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Thread: [Deck] BUG "Shardless" Control

  1. #1381
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by matunos View Post
    Say what? They can't wasteland it once it's active and has hexproof.

    Lumbering Falls is a lot less susceptible to Wasteland than Creeping Tar Pit.
    So they just waste in response to the activation. If you want to hold up 4 mana to play around their waste, sure...but you'll lose the game.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  2. #1382
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Dissection View Post
    So they just waste in response to the activation. If you want to hold up 4 mana to play around their waste, sure...but you'll lose the game.
    Well clearly you don't bother activating it with a live wasteland unless you have a ton of mana. As long as you do have 4 mana up, they can't really go for the wasteland. It's awkward for sure, but again, it's a little less vulnerable than CTP.

  3. #1383
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by matunos View Post
    Well clearly you don't bother activating it with a live wasteland unless you have a ton of mana. As long as you do have 4 mana up, they can't really go for the wasteland. It's awkward for sure, but again, it's a little less vulnerable than CTP.
    Not trying to stifle creativity, but 1 more mana + can be blocked just doesn't feel good enough.

    In other news, looks like many people defaulted to this deck for the legacy open, and it looks like it performed pretty well (Pendelhavens aside).

    Put 4 people into the top 32 of the SCG open, and 14 people into day 2, more than any other archetype.

  4. #1384
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    Not trying to stifle creativity, but 1 more mana + can be blocked just doesn't feel good enough.

    In other news, looks like many people defaulted to this deck for the legacy open, and it looks like it performed pretty well (Pendelhavens aside).

    Put 4 people into the top 32 of the SCG open, and 14 people into day 2, more than any other archetype.
    I'm not sure what day 1 looked like for Shardless, but day 2 wasn't that good - it put 4 players into the top 32, which basically matches its metagame penetration. Three of those four were in the top 16, and two of the three were in the Top 8, but apparently there were some odd breakers going into the last round of Swiss, so I'm going to refrain from commenting on its enrichment in the Top 8/Top 16.

    I still think the deck is very well positioned, but let's not get ahead of ourselves. And I'd definitely expect more Blood Moons soon.

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    Not trying to stifle creativity, but 1 more mana + can be blocked just doesn't feel good enough.
    I agree, although it is probably better against (non-Mentor) Miracles.

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by btm10 View Post
    I'm not sure what day 1 looked like for Shardless, but day 2 wasn't that good - it put 4 players into the top 32, which basically matches its metagame penetration. Three of those four were in the top 16, and two of the three were in the Top 8, but apparently there were some odd breakers going into the last round of Swiss, so I'm going to refrain from commenting on its enrichment in the Top 8/Top 16.

    I still think the deck is very well positioned, but let's not get ahead of ourselves. And I'd definitely expect more Blood Moons soon.
    14 copies for day two with 8 copies being the second highest archetype is a good showing, the deck is very well positioned.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

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    Re: [DTB] BUG "Shardless" Control

    FWIW, I've just started testing with Volrath's Stronghold and it seems promising so far for those grindy matchups. I extracted value even against Miracles tonight when my opponent did things like red blast or block my attacking agent with a Snapcaster Mage.

    Recycling Strixes and Agents is just so much value.

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by matunos View Post
    FWIW, I've just started testing with Volrath's Stronghold and it seems promising so far for those grindy matchups. I extracted value even against Miracles tonight when my opponent did things like red blast or block my attacking agent with a Snapcaster Mage.

    Recycling Strixes and Agents is just so much value.
    It's certainly a strong card, but have you had much of a problem with it only producing colourless mana? Not casting Strix or Hymn on curve is a problem.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  9. #1389

    Re: [DTB] BUG "Shardless" Control

    Hey guys, I had a local tournament yesterday and did pretty well. I really love this deck right now, it feels really capable; coming from BUG Delver I never feel the deck peter out like delver can.

    Heres the list I played:

    Creatures: 14
    2x Strix
    4x Goyf
    4x DRS
    4x Agent

    I/S: 20
    4x Brainstorm
    3x Ancestral Vision
    2x Hymn
    1x Maelstrom Pulse
    1x Toxic Deluge
    2x thoughtseize
    4x Decay
    3x Force of will

    Walkers: 4
    2x Liliana of the veil
    2x Jace the mind sculptor

    Land: 22
    1x Bayou
    2x Tar-Pit
    1x forest
    1x swamp
    2x tropical island
    3x underground sea
    4x polluted delta
    4x verdant catacombs
    2x misty rainforest
    2x wasteland

    Side:
    1x Scrubland
    3x Meddling mage
    1x nihil spellbomb
    2x disfigure
    1x thoughtseize
    1x pithing needle
    1x null rod
    2x golgari charm
    1x sylvan library
    1x force
    1x grafs cage

    R1: Grixis Delver (0-2)
    - I really think I could have won this game. They were super grindy and I mulliganed both games to still not awesome hands.Stifle hit me hard once or twice, and was great against agent. Overall I think this mathcup should be a win.

    R2: UR Delver (2-0)
    - I played a lot of big tarmogoyfs and he just couldn't deal with them. Toxic deluge was a house here.

    R3: Shardless BUG (1-1)
    - I'm bummed we went to time before the end of the third game, because this was a great match. We both suspended at least 2 visions in each game and cast them both. He forced one of my visions in game 1 right after his own had popped and I couldn't catch up. Game 2 was a grind fest, but both jace and liliana were amazing!!

