@Secretly:
Firstly, This isn't the first tournament this list or lists like it has done well at. I took down a ~60 player tournament for a box of MM and top 8d another GPT with a list very close to this. I also know Pirateking has played lists like this to some success as well. Now, onto your questions:
0) Wasteland is not a problem for this deck most of the time. The only time I am ever afraid of wasteland is when I keep one landers without a fast combo, which is usually only true of mulligans. and most decks that end up mulliganning deep are going to be soft to wasteland, so it's kind of a moot point. The deck really only needs basic swamp, and only one at that, I don't think island is necessary anymore, though it is a bonus of three color variants that they can play a single basic island should they choose to.
1) Archetype is good against DnT, Miracles, and Maverick-style decks. Jin is good against a wide variety of decks but his inclusion isn't based solely on how good he is ina particular matchup. Jin is a creature that you don't need to pay life with to draw cards, is blue, and doesn't get exiled when they extract your griselbrands, thus leaving you a D7 in the deck. Keranos was an experiment, and is likely getting cut for one of my old favorites, sphinx of the steel wind.
2) You formulated this question in a strange way, I play 2 of this card and have for 6+ years, obviously I don't think it's strictly bad. The reason I play animate dead is to keep a high threat density in the deck, It also has secret synergy with tidespout tyrant and plays around flusterstorm for free. For all of these reasons I think it is a fine inclusion in the deck.
3) Snapcaster is for utility, yes, I like that I can entomb for spells to flashback, even if that is cornercase, he also can be a reasonable attacker in some matchups and is generally very good in blue combo mirrors (i.e. against reanimator and sneak and show)
4) If you haven't played with hapless researcher yet, I highly recommend you try it, I've spoken at length about the card multiple times and it really does increase the turn two consitency of this deck a significant ammount. Beyond that it attacks, blocks, protects your big guys from edicts, turns extra reanimation into loots, and on top of all that is blue. People also almost never counter this spell because you can cast it regardless of whether you have a creature or not, and the opponent knows that. As to why I don't play thoughtseize in the main? There are so few cards that someone else can play in game 1 that I simulaneously care about and will be able to take with thoughtseize with any kind of consistency, the only matchups I would consider having mainboard thoughtseizes against are combo decks, which are already good matchups, and miracles, which is an ok game 1 matchup.
5) I covered this in 1 fairly well I think
6) To be honest, I play 6 pitch cast cards because that's the number I ended up on. I didn't feel 4 forces was enough free counter magic and in my build I am not a huge fan of daze, as I want to be doing a few more things on two mana than most builds. Why not 5? I didn't think it was enough, but I don't have any solid testing on the total counter suite at 4/1 or 3/2 FoW/Misd, though I would never cut a force for a misdirection, even if misdirection is filthy against the BUG decks.
7) I haven't played with ponders in this deck for quite a while, and it's not exactly fair to say I am dropping ponder for hapless, especially when I would cut careful study before the researcher. That comparison I at least understand, Izzet charm is not really comparable to ponder, it is insanely more versatile, it kills DRS, SFM, and Delver, counters relevant cards out of basically every deck, and loots when you need it to, it also does all of this at instant speed, which helps in keeping up charades.
I think I covered everything, if I missed something or you have other questions, feel free to ask.
Well my decision is made, I'm taking this POS Blazing Archon out of my sideboard
It cost me an easy matchup against Lands yesterday. I didn't get until then that this card is meaningless and just stalls without advancing my position.
Every time I've cast it nothing good happened and there was a better play I could have made.
I'm hereby replacing it with Massacre Wurm!
What are opinions on Jace, Vryn's Prodigy in Reanimator?
Seems really good to discard creatures in your hand and flash back spells that got countered or cantrips to find your combo.?
Jace Vryn's Prodigy has been really good for me in both Vintage and Standard. Have not tried Jace in Legacy yet.
