If you want to play uncastable cards, you might as well use an Iona. She's beat by exactly Emrakul. Disciple of the Ring can be Trickbound, plus you need mana open for her, and if you opponent has Wish you just die to Ants.
I would never bring in Disciple against any other deck, so if you're just having it for Omni then Iona is your best bet.
Disciple is an interesting choice. I like that it stops both Emrakul and Spells. Cuttthroat, you would counter the cunning wish or be dead anyways so trickbind or ants are irrelevant. You either have enough mana open to active her ability and counter their important things or your lose.
I guess if your meta is infested in Omnitell this could be a good option. I would not play it in any other situation though, and cannonist or meddling mage are better options for most people. I still prefer meddling mage personally since it is the nuts vs lands while still being excellent vs storm, omnitell and lots of rogue combo decks.
Thanks to everyone who posted this trick, it definitely works. I got through a win-and-in vs. Boseiju using just this Canonist + blast technique in my last tournament.
The other sideboard game I managed to win by resolving a Surgical Extraction on Show and Tell. My opponent wasn't playing, or just hadn't brought in, his Pyromancers, which I was conveniently able to look for in the process of resolving the extraction.
Recently I have noticed that BBD has been doing fairly well with the same miracles list for some time now and Joshua Ravitz has placed 21st at the eternal weekend legacy championship with the same list, and so my question to the thread is how do you guys feel about both of their lists playing zero vendilion cliques? I always thought that playing a minimum of two cliques in the 75 was kind of set in stone but obviously this choice of zero cliques has been working for some people. Also, what do you guys think about the maindeck mentor lists without dazes at eternal weekend?
Well, that question originates from the real question: How much do you value Karakas? Obviously Ravitz and BBD don't value that land too highly, otherwise they would have run it in their 75s. Therefore, when you run zero Karakas, the logical cascading change would be to replace Clique with a different hate-bear and/or what not.
MUD is favored, and I ran into it twice at EW, knocking me out :(.
If they don't mulligan into oblivion, they have too many things that need immediate answers, and its hard to effectively race them regardless of what creatures you do or don't have. On the other hand, their deck is an inconsistent pile a lot of the time, so if you can stop the first few things sometimes the game is just over.
MUD is a negative matchup, very bad time for us.
Maybe some subotpimal cards like Humily, can help us...but anyway, is a terrible matchup with the actual sideboard cards.
Blood Moon can help us but can only give us a time...and we are not a tempo deck.
In my experience MUD is positive matchup. They have 0 ways to deal with Entreat and Mentor is just as good. You just need to fetch basics and hit your land drops, use counterspell/fow sparingly on correct spells. Postboard you get Disenchant/Wear & Tear which are brutal with Snapcaster Mage.
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Last edited by AnziD; 08-26-2015 at 06:08 PM.
Against MUD you must stop:
Steel hellkite
Ugin
Chalice
Trinisphere (to a degree)
Kuldotha Forgemaster
Metalworker
Swords are dead if they resolve Lightning Greaves.
Post sb, you also have to deal with:
All is Dust
Ratchet Bomb
Also, your CB lock Is essentially dead here.
Finally, if you pop 2 fetches, Wurmcoil is a 3 turn clock, so is Sundering Titan without the fetches (not to mention the other effects), and colossus is a win through a block by snap/clique.
If you find MUD to be a good matchup, I have some revised power I would like to sell ya.
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lol
Snapcaster good? With a beautiful trinisphere in game? With 6/8 Sphere effect in his deck? With Chalice @1 you can't cast Tear...anyway..5/6 mana vs MUD is very difficult. He have 25 cards who limit our game man. Imho you don't have play vs a decent MUD player...or you don't have play vs MUD.
Chalice @1 destroy our game. If he play it in the early game we are limited.
We can't play Sensei (4x), Tear (1-2x), Cantrip (8x), Plowshares (4x)...he destroy or limit our Mentor combo with Chalice and Sphere effect.
With Spere effect we can't use Force of Will without mana....
C'mon man...
Edit: ahhh....and when we have a Jace with 13 counters and he Topdeck a Ugin?
Edit x2: ahhhh.....and if he topdeck a Cavern of Souls and play a beautiful and encounterable Sundering Titan or similar monster?
Former MUD player. I say this matchup is about a 60/40 in favor of MUD. Being able to 3 ball relevant spells out of the game is huge, and with how much omnitell is out there right now people are running 4 main right now. Ugin Added a lot of consistency to the deck too especially being able to drop him and instantly stabilize the game and he's terminus proof. Depending on their Manabase as well some variations are running caverns making their metalworkers and uncountable. Hold a counterspell for Ugin when they cast him. He's almost an auto win some games. Not unwinnable. I've lost to Miracles plenty of times when playing MUD, (there's a reason why I'm playing mentor miracles now) but It's a MU I always felt good about going into as the MUD guy.
Imho Ugin is a totally broken card.
If your opponent don't have a castable counterspell in hand you win automatically the game.
Is a wrong card.
Vs one deck who have a lot of activable cards, is semi-impossibile or, simply, wrong play preventive Pithing Needle naming Ugin.
Please read Wear // Tear.
I dont believe my opponent can topdeck Ugin easily vs Jace fateseal and if im fatesealing with Jace that means I have some protection in hand. Cavern/Sundering Titan are 1-2 of so im not really worried about them having that combination.
There's 4x FOW in miracles and 12x spells to find them, so stopping that early chalice is not impossible and you have odds to find FOW more often than MUD can find chalice.
MUD does not have 25 spells I care about, really closer to 12 (trini+chalice and ugin/karn+staff of nin+Coercive Portal) if you keep those at bay then all your removal handles their creatures.
My sb plan:
-4x Counterbalance
-2x Pyroblast
+3x Clique
+1x Counterspell
+2x Wear // Tear
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