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Thread: [DTB] Blade Control

  1. #3401

    Re: [Deck] Blade Control

    Quote Originally Posted by Ltj999 View Post
    Really like this list outside of the E-tutor in the board. What is it for?

    I'm also trying to decide between md strix,ee, ruins package but am on the fence about it. anyone have any thoughts there?
    EE is quite good imo. But ruins is just so slow. You're better off with a wasteland in that slot. Strix is meta dependent over additional snappies or removal and requires a heavier black splash.

    Sent from my XT1031 using Tapatalk

  2. #3402

    Re: [Deck] Blade Control

    Quote Originally Posted by Ltj999 View Post
    Really like this list outside of the E-tutor in the board. What is it for?

    I'm also trying to decide between md strix,ee, ruins package but am on the fence about it. anyone have any thoughts there?
    I was originally running more enchantments/artifacts in the board and using the E-Tutor as extra copies, right now it's in mostly because I haven't figured out what to replace it with. Was thinking of either a second flusterstorm or council's judgment but I'm open to any suggestions. Also have considered moving a force to the board and having a single copy of intuition in the main deck.

  3. #3403

    Re: [Deck] Blade Control

    Ok, decided to add a misdirection to the board in the E-Tutor slot, since I'm seeing a lot of shardless in my meta. Also dropping a ponder for intuition right now, and seeing good results so far

  4. #3404
    Is Cancer

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    Posts

    1,146

    Re: [Deck] Blade Control

    SB:
    1 Engineered Plague
    2 Rest in Peace
    1 Enlightened Tutor
    Quote Originally Posted by Ltj999 View Post
    Really like this list outside of the E-tutor in the board. What is it for?
    It's just RiP 3 or Eplague 2 (if I may speak for him)

    I'm working on an ETutor board in Junk and I've noticed something awesome about Canonist + EE when combined with Tutor.
    If against storm and you have Etutor in hand and they go off for Goblins, you can instant-speed put EE on top of your library and take care of them. If instead they don't do anything interesting, you grab your Canonist and play it next turn as if it was natural. If you have cards on both sides of the hate spectrum for the deck. Similarly, you could do that with RiP and Detention Sphere/ORing or something; allowing you to hate Reanimator, or kill the thing that came out. Another combo may be E-Plague against Elves next to Cage. You may have drawn one already, so you tutor the other and hate them twice.

    So while I'm not entirely convinced on it; the fact that if you already drew the thing you needed (or they've made that thing irrelevant) you might then search up the other side of the hate pieces you need.

    So in my board with

    3 E Tutor
    2 Canonist
    1 Chalice of the Void
    1 EE
    1 E-Plague

    I have 5 answers to Goblins out of Storm, and 6 board-control pieces if they haven't gone off yet. It's not 11 cards, but it gives more chances to find the answer or control pieces at the right time in the game; because 3 of those cards are both. This is how I've been treating my board; in an attempt to make E Tutor as valuable as possible I've attempted to construct the side with that idea in mind, that I can answer or question the opponent based on the state of game with the same card. Much more powerful if you use it that way; or so I hypothesize.

    The other bit about it is that even if you get them G2 with a powerful answer or question, you can be assured that with cabal therapy they're far less likely to hit given the diversification of E-Tutor being half of the cards in each category. Even better, you can get the card in response to discard; hopefully grabbing the right thing.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  5. #3405

    Re: [Deck] Blade Control

    Hullo,

    I've been slowly building my Esper Stoneblade deck for over a year now. I've been trying to do a lot of research over that time, and I realize there are a lot of options for the deck. But it's getting down to the wire, and I'm looking for some help in both finalizing my list, and some questions I can't seem to find answers to, and I'm hoping some folks in this fine community can help me out.