Saw this list in an article by Chris Vanmeter on SCG which perked my interest in Reanimator again since have not played it since Containment Priest was released. Containment Priest is still a big problem but there may be less white in the meta game with no Dig and Hymm being good again.
http://www.starcitygames.com/article...ern-Opens.html
Reanimator
Chris VanMeter
0th Place at Test deck on 10/21/2015
Legacy
Creatures (9)
1 Tidespout Tyrant
1 Elesh Norn, Grand Cenobite
4 Griselbrand
1 Iona, Shield of Emeria
2 Jace, Vryn's Prodigy
Lands (15)
1 Island
1 Swamp
1 Bayou
4 Misty Rainforest
4 Polluted Delta
1 Tropical Island
3 Underground Sea
Spells (36)
3 Lotus Petal
1 Animate Dead
4 Brainstorm
3 Daze
4 Entomb
4 Force of Will
4 Careful Study
4 Exhume
2 Ponder
4 Reanimate
1 Show and Tell
2 Thoughtseize
Sideboard
1 Pithing Needle
1 Sphinx of the Steel Wind
1 Grave Titan
3 Abrupt Decay
1 Coffin Purge
2 Massacre
2 Show and Tell
2 Thoughtseize
2 City of Traitors
How is Swansong right now? Would it be a decent card in place of a 3rd Daze? I'm playing one right now in the board. Also wanting to play a Golgari Charm or two; very versatile, good
against several things including Leyline.
From my phone. I do my best, dammit!
Swan Song is a tough call; definitely can't be main-decked I think. Strong vs miracles, storm [maybe], and Sneak/Show but doesn't sound great against creature/chalice/swords (without other targets like counterbalance) decks, in any of those combinations. In comparing it vs flusterstorm, it's only really giving you a stronger control position vs the cards counterbalance and sneak attack. Could definitely be a strong meta choice though.
I've got a quick question. I see Grave Titan all over the place, with some folks appreciating it and others mildly objecting. Why is this particular creature selected over something like Terastodon? The elephant costs a bit more life off of a Reanimate, and the 3/3 elephant tokens aren't free (they cost a land or spare Petal), but the resulting position is just as resistant to a sacrifice effect a Grave Titan with entourage. I might also target my opponent's land, the white source from Miracles for instance, which could conceivably give a degree of resistance from Terminus.
I don't see why Grave Titan is clearly better, and I'd like to know.
Personally, this is the creature configuration I'm working with. I've expanded sideboard capacity somewhat to allow for a few extra monsters there.
MD:
3 Griselbrand (MVP)
1 Iona, Shield of Emeria (seems good against both combo and control, naming their combo color or removal)
1 Terastodon (resists sacrifice effects and removal, can put opponent off a color)
1 Inkwell Leviathan (intended for DnT matchups, somewhat resistant to removal and a quick clock)
1 Ashen Rider (can hit a land if nothing else, intended for tempo decks)
SB:
1 Elesh Norn
1 Sire of Insanity
1 Aetherling
1 Keranos, God of Storms
While there are clearly decks that just fold to Elesh Norn, he seems like a pretty polarized creature to me. Against decks where he isn't an instant win, he's a sluggish clock that's vulnerable both to StP and Karakas. I see him in a lot of main decks, and I just wonder if he really has the flexibility to earn that slot... or if we're all putting him in the main because everyone else seems to be doing it.
Sire of Insanity looks pretty cool to me, and obviously a lot of decks are going to fold to this in both the combo and control spectrum. He seems kind of bad against Mother of Runes and Tarmogoyf, though, so I want to be sure my opponent isn't running those cards before I hit them with the Sire.
Aetherling and Keranos are pretty much exclusively for Miracles, which I see a lot of in my area. I'd really like to play one of these in the MD, but they are just too embarrassing sitting across from a Tarmogoyf.
Any advice would be appreciated.
I believe Miracles players side out their Swords to Plowshares (and Council's Judgment) against us, making Void Winnower a good threat against them. Does that sound right? I believe Void Winnower can take the spot of Sire of Insanity against Storm. I'm still not certain if Keranos is worth it. Dodges Containment Priest, but its effect might be too minor. I'm worried I'll resolve it against Miracles and they'll kill me in a few turns with a chorus of angels. If DnT keep in their Mother of Runes then the God of Storms wouldn't be good against them either.
So far I think Jace, Vryn's Prodigy is too slow to fit my game plan.
@Lormador
There is a good chance to hardcast Grave Titan in tough matches.
Elesh is sick against creature decks. Against others, it is usually the best second target after you managed to put your Grisle on the board. I also surprised my opponent once. He was at 9 life and while facing my Grisle, he felt safe to prepare his play for the next turn. He did not get to finish it :-) Not a common scenario but kind of sweet.
Indeed, Keranos might be too minor against Miracles... but I'll give him a try and see how he goes. I'm all but certain to play against Miracles today. My thinking is that I'll get 6-12 damage out of him, then be in a position to get another monster out and/or fight over the Entreat. This is just a plan though, I haven't attempted it in a live game. I generally don't like plans that rely either on getting another monster out or having resources left once my first monster gets out, the second reason being the one that pushes me away from Tidespout Tyrant.
