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Thread: [Primer] R/G Lands

  1. #581

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dissection View Post
    From my understanding, Tomb is mostly there for combo matchups like storm. It allows you to CR > Tomb > Sphere effects/CotV.
    That's mainly why I wanted to try it. The usefulness in omni as a way to work around my own sphere effects.

  2. #582

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    I tried that. The guy learnt and would dig for Emmy before he showed in Omni. Then he would cast Emmy for 3 on the next turn and just kill me.
    This is the argument for not waiting - sphere effects can make it harder for them to cantrip into their combo/answers.

    Quote Originally Posted by Croprot View Post
    The match up is almost unlosable in my experience if played correctly.
    Only if we play correctly but they do not. Omni is a very hard MU.

    Quote Originally Posted by RPGbudgie View Post
    I haven't seen this mentioned before so I figured I'd share it here. I found a novel way to get around a deathrite/punishing fire standoff...
    ...However, you can also use krosan grip to get your punishing fire back without any possible interference from your opponent, even surgical or extirpate out of the hand.
    Beautiful! I never thought of that one (which is kind of sad seeing as my EDH Lands deck sometimes uses Phyrexian Tower as a sac outlet in response to split second).
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  3. #583
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    Re: [Deck] R/G Combo Lands

    I am on the 4 choke sideboard plan right now. Islands are everywhere at this point.

    4 sphere
    4 choke
    4 grip
    1 bojuka bog
    1 karakas
    1 ghost quarter

    Is what I am currently running.

    What are your thoughts on death and taxes?
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Crimhead View Post
    This is the argument for not waiting - sphere effects can make it harder for them to cantrip into their combo/answers.

    (...)

    Only if we play correctly but they do not. Omni is a very hard MU.
    It is an argument for not waiting, but (depending on your SB) you should have enough answers. I mean, assuming Trinisphere was dropped through SnT, had Dice dropped a Choke or played K-Grip it was gg. In my opinion it was just bad luck. I do agree it's not that easy MU, though. Properly sequensing and mulling is/ can be pretty hard.

    Quote Originally Posted by lavafrogg View Post
    I am on the 4 choke sideboard plan right now. Islands are everywhere at this point.

    4 sphere
    4 choke
    4 grip
    1 bojuka bog
    1 karakas
    1 ghost quarter

    Is what I am currently running.

    What are your thoughts on death and taxes?
    I play two Choke, and sofar it's been enough.

    I never have a problem with DnT. Before SB, StP given you enough time to assemble the combo multiple times, allmost all their creatures are in PF-range, and Maze handles the rest. Only their taxing creatures can be a pain in the ass. After SB, watch out for RiP, take some damage if you must, but try to hold on to PF, and only combo out when you are sure they can't answer the Witch or you are able to K-grip their RiP.
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  5. #585

    Re: [Deck] R/G Combo Lands

    Also keep in mind that they probably bring in Cataclysm, so if possible, try to port them of Cataclysm mana. Even if it resolves, it's very possible to recover, but RIP -> Cataclysm is very brutal.

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    Re: [Deck] R/G Combo Lands

    That is a beating, thank God I never had to go through that one.
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


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  7. #587
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Philipp2293 View Post
    Also keep in mind that they probably bring in Cataclysm, so if possible, try to port them of Cataclysm mana. Even if it resolves, it's very possible to recover, but RIP -> Cataclysm is very brutal.
    Yea this deck and a few of the faster combo decks is the reason I had to put sphere of resistance back in my board. Cataclysm is so ruthless.

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by lavafrogg View Post
    I am on the 4 choke sideboard plan right now. Islands are everywhere at this point.

    4 sphere
    4 choke
    4 grip
    1 bojuka bog
    1 karakas
    1 ghost quarter

    Is what I am currently running.

    What are your thoughts on death and taxes?
    I have never lost a match to Death & Taxes and I have between 10 and 15 matches in the can. Almost every creature in their deck dies to Punishing Fire and they have very few ways to interact favourably with our 20/20 aside from Flickerwisp and Karakas. Their important cards are all answered by Krosan Grip.

    I think you'll want some number of Trinisphere in your sideboard, by the way.

    I had a D&T player cast Cataclysm. In response I made a 20/20 and kept:

    Merit Lage
    Exploration
    Mox Diamond
    Forest

    He kept
    Batterskull
    Germ
    Plains
    Aether Vial

    And then he fished up another Plains with Flagstones.

