Mishra's Factory has always been good to me, even back in the days when I played Fropper's MUD Stompy in 2010. He is used as Lili's sacrifice, a good clock, a great blocker (especially in conjunction with Voltaic Key), and can be eaten by Kuldotha. The utility of this cards has never let me down. My 9394 and Vintage all-star, and one of my favorite cards in the game.
Pros for Urborg:
- It goes well with Ancient Tomb. This is especially relevant against tempo decks. Ancient Tomb only, realistically, has about three activation against them. This becomes worse with multiple Ancient Tombs. Urborg is great because Ancient Tomb is no longer a dead draw in the late game.
- It goes well with Sundering Titan. Against Miracles, I have destroyed four to eight lands in multiple occasions. Fetchlands are also no longer protection against Sundering Titan, because they are now Swamps. Destroying a utility land with Sundering Titan is a great feeling too. Yes, I would like to destroy that Tar Pit.
- It is added value for Maze of Ith. Maze of Ith is primarily used against the Delver decks, as an attempt to put them off tempo. This gives us enough time to find Ratchet Bomb or establish board presence, which is what we want. Also decent against Reanimator.
Cons for Urborg:
- Once, a Merfolk player hard cast Dismemeber against me.
- Hymn and Liliana decks are popular, and Tropical Island is now a super land.
- Any B/xy deck can benefit greatly from Urborg.
Thanks you for the black card suggestions so far.
Painful Truths, draws x cards for each colored mana you spent on it for 2B.
Why not Read the Bones or Night's Whisper? None of these cards goes well with Ancient Tomb or Lodestone Golem though. Because now it effectively reads as "You draw two cards and you lose 4 life" for 3B.
I'm doing the Jelly Jam tournament right now with this list and in top 8 (3rd) with my only loss to Miracles... I've been doing a sort-of mini report as the tourney goes for my friends...
4x Daretti, Scrap Savant
4x Chalice of the Void
4x Grim Monolith
4x Kuldotha Forgemaster
2x Lightning Greaves
4x Metalworker
1x Mindslaver
1x Myr Battlesphere
1x Platinum Emperion
1x Solemn Simulacrum
1x Spine of Ish Sah
1x Staff of Domination
1x Sundering Titan
1x Thousand-Year Elixir
4x Trinisphere
2x Ugin, the Spirit Dragon
1x Wurmcoil Engine
4x Ancient Tomb
4x Cavern of Souls
4x City of Traitors
4x Darksteel Citadel
4x Great Furnace
3x Mountain
Side: 15
3x Whipflare
1x Blightsteel Colossus
2x Defense Grid
1x Ensnaring Bridge
1x Spine of Ish Sah
1x Platinum Angel
2x Spellskite
1x Steel Hellkite
2x Sundering Titan
1x Wurmcoil Engine
Just took down Esper in 3 games.
Game 1 he got 2 TNN and JtMS bounced my Platinum Emperion for exact damage with the 2 Lingering Spirit Tokens
Game 2 Mull to 5. He gets SFM into Batterskull and starts to beat me down a little bit and I stabilize with a Wurmcoil and get a Sundering Titan, then sac the Titan next turn with Forgemaster and proceed to beat down with my 2nd turn Chalice on 1
Game 3 Mull to 6. A lot like game 2, except with him on the play he Thoughtseizes me and takes my Trinisphere and leaves me Metalworker, Monolith, Daretti, and Wurmcoil with only Ancient Tomb for mana, but I have a Mountain on top from the Scry. In the End Sundering Titan takes it down with some help from Forgemaster and Myr Battlesphere against his Germ token and SoFI... Blew up 8 lands between 2 Titans, 1 main, but brought the other 2 in from the board.
Mull to 5 in game 1 on the draw against my Finnish opponent on Miracles and he gets a JtMS and Entreats for 2 and gets rid of my Metalworker before I can do anything fun with it.