Not running the Tyrant gives me another reason to run Terastodon. I think if the reasons cited are the only things making Grave Titan better then maybe we should all go back to the elephant. Blowing up colored mana sources is big game, and I also have the option to destroy 3 of my own lands and put 18 power on the field! I'll report on this creature later, I have high hopes for him. Against another combo deck I might trample 2 of their lands, leaving them without any more on the table, which seems like a much more threatening position than against a sluggish Grave Titan... even taking into account the chump blocking of the small elephants.
my personal creature suite against miracles ends up being something like:
Griselbrand
Iona
Archetype
1 of Jin or Tidespout, usually tidespout, rarely both.
edit:
That said, I do believe aetherling is great in the matchup, you just need to pray they don't have containment priest =\
Might it be more reasonable to pack Keranos in boards that also have Dread of Night?
This would eliminate the worry of being killed early on by monk tokens.
So what/how do board against them? Obviously abrupt decay, I also play Golgari charm, I feel like both of these are good against Miracles. How many cards would you boars in/out maximum? I'm also sure I'm at least playing a singleton Swansong, possibly 2.
Also, I've asked before, but do you think it's okay to go to only 2 Gris? I want to play a Jin-Gitaxias, but the 3rd Gris is so far the only card I've been able to feel comfortable swapping it with.
I want to play aetherling, I just can't find the room.
From my phone. I do my best, dammit!
It's cool to see all the talk surround Reanimator, but I can't help but recall the advice given to me years ago when I first started playing it, "Reanimator is the best Legacy deck only as long as everybody forgets that" I've seen a few post-DTT articles talking about the shifting meta and their predictions to what decks will rise up, and Reanimator is always mentioned as a deck to watch out for. Which is almost always a bad thing for us. Now having played in exactly zero tournaments since the ban, I can't say anything towards what the meta is even on a local level, but I have a feeling my creature suite and even sideboard are going to experience some changes.
To start, with Omnitell dead and buried, I don't think Sire of Insanity is worth the main board slot, and not even sure if I want him in the side either. Sure he does a number to any deck if landed right away, and outright murders Storm and other combo decks, but we already have a healthy matchup against storm, and when played any other time than the first few turns, he doesn't lock the game up like any other creature would. For the time being, I'm going to leave him home until I'm shown otherwise.
For those doubting Elesh Norn, first of all, it's not he, she's a very pretty lady, so refer to her as such. Secondly, she is an absolute house against such a wide distribution of decks that without some apocalyptic shift in basic deck design, will always have a home in the main. Saying she's vulnerable to removal is a weak argument, none of our creatures offer absolute certainty at all times. Pumping our own creatures is isn't something to take lightly, she'll almost always be my choice for followup reanimation after whatever silver bullet comes down first. Lists that have embraced Hapless Researcher will know the threat she represents, and if we're considering Terastodon once again, then she should absolutely be in the same 60 as the elephant. Elesh Norn coming into play is either game over right then or presents the lethal one-two punch, so I cringe when I see her anywhere but the main.
Regarding Grave Titan versus Terastodon, I would be careful about drawing too many direct comparisons. Sure they're both making tokens, but their purpose in the 75 are vastly different. Grave Titan is in a class of "big dumb beaters" that, along with Inkwell Leviathan, offer no tricks or effects, instead are uniquely difficult to remove perpetual threat. Inkwell Leviathan covers us from the white an blue targeted removal, Grave Titan covers us from the black Liliana and other edict effects. Also something that shouldn't be dismissed is Grave Titan's ability to continue to generate tokens, allowing us some leeway in aggressive combat to maintain pressure on our opponent's blockers and life total. Terastodon in contrast is about permanent removal, same as Ashen Rider and Angel of Despair before her. We play the elephant because sometimes Ensnaring Bridge or Glacial Chasm or something is preventing an attack, and with that gone, we win. To balance the effect, they get a token. And in lieu of relevant targets across the table, we can nuke our own and get us some more power. But power isn't why we're playing it, and we shouldn't behave as such. I've had experiences trying to use Terastodon as a super Wasteland and lock my opponent out of the game, knowing they'd only have a few turn to chump before the real hits killed them, only to have them buy time and take my elephant off the table and suddenly combat math added up very differently, essentially handing my opponent the win from a neutral board. For the most part, I think Tidespout Tyrant has shown to be a much creature at doing what Terastodon does. The ability to generate value over time with multiple triggers allows you to adapt better and maintain your position, instead of a single CitP trigger.
