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Thread: [Deck] MUD (Metalworker)

  1. #3301
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Stuart View Post
    While I haven't found MUD to lose to itself too badly, you gotta play the deck that works for you. What does your list look like - standard 12-post MUD? And what's your meta like?



    Looks awesome! Maindeck is more or less perfect (though I'm a Wasteland fan). The sideboard depends on your meta, obviously, but some quick thoughts:
    - I'd recommend +1 Crucible of Worlds, although without Wasteland I guess it's not as important. However, bear in mind that with Dig Through Time banned, more people will be playing Wasteland, which kills us.
    - I'm not sold on Trading Post. I've been liking Contagion Engine; maybe give that a try instead?

    Let us know how it works out for you
    Cool, thanks for the really quick answer!

    Im planning to get more Wastelands just to get the playset, i guess i can see if another Crucible is possible of getting.

    What do you Think about the Platinum Angel? Is it too much to have in the board? Against which decks would i sideboard it in?

    Gonna see if i can find my Contagion Engine.

  2. #3302

    Re: [Deck] MUD (Metalworker)

    While I haven't found MUD to lose to itself too badly, you gotta play the deck that works for you.
    Absolutely. I think he's just burnt out from playing the same deck, which I completely understand.

    Im feeling like Witchbane Orb is taking up a spot but i don't think i have anything else to put there.
    Absolutely. The inclusion of Witchbane Orb for me was mainly against Grixis, that also happens to be decent against Burn, BUG, ANT, and TES. Now that Grixis is not really a deck anymore, I think there are better sideboard options.

    I was thinking of getting some Pithing Needles or something.
    Needles can be good. I had them for a while against Lands, and other Loam decks. Against BUG and Dump Truck, it also pulls double duty against Deathrite Shaman (it stops all abilities) and Lili. I'd only have two copies at most though.

    I'm not sold on Trading Post.
    Me neither. There is not enough synergy in the deck to make Trading Post worth it, IMO. The combination of Crucible of Worlds and Mishra's Factory should be a prerequisite.

    I've been liking Contagion Engine; maybe give that a try instead?
    I have tried both Contagion Engine and Clasp and never really liked either of them. I just never find them more useful than Jitte.

    Im planning to get more Wastelands just to get the playset, i guess i can see if another Crucible is possible of getting.
    You only need 3 Wastelands for 1 Crucible of Worlds to be worth it. Having a playset is nice because it can go into almost any deck.

    What do you Think about the Platinum Angel?
    She's a good tutor target, especially against decks that has alternate win cons that Emperion can't handle, like Infect and Mill.


    I think what you should do as an exercise is to have a clean sideboard (0 cards). Go through all decks in DTB and your local meta. Take out the weakest cards in your deck against specific match-ups and add in cards that you would like in their place. This is a more natural way of designing a sideboard because there will be no redundant cards. Now you also have a cheat sheet that you can use in tournaments to help you sideboard, so you don't have to think about it between matches.

  3. #3303
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Runninonwater View Post
    What do you Think about the Platinum Angel? Is it too much to have in the board? Against which decks would i sideboard it in?
    I like Platinum Angel (and I'm running Emperion maindeck). I board it in against anything that doesn't target my life (Infect). I also like it vs Storm, Lands, Burn, and anything else that feels like it can out-damage me.

    Quote Originally Posted by L10 View Post
    I have tried both Contagion Engine and Clasp and never really liked either of them. I just never find them more useful than Jitte.
    Clasp looks underwhelming, but I've liked Contagion Engine so far. For a while I was running 2 All Is Dust in my board, but I didn't like that I couldn't Forgemaster it and that it didn't feed Metalworker. I've only used the Engine a couple times, but it's a boardwipe against lots of Legacy creatures, and the ones it doesn't kill are still gonna become small enough that they aren't a threat to most MUD creatures (e.g. last week I used it against a pair of Anglers, and it was still good).

    On a side note, I like your sideboard exercise. I'll give that a try, as I'm probably gonna need to revamp my board post-DTT.

  4. #3304

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by keys View Post
    Nice work! Just dug up your list here. Any recent changes?

    Have you tried cutting the second Staff of Domination and going up to two Ugin in the maindeck? Staff is so clunky and I never want to see more than one per game. The singleton is fine to tutor up with Forgemaster when needed. With Ugin there's no way to tutor him, and he's just better in more situations (despite costing more).

    Is there a reason you play Angel instead of Emperion? I think the latter is better when you don't have Greaves to protect it since you don't just die immediately if your opponent finds removal.

    My maindeck is the same as yours, except for the Angel/Emperion swap, -1 Staff +1 Ugin, and I sometimes play Caverns or Factories instead of the Wastelands depending on the meta. Your sideboard is similar but I play more Ratchet Bombs and Revokers (they're just so damn useful). I'm currently using this 15:

    3 Phyrexian Revoker
    3 Tormod’s Crypt
    3 Ratchet Bomb
    1 Ensnaring Bridge
    1 Witchbane Orb
    1 Batterskull
    1 Steel Hellkite
    1 Sundering Titan
    1 Karn Liberated

    Staff of Nin and Contagion Engine sometimes make the cut but I think they're a bit slow compared to other options.
    The only change from the list you referenced is witchbane orb is now an orbs of warding (strict upgrade IMO).

