Nice Deck Mr Eidgenosse!
Why do you guys put the sire in your side? I tend to keep Sire and Iono G1 and take whoever is more fitting in g2. If i can reanimate t1 into the dark sire is allways mi first choice and has never let me down. I would switch sire and archon.
Iona is also great against Elves and Infect, both of which seem to be on the upswing. Obviously Elesh Norn is fine against both decks as well but it's nice to have another creature of impact if you're discarding via careful study/thoughtseize rather than entomb.
Hello guys,
I am quite new to this reanimator strategy. I play it just a few months. One thing is not clear to me however.
Why is everybody preferring Reanimate over Animate Dead?
I know, I know, Abrupt Decay. But seriously? I really hate idea of facing a couple of Delvers while low on life with Grisle in a yard and Reanimate in hand. Even if I manage to Reanimate soon enough with plenty of life, I am -8 right away and drawing cards for -7 is too risky.
On the other hand with Animate Dead, I am quite fine having the Grisle alive just long enough to draw my cards and do not worry much about the enchantment being just decayed.
Fetchlands and Thoughtseizes are adding just more pain.
I am obviously missing something. People are using Reanimate today. Could anybody shed some light on this?
Thx.
Reanimate costs B. Animate dead costs 1B. Being able to Entomb then cast Reanimate is very important for those quick kills. I'm sure there is additional reasons why, but Reanimate costing 1 and leaving 1 open for relevant counters/entomb/discard/cantrips are probably the most important reasons why its played.
Also, the life against Delver isn't really that relevant. Only WUR delver even has a legitimate way to get rid of Griselbrand game 1 (unless BUG is running murderous cut). They cant attack with delvers into Griselbrand once he's out and RUG probably doesn't have enough to burn you out realistically. It's unlikely that you're gonna have to draw 7 the turn you reanimate him.
What are people's thoughts on 2 jace the mind sculptor in the sideboard for when the games get grindy and we need to gain some card advantage.
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@chuckado, If you want a card for grindier games, I feel Jace, Vryn's Prodigy or Dack Fayden are going to be better than Jace, the Mind Sculptor because they do similar things, but the difference between 2 or 3 and 4 mana is pretty huge for a 17 land deck (some decks play even fewer). I have tried JtMS out of the board and was unimpressed, but having tried Dack Fayden, I was VERY impressed, ditto for Jace, Vryn's Prodigy.
JTMS is suited for the older UB Reanimator builds that banked heavily on the show and tell plan. Those builds had Sol lands in their board. With Reanimator going UBg JTMS is too mana intensive so to speak to justify.
You may get better results out of Baby Jace, Dack if you Run Blue, or more Snapcasters to flashback cantrips. Hell reanimating a Keranos might be up your alley for a protracted game, he's pretty hard to remove short of a council's judgement.
My meta has become too hostile to Reanimator and has gotten increasingly fair so I have to put the deck in the sidelines.
Did you ever experienced Bolt - Snapcaster - Bolt? :) I did.
Thank you guys for your input. I think I get the point.
One drop Reanimate is faster and more resilient to Daze than two drop Animate Dead. I don't argue that.
We do not care about our life total because we do not need to draw immediately against Delver. It's cool to say that I don't care about my life (necromancer's joke). It's fine as long as I have enough life to play Reanimate and survive a Bolt. I find that hard unless I have the combo in my initial hand. Maybe I should be faster.
Time will tell. Thx
What do you guys think of Teferi's Realm? Is a recurrent solution to the counterbalance lock, can wipe artifacts hate and containment priests as well...
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Interesting Idea! What would you cut for it?
The 3-cost seems good for CB. Can't tell if that's good though.
EDIT: It doesn't stop delvers. You'll turn off creatures (including your own) and your opponent's creatures phase in on the opponent's turn. They didn't leave or enter the field, so you're now facing a flipped delver still who looks like he has haste, though he does not.
Same for all other critters, including equipped. That said, it does get rid of batterskulls for free, which is silly.
It also (though probably too late) answers tokens for Storm or something.
I faced a Tezzerator deck with 3 leylines MD yesterday. It went as follow
Game 1-> Drop 2 leylines on the board turn 0, Scoop.
Game 2-> Drop 3 leylines on the board turn 0, drew 5-6 turns without getting more than 1 land so I could never cast the echoing truth that was in my opening hand.
That was really fun!
Then the next game I got Cabal Therapied 6 times in a row both game 1 and 2.
That had to be the worst Reanimator night ever :P
I really hope MD gy hate is not staying for too long...
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