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Thread: Miracle Control

  1. #8981
    The Agonistic Antagonist
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    Re: [DTB] Miracle Control

    I thought it was 10:30 PST? You're about an hour early.

  2. #8982
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    Re: [DTB] Miracle Control


  3. #8983

    Re: [DTB] Miracle Control

    Here was my list for the Seattle:

    2 Snapcaster Mage
    1 Vendilion Clique
    1 Monastery Mentor

    3 Jace, the Mind Sculptor

    4 Sensei's Divining Top
    3 Counterbalance
    4 Brainstorm
    4 Ponder
    4 Force of Will
    2 Counterspell
    1 Spell Pierce
    1 Red Elemental Blast
    4 Swords to Plowshares
    3 Terminus
    1 Entreat the Angels
    1 Council's Judgment

    4 Island
    2 Plains
    1 Mountain
    3 Tundra
    1 Volcanic Island
    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa

    SB:

    2 Monastery Mentor
    1 Ethersworn Canonist
    1 Peacekeeper
    1 Izzet Staticaster
    2 Containment Priest
    1 Pyroblast
    1 Red Elemental Blast
    1 Flusterstorm
    1 Blood Moon
    1 Pithing Needle
    1 Engineered Explosives
    1 Wear // Tear
    1 Gideon, Ally of Zendikar

    Round 1 - Maverick 1-2
    Round 2 - Burn 2-1
    Round 3 - Infect 2-1
    Round 4 - UB Omni tell 2-1
    Round 5 - UB Tezzeret 2-1
    Round 6 - Shardless BUG 0-2
    Round 7 - Elves 2-0
    Round 8 - Merfolk 2-1
    Round 9: Miracles 2-0

    Round 10: Death and Taxes 0-0-1 (I know....)
    Round 11: Infect 0-2
    Round 12: 4 Color Delver 2-1
    Round 13: Stoneblade 2-1
    Round 14: Stoneblade 0-2
    Round 15: Elves 2-1

    Finished 10-4-1 and just barely cashed. Some notes:

    I've always struggled with my Shardless MU. The Shardless player I lost to was a strong pilot and my game 2 was just embarrassing in terms of draws. It was kind of disappointing that I prepared so much for this MU, faced it once and lost. But I just got out valued. He had 3 Shardless Agents one game and 2 resolved Ancestral Visions another.

    Infect was the MU I prepared for 2nd most, so I'm glad I at least went 1-1 against it. I lost to Seth Mansfield. Game 1 always feels super uphill, but I was really excited to go to SBs. I kept Ponder, Ponder, Swords, Snapcaster, Island, Island, Brainstorm. By the end of the game, I had 4 Ponders and I think 2 Brainstorms in my graveyard, and I still never found that 3rd land... That's just Magic sometimes.

    The most exciting card for me all weekend was Gideon. Whenever he came in, my opponent was surprised to see him. He provides an absurd clock and is hard to kill. I won in turn 5 of turns with Gideon against a Stoneblade opponent who found out, to his dismay, Gideon isn't legendary when animated and therefore cannot be Karakased. Who knows why the hell not... But I'm not mad about it.

  4. #8984

    Re: [DTB] Miracle Control

    1 of Philips list in Top8 and two more in Top32. When will you guys stop playing shit decks already?

  5. #8985

    Re: [DTB] Miracle Control

    Quote Originally Posted by Bragi View Post
    1 of Philips list in Top8 and two more in Top32. When will you guys stop playing shit decks already?
    Phillip, you're a great player, but do you see this toxic you created?

  6. #8986

    Re: [DTB] Miracle Control

    Bragi, why do you think Miracles is shit even if it has the finishes you stated yourself?

  7. #8987

    Re: [DTB] Miracle Control

    Quote Originally Posted by Philipp2293 View Post
    Bragi, why do you think Miracles is shit even if it has the finishes you stated yourself?
    No Cliques in the maindeck, lol.

  8. #8988

    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    Phillip, you're a great player, but do you see this toxic you created?
    Bragi != Philip

  9. #8989

    Re: [DTB] Miracle Control

    I think he knows!