    I run 2 staff of domination because I actually really really like it as a utility card. It does much more than just "oops I win" with metalworker. In a build running 12post, it enables card draw, taps down fatties (sometimes two at a time if you're a bit flooded), and is amazing against decks like sneaky show, reanimator, and lands. That being said, I do generally sideboard 1 out vs a lot of matchups. When I first built MUD (about 4 years ago) I started with 1 staff of domination and 1 staff of nin, and I figured out that staff of domination just does more, so I increased the count to 2 and I've been very pleased with it.

    On the subject of platinum angel vs platinum emperion: Platinum angel flies. In basically any scenario I can imagine where I would want to not lose the game (or not lose life), my opponent generally has some sort of clock. In most cases it's a creature on the ground. Platinum angel flies over that creature and is a clock in addition to just stopping their clock. Generally by the time I would be tutoring for a platinum angel, I will have a chalice of the void at x=1, which nullifies pretty much every removal spell that people play in legacy that can kill it, so it's not only good with a lightning greaves on it.

    I really like running pithing needle over phyrexian revoker. I usually board pithing needle in to name wasteland, rather than playing a crucible of worlds. I'd recommend cutting down to 2 tormod's crypts in your sideboard. You'd be surprised how little the deck actually needs them. Chalice at x=1 wrecks reanimator, and trinisphere wrecks reanimator and dredge. I've had a dredge player scoop to a lodestone golem before.

    As much as Ugin is my homeboy, I don't want to see him in every single matchup, so I'm fine with my 1 main 1 sideboard. He really shines vs D&T, Elves, dredge, and BUG control matches, but he's terrible vs storm, sneaky show, Reanimator, miracles (depends on the build), etc.

  5. #3305

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Troll_ov_Grimness View Post
    I wanted more card advantage in this deck besides Goblin Welder (no go with Chalice) and Daretti (need to sacrifice an artifact, dies to creature attacks)

    I came up with.. Goblin Lore … Sorcery for 1R to Draw 4 cards then discard three cards at random. And, Triassic Egg. It's slower than Daretti but has two advantages .. it doesn't make me sacrifice permanents and it allows me to put Sundering Titan or Blightsteel Colossus, or other artifact creatures I have in my hand directly into play, as well as from my graveyard. It's a bit expensive to put two charge counters on it.. not really.. the creature enters the battlefield from your hand uncounterable as well.

    Artifact, 4
    {3}, {T}: Put a hatchling counter on Triassic Egg.

    Sacrifice Triassic Egg: Choose one —

    • You may put a creature card from your hand onto the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

    • Return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.

    ….

    I want to play the most inevitable card possible . Triassic Egg offers a lot of inevitability considering its cost is very low. Even if I am top decking into emptiness, I am still able to bring back anything from my graveyard. If I can't get to enough mana from being Wasted, I can afford to spend the 3 mana to put something into play at the end of my opponent's turn, or whenever I want.. since it is instant speed.

    Have you EVER tested ANY of the suggestions you make in this thread? You constantly shitpost bad ideas without testing them first. It's useful input if you test something and find out it works, it's not useful if you just sling random pet cards into the fray and mislead people about their usefulness.

  6. #3306
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    Re: [Deck] MUD (Metalworker)

    I have to say that I don't know any of the cards he is proposing. Triassic Egg seems very niche while Goblin lore seems just plain bad (discarding cards at random isn't where we want to be at).

  7. #3307
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Runninonwater View Post
    I FINALLY got the deck!

    The sideboard is kinda thrown together but this is the list atm!
    Im feeling like Witchbane Orb is taking up a spot but i don't think i have anything else to put there.
    I was thinking of getting some Pithing Needles or something.

    LIST

    What do you guys think? :)

    EDIT: Maybe i should put 1 Ugin in the sideboard and put another Sundering Titan since im playing 4 Cavern of Souls.

    Looks rather solid, but the 23 lands might be too greedy in nowadays meta. I'd suggest either going up to 24 or maindecking 1 crucible. Although Ugin is a superfantasticgreat card, two might be enough in this setup.

    Furthermore, without any wastelands and pithing needles in the board, lands could be a tough deck to face..

  8. #3308
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    Re: [Deck] MUD (Metalworker)

    I don't know how much I've missed out with but why is Ugin terrible against Miracle?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  9. #3309
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by (nameless one) View Post
    I don't know how much I've missed out with but why is Ugin terrible against Miracle?
    It's great against Miracles. They only have 1 out, Council's Judgment...

  10. #3310

    Re: [Deck] MUD (Metalworker)

    I never had an active Ugin and lost. Council's Judgement and Entreat for 3 are their only outs. Thankfully, I think Mentor Miracles are here to stay. I don't really expect Ponder or Legend Miracles making a comeback because people don't like going to time. People might have a 1-of Entreat as a trump card now that they have 4 spots to fill.

