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Thread: [Deck]BUx Reanimator

  1. #1321

    Re: [Deck] Reanimator

    Nice Deck Mr Eidgenosse!
    Why do you guys put the sire in your side? I tend to keep Sire and Iono G1 and take whoever is more fitting in g2. If i can reanimate t1 into the dark sire is allways mi first choice and has never let me down. I would switch sire and archon.

  2. #1322

    Re: [Deck] Reanimator

    Iona is also great against Elves and Infect, both of which seem to be on the upswing. Obviously Elesh Norn is fine against both decks as well but it's nice to have another creature of impact if you're discarding via careful study/thoughtseize rather than entomb.
    From nothing came teeth.

    Quote Originally Posted by CptHaddock View Post
    I really don't know why you're complaining about top being banned since you seem to be very good at Soothsaying.

  3. #1323
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    Re: [Deck] Reanimator

    Hello guys,
    I am quite new to this reanimator strategy. I play it just a few months. One thing is not clear to me however.

    Why is everybody preferring Reanimate over Animate Dead?

    I know, I know, Abrupt Decay. But seriously? I really hate idea of facing a couple of Delvers while low on life with Grisle in a yard and Reanimate in hand. Even if I manage to Reanimate soon enough with plenty of life, I am -8 right away and drawing cards for -7 is too risky.
    On the other hand with Animate Dead, I am quite fine having the Grisle alive just long enough to draw my cards and do not worry much about the enchantment being just decayed.
    Fetchlands and Thoughtseizes are adding just more pain.

    I am obviously missing something. People are using Reanimate today. Could anybody shed some light on this?
    Thx.

  4. #1324
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    Re: [Deck] Reanimator

    Quote Originally Posted by jattra View Post
    Hello guys,
    I am quite new to this reanimator strategy. I play it just a few months. One thing is not clear to me however.

    Why is everybody preferring Reanimate over Animate Dead?

    I know, I know, Abrupt Decay. But seriously? I really hate idea of facing a couple of Delvers while low on life with Grisle in a yard and Reanimate in hand. Even if I manage to Reanimate soon enough with plenty of life, I am -8 right away and drawing cards for -7 is too risky.
    On the other hand with Animate Dead, I am quite fine having the Grisle alive just long enough to draw my cards and do not worry much about the enchantment being just decayed.
    Fetchlands and Thoughtseizes are adding just more pain.

    I am obviously missing something. People are using Reanimate today. Could anybody shed some light on this?
    Thx.
    Reanimate costs B. Animate dead costs 1B. Being able to Entomb then cast Reanimate is very important for those quick kills. I'm sure there is additional reasons why, but Reanimate costing 1 and leaving 1 open for relevant counters/entomb/discard/cantrips are probably the most important reasons why its played.

  5. #1325
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    Re: [Deck] Reanimator

    Quote Originally Posted by jattra View Post
    Hello guys,
    I am quite new to this reanimator strategy. I play it just a few months. One thing is not clear to me however.

    Why is everybody preferring Reanimate over Animate Dead?

    I know, I know, Abrupt Decay. But seriously? I really hate idea of facing a couple of Delvers while low on life with Grisle in a yard and Reanimate in hand. Even if I manage to Reanimate soon enough with plenty of life, I am -8 right away and drawing cards for -7 is too risky.
    On the other hand with Animate Dead, I am quite fine having the Grisle alive just long enough to draw my cards and do not worry much about the enchantment being just decayed.
    Fetchlands and Thoughtseizes are adding just more pain.

    I am obviously missing something. People are using Reanimate today. Could anybody shed some light on this?
    Thx.
    This deck is mana lite...you need to go off with as minimal mana as possible.

  6. #1326

    Re: [Deck] Reanimator

    Quote Originally Posted by jattra View Post
    Hello guys,
    I am quite new to this reanimator strategy. I play it just a few months. One thing is not clear to me however.

    Why is everybody preferring Reanimate over Animate Dead?