    The Miracle player was unlucky vs Lands. Against Grixis it would have been a probable and probably easy win.

    This GP would have been the consacration of Pyroclasm.
    Every creature in every decklist would have died to it. Only Tarmogoyf and Angler would have stick..

  10. #8990

    Re: [DTB] Miracle Control

    I assumed Bragi was trying to slam everyone that doesn't play Phillip's 75. My mistake.

  11. #8991
    Predictor of Miracles
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    I assumed Bragi was trying to slam everyone that doesn't play Phillip's 75. My mistake.
    Seems as if Bragi dislikes Philipp's list

  12. #8992

    Re: [DTB] Miracle Control

    This GP had quite a few SnS lists, a higher amount of Reanimator than most legacy events, as well as Omni-Eureka builds, and Terminus is still better here than Pyroclasm.

    From my phone. I do my best, dammit!

  13. #8993

    Re: [DTB] Miracle Control

    I ended up 31st place at GP Seatac with a 12-3 record. I basically played Phillip's updated miracles MD list since I've been playing a 4-ponder variant since I picked up the deck and liked the changes he proposed (unsurprisingly MD mentors are great with 4 ponders). I was never a fan of 2 counterspells in the deck though so I decided to try out venser+karakas in place of a counterspell and arid mesa to improve the preboard game against shardless and hedge against reanimator and sneak and show. It performed reasonably and I liked the utility he offered but I'm not sure if I like it more than just another pyroblast or terminus (which I missed the 4th one a lot in a few games).

    Decklist below:

    Planeswalker
    3 Jace, the Mind Sculptor

    Creature
    3 Snapcaster Mage
    2 Monastery Mentor
    1 Venser, Shaper Savant

    Sorcery
    4 Ponder
    1 Entreat the Angels
    1 Council's Judgment
    3 Terminus

    Instant
    4 Brainstorm
    4 Swords to Plowshares
    1 Counterspell
    4 Force of Will

    Artifact
    4 Sensei's Divining Top

    Enchantment
    4 Counterbalance

    Land
    4 Polluted Delta
    4 Flooded Strand
    1 Arid Mesa
    4 Island
    2 Plains
    3 Tundra
    2 Volcanic Island
    1 Karakas

    Sideboard
    2 Containment Priest
    2 Vendilion Clique
    2 Meddling Mage
    2 Flusterstorm
    1 Red Elemental Blast
    1 Pyroblast
    1 Blood Moon
    1 Engineered Explosives
    1 Disenchant
    1 Rest in Peace
    1 Wear // Tear

    I started the tournament off at 2-2 after coming off one bye since I played terribly my first couple of games - I hadn't played much legacy since the dig ban so it took a few games to warm up. My match ups were:

    Day 1
    R1: Bye
    R2: Reanimator
    R3: Death and Taxes (Lost)
    R4: Sneak and Show (Lost)
    R5: RUG Delver
    R6: ANT
    R7: Burn
    R8: Miracles
    R9: Death and Taxes

    Day 2
    R10: TES
    R11: Death and Taxes (Lost)
    R12: Imperial Painter
    R13: Miracles
    R14: BUG Delver
    R15: Reanimator

    If I could go back in time, I think I want the 4th terminus in there somewhere. I missed it in a lot of the games. As far as the sideboard, I would definitely put in 1-2 izzet staticasters. I took it out originally because I had it in for grixis control and omnitell which were now both gone, but I underestimated how annoying vryn wingmare was - which contributed to 2 of my losses versus death and taxes. I'm also normally not a fan of blood moon in the sideboard but I decided to put one in because of Shardless BUG, and although I didn't play against shardless, it did win me a game against both my delver matches.