I agree that Keranos is a narrow choice, and may no longer be warranted after the fervor of Containment Priest has subsided. For a while he was a necessary evil, as every white deck was packing the priest as their main form of hate. For a while at least, all Keranos had to do was zap the priest and that would pave the way for a real creature to come down and seal the game. I don't think he was ever included in a list as a wincon all by himself. Nowadays I only ever bring him in against Death & Taxes and Miracles, again specifically just to zap Containment Priest and maybe a Thalia before I can land Inkwell Leviathan to actually make an attempt on their life total. Against Death & Taxes specifically, Keranos combined with Darkblast work wonders together, sniping their Mother of Runes and then keeping their threats off the board. If you're not anticipating the matchup, then you can do better with other creatures. If it's just Miracles you're anticipating, then AEtherling can give you better value as long as you can maintain your blue sources.
I never much enjoyed Swam Song, it always struck me as an offensive counterspell, to be utilized in a tempo role, which is not something we should be attempting with out limited control pieces. Reanimator is a combo deck, and one that has it's fragility that must be protected against. Our counterspells should always be preserved to to protect our combo, not to attack our opponent's game plan. Since our combo is sorcery speed, our primary threats are instant speed effects from our opponents. Not many sorcery or enchantments should threaten us on our combo turn. Playing the green splash, Abrupt Decay and Golgari Charm should deal with any enchantments we don't like. For everything else, I find Flusterstorm offers better protection than Swan Song. While the straight counter of Swan Song is good, the inability to just Force back a Flusterstorm makes it more valuable for the situations we're most likely to be using it in.
And finally, as long as we're talking about counterspells, we can talk about how Izzet Charm is so much more than just an expensive Spell Pierce. So rarely do modal spells find complete relevance in a deck. Unless its something like Hull Breach, often times you're including it for less than it's complete options. I mean, how often are we regenerating creatures with Golgari Charm? Izzet Charm actually give us three effects that get used equally, four if you count being used as a pitch to Force of Will. Zapping a Deathrite Shaman to clear the path for a reanimation takes the burden off Abrupt Decay as our only out. Instant speed Careful Study let's us preserve mana on our turn or to play tricks with Exhume. I'll admit it's use as a counter works best pitching to Force then cast itself, as I rarely have an extra 2 mana on my reanimation turn to throw into a Spell Pierce, but then there have been games where that let me land the creature through double Force and win the match. And I have to agree with Stryfo, we do best when we maximize our ability to put creatures in our graveyard. Careful Study and Entomb were never enough to get that consistency, and even with a playset of Hapless Researcher, getting that additional option on top of the utility is a slam dunk. The only downside is that red requirement, which I concede can be tough if you're playing against a bunch of tempo and Wasteland decks. Even with that being said, getting pinched with a Wasteland hurts just as much regardless of the dual in question, and as long as we have access to a single swamp we're not dead yet.
Still haven't played with flappy Jace, so I can't comment on anything regarding that. Still waiting to hear something from you guys.
But yeah, that's all I have to say about that.
What is your creature suite? If you were going to a very large tournament such as a GP or an Invitational, one with a predisposition to being more heavy combo than others, what ones would be your choice? How many can you recommend playing? What is the lowest number of Griselbrand you would play? Is 2x too few? If so, is it too few even if you play a Jin-Gitaxias? I'm concerned with the basic strategies to play against the following decks:
Death and Taxes
Delver varients
Miracles
Shardless BUG
Sneak'n Show
Storm
Also, what creature I'm supposed to grab first, as well as the best follow-up creature.
These questions do have a reason, any and all are welcome to give input, but the more experience with the deck you have, the more interested I am. Thanks for your lengthy post, Pirateking.
From my phone. I do my best, dammit!
As it's sleeved right now:
3x Griselbrand
1x Elesh Norn, Grand Cenobite
1x Tidespout Tyrant
1x Grave Titan
1x Sire of Insanity
1x Inkwell Leviathan
1x Keranos, God of Storms
1x Iona, Shield of Emeria
This was pretty well tuned to my local meta, it was flush with fair decks and Omnitell, plus a sprinkling of the rest. Not much elves or D&T, but I hate loosing to Thalia, so I always came prepared. Maybe too prepared, but I never had much difficulty otherwise. But like I said, I'm still observing the meta and am going to rejigger before my next big tournament.