    I know, I know, Abrupt Decay. But seriously? I really hate idea of facing a couple of Delvers while low on life with Grisle in a yard and Reanimate in hand. Even if I manage to Reanimate soon enough with plenty of life, I am -8 right away and drawing cards for -7 is too risky.
    On the other hand with Animate Dead, I am quite fine having the Grisle alive just long enough to draw my cards and do not worry much about the enchantment being just decayed.
    Fetchlands and Thoughtseizes are adding just more pain.

    I am obviously missing something. People are using Reanimate today. Could anybody shed some light on this?
    Thx.
    Also, the life against Delver isn't really that relevant. Only WUR delver even has a legitimate way to get rid of Griselbrand game 1 (unless BUG is running murderous cut). They cant attack with delvers into Griselbrand once he's out and RUG probably doesn't have enough to burn you out realistically. It's unlikely that you're gonna have to draw 7 the turn you reanimate him.
    From nothing came teeth.

    Quote Originally Posted by CptHaddock View Post
    I really don't know why you're complaining about top being banned since you seem to be very good at Soothsaying.

  7. #1327

    Re: [Deck] Reanimator

    What are people's thoughts on 2 jace the mind sculptor in the sideboard for when the games get grindy and we need to gain some card advantage.

    Sent from my SAMSUNG-SM-G925A using Tapatalk

  8. #1328

    Re: [Deck] Reanimator

    @chuckado, If you want a card for grindier games, I feel Jace, Vryn's Prodigy or Dack Fayden are going to be better than Jace, the Mind Sculptor because they do similar things, but the difference between 2 or 3 and 4 mana is pretty huge for a 17 land deck (some decks play even fewer). I have tried JtMS out of the board and was unimpressed, but having tried Dack Fayden, I was VERY impressed, ditto for Jace, Vryn's Prodigy.

  9. #1329

    Re: [Deck] Reanimator

    JTMS is suited for the older UB Reanimator builds that banked heavily on the show and tell plan. Those builds had Sol lands in their board. With Reanimator going UBg JTMS is too mana intensive so to speak to justify.

    You may get better results out of Baby Jace, Dack if you Run Blue, or more Snapcasters to flashback cantrips. Hell reanimating a Keranos might be up your alley for a protracted game, he's pretty hard to remove short of a council's judgement.

    My meta has become too hostile to Reanimator and has gotten increasingly fair so I have to put the deck in the sidelines.

  10. #1330
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    Re: [Deck] Reanimator

    Quote Originally Posted by Ephemeron View Post
    Also, the life against Delver isn't really that relevant. Only WUR delver even has a legitimate way to get rid of Griselbrand game 1 (unless BUG is running murderous cut). They cant attack with delvers into Griselbrand once he's out and RUG probably doesn't have enough to burn you out realistically. It's unlikely that you're gonna have to draw 7 the turn you reanimate him.
    Did you ever experienced Bolt - Snapcaster - Bolt? :) I did.

    Thank you guys for your input. I think I get the point.
    One drop Reanimate is faster and more resilient to Daze than two drop Animate Dead. I don't argue that.
    We do not care about our life total because we do not need to draw immediately against Delver. It's cool to say that I don't care about my life (necromancer's joke). It's fine as long as I have enough life to play Reanimate and survive a Bolt. I find that hard unless I have the combo in my initial hand. Maybe I should be faster.
    Time will tell. Thx

  11. #1331

    Re: [Deck] Reanimator

    Quote Originally Posted by Ephemeron View Post
    Also, the life against Delver isn't really that relevant. Only WUR delver even has a legitimate way to get rid of Griselbrand game 1 (unless BUG is running murderous cut). They cant attack with delvers into Griselbrand once he's out and RUG probably doesn't have enough to burn you out realistically. It's unlikely that you're gonna have to draw 7 the turn you reanimate him.
    I will admit to losing a Griselbrand to Delver+Dismember out of RUG. And don't forget, you only gain 2 life. Feels gross. Actually, that might have been postboard.