    R4: Nic Fit (2-1)
    - These were very grindy games. He ultimately has better bombs in the late game, so I tried to keep his resources low with Hymn, wasteland, and decay. Ancestral visions is what separates these 2 decks, it is so good.
    Shardless BUG

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    Re: [DTB] BUG "Shardless" Control

    How do you guys board against Jund ?

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Ralf View Post
    How do you guys board against Jund ?
    Depends on the SB.

    Mine is simply (list below)
    -2 FoW
    +2 Leyline of the Void

    Shardless generally needs to be the aggressor here as Punishing Fire is a trump in the MU. I have a Loam in the MD that mitigates this though as I can waste them off Groves.

    If you don't have access to this plan then I'd remove any discard and try and win with tempo. Keeping FoW in vs Jund is wrong for every other U deck, but in this case the CA from visions, agent, strix etc makes up for it and FoWing an early DRS, goyf, bob or lili can set you up nicely.

    But as I said, it's really dependent on the build. I also don't play discard MD for example.

    ----------------------------------

    4 Deathrite Shaman
    4 Tarmogoyf
    3 Baleful Strix
    4 Shardless Agent

    4 Ancestral Visions
    2 Toxic Deluge
    1 Life from the Loam

    4 Brainstorm
    4 Force of Will
    4 Abrupt Decay

    2 Jace, the Mind Sculptor
    2 Liliana of the Veil

    4 Verdant Catacombs
    4 Polluted Delta
    1 Flooded Strand
    3 Underground Sea
    3 Tropical Island
    1 Bayou
    4 Wasteland
    1 Swamp
    1 Forest

    SB
    4 Meddling Mage
    1 Containment Priest
    1 Scrubland
    2 Duress
    2 Thoughtseize
    1 Null Rod
    1 Engineered Plague
    2 Leyline of the Void
    1 Notion Thief
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  12. #1392
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Dissection View Post
    14 copies for day two with 8 copies being the second highest archetype is a good showing, the deck is very well positioned.
    I said that it was well positioned, and its my primary deck right now. But it only did as well as expected on day 2 (it was about an eigth of the field and took an eigth of the Top 32) and we can't say anything about how Shardless did on day one to put 14 people into day 2. Just trying to properly assess the data.

    Quote Originally Posted by Ralf View Post
    How do you guys board against Jund ?
    It varies a lot build to build. Obviously Force comes out. I tend to leave somed iscard in on the play, bring in whatever removal I have in the board, Golgari Charm, and some graveyard hate to deal with Punishing Fire. If you're running Loam in the board, this is a good matchup for it.

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by matunos View Post
    Well clearly you don't bother activating it with a live wasteland unless you have a ton of mana. As long as you do have 4 mana up, they can't really go for the wasteland. It's awkward for sure, but again, it's a little less vulnerable than CTP.
    Please no. Lumbering falls is a garbage pile of garbage by comparison to CTP. They have a goyf/goose/TNN etc..? You can't attack. Tapping for black/blue is also more important for a deck running UU and BB spells. Your green spells are all single green.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

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    Re: [DTB] BUG "Shardless" Control

    how did this deck drop from DTB? the decks in there are whack right now....

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by matunos View Post
    Lumbering Falls is a lot less susceptible to Wasteland than Creeping Tar Pit.
    I think lumbering falls is probably better used coming in from the sideboard, to supplement CTP against miracles (only?). Might be too narrow outside a small, miracles-heavy meta.

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    [DTB] BUG "Shardless" Control

    Quote Originally Posted by Dissection View Post
    It's certainly a strong card, but have you had much of a problem with it only producing colourless mana? Not casting Strix or Hymn on curve is a problem.
    Only when I go a stretch of drawing it and only one other land in my opener and first few draws.

    It hasn't been any worse really than having a third Wasteland or for that matter much worse than a Creeping Tar Pit (which sure you can play tapped T1, but then you're off curve for Deathrite or Visions).

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by btm10 View Post
    It varies a lot build to build. Obviously Force comes out. I tend to leave somed iscard in on the play, bring in whatever removal I have in the board, Golgari Charm, and some graveyard hate to deal with Punishing Fire. If you're running Loam in the board, this is a good matchup for it.
    JTMS is also terrible against Jund. I'm not even sure about Liliana, they seem to like discarding to her more than we do.

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by tescrin View Post
    Please no. Lumbering falls is a garbage pile of garbage by comparison to CTP. They have a goyf/goose/TNN etc..? You can't attack. Tapping for black/blue is also more important for a deck running UU and BB spells. Your green spells are all single green.
    I didn't say it was good, just less susceptible to Wasteland.

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Fox View Post
    I think lumbering falls is probably better used coming in from the sideboard, to supplement CTP against miracles (only?). Might be too narrow outside a small, miracles-heavy meta.
    My favorite SB cards for Miracles are Pithing Needle and Null Rod. That's probably enough SB hate for them, but I do bring in Golgari Charm too (Blood Moon or sometimes Counterbalance, the occasional Supreme Verdict, or maybe once in a while clear out their wizards), and if you have a Maelstrom Pulse in the board, might as bring that in.

  20. #1400

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by AustinP View Post
    how did this deck drop from DTB? the decks in there are whack right now....
    No doubt, Omnitell is still there...

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