Thx for the report! I'm currently also thinking between Bobi or Zombie fish, so it was quite interesting to hear your experience.
You really faced the two hardest MU's for TA, so losing to it is not a shame.
As a side note: You should cut the 2 Lilis against DnT after boarding, the WLL you faced is the reason why
She's also really slow & clunky which is not optimal against they're Wasteland/Port/Thalia plan. She's also not great against swarm decks.
Currently playingEldrazi
Seeing your location now, I think we might have played each other before. The Underground Sea tournament, was it you I ended up drawing against in the first round?
The meta there looked very fair. I think in general, less discard and more removal is probably the way to go in that meta, from what I saw. I was pretty sad to see the finals there was Affinity and Merfolk, because I was pretty well prepared for both those decks, but my punt versus Miracles put me out of the running.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I wonder if this is the shell for Jace, Vryn's Prodigy. We don't really have enough mana to use Snapcaster well, and flashing back Hymn seems disgusting.
I played him in a BUG control shell. He was pretty good, but Hymn does tend to lose value as the game goes on. In the Delver shell there are a couple reasons I wouldnt play him
1. He can't fuel my dig through time's anymore. I am not as siked about cycling cards without dig and he fills the slot I would want to play gurmag angler.
2. He increases my creature count and subsequently decreases my I/S count. Our I/S count is already fairly low.
3. Sometimes you have good spells to flashback, but he doesnt hit counters really so he isn't all that good unless you flashback a hymn or need to decay or cantrip.
I like baby jace, but i'm not convinced he fits in the delver shell
Shardless BUG
No I actually did not play... I was there just briefly but it was mud and merfolk at the end.. The merfolk pilot is probably one of the top players in the area. The mud player has been playing the deck for a few years and he is military with constant legacy players around to hone his skill.
I thought Neal was playing Affinity? Either way, my board that day was full of Pernicious Deeds and lots of removal, so I felt good going in. A tough round one draw and me punting to a round 2 draw had me out though.
I think, considering the meta shift that I will be back to my old build, which I had some minor success with:
2 Bayou
4 Misty Rainforest
4 Polluted Delta
1 Tropical Island
4 Underground Sea
1 Verdant Catacomb
4 Wasteland
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
2 Liliana of the Veil
1 Sylvan Library
4 Abrupt Decay
4 Brainstorm
4 Daze
3 Force of Will
1 Spell Pierce
4 Hymn to Tourach
4 Ponder
1 (Something meta-dependent)
Sideboard
1 Grafdigger's Cage
1 Null Rod
1 Pithing Needle
1 Winter Orb
1 Blue Elemental Blast
2 Disfigure
1 Flusterstorm
2 Golgari Charm
1 Krosan Grip
2 Surgical Extraction
1 Vendilion Clique
1 Thoughtseize
Now, that deck, as you can see in the link had 1 Dig and 1 Dimir Charm (wakka, wakka) which will probably need to be replaced (and only 19 lands, which is not correct, it needs to be 20). I actually like Dimir Charm if the meta is very heavy with Miracles (counters Entreat, kills Venser, which, in my experience are the two most obnoxious things they can do). I need to see how the meta shakes up, things like K Grip (which was only incidental Miracles hate, was really there for Batterskull), the single sideboard Thoughtsieze, and the Flusterstorm are questionable to me. I'm also really unsure about two Liliana, it will remain to be seen if that is the direction I really want to go, or drop it back down to one. Again, it will come down to how Miracles infested your meta is. I think the above is pretty strong versus Miracles, I believe that you should be slightly favored in the match-up over-all.
If people are really continuing to jam Anglers though, I think we should look at some number of Dismembers, just like Ned Kaida-Yip has been doing.
I probably won't get to play this week, because I am sick as a dog with a sinus infection, but in the next few weeks I'll be very happy to jam some BUG again.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
1. We still run a lot of lands and have Daze - I think cycling is still pretty exciting to me! Also, Angler fulfills a totally different role, and we probably shouldn't compare them. Either you think you need more damage output besides the standard 12 creature (in which case Angler is a consideration) or you don't.
2. Hymn versions have always run around 24-26 instants and sorceries (20 lands, 12-14 creatures, 0-2 Liliana), so I think that's empirically not a big issue.
3. This is only true if it's a matchup where you want a lot of counterspells! Jace requires you to run more spells which are good at sorcery speed. That means a little more discard (maybe 3 Hymn + 2 Thoughtseize), a little more removal (3 Decay + 2 Dismember or Disfigure?), and maybe 1 Reanimate or something (which has floated around in some lists in the past). This is terrific in most fair matchups and less terrific against certain combo decks.
Since I was lucky enough to pick up some baby Jaces before they were infinite dollars, I'd be willing to try him out. I'd probably have to start him out at a two-of, since we need to draw him to see if he's actually good.
One thing about the loot ability is that, as you can see in my above list, there is a fair chance at a late-game dead draw, between 20 lands, four Daze and four Hymn. Sometimes, even Force is a late-game brick, where you don't have five mana and all you may need is a removal spell.
