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Thread: [Deck] ANT (Ad Nauseam Tendrils) Storm Combo

  1. #3301
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Made the semi's today in a 20-25 person tournament with a 2 DP/1 EtW list.

    R1: Shardless 2-1 (mulled to 4 g1, won the other two, g3 with some fortune)
    R2: Omnitell 2-1 (Got nutdrawn g1. g2 I AdN'd to 5 and stopped missing LED/DP/ToA and brainstormed from LP into DP, which would have been a lethal flip. had an interesting win g3 when he had split decision while I was on 1 HP due to an earlier AdN. I could go PiF, flashback tutor for tutor for duress, flashback pif for tutor for tendrils)
    R3: TES 2-0 (Flusterstorm won g2)
    R4: MUD ID (Played some games for fun, went 3-1 with some chances in the 4th despite him having Crypt, 3sphere (decay), lodestone (Chained), Revoker (LED), and Thorn (Decayed), but I missed the line.
    R5: Grixis Delver ID
    QF: TES 2-0 (Was luckier than him, being on the play helped a lot)
    SF: MUD 1-2 (g1 t1 chalice, t2 3sphere. g2 I could eot hurkyl's his hate and untap into: LP,CoV,LP,DR,DP->LED,IT->ToA for exactly 16. DP was good. g3 he had chalice@0, chalice@2, 3sphere, thorn, and lodestone.)
    Last edited by JamieW89; 09-19-2015 at 05:39 PM.
    37th GP Ams'11 | 80th GP Stras '13 | 5th BoM Paris '13 | 12th GP Lille '15

  2. #3302
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Thanks Jamie. I was wondering what you side out when you bring in ad nauseam and if its different between matchups you want ad nauseam in?
    storm anecdotes @brettfrankson on twitter

  3. #3303

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    R4: MUD ID (Played some games for fun, went 3-1 with some chances in the 4th despite him having Crypt, 3sphere (decay), lodestone (decay), Revoker (LED), and Thorn (Chained), but I missed the line.
    Good report. You can't decay a Lodestone though.

  4. #3304
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by BrettF View Post
    Thanks Jamie. I was wondering what you side out when you bring in ad nauseam and if its different between matchups you want ad nauseam in?
    Depends on the matchup, the logical switch is -1 Empty +1 AdN, but the DP's are also weak with AdN and 1-2 usually go out. In some matchups you do want both Ad Nauseam and an Empty/DP though. AdN simply replaces Empty when I need speed vs combo (e.g. Storm, Omni, Elves) or tokens suck (e.g. Lands). I like running both in some other matchups (e.g. Miracles, some discard-based decks).

    Quote Originally Posted by L10
    Good report. You can't decay a Lodestone though.
    Ty, and edited (switched the golem & thorn around, report was a little rushed in general).
    37th GP Ams'11 | 80th GP Stras '13 | 5th BoM Paris '13 | 12th GP Lille '15

  5. #3305

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by JamieW89 View Post
    Made the semi's today in a 20-25 person tournament with a 2 DP/1 EtW list.

    R1: Shardless 2-1 (mulled to 4 g1, won the other two, g3 with some fortune)
    R2: Omnitell 2-1 (Got nutdrawn g1. g2 I AdN'd to 5 and stopped missing LED/DP/ToA and brainstormed from LP into DP, which would have been a lethal flip. had an interesting win g3 when he had split decision while I was on 1 HP due to an earlier AdN. I could go PiF, flashback tutor for tutor for duress, flashback pif for tutor for tendrils)
    R3: TES 2-0 (Flusterstorm won g2)
    R4: MUD ID (Played some games for fun, went 3-1 with some chances in the 4th despite him having Crypt, 3sphere (decay), lodestone (Chained), Revoker (LED), and Thorn (Decayed), but I missed the line.
    R5: Grixis Delver ID
    QF: TES 2-0 (Was luckier than him, being on the play helped a lot)
    SF: MUD 1-2 (g1 t1 chalice, t2 3sphere. g2 I could eot hurkyl's his hate and untap into: LP,CoV,LP,DR,DP->LED,IT->ToA for exactly 16. DP was good. g3 he had chalice@0, chalice@2, 3sphere, thorn, and lodestone.)
    Are you running 1 EtW/1PiF/1 Tendrils main with the 2 DP and Ad Naus in the side?

  6. #3306
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by Dr_D View Post
    Are you running 1 EtW/1PiF/1 Tendrils main with the 2 DP and Ad Naus in the side?
    Standard 55 with 2 DP, 1 EtW, 1 SDT & 1 Rain of Filth.

