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Thread: [Deck] U/G Infect

  1. #401

    Re: [Deck] U/G Infect

    Hi all, went to a local event, 4 rounds - went 2-2-0. I haven't played in a long time so I certainly made a few mistakes, and I started to lose focus as the rounds went on.

    List:
    4x Noble Hierarch
    4x Blighted Agent
    4x Glistener Elf
    4x Invigorate
    4x Brainstorm

    3x Gitaxian Probe
    3x Spell Pierce
    3x Vines of Vastwood
    3x Daze

    2x Berserk
    2x Force of Will
    2x Crop Rotation

    1x Ponder
    1x Become Immense
    1x Sylvan Library

    Lands (19):
    4x Inkmoth Nexus
    1x Pendelhaven
    1x Wasteland
    4x Tropical Island
    1x Forest
    4x Misty Rainforest
    4x Windswept Heath

    SB:
    2x Grafdiggers Cage
    2x Hydroblast
    2x Pithing Needle
    2x Krosan Grip
    2x Flusterstorm
    1x Engineered Explosives
    1x Piracy Charm
    1x Bojuka Bog
    1x Divert
    1x Mizzium Skin

    R1 - Elves - Win (1-0):
    G1 (1-0): Probe and see a slow hand, but with NO. A couple of turns later I swing (forget if it was inkmoth or blighted...) and invigorate + berserk FTW.
    G2 (1-1): We both have slower hands, eventually he gets a Regal Force, refills and finds a Behemoth.
    G3 (2-1): Probe shows me GSZ, NO, Nettle, Visionary, 2 forest and a heath. T1 cage feels so dirty. He manages to get a small glimpse chain going but inkmoth, noble and a Become Immense get there.

    R2 - Onmishow - Win (2-0):
    note: Playing against a good friend here, the guy I play the most mtg with.
    G1 (1-0): I think he mulled, but when I probed he had an Emrakul, Omniscience, DTT, and Cunning wish and a brainstrom. He had 1 land in play. I slowly chip away before finishing with a kicked vines.
    G2 (1-1): My hand is a bit land heavy, but that means I won't draw any lands right? NOPE. I get flooded while he quickly and easily assembles show, omni, emmy.
    G3 (2-1): I have a decent hand, get a couple nobles and a blighted out, pinging 3 a turn. He probes me and sees I have nothing, but on my draw step I draw a spell pierce. He EoT DTTs, which I have the pierce for. Saved my bacon. The blighted takes me home.

    R3 - Punishing Jund - Lose (2-1):
    G1 (0-1): He gets deathrite and an early Jitte, and punishing fire. Punishing is the word of the match.
    G2 (0-2): He gets deathrite and engineered plague, then a second engineered plague. Krosan grip makes my blighted agents useful again. He gets 2 deathrites in play, I drop and pop engineered explosives for 1. Then he lands a jitte, much to my dismay. Double brainstorm finds the second krosan, hey this might work! But then this is where I make a huge mistake, or many huge mistakes maybe. He was looking at graveyards to figure out how big a goyf would be and put a "goyf die" down to remind himself. I (I wasn't on drugs I swear. Just tired...) think he plays a goyf. There is no goyf on the table yet I play as if there is. He has 2 Dark Confidants in play. This leads me to the pritical mistake, thinking the game is over next turn (2X bob and a 6/7 goyf, me at 10), I attack with blinkmoth and invig and kick vinves for 9 infect to show how close I was. Then I almost concede, and he keeps asking why. So I say play it out. He flips a punishing fire with the bobs, and THEN PLAYS THE GOYF. FML. If I hadn't been dumb I would have attacked for 1 poison, then saved the pump for the next turn. Ahh well.

    R4 - Food Chain - Lose (2-2):
    G1 (1-0): I probe to see a FoW, BS, Deathrite, and Decay, and some lands. I get the job done with an invig.
    G2 (1-1): I probe and see decay, strix, fow, food chain, misty. I manage to get a few poison in with an inkmoth but he gains superiority with strix and misty and beats me down.
    G3 (1-2): His T1 deathrite, 2x strix and a timely misdirection of my spell piere keep me from doing much. Then he goes INFINI mana, hooded hydra, vela, infini damage. GG.

    I love the deck but need more practice!!! Would greatly appreciate thoughts on the list I used.

