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Thread: [BFZ]Battle for Zendikar spoilers thread

  1. #561
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    Re: [BFZ]Battle for Zendikar spoilers thread

    No matter how good the effect is, a three mana sorcery will always suck.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by iamajellydonut View Post
    No matter how good the effect is, a three mana sorcery will always suck.
    SnT?
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by iamajellydonut View Post
    No matter how good the effect is, a three mana sorcery will always suck.
    Terminate, Show and Tell, Maelstrom Pulse three years ago, Doomsday, Tinker... :/
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  4. #564
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by TsumiBand View Post
    Vindicate, Show and Tell, Maelstrom Pulse three years ago, Doomsday, Tinker... :/
    Fixed. Terminate is a two mana instant.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    A 4 drop 5/3 with haste and a drawback is a Rare? The fuq?
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  6. #566

    Re: [BFZ]Battle for Zendikar spoilers thread

    Well, sanctum of ugin looks like it could fit into tron.

    A 4 drop 5/3 with haste and a drawback is a Rare? The fuq?
    ... and a merfolk ally with abilities that probably aren't relevant to either tribe. That really seems like it should be a wizard or shaman.

    To be fair, the 'drawback' does provide resistance to sorcery speed stuff.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by rufus View Post
    To be fair, the 'drawback' does provide resistance to sorcery speed stuff.
    An Eldrazi with Dash! :D

    Quote Originally Posted by Dice_Box View Post
    A 4 drop 5/3 with haste and a drawback is a Rare? The fuq?
    So, I'm not the only one noticing that the powerlevel of most rares in this set is more like that of (bad) uncommons?
    Fathom Seer, Brood Butcher, Prism Array and Nissa's Renewal seem to be some extreme examples. Poor kids that open boosters with them as the rare card!
    It's also funny that the Lifelink Ally (Lantern Scout) is rare while the Double Strike Ally (Resolute Blademaster) is uncommon.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by joven View Post
    I'm not the only one noticing that the powerlevel of most rares in this set is more like that of (bad) uncommons?
    Straight up. I feel like the expedition land thing is a gimmick to get people buying boxes of this garbage... even if 2-3 nutty mythics, good enough for eternal, end up making the set, I'd much rather buy singles - most of this is unplayable trash, even in standard/modern.
    TPDMC

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    Re: [BFZ]Battle for Zendikar spoilers thread

    As much as I like to bash the garbage that appears in each set, I usually bash the stuff because it's so run of the mill and uninspired. Being "not as good as other cards" shouldn't be considered a problem. Remember that rarity does not dictate powerlevel. That thinking is what landed us in our current mess in the first place. You want better rares? You want them to print another Griselbrand or Lodestone Golem? Cards that are so trumped up in power just because a higher rarity is clearly a relevant limiting factor in competitive play? Power should have influence on rarity, but not the other way around. I long for the days when complexity was a driving factor of rarity, yet every time something like Dust Stalker pops up you bastards shoot it down because it's not good enough to be a rare. For fuck's sake.

    Be mad at the Eldrazi. Be mad at the promos. Be mad at the story. Be mad at the reprints. But don't be mad at cards that try their hardest.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Zombie View Post
    Fixed. Terminate is a two mana instant.
    Got dammit! I knew what I meant. Thx :D

    @Dust Stalker - I'm not certain that it is objectively bad, but it's just probably not amazing either. Another in a long line of "Suicide Rakdos" cards that will probably never matter :(
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  11. #571

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by TsumiBand View Post
    Got dammit! I knew what I meant. Thx :D

    @Dust Stalker - I'm not certain that it is objectively bad, but it's just probably not amazing either. Another in a long line of "Suicide Rakdos" cards that will probably never matter :(
    Dunno. Drop an Eye of Ugin and you can cast him for . That should be fun.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Barook View Post
    As for actual spoilers, Endless One seems kinda odd. It curves extremely well. No Legacy material, though.
    I wish it was base 0/1. Would've completely changed SI.