    Another local tournament today, but due to the one yesterday and the WMCQ today we were only with 8. We played 4 rounds without a top, and I went 4-0.

    Round-1 Grixis Delver: 2 - 0
    I missplay by preemptively fetching g1 (he had shown Trop,Volc,Shaman) vs Stifle (which he is very unlikely to even play there), when he had no shaman food yet. This allowed him to cast a therapy gaining him the advantage. Eventually I can combo and duress him, he brainstorms in response showing FoW,BS,GP. His other brainstorm didn't find anything so I got there. I don't remember much about game-2 but we got a point where he has fow,fow,daze in hand with some pressure and I have top, and some lands in play with the combo in hand and I found two duress on time.

    Round-2 Elves: 2 - 0
    Game-1 I win quite easy. Game-2 I have a strange hand on my turn-1 with 3 Infernals, PiF, Led,LP,lands. I opt to tutor for a second led and play them out vs his discard. He then plays turn-2 decay on my led, but I have a fairly quick kill anyways because PiF in hand is broken.

    Round-3 iPainter: 2 - 1
    Game-1 he has a turn-1 painter with a LP,pyroblast up which buys him time to combo out. Game-2 he has canonist and pyroblast but I get the time to therapy, hurkyl's and win. In the final game he keeps a hand with just Grindstone and double pyroblast which I can beat fairly easy.

    Round-4 Grixis Delver: 2 - 0
    On turn-1 I have Probe,Probe,LP,DR,LED,IT,BS,PN on the draw in game-1. The first probe shows me that he kept a sketchy hand with Delver (which he had played), FoW, Zombiefish, Waste & 3 Land. My probes draw EtW and ToA so I need brainstorm to hit an IMS, which it does. Game-2 he has a solid advantage with Fluster,Fluster,Clique,Surgical,Null Rod in hand and a Delver + Young Pyro on the battlefield, with me being at 8 and him having one mana. He knows most of my hand consisting of double therapy, tutor and mana, my graveyard has both tendrils and an infernal. I open with therapy which he flusterstorms, then he surgicals tendrils in response to the second therapy. This gives him 7 power on the board. I then make about 40 goblins, clear his hand and pass. He doesn't draw into an answer. He could have certainly won if he didn't play Young Pyro on the previous turn (Null Rod was a lot better, keeping mana for 2nd fluster was better too) or if he surgicals the tutors.
    37th GP Ams'11 | 80th GP Stras '13 | 5th BoM Paris '13 | 12th GP Lille '15

  7. #3307
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Nice result, stick it to those dirty Delvers

  8. #3308
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Yesterday I played the final of the monthly legacy league of Madrid. This time was 6 tournaments where for the final you have to qualify, I ended first of the ranking and going to the tourmanet I played the deck in this pic, just -1 rain of filth +1 duress.

    1 Ad Nauseam
    1 Past in flames
    2 Tendrils of Agony
    4 Infernal tutor

    4 Brainstorm
    4 Ponder
    4 Gitaxian probe
    2 Preordain

    3 Cabal therapy
    4 Duress

    4 Dark ritual
    4 Cabal ritual
    4 Lion's eye diamond
    4 Lotus petal

    4 Polluted delta
    4 Misty rainforest
    2 Underground sea
    1 Volcanic island
    1 Tropical island
    1 Bayou
    1 Island
    1 Swamp

    The sb was the folliwing:
    3 dread of night
    4 decay
    2 echoing truth
    3 hurkil
    1 extirpate
    2 xantid



    I expexpected not a lot of show and tell decks, so only 2 xantids is ok, also expected a lot of taxes and gwzenith wich was low, at the start I wanted to play 2 extirpate to test them but fearing thalia and co I cutted it for a dread, I sided the extirpate 1 time and it felt great against miracles, the only thing its a bit mana intensive. Three hurkil may be to much but after playing at the gp madrid side event against 3 mud in a row. And a lot of decks playing spheres, chalice, null rod, trinisphere I just wanted to have non green outs. Also lately I have beeb playing echoing truth, obv its worser than chain but there are far too many chalice of the void out there to bounce.

    Also second tendrills got sided a lot out, but also helped me win a lot of g1. Its just another bussined like dark petition, second pif, empty or so. And against grixis (wich plays discard in the sb) double tendrills g1 is quite ok plan there.

    As nauseam md was really good all day, just its a plan against shaman and so and lets you win fast with a lot of artifact mana hand.