    All star SB cards for me were krosan grips. Pithing Needles and Cages were good when I had them, Engineered explosives really shined the one time I got it, but didnt see or use much else.

  2. #402
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    Re: [Deck] U/G Infect

    Quote Originally Posted by Seven_six View Post
    SB:
    2x Grafdiggers Cage
    2x Hydroblast
    2x Pithing Needle
    2x Krosan Grip
    2x Flusterstorm
    1x Engineered Explosives
    1x Piracy Charm
    1x Bojuka Bog
    1x Divert
    1x Mizzium Skin
    I'm dubious about the EE, as it seems best set on 1 or 2, which is what all of our creatures are on. Maybe there's a bit of confirmation bias going on here with your sweet DRS value play? I can't see this being optimal over several games, as you would run into too many situations where popping EE would be shooting yourself in the foot.

    How has mizzium worked out for you? I used to play one in TC meta when electrickery was more popular, but haven't since as there are fewer cards in the meta that mass wipe 1 toughness creatures.

  3. #403

    Re: [Deck] U/G Infect

    Agreed on EE, if I want to answer artifacts we have Krosan Grip / Nature's Claim, and if you want to beat creatures I think the white splash is probably best.

  4. #404

    Re: [Deck] U/G Infect

    EE was mostly there for tokens. But also woulda helped against elves, stop them from combing out too quickly.

    Didn't get a chance to see mizzium but it would have been an unkicked vines. Though the omnishow had an electrickery SB.

  5. #405

    Re: [Deck] U/G Infect

    Hey, I was just thinking about the following question: if DTT were to be banned, would that be better or worse for us? DTT makes Hymn and Liliana much worse, which seems pretty good for us since those cards seem good against us. However, Grixis Delver is rampant now because of DTT, and that match-up seems unfavorable. I have very limited experience, so forgive me if this is a stupid question. What do you guys think?

  6. #406
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    Re: [Deck] U/G Infect

    Quote Originally Posted by battousai555 View Post
    Hey, I was just thinking about the following question: if DTT were to be banned, would that be better or worse for us? DTT makes Hymn and Liliana much worse, which seems pretty good for us since those cards seem good against us. However, Grixis Delver is rampant now because of DTT, and that match-up seems unfavorable. I have very limited experience, so forgive me if this is a stupid question. What do you guys think?
    No worries, it's a fine question. A Dig Through Time ban would help us solely on the grounds that we're not a deck that relies too heavily on the card. In regards to match-ups and the most popular decks pre-Dig, Infect has never had much of a problem against Lilliana, as she's more often than not far too slow to matter. Hymn is strong, but between soft permission and Brainstorm to hide important pieces, I doubt it'll be something we have to worry much about.

    In regards to the Grixis matchup, it's been about as difficult for me as old RUG delver (difficult, but not impossible.) Post Dig-ban, our delver matchup mostly depends on which variant people gravitate towards. The old UWR shells were the most problematic, as several copies of bolt/StP coupled with maindeck Jitte made it very difficult to mount any sort of offense past the early game.

  7. #407

    Re: [Deck] U/G Infect

    I agree. Also, no DTT would probably mean fewer maindeck Pyroblast on average, which would be good news for Blighted Agent.

  8. #408

    Re: [Deck] U/G Infect

    I would love to see DTT go, so we see a reduction of power in omni decks and fewer Grixis decks as mentioned. The red delver variants in form of RUG, grixis and UWR are the matchups I worry about the most.
    We might also see a rise in use of become immense from 1 to 2 probably, as we know our deck can handle 2 delve spells and it only gets easier with Bimmense (no UU and only delve 5). At least that is my plan.

    On another note; does anyone know if it is possible to make a poll in a thread?
    I would love to see peoples opinions on the amount of lands they use (19-20?). Ive tried both but cant make out what is the best (with a semi-wasteland meta)
    Last edited by Neffy; 09-28-2015 at 05:18 AM.
    Quote Originally Posted by FANAttIC View Post
    Neffy cut a ponder! We should kill him

  9. #409
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    Re: [Deck] U/G Infect

    Quote Originally Posted by Neffy View Post
    On another note; does anyone know if it is possible to make a poll in a thread?
    I would love to see peoples opinions on the amount of lands they use (19-20?). Ive tried both but cant make out what is the best (with a semi-wasteland meta)
    http://strawpoll.me/5602220

  10. #410

  11. #411

    Re: [Deck] U/G Infect

    Before anyone goes too crazy, remember, Dig was at most a 1 of in Infect. This ban is ultimately going to make the deck better because it means less Grixis. Regardless of how you feel about DTT and whether it should be legal or not, Infect is better off as a deck without it.