    Quote Originally Posted by iamajellydonut View Post
    As much as I like to bash the garbage that appears in each set, I usually bash the stuff because it's so run of the mill and uninspired. Being "not as good as other cards" shouldn't be considered a problem. Remember that rarity does not dictate powerlevel. That thinking is what landed us in our current mess in the first place. You want better rares? You want them to print another Griselbrand or Lodestone Golem? Cards that are so trumped up in power just because a higher rarity is clearly a relevant limiting factor in competitive play? Power should have influence on rarity, but not the other way around. I long for the days when complexity was a driving factor of rarity, yet every time something like Dust Stalker pops up you bastards shoot it down because it's not good enough to be a rare. For fuck's sake.

    Be mad at the Eldrazi. Be mad at the promos. Be mad at the story. Be mad at the reprints. But don't be mad at cards that try their hardest.
    QFT.

    I see Dust Stalker and I think "this is a good design". Can't wait to first pick it in draft, force Rakdos devoid, and scrub out.

  13. #573
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by rufus View Post
    Dunno. Drop an Eye of Ugin and you can cast him for . That should be fun.
    I kinda like the idea of Eye of Ugin with Urborg. Eye does not actually reduce cost by two, but one - unless Urborg is on the table.

    EDIT: also, I think there are a few very interesting cards here. Endless One, with the counters is both interesting and handy. The Sanctum of Ugin is also interesting. Real possibilities.
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by jrsthethird View Post
    I see Dust Stalker and I think "this is a good design". Can't wait to first pick it in draft, force Rakdos devoid, and scrub out.
    I see Dust Stalker and think "Man, if this thing had been an ally, the return-to-hand thing would have had insane synergy with the ally tribe.".

    Now that would be a fun interaction. Red's "hit and run"-mechanic combined with ally triggers when they enter the battlefield.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    For a moment I read that new counter to be a 1(u) "Counter target spell with a CMC 4 or under." Devoid. Thought that was sweet. Would have been interesting in Modern. Alas. Misreading spoilers is the saddest thing once you catch up on what they really say.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  16. #576

    Re: [BFZ]Battle for Zendikar spoilers thread

    http://www.gatheringmagic.com/alexul...cycle-preview/

    Common spell land cycle. Not very interesting for legacy but I like the black one as a card at least. I'll probably eventually play it in some horrible modern loam deck.

  17. #577

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Dice_Box View Post
    For a moment I read that new counter to be a 1(u) "Counter target spell with a CMC 4 or under." Devoid. Thought that was sweet. Would have been interesting in Modern. Alas. Misreading spoilers is the saddest thing once you catch up on what they really say.
    In Modern, it still counters almost everything of relevance, creature-wise. In Standard, it's gonna be nuts.

  18. #578

    Re: [BFZ]Battle for Zendikar spoilers thread

    The black one will be one of those lands like Bojuka Bog that ends up being a casual staple. It's actually really good for a common land. I'll probably pick up a foil or two for EDH purposes.

    RE: Dust Stalker: The card is clearly not intended for Legacy. It's also clearly not something you want at uncommon for Limited - having multiples of this could lead to some pretty brutal burst damage in the late game. This kind of card also shows up at rare these days - see Archwing Dragon from AVR, for example.

  19. #579
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Green land doesn't seem half bad either.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by rufus View Post
    Yes. It's even on the ban list. http://magic.wizards.com/en/gameinfo...nnedrestricted

    Net +2 cards is significantly stronger than net +1 card, and we can reasonably expect legacy and modern decks to find 3 colors by turn 3. I'm not sure how apt the comparison to read the bones really is.
    I know it's banned. It's just that if memory serves it's ALWAYS been banned in Modern - one of the biggest gripes about the original ban list was Ancestral getting the axe "because it's a good card in Legacy" or something along those lines.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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