On the "flashback" ability, in the matchups where Abrput Decay is good, you almost can't ever have enough. Plus, depending on how your sideboard is constructed, getting back something like a Surgical could easily be the difference between winning a tough match-up and losing.
All theory-craft though, I will play him and see.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I would love to see him tested, im not saying he is bad. To clarify a couple things though. I compared him to angler because I am not running more than 14 creatures, and we have 12 definite includes. So when it comes to looking at Jace I think Jace vs Bob vs Gurmag since we really dont have space for them all. I mentioned the I/S count in case you were planning on exceeding 14 creatures with jace. When I played with him I ran a dismember, 2x disfigure, and 4x decay which was a sweet package; disfigure is an amazing card! On a side note, I would run dismember anytime now somewhere in the 75 for angler.
Manipulato:
Thanks for the comment! I was really happy with Angler this weekend. Bob has always been a favorite of mine and I didn't switch them until I was walking my decklist up to the judge haha.
Shardless BUG
With Hymn viable again, is the accepted manabase back to this?
4 Underground Sea
2 Bayou
1 Tropical Island
9 Fetches
4 Wasteland
I mainly play RUG Delver, but I'm looking to also be able to build and learn the BUG version. With baby Jace currently so high, I think it's time to try to convert them into the last 2 seas I need.![]()
I've played new Jace in a BUG Control brew for the past week or so, and he's been incredibly powerful every time I've flipped him. The ability to flash back multiple Decays over the course of a game completely shuts down some Miracles players' attempts to overload Decay postboard with things like extra Mentors and Rest in Peace. The fact that the flashback is zero mana (and that you can alternate cast Force) makes him much stronger against Delver decks and D&T than Snapcaster Mage, though the additional exposure to opposing Deathrites can be slightly awkward.
All that being said, I think he pushes the deck in a very controlling direction and BUG is already the most controlling Delver shell, and that's not necessarily a good thing. Aside from some corner cases like attacking through a Baleful Strix I'm not sure we'd get much out of the +1 ability and the ultimate isn't really in line with our game plan. My bet is that he ends up replacing the second Sylvan Library in my 75, likely the SB one, if I run him in Delver.
Your analysis makes a lot of sense. We certainly are the most 'control' out of all the Delver decks, my build above probably more so than most. This is often not great, as you point out, I've certainly lost more than a couple games where Delvers didn't flip, once, twice, three or four times.
The fact that we are control though is great in the Miracles match-up though, it can give them fits. I'm always interested in diversifying my 'threats' though, so a two mana Planeswalker definitely has appeal to me. I might try him out replacing in my above list, the one Sylvan Library (main) and the second Liliana. The flex might be a Dismember then.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
That list with that guy playing baleful instead of delver is probably the way to go
Delver has not flipped for me for 5 turns before.
Here's the thing, if you give up Delver and go Strix, you are absolutely forsaking any idea of trying to be a Tempo deck. At that point, Daze is a pretty poor choice. So, now that you've dropped those, are you really even playing this deck? Honestly, then you are a control deck that has Goyf, which I honestly think you can do a lot better in a variety of ways (Shardless, Landstill, etc.).
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
That is what I am responding to, when you are saying we are a control type deck out of all the delver variants. It may be time to move to those lists.
I think that we are definitely the most controlling delver variant. And sure, BUG colors do support a pretty great control shell. But we are also a tempo deck and we execute the tempo/control game quite well.
BUG control with Baleful Strix instead of delver has existed alongside delver for quite a long time and I think that BUG delver (Team America) is a stronger shell in general. While a more controlling shell may offer other benefits, it is a completely different deck. I don't really see why we would move away from delver when we have so much power in Hymn + Wasteland and delver backs up that plan really well.
I did have a game where my delvers didn't flip for 4 turns last weekend, but I also had a LOT of flipped delvers that were really good at beating face.
Shardless BUG
While it's temping to drop Delver, I think it's mostly a trap. He's our closest approximation of reach, since if the group is gummed up, we only have Deathrite activations to hope for. I think there are some cases where it could be a good idea, but mostly just isn't.
The fact that we are a sort of bad tempo deck, a slightly bad midrange deck and a maybe-passable-as-a-control deck, doesn't sound great, but it gives you the flexibility to switch gears when you need it.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Went with 1 TNN, 1 Tombstalker, and 4-0'd the swiss. Lost in the first elimination round of the T4 however, but had a good time anyway. My MU's were Dredge, Reanimator, Manaless Dredge and Grixis Delver, so I wouldn't call any of the results representative. Lost all game 1's in all matches all day :P
Tombstalker was a house, however. Flying was very relevant in the Grixis match-up. He played Angler and I beat him more or less exclusively thanks to Tombstalker.
Link to my blog post about it. For some reason, the title won't show up on the post. It's not a proper report, but has some cool varaince in it, which happened during the day.
Currently playing:
Canadian Threshold Primer!
Team America
My blog about Legacy, limited, EDH and stuff!
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