  12. #412
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    Re: [Deck] U/G Infect

    Just got into Legacy 3-4 months ago, so I've just been lurking, but...

    With Dig being the only UU spell that we were running, is going down to 3 Tropical Islands, keeping the single Forest, and maindecking Savannah viable?

    I wouldn't mind playing the white splash without having to take up a SB slot with a land.

  13. #413

    Re: [Deck] U/G Infect

    Quote Originally Posted by qomori View Post
    Just got into Legacy 3-4 months ago, so I've just been lurking, but...

    With Dig being the only UU spell that we were running, is going down to 3 Tropical Islands, keeping the single Forest, and maindecking Savannah viable?

    I wouldn't mind playing the white splash without having to take up a SB slot with a land.
    Given how little Blood Moon sees play, I've been dropping the Forest lately and just running Savannah over it. If you fear the Blood Moons, then your suggestion could also work reasonably well.

  14. #414
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    Re: [Deck] U/G Infect

    Quote Originally Posted by qomori View Post
    Just got into Legacy 3-4 months ago, so I've just been lurking, but...

    With Dig being the only UU spell that we were running, is going down to 3 Tropical Islands, keeping the single Forest, and maindecking Savannah viable?

    I wouldn't mind playing the white splash without having to take up a SB slot with a land.
    As long as your Daze count is 3 or less, this should be fine. Also consider Zach's idea (swapping the main deck forest out for a Savannah) if your meta doesn't play a lot of Blood Moon effects.

  15. #415

    Re: [Deck] U/G Infect

    Please vote on the poll good sirs. Its on this page. It would be so nice to see what amount of lands makes the most sense to most players.

    Thanks!

    Also; 2 Bimmense here we come!
    Quote Originally Posted by FANAttIC View Post
    Neffy cut a ponder! We should kill him

  16. #416

    Re: [Deck] U/G Infect

    Quote Originally Posted by qomori View Post
    Just got into Legacy 3-4 months ago, so I've just been lurking, but...

    With Dig being the only UU spell that we were running, is going down to 3 Tropical Islands, keeping the single Forest, and maindecking Savannah viable?

    I wouldn't mind playing the white splash without having to take up a SB slot with a land.
    I recently switched out my basic forest for a Savannah but I havent' had the chance to play it much. I suspect it'll be mostly fine, wastelands are generally reserved for inkmoths and I could care less if they waste my Savannah game 1 anyways. Even game 2 and 3, you're not dead to rights without the Savannah as long as you have a Noble Hierarch handy and available.

    Blood moon is absolutely a problem going this route and maybe we'll see more of that now that DTT has been banned, so that's something to watch out for.

  17. #417

    Re: [Deck] U/G Infect

    I really miss the option 19 lands, 8 fetch, no wasteland (2 pendelhaven).

  18. #418
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    Re: [Deck] U/G Infect

    Quote Originally Posted by Jesture View Post
    As long as your Daze count is 3 or less, this should be fine. Also consider Zach's idea (swapping the main deck forest out for a Savannah) if your meta doesn't play a lot of Blood Moon effects.
    Not a ton of Blood Moon in my meta, but I'm heading to the GP (I live close enough to Tacoma that it seems like it's worth going for the experience, even with my limited reps with this deck), so I want to be as resilient as I can to whatever I might get matched up with. Think I'll give it a whirl over the next couple of weeks. Thanks!

  19. #419

    Re: [Deck] U/G Infect

    Quote Originally Posted by qomori View Post
    Not a ton of Blood Moon in my meta, but I'm heading to the GP (I live close enough to Tacoma that it seems like it's worth going for the experience, even with my limited reps with this deck), so I want to be as resilient as I can to whatever I might get matched up with. Think I'll give it a whirl over the next couple of weeks. Thanks!
    Definitely try it out and see what you like. Always remember this one thing above all else when playing this deck: They are afraid of you killing them out of nowhere. Try to have outs, and play as conservatively as you can afford, but many times being aggressive and laying it on the table is all it takes.

  20. #420
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    Re: [Deck] U/G Infect

    With Grixis on it's way out, does UG Infect regain strength again?

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