  11. #3311

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by L10 View Post
    I never had an active Ugin and lost. Council's Judgement and Entreat for 3 are their only outs. Thankfully, I think Mentor Miracles are here to stay. I don't really expect Ponder or Legend Miracles making a comeback because people don't like going to time. People might have a 1-of Entreat as a trump card now that they have 4 spots to fill.
    I specified depending on the build. Ugin isn't particularly great vs the legends build or the entreat builds because they can instant-speed entreat with top and bash Ugin for lethal. Ugin is great vs mentor miracles though. He's not necessarily terrible vs legends/entreat miracles but I'd rather have my sideboard Karn or sundering Titan I think.

  12. #3312

    Re: [Deck] MUD (Metalworker)

    Yeah, that's fine. I am not disagreeing with you. I am just being more specific with (nameless one)'s question. I think the great majority of the Miracle's player are going to stick with Mentor plan with Entreat as backup, which Ugin is still strong against. I don't think Ponders or Legends Miracles are going to make much of a comeback. With that said, my current deck has a 1/1/1 split between Myr Battlesphere, Sundering Titan, and Ugin. I also have a 1/1/1 split between Emperion, Sundering Titan, and Ugin in my side. I don't think Karn is all that great vs. any versions of Miracles either. I really just want Sundering Titan.

  13. #3313
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    Re: [Deck] MUD (Metalworker)

    Maybe i should just cut Trading Post, put the third Ugin in the sideboard and add another lands since 23 seems to be greedy.

    I have the choices of, Mishra's Factory, Wasteland and Darksteel Citadel.

  14. #3314

    Re: [Deck] MUD (Metalworker)

    I feel like I am getting more use from Mishra's Factory after some testing, switching out Wastelands for them after the meta change. As MUD can fall on its face with even a single Wasteland, I'm also favoring upping the Pithing Needles on the side to four. I don't know, this might end up being a bad decision...

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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by darkgh0st View Post
    I feel like I am getting more use from Mishra's Factory after some testing, switching out Wastelands for them after the meta change. As MUD can fall on its face with even a single Wasteland, I'm also favoring upping the Pithing Needles on the side to four. I don't know, this might end up being a bad decision...
    maybe upping the citadel count is a safer bet. The problem of using 4-of in the sideboard is that you end up losing action for it, can topdeck extras after you played a chalice for 1 and if your opponent changes his strategy between games, you end up with dead cards.

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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Jakobian View Post
    Have you EVER tested ANY of the suggestions you make in this thread? You constantly shitpost bad ideas without testing them first. It's useful input if you test something and find out it works, it's not useful if you just sling random pet cards into the fray and mislead people about their usefulness.
    To be fair, there is 1 card our ingenious friend suggested that might actually make sense. Mindless Automaton on the stax build. It can pseudo protect you from black vise and discard by adding counters to it and it's a good target to receive ravager counters. I'm not totally sold on it as it would be hangarback 5-8 and it cries for a steel overseer, but it seens fringe playable to me.

  17. #3317

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Silverflame View Post
    maybe upping the citadel count is a safer bet. The problem of using 4-of in the sideboard is that you end up losing action for it, can topdeck extras after you played a chalice for 1 and if your opponent changes his strategy between games, you end up with dead cards.
    Citadel is a no go for me due to my meta having lots of Null Rods. Im upping the Needle count for Lands. Lands post-SB with 4 Grips feels really harsh.

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    Re: [Deck] MUD (Metalworker)

    http://www.twitch.tv/svmtv

    MUD up a game in what appears to be the finals vs. bug shardless.
    Appears to be pretty stock, with ugin/etc.

  19. #3319
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    Re: [Deck] MUD (Metalworker)

    I tested Sanctum of Ugin the whole day against a team member and as expected, it felt underwhelming. Most of the time I hoped it was a cavern of souls or a wasteland.

  20. #3320

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by darkgh0st View Post
    Citadel is a no go for me due to my meta having lots of Null Rods. Im upping the Needle count for Lands. Lands post-SB with 4 Grips feels really harsh.
    Funny story, I played my Welder MUD list at my locals yesterday. Game 2 against Shardless BUG, my opponent has a Null Rod out. My only permanents were Welder, Chalice, Darksteel Citadel, and Great Furnace. He casts Hymn to Tourach, which made my discard a Sundering Titan and Wurmcoil Engine. I brought both Sundering Titan and Wurmcoil out with Welder and my opponent never recovered. I got really lucky, to say the least. lol. I was trying out Darksteel Citadel in place of Wasteland, an idea I got from Fry, but I am not sure if I like it in my particular list. Without Wasteland, my Lodestone Golems didn't feel as powerful.

    http://www.twitch.tv/svmtv

    MUD up a game in what appears to be the finals vs. bug shardless.
    Appears to be pretty stock, with ugin/etc.
    To my knowledge, this is the first time MUD has ever won an major tournament. That's awesome! Congrats to that guy!

    I tested Sanctum of Ugin the whole day against a team member and as expected, it felt underwhelming. Most of the time I hoped it was a cavern of souls or a wasteland.
    Yeah, that's what I would expect too. It is too conditional as a tutor.

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