Game 2 I mull to 6 on the play and end up being annoying with a Defense Grid lead so I could resolve the Chalice on 1 for turn 2. He Cliques me and lets me keep my hand of Metalworker, Sundering Titan, Staff of Domination, and City of Traitors. He lets me keep all of them when I have that Chalice on 1, Mountain, Furnace, and Citadel in play and he has an EE set on 0, so I take the risk and play the Metalworker and it resolves. Next turn he still doesn't blow up the EE, so no StP, and no 4th land. My next turn I play staff, play Titan and he scoops.
Game 3 Actually not mulling this game! kiki emoticon keep a hand with Battlesphere, Cavern, City, Titan, Defense Grid, Monolith and Citadel. play Citadel turn 1 and pass to play the Defense Grid on turn two to eat a counterspell. Wanted to save my City until I needed it for the "big" play of Titan. T3 I draw a Greaves, but want the Monolith more, so I lead with that, after playing my Ancient Tomb, it resolves so I try the Greaves and that resolves too. Following turn I finally play my City and play my uncounterable Titan to destroy his only plains and 1 of his 3 Islands, he bstorms and swords my Titan and blow up a second Island to take him to 1 land. his turn he plays a SDT, and attacks with the Snapcaster that he got a couple turns earlier and used with his 1st turn Ponder. I am down to 6 mana from my previous play but I have a mountain in my hand to cast the Battlesphere by losing my City, it eats a FoW and a JtMS. He attacks on his turn and misses his land drop. I top deck a Daretti and he scoops.
I am now 3-0 in matches for the second Source tournament.
Only time I've doubled mulled in quite some time with this deck (especially after the scry mull...) I do it twice in game 1 and 3 against Miracles... Game 2 he got slaughtered by a forgemaster into Sundering Titan Had Grid on turn 2 followed by Chalice on 1 on turn 3, turn 4 was Thousand-Year. Ended up destroying 2 Tundra and a Volc with the first trigger his other Volc and Tundra of the second trigger, he miracled terminus for his turn (with the aid of Top) , untap forgemaster with Thousand-Year into a monolith by saccing the titan, itself, and defense grid (had 3Sphere in play) so I could play the other forgemaster still in my hand, which got a Blightsteel win on my turn.
Just won round 5, the last one of Swiss, and I'll be in the top 8 against Burn...
Game 1: He mulls to 6 and I keep my 7 of Trinisphere, Metalworker, Forgemaster, Emperion, Tomb, Mountain, and Furnace and I'm on the play.
I start off with a mountain and pass, his turn Lava Spikes my face... I don't like this match, crap... my turn I shock myself with the Tomb to play Trinisphere (Drew Solemn), his turn he plays Mesa and passes back to me. My turn I draw Ugin, play my Furnace and get Solemn for his nice little Mountain tagalong friend. His turn 3 consists of playing a Sulfuric Vortex when I'm already at 13 and he's at 18 from fetches. Turn 4 for me is a drawn Monolith that I play after attacking with Sad Robot. so I can play Emperion next turn with exactly 8 mana. He takes his turn goes to 16 and passes back to me and down I go to 9, play my Emperion by shocking myself to 7 (Drew MIndslaver), he responds with cracking his fetch he just played and casting PoP to do 4 more to me, I am not at 3, but my Emperion resolves (later I find out he had Fireblast in his hand the whole game). He draws for his turn and scoops to game 2.
Side out the Spine and Mindslaver and put in the 2nd Wurmcoil and the Blightsteel for the moderately good chance of an instant win that can't be blown up by Smash to Smithereens.