    My full list, complete with maybeboard:

    Land (22)
    1x Creeping Tar Pit
    4x Flooded Strand
    3x Island
    2x Marsh Flats
    2x Plains
    4x Polluted Delta
    1x Scrubland
    2x Swamp
    2x Tundra
    1x Underground Sea
    (I have access to 1x karakas, which should replace a plains)

    Artifact (3)
    1x Batterskull
    1x Engineered Explosives
    1x Umezawa's Jitte

    Planeswalker (2)
    2x Jace, the Mind Sculptor

    Sorcery (11)
    1x Council's Judgment
    2x Inquisition of Kozilek
    3x Lingering Souls
    1x Ponder
    2x Supreme Verdict
    2x Thoughtseize

    Instant (13)
    4x Brainstorm
    1x Counterspell
    3x Force of Will
    1x Intuition
    4x Swords to Plowshares

    Creature (9)
    3x Snapcaster Mage
    4x Stoneforge Mystic
    2x True-Name Nemesis

    Sideboard (15)
    1x Back to Basics
    1x Counterspell
    2x Engineered Explosives
    1x Engineered Plague
    1x Enlightened Tutor
    1x Force of Will
    1x Pithing Needle
    1x Spell Pierce
    2x Surgical Extraction
    2x Thoughtseize
    1x True-Name Nemesis
    1x Vendilion Clique

    Maybeboard (23)
    1x Aven Mindcensor
    1x Blue Elemental Blast
    2x Containment Priest
    1x Disenchant
    1x Flusterstorm
    1x Hushwing Gryff
    1x Jace, Vryn's Prodigy Flip
    2x Liliana of the Veil
    4x Meddling Mage
    1x Notion Thief
    1x Pithing Needle
    3x Ponder
    1x Spell Pierce
    1x Spirit of the Labyrinth
    1x Stifle
    1x Swan Song

    Onto some questions:
    1. What's the best way to play Intuition? What should you be searching for, and are there any tricks to maximize value? Is it even good in a post-dig and cruise world?

    2. I'll be attending GP Seatac. Any tips for the meta going in? What changes/additions would you play in this list?

    3. Is there an up to date sideboard/match guide? I can't seem to find any anywhere, and enough decks have changed that I don't want to go off of a 2013 guide if I can help it (And I've read a number of those).

    4. How do *you* beat Miracles?

    I think I have a lot more questions, but I'm starting there. Thanks for any advice! Been lurking a while, and I'm continually impressed with the quality of these forums.
    Flying is learning to throw yourself at the ground and miss
    -Douglas Adams

  6. #3406

    Re: [Deck] Blade Control

    Quote Originally Posted by Theopholus View Post
    Hullo,

    I've been slowly building my Esper Stoneblade deck for over a year now. I've been trying to do a lot of research over that time, and I realize there are a lot of options for the deck. But it's getting down to the wire, and I'm looking for some help in both finalizing my list, and some questions I can't seem to find answers to, and I'm hoping some folks in this fine community can help me out.

    My full list, complete with maybeboard:

    Land (22)
    1x Creeping Tar Pit
    4x Flooded Strand
    3x Island
    2x Marsh Flats
    2x Plains
    4x Polluted Delta
    1x Scrubland
    2x Swamp
    2x Tundra
    1x Underground Sea
    (I have access to 1x karakas, which should replace a plains)

    Artifact (3)
    1x Batterskull
    1x Engineered Explosives
    1x Umezawa's Jitte

    Planeswalker (2)
    2x Jace, the Mind Sculptor

    Sorcery (11)
    1x Council's Judgment
    2x Inquisition of Kozilek
    3x Lingering Souls
    1x Ponder
    2x Supreme Verdict
    2x Thoughtseize

    Instant (13)
    4x Brainstorm
    1x Counterspell
    3x Force of Will
    1x Intuition
    4x Swords to Plowshares

    Creature (9)
    3x Snapcaster Mage
    4x Stoneforge Mystic
    2x True-Name Nemesis

    Sideboard (15)
    1x Back to Basics
    1x Counterspell
    2x Engineered Explosives
    1x Engineered Plague
    1x Enlightened Tutor
    1x Force of Will
    1x Pithing Needle
    1x Spell Pierce
    2x Surgical Extraction
    2x Thoughtseize
    1x True-Name Nemesis
    1x Vendilion Clique

