Cant wait to use this with doubling season in EDH. Its even better with multiple opponents!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Why not just use Impact Tremors instead of Purphoros
Right but again, then it's limited to how much your opponents are willing to fill the (not)graveyard. Decks like D&T and Elves won't give a shit, pump out permanents and make you dead. I mean, yeah assuming everyone is always playing the blue shell forever, but this isn't a closed loop, it demands interaction before you can accomplish anything.
I don't disagree, just saying it's not exactly a new precedent. If anything, Pull From Eternity sets a more dangerous precedent because you can grab your own exiled cards with it. I agree that it's a dangerous road to go down though, because if exile can be abused, you have to have some way to get things out of it...but there's no double-exile, so you end up with some kludge-y solution like putting them on the bottom of the library or shuffling in or you go back to "removed from game" and exile ends up as some goofy cross between hand and graveyard, which I guess it already is. For instance, if you cast Bloodbraid and cascade through 3 lands into Goyf, could I use this enchantment to put all those lands in your yard while Goyf is on the stack?
Really they've been digging this hole since the earliest expansion sets though. Their insistence on constantly adding mechanics to the game means they're constantly trying to bend the rules, while simultaneously leaving a lot of good design space unused.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
... bleh, I totally missed that part. It makes it a whole lot better.
Or Bitter Ordeal which is slower, but can do all kinds of stuff. 3-card combos are bad, so maybe building a resilient horde is a better game plan.Originally Posted by GenghisTom
I agree - but that is still a comboespecially since the interaction required is basic protection. . .
Granted - its a 4 card combo at best:
1) Interaction (Thoughtseize, STP)
2) Graveyard "Lock" (LOTV, RiP, or even Dryad)
3) BFZ enchantment
4) ETB effect
Put in Helm and Enlightened tutor, maybe even jam in the Cantrip Cartel, and you have yourself a quirky fun deck.
Once exile becomes a ubiquitous resource then perhaps we need this type of hate:
Crypt of Crypts
Colorless - 0
Put all cards in target player's exile into that player's sideboard.
"Tormod really wanted it gone this time."
In all seriousness, I think this mechanic is specific to the Eldrazi so I hope this is just a block thing.
I wonder what the rest of such a deck would look like: StP? Thoughtseize? E-Tutor? More discard? Stuff like Ensnaring Bridge?
That's whining on a high level. I would be more worried about
a) the set being overall shit because Zendikar is a popular setting and they have their treasure cards, leading to record sells without them even trying (see: later sets of RtR block) and
b) them printing broken blue shit again because blue underperformed the last year of Standard.
I don't mind the way they handled the mechanic. Still better than "Kicker in disguise"-mechanic #7568.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
There's also Ashnod's Altar and death triggers like Blood Artist. It's still probably bad.
Interestingly, you end up with a mana battery type of effect while you are acquiring parts. In addition to making you very hard to even hit with ground pounders, you can arrange the deck to cast bigger spells. Once infinite, you only need 1. Feel free to cash the others in for mana at will. This card seems to give such powerful control of the game in a variety of ways that I can't believe it works as spoiled. Even at 4 to cast it seems absurd.
What this card needs now is a way to get to enough mana to get it going quickly. What we need is a mana producer in black. It should be a card that can also conveniently exile shit from your opponent's graveyard. And it needs to be generally powerful.
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