Game 2 starts as a double mull for him and I keep a hand of 2 Trinisphere, Metalworker, Lightning Greaves, Cavern, City, and Wurmcoil. He starts off with a suspended Rift Bolt. My first turn I draw Forgemaster and play the Cavern on Constructs. His turn 2 is to burn me with bolt and play Mesa and back to me for Trinisphere (really want to slow him down and proctect my Metalworker) off of my newly drawn Tomb, he responds with fetch PoP... This getting old. His turn 3 is evil with another Vortex on turn three, just like game 1. I go to 9 on my upkeep, draw the Staff and cast Forgemaster going to 7. His turn 4 he hits is 4th land and plays the last card in his hand, Chain Lightning to take me to 4, 2 once my turn starts. Draw Chalice, play my 2nd Trinisphere and sac all 3 artifacts I have to get Platinum Emperion, tap my Tomb for a painless 2 mana, cast Greaves, and can't wait to equip it! His turn he fetches before the draw and the Vortex takes him to 8, he gets a top decked Ensnaring Bridge... I wasn't expecting that and I sided out my only answer to it, the Spine, but that's okay, his Vortex will likely kill him as long as he can't deal with my protected Emperion, which I know he can't even with back to back Smash with my Chalice that I play on 2 when my turn passes back. He said the Bridge wasn't what he wanted, but that it would do. I also play my Metalworker and drew Blightsteel for the turn his turn and he blows up the Metalworker with Chain Lightning, my turn, draw, pass and his vortex kills him.
4-1 and moving to top 8.
Of course if anyone has questions about why I have card X in my deck over card Y, I'll give you guys my reasoned explanation.
Hey Fry, I remembered that you want an additional Myr Battlesphere. Why not replace Mindslaver for it? Mindslaver is only really good against the really grindy match ups like Lands and combo decks like ANT. Does it have any other utility? How would you sideboard against Miracles, ANT, Shardless BUG, BUG Delver, and Canadian?
New card:
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I also really like Mindslaver against things like Omnishow, really screw up their game plan with fetches, cantrips, playing spells in the wrong order, etc. It's also pretty nice against Jund, blow up their own crap with Abrupt Decay, target them with their own Lilly, remove lands with DRS needlessly, etc.
I can share Sideboard thoughts after the tourney is done so as not to give it away if my opponents check out my recent posts.
I want to see this in Welder MUD and Welder Stax.
4 Goblin Welder
4 Daretti, Scrap Savant
4 Faithless Looting
4 Magus of the Wheel
Going to brainstorm more sometime next week though.
Nice job representing, Fry
I'm sure this has been discussed to death, but how does 4 Welder and 4 Looting play with Chalice? I've thought about putting together Welder Stax, but the idea of leaving Chalice at home is just so painful . . . Obviously Cavern can mitigate that, but it still feels clunky.
And yeah it'd be great to see Magus in Stax. Seems good if you can fit Black Vise in your list (another 1-drop for Chalice, though!).
I am basically giving up on Chalice at that point, as it would hurt me as much as it would to my opponent.
Call me crazy, but I would still do chalice, you obviously still have the Cavern for Welder, and the Daretti can at least make use of the FLooting if you have the Chalice on 1. I mean I could see cutting the Chalice, but if I personally would do that I would want Sphere of Resistance in its place, and then perhaps something else to go with it like Thorn of Amethyst. I love Lodestones, but for the same reason I don't have them in my list in the Tourney I mentioned a few posts up is that it makes my Daretti cost 5, and as we know 4 to 5 mana can be huge, and Ugin cost 9.
So I wouldn't take out the Chalice, but I can certainly understand the reasons behind the thought process. Also in the Welder Stax that we're talking about, could put in a little Grindstone/Painter's Servant action... I've actually thrown that 2 card combo into MUD before as a shock factor and random win... Need to work on a new list for that if I'm to do that again with 3 Welders in the MUD shell. I also love the idea of Myr Battlesphere (and to a lesser extent Wurmcoil) with Daretti/Welder for recursion in a Stax build.
I am now deep in mental building thought...
The list I am currently working on has about ~10-14 one drops. The only resistor I am working with MD are Tangle Wires. I agree, making Daretti cost five mana may be a bad idea.