    Maybeboard (23)
    1x Aven Mindcensor
    1x Blue Elemental Blast
    2x Containment Priest
    1x Disenchant
    1x Flusterstorm
    1x Hushwing Gryff
    1x Jace, Vryn's Prodigy Flip
    2x Liliana of the Veil
    4x Meddling Mage
    1x Notion Thief
    1x Pithing Needle
    3x Ponder
    1x Spell Pierce
    1x Spirit of the Labyrinth
    1x Stifle
    1x Swan Song

    Onto some questions:
    1. What's the best way to play Intuition? What should you be searching for, and are there any tricks to maximize value? Is it even good in a post-dig and cruise world?

    2. I'll be attending GP Seatac. Any tips for the meta going in? What changes/additions would you play in this list?

    3. Is there an up to date sideboard/match guide? I can't seem to find any anywhere, and enough decks have changed that I don't want to go off of a 2013 guide if I can help it (And I've read a number of those).

    4. How do *you* beat Miracles?

    I think I have a lot more questions, but I'm starting there. Thanks for any advice! Been lurking a while, and I'm continually impressed with the quality of these forums.
    1.) Pretty sure you just intuition for souls most of the time. It's kind of cute and I personally don't play it.
    2.) Do NOT over meta analyze, the GP is going to have a lot of players. You want your sideboard to be generic hate and your main to be just solid. Like TS over inquisition is probably just better because it hits more things at a negligible life loss.
    3.) Going over 2013 decklists is probably OK. I don't think there's anything new here except for maybe Vryn's prodigy but that seems cute and unnecessary. Just have Storm hate, yard hate, meddling mages , and pithing needle(s) and you're good.
    4.) You're the aggro deck against miracles most of the time unless they get early mentor. Souls and tar pit are great against them. Don't overextend and be wary of counterbalance. A couple threats at a time will do it. Don't force their Top and V clique can take a "miracled" card while it's on the stack.

  7. #3407

    Re: [Deck] Blade Control

    Quote Originally Posted by solidbass View Post
    1.) Pretty sure you just intuition for souls most of the time. It's kind of cute and I personally don't play it.
    2.) Do NOT over meta analyze, the GP is going to have a lot of players. You want your sideboard to be generic hate and your main to be just solid. Like TS over inquisition is probably just better because it hits more things at a negligible life loss.
    3.) Going over 2013 decklists is probably OK. I don't think there's anything new here except for maybe Vryn's prodigy but that seems cute and unnecessary. Just have Storm hate, yard hate, meddling mages , and pithing needle(s) and you're good.
    4.) You're the aggro deck against miracles most of the time unless they get early mentor. Souls and tar pit are great against them. Don't overextend and be wary of counterbalance. A couple threats at a time will do it. Don't force their Top and V clique can take a "miracled" card while it's on the stack.
    Thanks very much for the thoughtful reply. Some good info in there that gives me confidence I'm going down the right path.
    Flying is learning to throw yourself at the ground and miss
    -Douglas Adams

  8. #3408

    Re: [Deck] Blade Control

    Quote Originally Posted by Theopholus View Post
    Thanks very much for the thoughtful reply. Some good info in there that gives me confidence I'm going down the right path.
    No problem! Glad I could help. Has anyone been playing this at their local LGSs? Or planning on taking it to the GP? If so what's your splash and why? For me it's Esper. I've been brewing lately and I'v come up with something spicy that has had solid preliminary results.

  9. #3409
    Member

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    Location

    Philadelphia, PA
    Posts

    15

    Re: [Deck] Blade Control

    Been eyeing up esper for a while, and looks like I'll be picking it up this weekend. Curious how everyone sideboards for miracles. Obviously it depends a lot on the sideboard, but in general should we be leaving in/bringing in discard, counterspells, creatures (such as containment priest as a flash threat)?

