Nope. I play with TNN and play against 3 chalice merfolk lists. It doesn't ever get any easier. I'm going to grixis green.
From my phone. I do my best, dammit!
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
2 True-Name Nemesis
2 Dark Confidant
4 Brainstorm
4 Ponder
4 Daze
4 Force of Will
3 Spell Pierce
3 Stifle
4 Abrupt Decay
3 Tropical Island
3 Underground Sea
4 Wasteland
4 Flooded Strand
4 Polluted Delta
Sideboard:
1 Grafdigger's Cage
2 Surgical Extraction
1 Nihil Spellbomb
1 Golgari Charm
2 Dread of Night
1 Umezawa's Jitte
1 Disfigure
2 Flusterstorm
2 Pithing Needle
1 Sylvan Library
1 Vendilion Clique
Went to a ~30 person Legacy event. I lost ever die roll.. but it turned out okay.
Round 1: ANT - (0-2) - Quick combos for him and terrible hands/mulligans for me. Off to a rough start.
Round 2: Miracles - (2-0) - Stifle and Wasteland slow him down G1 followed by Goyf beats. His last ditch Terminus does get past my Spell Pierce and FOW. G2 Delver does work, followed by Bob and Sylvan Library for great card advantage. Next comes the Goyf and TMN with counters and Decay for his Mentor and Top/Balance.
Round 3: Dragon Stompy - (2-0) - He mulls to 5 G1, but gets a T1 Chalice. T2 Decay helps me out and he fails to find another land for a couple turns. G2 Force the T1 Chalice, followed by Delver and Goyf beats.
Round 4: Miracles - (2-0) - Again Bob helps me stay in the game and doesn't let him stabilize either game.
Round 5: 12 Post - (ID to Top 8) - 5th seed.
Round 6: Aluren - (2-1) - Delver quick beats, again Bob draws me 2-3 cards before getting Decayed. Stifle Recruiter trigger, and win 2 turns later. G2 he combos off before I get there (he was at 4 or 5 life) and I lack the counters to stop him. G3 takes the same path as G1 again.
Round 7: 12-Post (0-2) - Ug, this match felt terrible, like he had an answer to everything, and my openers/mulligans did not help. Get him down to 3 G1, but All is Dust clears the board. I drop another Delver and flip next turn, he gains some (5?) life, and drops Kozilek..so much for that one. G2 FOW gets Surgical Extracted. Wasteland doesn't slow him down much and back to back All is Dusts do work for him again. He goes on to take first and beat out Lands.
End up in 3rd/4th place winning a Dark Confidant.
Hi! This isn't exactly Team America but I noticed it has some things in common with a list KobeBryan was floating a few pages back. I went 5-2 with it at a GPT yesterday:
4 Deathrite Shaman
4 Tarmogoyf
4 Dark Confidant (Robert)
4 Baleful Stryx
4 Brainstorm
4 Ponder
4 Abrupt Decay
4 Force of Will
2 Sensei’s Divining Top
2 Umezawa’s Jitte
2 Toxic Deluge
4 Underground Sea
2 Tropical Island
1 Bayou
1 Forest
1 Swamp
1 Misty Rainforest
4 Polluted Delta
4 Verdant Catacombs
4 Wasteland
SB:
1 Scrubland
4 Meddling Mage (Christopher)
2 Surgical Extraction
2 Duress
2 Thoughtseize
2 Engineered Plague
2 Pithing Needle
Anyway, since this list is clearly not Shardless anymore and overlaps with some ideas being discussed here, I figured I'd go ahead and link to my report, in case it's interesting or helpful at all:
http://www.mtgthesource.com/forums/s...969#post903969
"It possesses no intelligence, only counter-intelligence."
Thats like my list. Its not bad at all.
It stops quite a bit of fair decks with the baleful strixes
However, i never could really work stifle along with strixes since my game plan contradicted itself.
I wouldn't play toxic main. All the creatures are x/1 toughness. Also, I like the Jitte. Top is really useless since you have so much power from the Bobs.
Hey thanks! Stryx and Jitte have been really fun together. My meta often features D&T, Elves, Maverick, Merfolk and Mentor/Pyromancer tokens, so mainboarding Toxic has often been better than it looks. Obviously I'm sort of giving up game one versus combo, but this build beat Storm twice and also Dredge in the Swiss, so.
Top is there because I'm afraid of flipping up FOW with Bob, but I'm open to ideas for stuff to replace it with. Not desperately in love with Needle so far either, but not sure what I'd swap it for...
"It possesses no intelligence, only counter-intelligence."
Ponder/Brainstorm also do a lot of work to keep FoWs from flipping you off.
Nice result, and nice list!
12-post is a really tough matchup. You have to tempo them out, but due to the amount of mana they can produce daze and pierce look pretty embarrassing sometimes. We also lack bolt, so having no reach is a major drawback. If you face it again, try out Winter Orb in the SB. It's mostly for Miracles and Lands, but helps here too obviously. Doesn't even die to All is Dust![]()
Hey all. I have been playing Team since the treasure cruise banning. I have recently transitioned to the stifle build over the hymn build and I quite like it. I am still torn between playing Bob or Dig, however. What do you all think between the two? This shell fits bob well but the card selection from dig is hard to beat. I don't always need the selection as much as the beats, pressure, and continuos draw though. I am going up to Seattle in November so I really would like to tune this list as much as possible over the next couple months.
Heres my List:
Instant: 23
4 Brainstorm
4 Daze
1 Dismember
4 Force of Will
3 Stifle
3 Spell Pierce
4 Abrupt Decay
Sorcery: 4
4 Ponder
Creature: 15
2 Dark Confidant
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
1 True-Name Nemesis
Land: 18
2 Misty Rainforest
4 Polluted Delta
3 Tropical Island
3 Underground Sea
2 Verdant Catacombs
4 Wasteland
Sideboard:
2 Disfigure
2 Golgari Charm
2 Illness in the Ranks
2 Nihil Spellbomb
1 Null Rod
1 Pithing Needle
1 Sylvan Library
2 Thoughtseize
1 Toxic Deluge
1 Vendilion Clique
I know I've said this before, but Bob and Dig are two great tastes that taste great together. So from your list I'd change -1 Pierce, -1 Decay or creature (15 seems like a whole lot, I'd probably cut TNN) for two Digs.
I see Winter Orb popping up in people's sideboards. How effective has that been?
Shardless BUG
Assuming DTT were banned with the release of BFZ, has anyone considered using Painful Truths? It can't be Pyroblasted and ignores graveyard hate. DRS would both help cast the spell and mitigate the life loss. It just seems like this card could potentially be a powerful component of a midrange BUG list.
Placed third in a GPT yesterday. The 2x Dark Confidant were really good imo, other than flipping a FoW three times against Elves. Speaking of Elves, was I just unlucky or does anyone else have trouble with them?
If Night's Whisper didn't exist, I'd agree that it's worth looking at. But the gap between a two mana spell and a three mana spell is so large I don't think the (potential) extra card offsets the extra mana and the extra life. I actually think that Grixis or Esper might try to pull Night's Whisper in if Dig gets banned.
In my experience it's not a great matchup. The more removal you have postboard, the better it is, but I've found that game 1 is significantly in their favor most of the time.
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