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Thread: [BFZ]Battle for Zendikar spoilers thread

  1. #361
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    Re: [BFZ]Battle for Zendikar spoilers thread

    It's kinda weird that they spoil a bunch of stuff at PAX to get people hype and then take a break without official spoilers.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by raudo View Post
    So far it looks like this set have zero Legacy playable cards. Even hard to find modern playable cards.
    We have less than 20% of the set spoiled and most standard sets have a low-eternal impact. We are far more likely to get a low-impact standard card that has value to one deck such as Wingmare, Ancient Stirrings or at best a card like Spell Pierce.

    Quote Originally Posted by Barook View Post
    It's kinda weird that they spoil a bunch of stuff at PAX to get people hype and then take a break without official spoilers.
    I agree the interest was peaked and then a week of (almost) nothing and interest has waned. My assumption is full spoilers will start Monday but I would have expect a few more to keep people talking about the set.
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  3. #363

    Re: [BFZ]Battle for Zendikar spoilers thread

    Is it me or is the new Gideon a perfect fit for a white Stax/Angel Stompy kind of deck with Plains and Ancient Tombs and such?

  4. #364
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Because he walks around? No upkeep, can't be wrathed. Mishras factory is the same and crucibles get them back. The planeswalkers that become creatures are aggro cards, Mon Ami. And at four mana, not especially legacy friendly. Stax is die-hard control. Angel stompy has not existed for a decade because it does neither of these well.
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  5. #365

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Finn View Post
    Because he walks around? No upkeep, can't be wrathed. Mishras factory is the same and crucibles get them back. The planeswalkers that become creatures are aggro cards, Mon Ami. And at four mana, not especially legacy friendly. Stax is die-hard control. Angel stompy has not existed for a decade because it does neither of these well.
    I dunno. Gideon seems more like a control finisher than anything else. You play your lock pieces like Chalice/Trinisphere/whatever, drop this guy, and you have a stream of blockers and a 5/5 finisher.

  6. #366
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Gideon is just another take on the classic Elspeth except exposing itself during attacks while delivering a faster clock. I don't know if there is space in current Legacy for this effect. Feels like suffering from the Lingering Souls effect in Blade variants
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by MGB View Post
    Is it me or is the new Gideon a perfect fit for a white Stax/Angel Stompy kind of deck with Plains and Ancient Tombs and such?
    The only advantage I can see would be running 1 Gideon, 1 Elspeth, Knight-Errant rather than 2 Elspeth's just in case you draw both. He is more aggressive but his token generation does not gain loyalty and his ultimate is not much use compared to her's making everything indestructible. If you are running Armageddon and Humility I am not sure he adds anything meaningful?
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by raudo View Post
    So far it looks like this set have zero Legacy playable cards. Even hard to find modern playable cards.
    The new Ulamog has created some buzz with the Turbo-Eldrazi crowd. They seem to think that he is stronger for them than the old Ulamog.

  9. #369
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Deep-Sea Scavenger Rare
    Creature - Eldrazi Drone
    Devoid (This creature has no color)

    Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

    Deathtouch

    3UB: Draw a card. Each opponent exiles the top card of his or her library.
    1/1
    Some sort of nerfed Baleful Strix. It has lots of abilities but they don't really make much sense to me... I think the card draw may be relevant for limited/standard? Sweet Infinite mana sink.. I guess...

  10. #370
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    Re: [BFZ]Battle for Zendikar spoilers thread

    How cheap and how good would a card that cares about exile have to be to make ingest ever worth it?

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by lyracian View Post
    The only advantage I can see would be running 1 Gideon, 1 Elspeth, Knight-Errant rather than 2 Elspeth's just in case you draw both. He is more aggressive but his token generation does not gain loyalty and his ultimate is not much use compared to her's making everything indestructible. If you are running Armageddon and Humility I am not sure he adds anything meaningful?
    Not only that, but his tokens can't attack under an ensnaring bridge as easily, as neither can he himself. I can't imagine many times I'd rather have him over Elspeth
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Cire View Post
    How cheap and how good would a card that cares about exile have to be to make ingest ever worth it?
    We'll have to wait and see how the rumored Processor enchantment turns out, but Ingest seems like a huge failure as a mechanic. It's weak and downright boring.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Barook View Post
    We'll have to wait and see how the rumored Processor enchantment turns out, but Ingest seems like a huge failure as a mechanic. It's weak and downright boring.
    A lot of people (including me) had the same opinion about Prowess, just when they were starting to preview Khans. It turned out to give us Monastery Mentor and Monastery Swiftspear. I really hope there will be at least 1 or 2 playable cards in either Battle for Zendikar or Oath of the Gatewatchers with ingest.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Vicar in a tutu View Post
    A lot of people (including me) had the same opinion about Prowess, just when they were starting to preview Khans. It turned out to give us Monastery Mentor and Monastery Swiftspear.
    This is... not the same thing at all.

    Ingest is a block mechanic that will absolutely rely on other pieces. Prowess is basically quantifiable p/t added onto a creature. It's still a shitty mechanic, and the only reason we got Monastery Mentor and Monastery Swiftspear out of the deal is because they were so aggressively costed.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [BFZ]Battle for Zendikar spoilers thread



    Enemy manlands confirmed.


    Most likely too expensive for Legacy. Any way to break this?

    Edit: Wait - isn't Converge basically a recycled Sunburst?

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Barook View Post
    Edit: Wait - isn't Converge basically a recycled Sunburst?
    I think Sunburst was specific to counters, but basically.

    Also, spending 1UBRG or whatever to cast this and fetch a Scapeshift or something doesn't seem too unreasonable. I'd definitely be willing to speculate on a few sets of it.

    Edit:

    X*Mana-Dorks
    X*Fish
    4*Bring to Light
    4*Natural Order/Scapeshift/Some other 4cc GG spell(s)?
    Quote Originally Posted by sdematt View Post
    tits.

  17. #377

    Re: [BFZ]Battle for Zendikar spoilers thread

    Legacy has already his blue sorcery that wins the game on the spot.

    It costs 3 though..

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    Re: [BFZ]Battle for Zendikar spoilers thread



    Obviously not Legacy playable, but definitely a card that I'm pleased to see.

    Also, I apparently mistyped "mythicspoiler.com/newspoilers.html" and I wound up trying to download something underneath a horde of my work's AVG warning boxes. Just a fair warning to not fuck up.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Poron View Post
    Legacy has already his blue sorcery that wins the game on the spot.

    It costs 3 though..
    And requires a second card in hand. Yes, the requirement is way too easy, but they still need to find said card.

    Thoughts about the manland? While initially disliking it, it seems pretty good vs. control. Creeping Tar Pit can be bolted, StP'ed, etc, while this dodges both sorcery AND instant speed removal. Probably even better in Modern where they lack decent nonbasic hate.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Barook View Post
    Thoughts about the manland? While initially disliking it, bit seems pretty good vs. control. Creeping Tar Pit can be bolted, StP'ed, etc, while this dodges both sorcery AND instant speed removal. Probably even better in Modern where they lack decent nonbasic hate.
    It'd be funny to activate the ability in response to something like a Wasteland, but overall I think the cost is too high and the damage too low plus it doesn't have evasion. So, while it can't be easily killed, it also can't actually kill anything or anyone either.
    Quote Originally Posted by sdematt View Post
    tits.

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