Edit:
On the other hand, if the only one drop in my list is Welder, I am absolutely keeping in Chalice. I guess I have to evaluate the power level of my one drops vs. Chalice of the Void. This is especially relevant since I do not want to dilute my deck with non-artifacts anyways. I think I want a more Wasteland proof mana base too. So maybe something like: 6 Mountain, 4 Great Furnace, 4 Cavern of Souls, 4 Ancient Tomb, and 4 City of Traitors. Also have one or two Solemn Simulacrum for additional mana support.
New to MUD thread here: I recently started building post MUD through pucatrade and was wondering if you all can recommend a particular updated build to continue to trade towards. I'll keep lurking to learn more about matchups/sideboarding strategy.
I have been spending all day brewing, but I don't think I can make Magus of the Wheel's effect somehow asymmetrical. The closest card in mono brown or red is Uba Mask, which isn't going to cut it. If I can't make it asymmetrical that naturally fits in a Metalworker shell, I don't think it's worth the trouble. Maybe someone here can shed some light.
Well this is a solid start i'd say 2-3 Ugin main.
As for lands i'd say:
3/4 Wasteland
3/4 Cavern of Souls (Meta choice really. Currently i have Mishra's Factory in this spot since about 30% of my matchups are actually blue, plus i feel more comfortable playing against blue.)
2 Vesuva (I never run more then two, the card has a tendancy to show up in openers along with cards like City of Triators or Glimmerpost (without Cloudpost) and forcing me to mull more often)
3/4 City of Traitors (This really depends on how you want to focus your utility lands. I wanted to run the full set of Wastelands and 3 Mishras Factory plus 2 Vesuva. CoT had often been the weakest link in the manabase. But i also run 2 Crucible of Worlds in the 75.
And last: i run 2 Wurmcoil and 2 Steel Hellkite and never looked back. Steel Hellkite can be such a hoser. Plus, since the only real removal is Spine of Ish Sah and Ugin, having more ways to manipulate the board should be mandatory.
luckily for MUD the most cards are not to expensive and the ones that are will nearly always be present in the 75 (76).
@Magus of the Wheel:
I think the best shell for that is a Daretti Stax shell. Deny your opponent's manabase using Spheres and Tangle Wire. You don't really need Faithless Looting (and possibly Goblin Welder), rather stay with Chalice of the Void.
Possibly Punishing Fire to get rid of things that go through the resistors.
Managed to FINALLY after all of this time get some matches with my MUD deck! :D
Faced a Sneak and Show deck and i went like 7-1, for some reason we played without sideboarding.
And i finally got ahold on my second copy of Wasteland so my deck is something like this now:
Artifact (16)
4x Chalice of the Void
1x Coercive Portal
4x Grim Monolith
1x Lightning Greaves
1x Spine of Ish Sah
1x Staff of Domination
1x Staff of Nin
3x Trinisphere
Land (24)
4x Ancient Tomb
3x Cavern of Souls
4x City of Traitors
4x Cloudpost
4x Glimmerpost
3x Vesuva
2x Wasteland
Creature (18)
1x Blightsteel Colossus
3x Kuldotha Forgemaster
4x Lodestone Golem
4x Metalworker
1x Platinum Emperion
1x Steel Hellkite
1x Sundering Titan
3x Wurmcoil Engine
Planeswalker (2)
2x Ugin, the Spirit Dragon
Do i cut 1 Cavern or 1 Traitor for that second Wasteland?
Or maybe as i read from Bobman, maybe i should cut that third Vesuva instead of Cavern / Traitor
In the matches i played i tried to cut 1 Traitor since he played Fows etc, pretty effective to resolve an Metalworker since he barerly played any creatureremoval.
I don't know how the matchup is preboard but i saw he had some Pyros, dunno if he brings them in just to kill Metalworker.
Coercive Portal was nice, could play it off of an Ancient Tomb and a City of Traitor to get me back in the game.
I hope i can get some time for a proper tournament!
Last edited by Runninonwater; 11-05-2015 at 06:27 PM.
Coercive Portal can never blow anything up. Huh?
Eh, i better look up that ruling haha.
EDIT: I was 100% sure that we could basicly to choose to draw or blow it up in our upkeep.
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