Page 99 of 155 FirstFirst ... 49899596979899100101102103109149 ... LastLast
Results 1,961 to 1,980 of 3086

Thread: [Deck] Team America (BUG Delver)

  1. #1961
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by ironclad8690 View Post
    Couldn't beat batterskull in round 2 and also got manascrewed, round 3 I couldn't answer nimble mongeese and he found all the removal he needed over the course of several turns while I tried to mount an offensive (both games basically played out this way).
    Maybe give TNN a try? He solves both those problems.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  2. #1962
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,539

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by ironclad8690 View Post
    I played a slightly innovative new take in a daily event today:


    4 Deathrite Shaman
    4 Delver of Secrets
    4 Tarmogoyf

    4 Brainstorm
    4 Ponder
    4 Daze
    4 Force of Will
    4 Spell Pierce
    4 Abrupt Decay
    2 Dismember
    2 Dimir Charm
    2 Dig Through Time

    3 Tropical Island
    3 Underground Sea
    4 Wasteland
    4 Flooded Strand
    4 Polluted Delta

    Sideboard:
    2 Thoughtseize
    2 Surgical Extraction
    2 Flusterstorm
    2 Golgari Charm
    2 Krosan Grip
    1 Pithing Needle
    1 Engineered Plague
    1 Life from the Loam
    1 Vendilion Clique
    1 Sultai Charm


    Miracles: 2-0
    Deathblade: 0-2
    RUG Delver: 0-2

    Couldn't beat batterskull in round 2 and also got manascrewed, round 3 I couldn't answer nimble mongeese
    -1 Spell Pierce, -1 Dimir Charm, +1 Underground Sea, +1 True-Name Nemesis.
    This should improve the list. Team America doesn't function well on just one land, which makes me always run at least 19. TNN should help win board position battles.

  3. #1963

    Re: [DTB] Team America (BUG Delver)

    Nope. I play with TNN and play against 3 chalice merfolk lists. It doesn't ever get any easier. I'm going to grixis green.

    From my phone. I do my best, dammit!

  4. #1964

    Re: [DTB] Team America (BUG Delver)

    4 Deathrite Shaman
    4 Delver of Secrets
    4 Tarmogoyf
    2 True-Name Nemesis
    2 Dark Confidant

    4 Brainstorm
    4 Ponder
    4 Daze
    4 Force of Will
    3 Spell Pierce
    3 Stifle
    4 Abrupt Decay

    3 Tropical Island
    3 Underground Sea
    4 Wasteland
    4 Flooded Strand
    4 Polluted Delta

    Sideboard:
    1 Grafdigger's Cage
    2 Surgical Extraction
    1 Nihil Spellbomb
    1 Golgari Charm
    2 Dread of Night
    1 Umezawa's Jitte
    1 Disfigure
    2 Flusterstorm
    2 Pithing Needle
    1 Sylvan Library
    1 Vendilion Clique

    Went to a ~30 person Legacy event. I lost ever die roll.. but it turned out okay.

    Round 1: ANT - (0-2) - Quick combos for him and terrible hands/mulligans for me. Off to a rough start.
    Round 2: Miracles - (2-0) - Stifle and Wasteland slow him down G1 followed by Goyf beats. His last ditch Terminus does get past my Spell Pierce and FOW. G2 Delver does work, followed by Bob and Sylvan Library for great card advantage. Next comes the Goyf and TMN with counters and Decay for his Mentor and Top/Balance.
    Round 3: Dragon Stompy - (2-0) - He mulls to 5 G1, but gets a T1 Chalice. T2 Decay helps me out and he fails to find another land for a couple turns. G2 Force the T1 Chalice, followed by Delver and Goyf beats.
    Round 4: Miracles - (2-0) - Again Bob helps me stay in the game and doesn't let him stabilize either game.
    Round 5: 12 Post - (ID to Top 8) - 5th seed.