    On a separate note, is Misdirection worth running as a 1-of for shardless, or is that too narrow for a SB slot?

  10. #3410

    Re: [Deck] Blade Control

    I think it's solid with Hymn to Tourach being back in a big way, as well as other bug lists, not to mention shardless being the #1 way of combating a Miracles meta.

    From my phone. I do my best, dammit!

  11. #3411

    Re: [Deck] Blade Control

    Quote Originally Posted by Topazwarrior View Post
    Been eyeing up esper for a while, and looks like I'll be picking it up this weekend. Curious how everyone sideboards for miracles. Obviously it depends a lot on the sideboard, but in general should we be leaving in/bringing in discard, counterspells, creatures (such as containment priest as a flash threat)?

    On a separate note, is Misdirection worth running as a 1-of for shardless, or is that too narrow for a SB slot?
    Pithing needle and meddling mage are the allstars in the matchup followed by whatever pressure you can put on the board. Discard is quite good even with a top in play. There's still CB and Jace to hit. Cheap counterspells are good, I waver on Counterspell itself though. Unfortunately, I don't have that much experience playing against mentor with the deck but EE seems good enough to deal with the tokens. Overall, miracles is not a great matchup.

    I love misdirection personally but it is dependent on your meta. On that note, it's generally never a dead card but it can be very inefficient. It shines against BUG type decks (abrupt decay, TS, Hymn, ancestral visions to name a few)

  12. #3412

    Re: [Deck] Blade Control

    Hello,

    I love stoneblade and I finally found an active Stoneblade Thread :)

    That's what I'm playing at the moment

    Land (22)
    1x Creeping Tar Pit
    4x Flooded Strand
    2x Island
    1x Karakas
    2x Marsh Flats
    1x Plains
    4x Polluted Delta
    1x Scrubland
    1x Swamp
    3x Tundra
    2x Underground Sea

    Instant (15)
    4x Brainstorm
    1x Counterspell
    4x Force of Will
    2x Spell Pierce
    4x Swords to Plowshares

    Artifact (3)
    1x Batterskull
    1x Engineered Explosives
    1x Umezawa's Jitte

    Planeswalker (2)
    2x Jace, the Mind Sculptor

    Sorcery (9)
    1x Council's Judgment
    3x Lingering Souls
    2x Ponder
    1x Supreme Verdict
    2x Thoughtseize

    Creature (9)
    3x Baleful Strix
    2x Snapcaster Mage
    4x Stoneforge Mystic

    Sideboard(15)
    2x Thoughtseize
    2x Surgical extraction
    2x Perish
    1x engineered explosives
    1x pithing needle
    2x rest in peace
    2x containment priest
    2x Flusterstorm
    1x Notion Thief


    1 What do you think about this list?

    And I would like to ask some questions about some cards:

    2 What dou you think about Painful truths (as an 1 off)?

    3 How good is Nahiri, the Lithomancer? (perhabs main ? :S)

    4 How do *you* play against shardless BUG, it is so hard to play against that deck :S

  13. #3413

    Re: [Deck] Blade Control

    I am currently putting together this list:

    Creature (10)
    4x Snapcaster Mage
    4x Stoneforge Mystic
    2x Vendilion Clique

    Sorcery (5)
    4x Thoughtseize
    1x Council's Judgment

    Instant (16)
    4x Brainstorm
    2x Spell Pierce
    1x Spell Snare
    4x Swords to Plowshares
    1x Counterspell
    4x Force of Will

    Artifact (3)
    1x Engineered Explosives
    1x Umezawa's Jitte
    1x Batterskull

    Planeswalker (3)
    3x Jace, the Mind Sculptor

    Land (23)
    4x Flooded Strand
    4x Polluted Delta
    2x Marsh Flats
    1x Scrubland
    3x Tundra
    3x Underground Sea
    1x Creeping Tar Pit
    1x Karakas
    2x Island
    1x Plains
    1x Swamp

    Sideboard (15)
    1x Duress
    2x Flusterstorm
    1x Path to Exile
    1x Pithing Needle
    1x Surgical Extraction
    2x Containment Priest
    1x Disenchant
    2x Meddling Mage
    2x Zealous Persecution
    1x Vendilion Clique
    1x Jace, the Mind Sculptor

  14. #3414

    Re: [Deck] Blade Control

    Best way to fight Shardless BUG imo is to load up on big value cards. Stoneforge, Snapcasters, Lingering Souls, Jace, etc.

