This is the argument for not waiting - sphere effects can make it harder for them to cantrip into their combo/answers.
Only if we play correctly but they do not. Omni is a very hard MU.
Beautiful! I never thought of that one (which is kind of sad seeing as my EDH Lands deck sometimes uses Phyrexian Tower as a sac outlet in response to split second).
Supremacy 2020 is the modern era game of nuclear brinksmanship! My blog:
https://fieldmarshalshandbook.wordpress.com
You can play Lands.dec in EDH too! My primer:
http://www.mtgsalvation.com/forums/t...lara-lands-dec
I am on the 4 choke sideboard plan right now. Islands are everywhere at this point.
4 sphere
4 choke
4 grip
1 bojuka bog
1 karakas
1 ghost quarter
Is what I am currently running.
What are your thoughts on death and taxes?
"eggs... why'd it have to be eggs"
It is an argument for not waiting, but (depending on your SB) you should have enough answers. I mean, assuming Trinisphere was dropped through SnT, had Dice dropped a Choke or played K-Grip it was gg. In my opinion it was just bad luck. I do agree it's not that easy MU, though. Properly sequensing and mulling is/ can be pretty hard.
I play two Choke, and sofar it's been enough.
I never have a problem with DnT. Before SB, StP given you enough time to assemble the combo multiple times, allmost all their creatures are in PF-range, and Maze handles the rest. Only their taxing creatures can be a pain in the ass. After SB, watch out for RiP, take some damage if you must, but try to hold on to PF, and only combo out when you are sure they can't answer the Witch or you are able to K-grip their RiP.
Also keep in mind that they probably bring in Cataclysm, so if possible, try to port them of Cataclysm mana. Even if it resolves, it's very possible to recover, but RIP -> Cataclysm is very brutal.
That is a beating, thank God I never had to go through that one.
I have never lost a match to Death & Taxes and I have between 10 and 15 matches in the can. Almost every creature in their deck dies to Punishing Fire and they have very few ways to interact favourably with our 20/20 aside from Flickerwisp and Karakas. Their important cards are all answered by Krosan Grip.
I think you'll want some number of Trinisphere in your sideboard, by the way.
I had a D&T player cast Cataclysm. In response I made a 20/20 and kept:
Merit Lage
Exploration
Mox Diamond
Forest
He kept
Batterskull
Germ
Plains
Aether Vial
And then he fished up another Plains with Flagstones.
He lost. Even if I couldn't create a 20/20 right there I still would have won since I had access to Loam and Exploration. Reassembling from Cataclysm is trivial.
♀
so question. just listening to the brainstorm brewery's podcast episode on lands to study up for eternal weekend!
and when talking miracles, omni, storm matchups i hear more of less the following said: "and you want the fast hand with manabond/combo in these games to sneak out a win"
this got me thinking that maybe instead of 8 hate pieces in the SB, like spheres, chokes, chalice. cut 2 of them and use 3rd and 4th manabonds and you bring them in for these unfavorable matches that sometimes cant handle the super quick combo. anyone try this already? I'm not going to do it this weekend..but maybe i'll toy with it after the tourney.
I certainly can't speak for everyone, and I'm sure I'm missing another major reason but I wouldn't risk it. Too many things need to be exactly right for the win and too many things can go wrong. If they bring in graveyard hate then dumping your hand could put us behind too much. On the other side, things could go perfectly and they'll have an answer for the token and we can still very easily lose. Taking a more control/lock out approach we're able to prolong the game and when it comes to the long game, we're more likely to win then.
The thing is, Manabond on its own does nothing, it's just another piece that needs extra pieces to work, in multiples it doesn't stack and if your opponent brings in any graveyard hate it's a liability. Add on that the fact that you often want to keep spells or hate pieces in your hand after siding that Bond makes you discard and you have a bad mix all round.
Extra speed is a sideboard option, normally shown in the form of Depths number 4 (or 3) depending on how many you run main. That's the best plan if that's your goal.
@ djxstream: adding to what has been said: we can be fast, but certain Storm-decks are just faster. Sure, I have had T2-kills, but Storm can have T1-kills.
Sphere-effects are there to combat the faster decks in your meta. It also helps you when going the control-route. A fast Witch doesn't garantuee anything as your opponent can take care of her, just like you said.
RGCL went top 8: http://magic.wizards.com/en/events/c...sts-2015-08-22
Is tarmogoyf just not good in legacy anymore? It's so sad.
"eggs... why'd it have to be eggs"
Hey guys. I just got in from eternal weekend but I'll be posting a tournament report tomorrow at some point about the legacy world championship. Here is the list for now and I'll give you guys a report tomorrow after I recover(I got ninth place) http://magic.wizards.com/en/events/c...sts-2015-08-22
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