest I need?
I have no idea of what the SB will contain but it will probably be more modern focused than Legacy because that's about all I have!
Thanks for reading and sorry if I broke any posting rules. I know I'm not adding anything to the discussion yet.![]()
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