    So my rounds where:
    R1 daze mentor miracles
    G1 t1 top t2 balance i could go of If i force him to tap the sensei to counter cmc1 on my 2 cantrips. He did the right choice, he untaps I loose.
    G2 he mull to 5 i win.
    G3 I destroy his balance, discard on force, extirpate the other, go for game.

    R2 grixis
    G1 He keeps a just counters and land hand, dost find pressure and I get to double tendrills him passing all his countermagic.
    G2 i have a fast hand. He plays a t1 drs, t2 pyromancer and searches another underground, im thinking im dead to therapy, he plays another shaman I gitaxian and win.

    R3 loam
    He plays like the usual loam but only 1 tegg 1 green sun zenith. That makes that I usualy have only to get around chalice, with echoing truth its quite easy and I loose one game to double chalice into liliana where I was just neat to win when I played a nauseam at 4 lifes and was hat to find with 1 cantrip an infernal or the tendrills and with 2 more The tendrills. As usualy was the next card.
    Then go and win g3.

    R4 infect
    G1 I therapy his inferct guy and he has no pressure and win
    G2 he has and elf but I get rid of permission (he had a lot but no pump spell) and end up wining.

    R5 draw with esper blade

    R6 draw with bug

    Top 8 sylvan plug
    G1 I keep a risky 1 lander wich has therapy t1 and goes of t2.
    I go for therapy he waselnads me i rip a land and go off
    G2 he plays a double leyline and I can win when I draw one card to remove the chalice, he gets to 4 lands and slaughter games me, I concede.
    G3 I just go off turn 2 or so.

    Top 4 loam pox
    G1 its a golfish, duress his crop rotation and pif loop him next turn
    G2 a few discards of him and me, he land a nether void and liliana I have echoing, hurkil and 5 lands + led + petal in play. He plays sylvan library and gets to 12.
    I ponder and i see the tendrills draw it and keep discartig for liliana, i need to win next turn, echoing the nether void and then just need to rip a cantrip or an artifact for play it hurkil myself tendrills. Draw a led and its over.

    Final bug
    He plays like a team america, shaman, fow, daze, hymn, dig and some walkers instead of delver. Just the tipical nightmare marchup.
    G1 i mull to 5, he himns, has double fow and loose.
    G2 i try go of, he has fow, try to go of again he draws hymn i brainstorm, try to go of again he has fow again and I loose.
    Just bad matchup.

    End up 2nd and its quite ok ^^

  9. #3309

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Sorry if this has been asked before, but I have a budgeting question:

    I own every card in the 'stock' lists I've seen posted, EXCEPT Volcanic Island.

    How much am I going to regret sleeving this up with a one of shockland instead?

  10. #3310
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    From my limited experience with the deck I can say that I fetch the Volcanic Island regularly, but only when I'm interested in comboing with PiF or EtW (post board). In case of PiF your life total usually doesn't matter too much and when going for EtW it may or may not (depending on AdN prior to it). You might lose a game or so every now and then, but I doubt it will make that big of an impact on your general play lines.
    Quote Originally Posted by Dice_Box View Post
    Non games are not only a common sight in Legacy, they are every decks plan. [...] Playing a deck like DnT and then complaining about "Non games" is hypocritical, because non games are your plan, you just disapprove of the way someone else is trying to achieve that same goal.

  11. #3311

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    So I just recently picked up this deck about a month or two ago. I've jammed enough games to feel somewhat comfortable with it, but I'm having trouble understanding it post board. This is where the majority of my games will be played so I definitely want to get better with my post board games. Currently I'm playing somewhat of a combination of Greg's list from SCG INVI Portland and Caleb's list from SCG Cincinnati:
    http://mtgtop8.com/event?e=9681&d=255655&f=LE
    http://mtgtop8.com/event?e=10443&d=259780&f=LE

    Lands 15
    4x Polluted Delta
    4x Misty Rainforest
    2x Underground Sea
    1x volcanic island
    1x tropical island
    1x bayou
    1x swamp
    1x island

    Fast Mana 16
    4x Dark Ritual
    4x Cabal Ritual
    4x Lotus Petal
    4x Lion's Eye Diamond

    Cantrips 14
    4x Ponder
    4x Brainstorm
    4x Gitaxian Probe
    1x Preordain
    1x Sensei's Divining Top

    Discard 6
    3x Cabal Therapy
    3x Durress

    Action 9
    4x Infernal Tutor
    2x Past In Flames
    1x Dark Petition
    1x Ad Nauseam
    1x Tendrils of Agony