    Round 6: Aluren - (2-1) - Delver quick beats, again Bob draws me 2-3 cards before getting Decayed. Stifle Recruiter trigger, and win 2 turns later. G2 he combos off before I get there (he was at 4 or 5 life) and I lack the counters to stop him. G3 takes the same path as G1 again.
    Round 7: 12-Post (0-2) - Ug, this match felt terrible, like he had an answer to everything, and my openers/mulligans did not help. Get him down to 3 G1, but All is Dust clears the board. I drop another Delver and flip next turn, he gains some (5?) life, and drops Kozilek..so much for that one. G2 FOW gets Surgical Extracted. Wasteland doesn't slow him down much and back to back All is Dusts do work for him again. He goes on to take first and beat out Lands.

    End up in 3rd/4th place winning a Dark Confidant.

  5. #1965
    Lurker
    danpo's Avatar
    Join Date

    May 2007
    Location

    Berkeley, CA
    Posts

    67

    Re: [DTB] Team America (BUG Delver)

    Hi! This isn't exactly Team America but I noticed it has some things in common with a list KobeBryan was floating a few pages back. I went 5-2 with it at a GPT yesterday:

    4 Deathrite Shaman
    4 Tarmogoyf
    4 Dark Confidant (Robert)
    4 Baleful Stryx

    4 Brainstorm
    4 Ponder
    4 Abrupt Decay
    4 Force of Will

    2 Sensei’s Divining Top
    2 Umezawa’s Jitte
    2 Toxic Deluge

    4 Underground Sea
    2 Tropical Island
    1 Bayou
    1 Forest
    1 Swamp
    1 Misty Rainforest
    4 Polluted Delta
    4 Verdant Catacombs
    4 Wasteland

    SB:
    1 Scrubland
    4 Meddling Mage (Christopher)
    2 Surgical Extraction
    2 Duress
    2 Thoughtseize
    2 Engineered Plague
    2 Pithing Needle

    Anyway, since this list is clearly not Shardless anymore and overlaps with some ideas being discussed here, I figured I'd go ahead and link to my report, in case it's interesting or helpful at all:

    http://www.mtgthesource.com/forums/s...969#post903969
    "It possesses no intelligence, only counter-intelligence."

  6. #1966
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by danpo View Post
    Hi! This isn't exactly Team America but I noticed it has some things in common with a list KobeBryan was floating a few pages back. I went 5-2 with it at a GPT yesterday:

    4 Deathrite Shaman
    4 Tarmogoyf
    4 Dark Confidant (Robert)
    4 Baleful Stryx

    4 Brainstorm
    4 Ponder
    4 Abrupt Decay
    4 Force of Will

    2 Sensei’s Divining Top
    2 Umezawa’s Jitte
    2 Toxic Deluge

    4 Underground Sea
    2 Tropical Island
    1 Bayou
    1 Forest
    1 Swamp
    1 Misty Rainforest
    4 Polluted Delta
    4 Verdant Catacombs
    4 Wasteland

    SB:
    1 Scrubland
    4 Meddling Mage (Christopher)
    2 Surgical Extraction
    2 Duress
    2 Thoughtseize
    2 Engineered Plague
    2 Pithing Needle

    Anyway, since this list is clearly not Shardless anymore and overlaps with some ideas being discussed here, I figured I'd go ahead and link to my report, in case it's interesting or helpful at all:

    http://www.mtgthesource.com/forums/s...969#post903969
    Thats like my list. Its not bad at all.

    It stops quite a bit of fair decks with the baleful strixes

    However, i never could really work stifle along with strixes since my game plan contradicted itself.

    I wouldn't play toxic main. All the creatures are x/1 toughness. Also, I like the Jitte. Top is really useless since you have so much power from the Bobs.

  7. #1967
    Lurker
    danpo's Avatar
    Join Date

    May 2007
    Location

    Berkeley, CA
    Posts

    67

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by KobeBryan View Post
    Thats like my list. Its not bad at all.

    It stops quite a bit of fair decks with the baleful strixes

    However, i never could really work stifle along with strixes since my game plan contradicted itself.