    He lost. Even if I couldn't create a 20/20 right there I still would have won since I had access to Loam and Exploration. Reassembling from Cataclysm is trivial.

  9. #589
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    He kept
    Batterskull
    Germ
    Plains
    Aether Vial

    And then he fished up another Plains with Flagstones.

    He lost.
    How can he have vial and bskull or am I missing something?

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by snorlaxcom View Post
    How can he have vial and bskull or am I missing something?
    I goofed! He ditched the Vial!

    I had more permanents than he did.

  11. #591

    Re: [Deck] R/G Combo Lands

    so question. just listening to the brainstorm brewery's podcast episode on lands to study up for eternal weekend!

    and when talking miracles, omni, storm matchups i hear more of less the following said: "and you want the fast hand with manabond/combo in these games to sneak out a win"

    this got me thinking that maybe instead of 8 hate pieces in the SB, like spheres, chokes, chalice. cut 2 of them and use 3rd and 4th manabonds and you bring them in for these unfavorable matches that sometimes cant handle the super quick combo. anyone try this already? I'm not going to do it this weekend..but maybe i'll toy with it after the tourney.

  12. #592

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by djxstream View Post
    so question. just listening to the brainstorm brewery's podcast episode on lands to study up for eternal weekend!

    and when talking miracles, omni, storm matchups i hear more of less the following said: "and you want the fast hand with manabond/combo in these games to sneak out a win"

    this got me thinking that maybe instead of 8 hate pieces in the SB, like spheres, chokes, chalice. cut 2 of them and use 3rd and 4th manabonds and you bring them in for these unfavorable matches that sometimes cant handle the super quick combo. anyone try this already? I'm not going to do it this weekend..but maybe i'll toy with it after the tourney.
    I certainly can't speak for everyone, and I'm sure I'm missing another major reason but I wouldn't risk it. Too many things need to be exactly right for the win and too many things can go wrong. If they bring in graveyard hate then dumping your hand could put us behind too much. On the other side, things could go perfectly and they'll have an answer for the token and we can still very easily lose. Taking a more control/lock out approach we're able to prolong the game and when it comes to the long game, we're more likely to win then.

  13. #593
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    Re: [Deck] R/G Combo Lands

    The thing is, Manabond on its own does nothing, it's just another piece that needs extra pieces to work, in multiples it doesn't stack and if your opponent brings in any graveyard hate it's a liability. Add on that the fact that you often want to keep spells or hate pieces in your hand after siding that Bond makes you discard and you have a bad mix all round.

    Extra speed is a sideboard option, normally shown in the form of Depths number 4 (or 3) depending on how many you run main. That's the best plan if that's your goal.
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    Re: [Deck] R/G Combo Lands

    @ djxstream: adding to what has been said: we can be fast, but certain Storm-decks are just faster. Sure, I have had T2-kills, but Storm can have T1-kills.

    Sphere-effects are there to combat the faster decks in your meta. It also helps you when going the control-route. A fast Witch doesn't garantuee anything as your opponent can take care of her, just like you said.
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    Re: [Deck] R/G Combo Lands

    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
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    Re: [Deck] R/G Combo Lands

    Also in 9th, 10th and 24th. So close to 3 decks in the top 8.

    Good catch by the way. I missed that Eternal was due.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
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    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  17. #597
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    Re: [Deck] R/G Combo Lands

    Is tarmogoyf just not good in legacy anymore? It's so sad.
    "eggs... why'd it have to be eggs"

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by lavafrogg View Post
    Is tarmogoyf just not good in legacy anymore? It's so sad.
    Tarmogoyf has been awful for years now.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [Deck] R/G Combo Lands

    Hey guys. I just got in from eternal weekend but I'll be posting a tournament report tomorrow at some point about the legacy world championship. Here is the list for now and I'll give you guys a report tomorrow after I recover(I got ninth place) http://magic.wizards.com/en/events/c...sts-2015-08-22

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Croprot View Post
    Hey guys. I just got in from eternal weekend but I'll be posting a tournament report tomorrow at some point about the legacy world championship. Here is the list for now and I'll give you guys a report tomorrow after I recover(I got ninth place) http://magic.wizards.com/en/events/c...sts-2015-08-22
    Congrats! Looking forward to your report!
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    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
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    That actually sounds erotic.
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