  14. #8994
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Ticalstal View Post
    I ended up 31st place at GP Seatac with a 12-3 record. I basically played Phillip's updated miracles MD list since I've been playing a 4-ponder variant since I picked up the deck and liked the changes he proposed (unsurprisingly MD mentors are great with 4 ponders). I was never a fan of 2 counterspells in the deck though so I decided to try out venser+karakas in place of a counterspell and arid mesa to improve the preboard game against shardless and hedge against reanimator and sneak and show. It performed reasonably and I liked the utility he offered but I'm not sure if I like it more than just another pyroblast or terminus (which I missed the 4th one a lot in a few games).
    Congratulations on your result. Well done! Especially after such a rocky start. :)

    Your feedback is in line with pretty much any other I've received (2nd Counterspell and the nonexistence of the 4th Terminus) so I'll try to see what the best lesson to draw from this is.

    Greetings
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  15. #8995

    Re: [DTB] Miracle Control

    After watching DeMars get wrecked in 90 seconds, I'm curious how that list goes about approaching the Lands matchup. I board out Counterbalance and Counterspell for sideboard creatures/RIP. Those lists don't have that high of a threat density, so are people just grinding through quad-Krosan Grip?

  16. #8996

    Re: [DTB] Miracle Control

    Surgical Extraction/RiP/Blood Moon/Meddling Mage.

  17. #8997

    Re: [DTB] Miracle Control

    Do not side out Counterbalance against RG Lands. It is your best card against them, despite the fact that they bring in 3-4 copies of Krosan Grip. You want to side out some of your removal against them. Yes, you need to be able to handle a Marit Lage token, but you don't need 7-8 ways (more if you include Snapcaster). Generally, I cut all of my Terminus first against them. Jace is also suspect, as resolving a 4 CMC at sorcery speed is challenging, and it is weak against Punishing Fire.

  18. #8998
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    Re: [DTB] Miracle Control

    Quote Originally Posted by presquepartout View Post
    Do not side out Counterbalance against RG Lands. It is your best card against them, despite the fact that they bring in 3-4 copies of Krosan Grip. You want to side out some of your removal against them. Yes, you need to be able to handle a Marit Lage token, but you don't need 7-8 ways (more if you include Snapcaster). Generally, I cut all of my Terminus first against them. Jace is also suspect, as resolving a 4 CMC at sorcery speed is challenging, and it is weak against Punishing Fire.
    I board in Wear // Tear, Blood Moon, Rest in Peace, Surgical Extraction, and some number of Vendilion Clique.

    The Wear // Tear is for their Exploration, Manabond, and other problem permanents they bring in like Sphere of Resistance and Choke. The Rest in Peace and Surgical Extraction are obviously to stop their Life from the Loam combo. Vendilion Clique is another way to stop their combo by bottoming their Life from the Loam but also applying the needed pressure to kill them. Blood Moon is because its lands and some times you can just get 'em.

    Like presquepartout said Counterbalance is awesome against them. If you can stick a Counterbalance with two on top they are usually locked out unless they can find a Krosan grip. I usually board out my Terminus, a Swords to Plowshares or two, and a Jace, the Mind Sculptor.
    Last edited by skyout; 11-10-2015 at 01:52 PM.

  19. #8999

    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    After watching DeMars get wrecked in 90 seconds, I'm curious how that list goes about approaching the Lands matchup. I board out Counterbalance and Counterspell for sideboard creatures/RIP. Those lists don't have that high of a threat density, so are people just grinding through quad-Krosan Grip?
    He had just bad luck. But he misplayed g2. He pondered and saw a Terminus but fetched it away.. He had a mana open and brainstorm in hand.. :(
    When playing vs. Lands just bring in the V. Clique/ Rest in Peace /Surgical and try to get Counterbalance online asap floating a 2. EtA is also key here to finish..

  20. #9000
    The Agonistic Antagonist
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Congratulations on your result. Well done! Especially after such a rocky start. :)

    Your feedback is in line with pretty much any other I've received (2nd Counterspell and the nonexistence of the 4th Terminus) so I'll try to see what the best lesson to draw from this is.

    Greetings
    I think others will agree with me when I say that Terminus is the reason why we win so many games, so to not play 4 of them is only hurting our chances. Mentor goes wide and provides blocks, but blockers only do so much, especially when you need to Terminus a flyer or TNN or DRS or Eidolon of the Great Revel (aka creatures that can damage us without attacking).

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