    I wouldn't play toxic main. All the creatures are x/1 toughness. Also, I like the Jitte. Top is really useless since you have so much power from the Bobs.
    Hey thanks! Stryx and Jitte have been really fun together. My meta often features D&T, Elves, Maverick, Merfolk and Mentor/Pyromancer tokens, so mainboarding Toxic has often been better than it looks. Obviously I'm sort of giving up game one versus combo, but this build beat Storm twice and also Dredge in the Swiss, so.

    Top is there because I'm afraid of flipping up FOW with Bob, but I'm open to ideas for stuff to replace it with. Not desperately in love with Needle so far either, but not sure what I'd swap it for...
    "It possesses no intelligence, only counter-intelligence."

  8. #1968
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by danpo View Post
    Hey thanks! Stryx and Jitte have been really fun together. My meta often features D&T, Elves, Maverick, Merfolk and Mentor/Pyromancer tokens, so mainboarding Toxic has often been better than it looks. Obviously I'm sort of giving up game one versus combo, but this build beat Storm twice and also Dredge in the Swiss, so.

    Top is there because I'm afraid of flipping up FOW with Bob, but I'm open to ideas for stuff to replace it with. Not desperately in love with Needle so far either, but not sure what I'd swap it for...
    read the flavor of dark confidant.

  9. #1969
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,539

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by Secretly.A.Bee View Post
    Nope. I play with TNN and play against 3 chalice merfolk lists. It doesn't ever get any easier. I'm going to grixis green.
    Team America should never be tuned to beat Merfolk. Hopeless case, only makes the other matchups worse.
    If Merfolk is a big thing in your meta, indeed switching decks is the only option to improve your odds.

  10. #1970
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by KobeBryan View Post
    read the flavor of dark confidant.
    Ponder/Brainstorm also do a lot of work to keep FoWs from flipping you off.

    Quote Originally Posted by Stephe View Post
    Round 7: 12-Post (0-2) - Ug, this match felt terrible, like he had an answer to everything, and my openers/mulligans did not help. Get him down to 3 G1, but All is Dust clears the board. I drop another Delver and flip next turn, he gains some (5?) life, and drops Kozilek..so much for that one. G2 FOW gets Surgical Extracted. Wasteland doesn't slow him down much and back to back All is Dusts do work for him again. He goes on to take first and beat out Lands.

    End up in 3rd/4th place winning a Dark Confidant.
    Nice result, and nice list!

    12-post is a really tough matchup. You have to tempo them out, but due to the amount of mana they can produce daze and pierce look pretty embarrassing sometimes. We also lack bolt, so having no reach is a major drawback. If you face it again, try out Winter Orb in the SB. It's mostly for Miracles and Lands, but helps here too obviously. Doesn't even die to All is Dust
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  11. #1971

    Re: [DTB] Team America (BUG Delver)

    Hey all. I have been playing Team since the treasure cruise banning. I have recently transitioned to the stifle build over the hymn build and I quite like it. I am still torn between playing Bob or Dig, however. What do you all think between the two? This shell fits bob well but the card selection from dig is hard to beat. I don't always need the selection as much as the beats, pressure, and continuos draw though. I am going up to Seattle in November so I really would like to tune this list as much as possible over the next couple months.

    Heres my List:

    Instant: 23
    4 Brainstorm
    4 Daze
    1 Dismember
    4 Force of Will
    3 Stifle
    3 Spell Pierce
    4 Abrupt Decay

    Sorcery: 4
    4 Ponder

    Creature: 15
    2 Dark Confidant
    4 Deathrite Shaman
    4 Delver of Secrets
    4 Tarmogoyf
    1 True-Name Nemesis

    Land: 18
    2 Misty Rainforest
    4 Polluted Delta
    3 Tropical Island
    3 Underground Sea
    2 Verdant Catacombs
    4 Wasteland

    Sideboard:
    2 Disfigure
    2 Golgari Charm
    2 Illness in the Ranks
    2 Nihil Spellbomb
    1 Null Rod
    1 Pithing Needle
    1 Sylvan Library
    2 Thoughtseize
    1 Toxic Deluge
    1 Vendilion Clique

  12. #1972
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] Team America (BUG Delver)

    I know I've said this before, but Bob and Dig are two great tastes that taste great together. So from your list I'd change -1 Pierce, -1 Decay or creature (15 seems like a whole lot, I'd probably cut TNN) for two Digs.