    Sideboard
    3x Abrupt Decay
    1x Krosan Grip
    2x Dread of Night
    2x Chain of Vapor
    2x Xantid Swarm
    2x Surgical Extraction
    1x Tendrils of Agony
    1x Empty the Warrens
    1x Sensei's Divining Top

    So I understand some of the general stuff I can cut like the swamp against non wasteland decks or ad nauseam against non combo decks. Some of the cards I don't understand are what pieces of fast mana should I cut? I think from what I've read cutting 1 cabal ritual and 1-2 petals is usually ok. I just lost to miracles tonight and I couldn't really figure out what to board (at the time I had a 4th durress in the board over the 2nd top). I ended up doing this, but I'm pretty sure it was wrong:

    - 2 petal, 2 gitaxian probe, cabal ritual, Ad nauseam, swamp, preordain // + 3 decay, 1 krosan grip, 2 xantid swarm, Tendrils of agony, Duress

    I got some advice from another local storm player that taking out the 2 probes in that scenario was wrong. He said that boarding into the grinding station style build for the Miracles match up that probe is really helpful. The other point he made was that I shouldn't board in Xantid swarm since they'll probably keep in some terminuses or swords. His opinion was that by not boarding in the swarms you're next leveling them since they'll probably keep some removal in meaning I shouldn't board in any swarms.

    I know there's not a clean cut sideboard guide for this deck. I'm more so looking for advice as to what to cut and what to bring in for certain archetypes. Needless to say some of the advice I got above helped, but left me more confused than anything.

  12. #3312
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by Contract Killer View Post
    I got some advice from another local storm player that taking out the 2 probes in that scenario was wrong. He said that boarding into the grinding station style build for the Miracles match up that probe is really helpful. The other point he made was that I shouldn't board in Xantid swarm since they'll probably keep in some terminuses or swords. His opinion was that by not boarding in the swarms you're next leveling them since they'll probably keep some removal in meaning I shouldn't board in any swarms.
    Grinding station is probably the best configuration vs miracles (although still very hard to actually win).
    But if you don't bring in swarms vs them (which I can understand for the reasons your friend mentioned) you should probably not play them at all in your 75 and go for discard/flusterstorm for more protection.

    In general for boarding you divide your deck into different categories mana/acceleration/cantrips/disruption/ business
    You try to keep those ratio pretty even with the exception of the preordains that get sided out pretty quickly.
    Democracy is two wolves and a lamb deciding what's for lunch.

  13. #3313
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by alaska View Post
    Sorry if this has been asked before, but I have a budgeting question:

    I own every card in the 'stock' lists I've seen posted, EXCEPT Volcanic Island.

    How much am I going to regret sleeving this up with a one of shockland instead?
    I actually play with one each Watery Grave and Steam Vents, with a Breeding Pool in the board, and it works fine. Obviously it's not as good, but when there's a choice between shocks and not playing Legacy...

  14. #3314

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by Contract Killer View Post
    So I just recently picked up this deck about a month or two ago. I've jammed enough games to feel somewhat comfortable with it, but I'm having trouble understanding it post board. This is where the majority of my games will be played so I definitely want to get better with my post board games. Currently I'm playing somewhat of a combination of Greg's list from SCG INVI Portland and Caleb's list from SCG Cincinnati:
    http://mtgtop8.com/event?e=9681&d=255655&f=LE
    http://mtgtop8.com/event?e=10443&d=259780&f=LE

    Lands 15
    4x Polluted Delta
    4x Misty Rainforest
    2x Underground Sea
    1x volcanic island
    1x tropical island
    1x bayou
    1x swamp
    1x island

    Fast Mana 16
    4x Dark Ritual
    4x Cabal Ritual
    4x Lotus Petal
    4x Lion's Eye Diamond

    Cantrips 14
    4x Ponder
    4x Brainstorm
    4x Gitaxian Probe
    1x Preordain
    1x Sensei's Divining Top

    Discard 6
    3x Cabal Therapy
    3x Durress

    Action 9
    4x Infernal Tutor
    2x Past In Flames
    1x Dark Petition
    1x Ad Nauseam
    1x Tendrils of Agony

    Sideboard
    3x Abrupt Decay
    1x Krosan Grip
    2x Dread of Night
    2x Chain of Vapor
    2x Xantid Swarm
    2x Surgical Extraction
    1x Tendrils of Agony
    1x Empty the Warrens
    1x Sensei's Divining Top