In a combo heavy meta, I would include some creature in the main to combat that, either Sire or Iona or Jin-Gitaxias or that new Eldrazi, Void Winnower. I'm comfortable with 3x Griselbrand, but if you're going to run 2x Griselbrand + 1x Jin-Gitaxias, that'd be fine too. Having a second draw 7 source in the event of Surgical Extraction is good, and their hand size to zero is fine as well, but I've been burned hard by him letting me down. He gets killed before I get to draw 7 about 25% of the time, and against combo, they'll go off and generate lethal before they have to discard, especially if you use Reanimate, storm 5 isn't a challenge whatsoever.
Regarding your specific matchups:
Death and Taxes
>Inkwell Leviathan is my silver bullet in this matchup. Unless I think they're sandbagging Containment Priest, that'll be what I go to first. Don't be shy to put out Elesh Norn, even if they have Karakas, wiping their board can buy you a good number of turns to set back up faster then they can. I'll side in Keranos for the priest, but again as I said before, by priority is to zap the priest then get Inkwell. Massacre or Darkblast depending on your sideboard to keep Thalia and Vryn Wingmare off the table so you can actually cast spells.
Delver varients
>For the most part, Griselbrand is all you need. Him untapped will stunt any attack they generate, providing breathing room. You can attack and draw 7 to get Elesh Norn as a followup and make it pretty easy to win from there. BUG Delver is a tough matchup however, they'll keep DRS back and can always threaten a topdeck Liliana. In this position I'd aim to get Grave Titan first and then Elesh Norn to really amp up the damage. Even then, I've lost games with Maelstrom Pulse on my tokens and then a Liliana to clear the titan. I get matched up with BUG Delver a lot and have always had difficulty with it. We are not friends.
Miracles
>Getting through a CB&T lock is a real issue, one of the reasons I turned to the green splash. As far as go to creatures, I'd try Griselbrand just to get as much damage and try and counter their removal and win. Iona on white is pretty much just as good, Jace and his -1 or Karakas can break that up, however. If they're fronting the new Monastery Mentor, I'd keep Elesh Norn close. That dude can race the best of them, so don't get cocky.
Shardless BUG
>Shardless is a bit slower, and not having to fear a Spell Pierce or Daze really makes your turn easier. They'll have all the threats of regular BUG, but tend to durdle more on those early turns, which will be a boon for us. Not as scared of Shardless BUG as traditional BUG.
Sneak'n Show
>Haven't played against a genuine Sneak Attack deck in a while, but as it played out before, game one they would get Sneak Attack out as fast as possible, even if it meant Show and Tell on turn 2~3 into Sneak Attack and pass, playing right into that Griselbrand chilling in your hand. After they get burned by that line of play they slow down, usually siding out their own Show and Tells for Through the Breach and up the control aspect to buy themselves some time. Back then I was still on UB with S&T in the side myself, so this is all dated. But simple stuff like Pithing Needle on their Sneak Attack and just getting damage in quickly before they can establish anything.
Storm
>Sire of Insanity early, reminding them at the end of every turn every player discarsds thier hand, and they'll eother scoop or let you hit them 3 turns before moving to the next game. If you're not packing Sire, then Iona on either black or red, depending on which storm they're packing. Or blue if by storm we mean High Tide. Never used Void Winnower before, but that seems to cover their spells pretty well. All the Dark Rituals in the world can't cast you anything I'm afraid of.
Any other questions I'll be happy to render strategies for, but as impartial as I try, Stryfo and I rock some pretty unique lists, and so I'll naturally lean towards the lists that have earned me the most success.
@Secretly:
I wouldn't go down to less than three GB (in the main at least, there are occasions to side some out) If I was going to an invitational or Grand Prix, I would play the 73/75 of the list I posted from last weekend, changing only the sideboard Keranos to a sideboard Sphinx of the Steel Wind. With the uptick of Delver, it's nice to have another card they can never beat. The other change I would consider making, though I'm not 100% sold yet, is swapping the snapcaster for Golgari charm. I've been playing around with 1 charm online and I've been pretty happy with it so far. But I don't get to play snapcaster online, so I'm not sure how much I like it yet.
I can try to cover some basic strategies against the decks you posted, but the strategy will by no means be exhaustive.
DnT: Game one I just try to go fast while protecting my lands (don't crack fetches early) be careful with countering creatures if exhume is your reanimation spell. I like to go for GB if they have anything open, or Jin-Gitaxias if they don't. I like to follow up the D7 with Archetype or Tidespout, both can be an absolute beating for them. Having removal spells in Izzet Charm helps quite a bit. Postboard I usually like to bring in a mix of Echoing Truth and Decay, because ET is so much easier on your mana. I also like to bring in needles, darkblast, and golgari charm when I'm playing it. I cut a reanimate and an exhume, a careful study, an izzet charm, and sometimes a creature.