  12. #1332

    Re: [Deck] Reanimator

    Quote Originally Posted by alaska View Post
    I will admit to losing a Griselbrand to Delver+Dismember out of RUG. And don't forget, you only gain 2 life. Feels gross. Actually, that might have been postboard.
    oooof, that's brutal :-/
    From nothing came teeth.

    Quote Originally Posted by CptHaddock View Post
    I really don't know why you're complaining about top being banned since you seem to be very good at Soothsaying.

  13. #1333

    Re: [Deck] Reanimator

    Quote Originally Posted by Nuke is Good View Post
    JTMS is suited for the older UB Reanimator builds that banked heavily on the show and tell plan. Those builds had Sol lands in their board. With Reanimator going UBg JTMS is too mana intensive so to speak to justify.

    You may get better results out of Baby Jace, Dack if you Run Blue, or more Snapcasters to flashback cantrips. Hell reanimating a Keranos might be up your alley for a protracted game, he's pretty hard to remove short of a council's judgement.

    My meta has become too hostile to Reanimator and has gotten increasingly fair so I have to put the deck in the sidelines.
    Do you think that show and tell as a 2 of in the board is no longer the correct decision for the meta and if so what would you recommend for the board?

    Sent from my SAMSUNG-SM-G925A using Tapatalk

  14. #1334
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    Re: [Deck] Reanimator

    What do you guys think of Teferi's Realm? Is a recurrent solution to the counterbalance lock, can wipe artifacts hate and containment priests as well...

  15. #1335
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    Re: [Deck] Reanimator

    Quote Originally Posted by owerbart View Post
    What do you guys think of Teferi's Realm? Is a recurrent solution to the counterbalance lock, can wipe artifacts hate and containment priests as well...
    Wow, I like that idea.
    And once you reanimate, you can even phase the Realm itself out, so that the opponent cannot abuse it against you (even though I don't see right now how they could effectively use it against you.)

  16. #1336
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    Re: [Deck] Reanimator

    Quote Originally Posted by jattra View Post
    Wow, I like that idea.
    And once you reanimate, you can even phase the Realm itself out, so that the opponent cannot abuse it against you (even though I don't see right now how they could effectively use it against you.)
    Ideally, you're phasing out Enchantments like RIP and CBalance, so you can resolve your reanimation spells after your Upkeep on the same turn.
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  17. #1337

    Re: [Deck] Reanimator

    Interesting Idea! What would you cut for it?

  18. #1338
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    Re: [Deck] Reanimator

    Quote Originally Posted by Damaku View Post
    Interesting Idea! What would you cut for it?
    Probably that one of pernicious deed.

  19. #1339
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    Re: [Deck] Reanimator

    The 3-cost seems good for CB. Can't tell if that's good though.
    EDIT: It doesn't stop delvers. You'll turn off creatures (including your own) and your opponent's creatures phase in on the opponent's turn. They didn't leave or enter the field, so you're now facing a flipped delver still who looks like he has haste, though he does not.
    Same for all other critters, including equipped. That said, it does get rid of batterskulls for free, which is silly.

    It also (though probably too late) answers tokens for Storm or something.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  20. #1340

    Re: [Deck] Reanimator

    Quote Originally Posted by owerbart View Post
    In my opinion Leyline is good but I've seen many players that rely solely on leyline, and the problem is that echoing truth becomes outstanding, so it's good to diversify your options. Also Show And Tell completely bypasses leyline.

    I finally got a chance to play a semi-complete list yesterday in 30 man tournament. I was lacking some fetches and a 4th griselbrand but at least it was somewhat functional. Tomorrow I'll probably finish the deck :)
    I faced a Tezzerator deck with 3 leylines MD yesterday. It went as follow

    Game 1-> Drop 2 leylines on the board turn 0, Scoop.
    Game 2-> Drop 3 leylines on the board turn 0, drew 5-6 turns without getting more than 1 land so I could never cast the echoing truth that was in my opening hand.

    That was really fun!

    Then the next game I got Cabal Therapied 6 times in a row both game 1 and 2.
    That had to be the worst Reanimator night ever :P

    I really hope MD gy hate is not staying for too long...

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