    So I understand some of the general stuff I can cut like the swamp against non wasteland decks or ad nauseam against non combo decks. Some of the cards I don't understand are what pieces of fast mana should I cut? I think from what I've read cutting 1 cabal ritual and 1-2 petals is usually ok. I just lost to miracles tonight and I couldn't really figure out what to board (at the time I had a 4th durress in the board over the 2nd top). I ended up doing this, but I'm pretty sure it was wrong:

    - 2 petal, 2 gitaxian probe, cabal ritual, Ad nauseam, swamp, preordain // + 3 decay, 1 krosan grip, 2 xantid swarm, Tendrils of agony, Duress

    I got some advice from another local storm player that taking out the 2 probes in that scenario was wrong. He said that boarding into the grinding station style build for the Miracles match up that probe is really helpful. The other point he made was that I shouldn't board in Xantid swarm since they'll probably keep in some terminuses or swords. His opinion was that by not boarding in the swarms you're next leveling them since they'll probably keep some removal in meaning I shouldn't board in any swarms.

    I know there's not a clean cut sideboard guide for this deck. I'm more so looking for advice as to what to cut and what to bring in for certain archetypes. Needless to say some of the advice I got above helped, but left me more confused than anything.
    Never board out gitaxian probe. Even versus burn they stay.
    Ben Wienburg

  15. #3315

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Why does vintage ANT play Steel Sabotage, but the legacy lists never do? Because Trinisphere is restricted in vintage? Or is it because there are more pesky enchantments in legacy that we would rather play decay/grip?

  16. #3316

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by Alix444 View Post
    Why does vintage ANT play Steel Sabotage, but the legacy lists never do? Because Trinisphere is restricted in vintage? Or is it because there are more pesky enchantments in legacy that we would rather play decay/grip?
    Workshops is a thing in Vintage while MUD isn't as much in Legacy. Also Vintage storm is better suited to use counters to protect the combo.

  17. #3317
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Also consider that any given vintage deck can run 5-10 very relevant artifacts, combined with the fact that vintage storm is so jam packed with high powered effects that it has room to spare, kinda like how you go from 0 interaction in Modern storm to 7 ish pieces in Legacy.

  18. #3318

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by firstshot View Post
    Never board out gitaxian probe. Even versus burn they stay.
    Yeah that was based off of my experience with RUG Delver. I hadn't really processed that in this deck probes do serve another purpose other than just providing information. I was used to in RUG Delver it being an easy card to cut except vs combo when you do really want information. I was thinking "hahaha I know what I need to name with therapy I don't need this card right now I can shave a few". Oh how wrong I was.

    Quote Originally Posted by Reagens View Post
    Grinding station is probably the best configuration vs miracles (although still very hard to actually win).
    But if you don't bring in swarms vs them (which I can understand for the reasons your friend mentioned) you should probably not play them at all in your 75 and go for discard/flusterstorm for more protection.

    In general for boarding you divide your deck into different categories mana/acceleration/cantrips/disruption/ business
    You try to keep those ratio pretty even with the exception of the preordains that get sided out pretty quickly.
    So should I have Swarms in my board then? Aside from miracles and the obvious Omnitell match ups when should I board it in? Is it a card I want vs delver decks to help fight through possible soft protection like Spell Pierce or redundant Spell Snares + Force?

    As for those ratios what are acceptable numbers to shave down to? From what I've read the easy cuts are:
    Preordains and top depending on the match up
    Basic swamp as the worst land vs non wasteland match ups
    Ad Nauseam vs Delver decks and Miracles (Are there any other match ups this should hit the bench for?)
    Cabal Ritual is the first piece of fast mana that should be cut right? It's technically the worst, but I'm also not sure if that changes with running the Dark Petition and maybe I should shave a Petal first instead?