  15. #3415

    Re: [Deck] Blade Control

    1: I think your deck is close to optimal other than your creatures. I think this is the control deck that uses TNN the very best. I think Strix and Lingering Souls fill the same role, with souls having the edge because of how good it is against Miracles. I would drop Strix for either 3 TNN or 2 TNN and a Clique, which is also very good against Miracles. While I dislike Snapcaster Mage for myself, It's obviously not a bad choice. it is, however, where I would put Strix if I played your list after making the above changes.

    2. I think Painful Truths is a good card for nonblue decks.

    3. Nahiri is janky. If you want another planeswalker that isn't Jace, Elspeth is a better choice.

    4. I don't have any experience against Shardless with this deck, so I have no pointers, sorry.

    From my phone. I do my best, dammit!

  16. #3416

    Re: [Deck] Blade Control

    Is there a reason why I've never seen an Esper Stoneblade list run Hymn to Tourach?

  17. #3417
    Member

    Join Date

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    Location

    SF Bay
    Posts

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    Re: [Deck] Blade Control

    I'm guessing people don't play much HtT because BB is hard to come by consistently.

    I'm currently running a blue white version of Stoneblade, partially due to lack of Seas and partially because it's felt really consistent. My meta is a normal range of legacy decks (death & taxes, miracles, merfolk, painter, stoneblade, elves, etc). Would love any feedback on the deck, especially from those of you who have played the two color version.

    2 Arid Mesa
    4 Flooded Strand
    5 Island
    2 Plains
    4 Polluted Delta
    4 Tundra

    1 Geist of Saint Traft
    2 Snapcaster Mage
    4 Stoneforge Mystic
    4 True-Name Nemesis
    1 Vendilion Clique

    2 Jace, the Mind Sculptor
    1 Elspeth, Knight-Errant

    4 Brainstorm
    1 Council's Judgment
    2 Counterspell
    4 Force of Will
    3 Ponder
    2 Spell Pierce
    1 Supreme Verdict
    4 Swords to Plowshares

    1 Batterskull
    1 Sword of Feast and Famine
    1 Umezawa's Jitte

    Sideboard:
    2 Back to Basics
    2 Chill
    1 Council's Judgment
    2 Disenchant
    2 Flusterstorm
    2 Grafdigger's Cage
    1 Pithing Needle
    1 Supreme Verdict
    2 Surgical Extraction

  18. #3418

    Re: [Deck] Blade Control

    @ Hymn: It's not where you want to be. This deck wants to take specific things, not random ones.

    From my phone. I do my best, dammit!

  19. #3419

    Re: [Deck] Blade Control

    I just ignore Shardless' card draw, you can't beat it. I'd say every game I've won against them is a creature suited up to Batterskull and beating face. It's a grind fest for sure.

    Nahiri can be great but Elspeth is probably just better.
    I've never been a baleful strix fan due to how awkward it can be on the mana base.

    Sent from my XT1031 using Tapatalk

  20. #3420

    Re: [Deck] Blade Control

    In my experience Nahiri is much better than Elspeth. I don't use either second ability much, but when I do recur an equipment it's always a huge blowout (people can't help but play differently when they think a batterskull is gone for good.. even though it really isn't). +3/+3 and flying by comparison is just meh and often win-more. I'm frequently using the free attach on +2 with an unattached batterskull, so the nahiri is effectively *free* in that situation (or even arguably -3 mana). That free attach also means that Nahiri can play right through engineered plague and null rod with little difficulty. More than worth it for that extra one mana on the top right corner.

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