  13. #1973
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by btm10 View Post
    I know I've said this before, but Bob and Dig are two great tastes that taste great together. So from your list I'd change -1 Pierce, -1 Decay or creature (15 seems like a whole lot, I'd probably cut TNN) for two Digs.
    I don't agree

    If you can outdraw with bob, there is no reason for dig. Dig is primarily to choose the card you want. bob just gets a bunch of cards in your hands. With this deck, the redundancy would make bob suffice.

  14. #1974
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by KobeBryan View Post
    I don't agree

    If you can outdraw with bob, there is no reason for dig. Dig is primarily to choose the card you want. bob just gets a bunch of cards in your hands. With this deck, the redundancy would make bob suffice.
    There is no conceivable reason not to run Dig Through Time in a deck that can support it. Bob helps maintain the velocity needed to use Dig to its fullest extent, which is the main problem BUG has right now.

  15. #1975
    Member

    Join Date

    Jan 2014
    Location

    San Diego, CA
    Posts

    499

    Re: [DTB] Team America (BUG Delver)

    I see Winter Orb popping up in people's sideboards. How effective has that been?

  16. #1976

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by btm10 View Post
    There is no conceivable reason not to run Dig Through Time in a deck that can support it. Bob helps maintain the velocity needed to use Dig to its fullest extent, which is the main problem BUG has right now.
    I am not sure if I really need both. I feel stronger committing to a single plan. I also feel like 2 of either is close to the right number. Regardless, I am going to try cutting the pierce to 2 and running one dig with the bobs and see how it goes!
    Shardless BUG

  17. #1977
    Site Contributor

    Join Date

    Mar 2010
    Location

    Pittsburgh, PA
    Posts

    1,064

    Re: [DTB] Team America (BUG Delver)

    Assuming DTT were banned with the release of BFZ, has anyone considered using Painful Truths? It can't be Pyroblasted and ignores graveyard hate. DRS would both help cast the spell and mitigate the life loss. It just seems like this card could potentially be a powerful component of a midrange BUG list.

  18. #1978

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by wcm8 View Post
    Assuming DTT were banned with the release of BFZ, has anyone considered using Painful Truths? It can't be Pyroblasted and ignores graveyard hate. DRS would both help cast the spell and mitigate the life loss. It just seems like this card could potentially be a powerful component of a midrange BUG list.
    I feel like Dark Confidant would be a better option. I like the body and the continued draw.
    Shardless BUG

  19. #1979
    Member

    Join Date

    Jan 2014
    Location

    San Diego, CA
    Posts

    499

    Re: [DTB] Team America (BUG Delver)

    Placed third in a GPT yesterday. The 2x Dark Confidant were really good imo, other than flipping a FoW three times against Elves. Speaking of Elves, was I just unlucky or does anyone else have trouble with them?

  20. #1980
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by wcm8 View Post
    Assuming DTT were banned with the release of BFZ, has anyone considered using Painful Truths? It can't be Pyroblasted and ignores graveyard hate. DRS would both help cast the spell and mitigate the life loss. It just seems like this card could potentially be a powerful component of a midrange BUG list.
    If Night's Whisper didn't exist, I'd agree that it's worth looking at. But the gap between a two mana spell and a three mana spell is so large I don't think the (potential) extra card offsets the extra mana and the extra life. I actually think that Grixis or Esper might try to pull Night's Whisper in if Dig gets banned.

    Quote Originally Posted by TLK View Post
    Placed third in a GPT yesterday. The 2x Dark Confidant were really good imo, other than flipping a FoW three times against Elves. Speaking of Elves, was I just unlucky or does anyone else have trouble with them?
    In my experience it's not a great matchup. The more removal you have postboard, the better it is, but I've found that game 1 is significantly in their favor most of the time.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)