  19. #3319

    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by Contract Killer View Post
    So I just recently picked up this deck about a month or two ago. I've jammed enough games to feel somewhat comfortable with it, but I'm having trouble understanding it post board. This is where the majority of my games will be played so I definitely want to get better with my post board games. Currently I'm playing somewhat of a combination of Greg's list from SCG INVI Portland and Caleb's list from SCG Cincinnati:
    http://mtgtop8.com/event?e=9681&d=255655&f=LE
    http://mtgtop8.com/event?e=10443&d=259780&f=LE

    Lands 15
    4x Polluted Delta
    4x Misty Rainforest
    2x Underground Sea
    1x volcanic island
    1x tropical island
    1x bayou
    1x swamp
    1x island

    Fast Mana 16
    4x Dark Ritual
    4x Cabal Ritual
    4x Lotus Petal
    4x Lion's Eye Diamond

    Cantrips 14
    4x Ponder
    4x Brainstorm
    4x Gitaxian Probe
    1x Preordain
    1x Sensei's Divining Top

    Discard 6
    3x Cabal Therapy
    3x Durress

    Action 9
    4x Infernal Tutor
    2x Past In Flames
    1x Dark Petition
    1x Ad Nauseam
    1x Tendrils of Agony

    Sideboard
    3x Abrupt Decay
    1x Krosan Grip
    2x Dread of Night
    2x Chain of Vapor
    2x Xantid Swarm
    2x Surgical Extraction
    1x Tendrils of Agony
    1x Empty the Warrens
    1x Sensei's Divining Top

    So I understand some of the general stuff I can cut like the swamp against non wasteland decks or ad nauseam against non combo decks. Some of the cards I don't understand are what pieces of fast mana should I cut? I think from what I've read cutting 1 cabal ritual and 1-2 petals is usually ok. I just lost to miracles tonight and I couldn't really figure out what to board (at the time I had a 4th durress in the board over the 2nd top). I ended up doing this, but I'm pretty sure it was wrong:

    - 2 petal, 2 gitaxian probe, cabal ritual, Ad nauseam, swamp, preordain // + 3 decay, 1 krosan grip, 2 xantid swarm, Tendrils of agony, Duress

    I got some advice from another local storm player that taking out the 2 probes in that scenario was wrong. He said that boarding into the grinding station style build for the Miracles match up that probe is really helpful. The other point he made was that I shouldn't board in Xantid swarm since they'll probably keep in some terminuses or swords. His opinion was that by not boarding in the swarms you're next leveling them since they'll probably keep some removal in meaning I shouldn't board in any swarms.

    I know there's not a clean cut sideboard guide for this deck. I'm more so looking for advice as to what to cut and what to bring in for certain archetypes. Needless to say some of the advice I got above helped, but left me more confused than anything.
    Against them with this list and that sideboard I wouldn't board swarm because I'm so used to having the bees eat removal sure if they don't have removal it's fantastic naturally but I never count on that unless you have a hunch that they boarded it all out due to inexperience or something.

    -1 Preordain
    -2 Petal
    -1 Cabal Ritual
    -1 Swamp
    -1 Lion's Eye Diamond

    +1 Top
    +1 Tendrils
    +3 Decay
    +1 K Grip

    Sure cutting LED seems just horribly wrong but you'll likely have all the mana you need when you go off. Sure it lowers the percentage of going turn 1 duress turn 2 DR DR LED IT kill you before you can assemble countertop but it's much better to play towards a raw tendrils plan. If you think they take out all terminuses I'd cut ad nauseam for empty.
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    Re: [DTB] ANT (Ad Nauseam Tendrils) Storm Combo

    Quote Originally Posted by Contract Killer View Post
    So should I have Swarms in my board then? Aside from miracles and the obvious Omnitell match ups when should I board it in? Is it a card I want vs delver decks to help fight through possible soft protection like Spell Pierce or redundant Spell Snares + Force?

    As for those ratios what are acceptable numbers to shave down to? From what I've read the easy cuts are:
    Preordains and top depending on the match up
    Basic swamp as the worst land vs non wasteland match ups
    Ad Nauseam vs Delver decks and Miracles (Are there any other match ups this should hit the bench for?)
    Cabal Ritual is the first piece of fast mana that should be cut right? It's technically the worst, but I'm also not sure if that changes with running the Dark Petition and maybe I should shave a Petal first instead?
    Swarms are very good vs delver decks because they have no permanent hate.
    Swarms are very dodgy vs Omnitell because they do nothing to stop them from comboing off and nigh useless vs miracles because they have a lot of permanent hate (4 counterbalance, combination of canonist/meddling mage/clique) and are likely to keep in 2 or more swords to plowshares.

    Basic swamp gets sided out for a dual if it's in your board vs non wasteland matchups. Be aware that some versions might side in blood moon.

    Ad nauseam is something I rarely side out (even vs delver) but I wouldn't vs miracles anyway. The best way to win is either combo fast before their hate hits us (thus ad nauseam) or
    have a nice empty for a token or 12.

    Cabal is technically the worst but keep in mind that once you cut 2 or more you'll have more difficulty getting enough mana.
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