Delver Variants: These are more complex, you have to know when to go in on a spell and when to wait to play around soft counters. If they don't know what you're on it's a lot easier. misdirection and Izzet charm help a ton in the BUG matchup, and against RUG, you basically win by drawing four lands and casting spells. If they clock you too fast, it sucks, but most of the time in game one you can get there just by presenting enough must counter spells. UWR delver is pretty bad, and I wouldn't expect seeing it. I basically side in a couple of decays, make sure my creature quite is the best it can be, and sometimes I'll bring in some discard.
Miracles: Go under their lock, in game 1 I usually let top go, but I try to never let the CB through, even if they don't have a top. everything but elesh is fairly solid. This is the matchup you are most likely to get there by attacking with researchers, and it feels great. Postboard you want needles decays, a few discard spells, and I like to bring in Iona from my board, since Iona alongside archetype actually just ends the game. I cut 2x reanimate and an exhume from my reanimation suite in addition to some other stuff. be aware of counterbalance while boarding.
Shardless BUG is pretty easy. don't let them know what you're on if they lead DRS, if they don't you are extremely favored. most of your creatures win on their own.
Sneak and Show is also favorable. if you hold a fatty in hand, you can usually win the game if they cast show and tell. Bring in pithing needles and discard.
Storm is favorable, but you need to be careful because they can kill out of nowhere. Just bring in discard and make sure your creature suite is perfect. I like to keep in Tidespout Tyrant in case they run karakas.
As far as first creature to get, it's usually GB, and after that it's usually either Elesh or Tidespout, depending on the matchup. But really, learning how to read this is an important part of playing the deck.
That's all I've got for now as I have to make dinner, hope it was helpful.
I was on a losing streak with Reanimator for a couple of weeks going 0-2 eliminated, 1-3, and 2-2's so I put the deck aside and went back to basics with Jund. Felt beating fast combo decks with a deck that is supposed to be a dog of a matchup. But I still miss people tilting and having more than 10 minutes of a break. I decided to retweak the deck but I'm not sure if it's any good.
Creatures (8)
1 Jace, Vryn's Prodigy
1 Elesh Norn, Grand Cenobite
1 Empyrial Archangel
1 Tidespout Tyrant
3 Griselbrand
1 Iona, Shield of Emeria
Spells (36)
3 Lotus Petal
2 Ponder
2 Thoughtseize
4 Brainstorm
4 Careful Study
4 Entomb
4 Reanimate
2 Daze
4 Exhume
2 Show and Tell
1 Misdirection
4 Force of Will
Lands (16)
1 Bayou
1 Island
1 Swamp
1 Tropical Island
2 Bloodstained Mire
2 Scalding Tarn
4 Polluted Delta
4 Underground Sea
Sideboard (15)
1 Chain of Vapor
1 Pithing Needle
2 Disfigure
2 Flusterstorm
2 Thoughtseize
1 Echoing Truth
3 Abrupt Decay
1 Helm of Obedience
1 Grave Titan
1 Sire of Insanity
Cards that might standout and my justifications for keeping them:
Jace: I'm still testing him, I haven't drawn him once in the month I had him in my deck.
Empyrial Archangel: I like this in Delver/Burn matchups where I didn't draw the silver bullet. Also stalls well against Blightsteel and DnT
Show and Tell: This I found to be a nice way around CB and I like having another way to get critters out if yard hate is real.
Abrupt Decay+The Two Bounce Spells: I always had a single chain of vapor which saved me so many times especially against the rogue leyline of the void. I thought about adding the echoing truth.
Helm of Obedience: Product of inbred metagame where RIP is mainboarded/prevalent due to a painter player mainboarding the RIP+Helm Combo. Not sure what to replace this when going to a larger event.
I'm trying to figure out what can help this deck win if I can't get the combo out after turn 3 which I notice is the make or break turn if I win that game or not.
Guys, I have an answer for the Death and Taxes match up. BLOOD BARON OF VIZKOPA. It is 99.9% impossible for them to remove and they 100% can't race it.
They sure can race a 4/4 Pro White critter. Remember they have aether vial and low cost creatures. Unless you have sweepers they simply will just tax you until they conjure up a batterskull to block the blood baron. And outside of the DnT matchup he doesn't do much.
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