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Thread: [Deck] MUD (Metalworker)

  1. #3461

    Re: [Deck] MUD (Metalworker)

    I went 6-3 and had a blast this weekend. All the players were really nice, and I made some pretty silly, broken plays. I think I played tight, so overall, I am happy. I only felt the deck played against me once the entire tournament.

    For this weekend, I went.
    2-0 vs ANT
    1-2 vs Aggro Loam
    2-1 vs Infect
    2-1 vs Zoo
    1-2 vs Reanimators
    0-2 vs Deadguy
    1-1 vs Retreat Knight (more on this)
    2-1 vs Affinity

    I will write a report later this week. The only thing I would change from my 75 is exchange Thran Dynamo for a Myr Battlesphere.
    Last edited by L10; 11-10-2015 at 03:14 PM.

  2. #3462
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    Re: [Deck] MUD (Metalworker)

    Looking forward to it!

    Bobmans, how did you finish yesterday? I dropped after my third loss (3-3).

  3. #3463
    bruizar
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    Re: [Deck] MUD (Metalworker)

    Have been away for a while, has Sandstone Oracle been discussed?

  4. #3464
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Airwave View Post
    Looking forward to it!

    Bobmans, how did you finish yesterday? I dropped after my third loss (3-3).
    It was not half bad. Finished 4-3, losing the last matchup caused me to drop out of t16 and prizes. The matchups were akward.
    R1: 2-0 Rw Painter
    R2: 0-2 Big Red
    R3: 2-0 Elves
    R4: 2-0 Goblins
    R5: 0-2 Elves
    R6: 2-1 TES
    R7: 0-2 Bw Smallpox

    The Elves was a solid loss. That Smallpox deck felt like a lost battle regardless. And BigRed was simply tooo fast. Ugin saw play twice and in one match i lost and the other it was a winmore. Both Trinisphere and Chalice where MVP. Draws where decend. I took my time playing instead of rushing it like i always do and win (or lost) fast regardless.
    Kagu-Tsuchi カグツチ (Jund NicFit)
    Rhino's Abbondanza (Junk NicFit)
    4c Aggro Loam

    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  5. #3465
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Bobmans View Post
    It was not half bad. Finished 4-3, losing the last matchup caused me to drop out of t16 and prizes. The matchups were akward.
    R1: 2-0 Rw Painter
    R2: 0-2 Big Red
    R3: 2-0 Elves
    R4: 2-0 Goblins
    R5: 0-2 Elves
    R6: 2-1 TES
    R7: 0-2 Bw Smallpox

    The Elves was a solid loss. That Smallpox deck felt like a lost battle regardless. And BigRed was simply tooo fast. Ugin saw play twice and in one match i lost and the other it was a winmore. Both Trinisphere and Chalice where MVP. Draws where decend. I took my time playing instead of rushing it like i always do and win (or lost) fast regardless.
    What is this Big Red deck? I remember playing Big Red in standard 3-4 years ago with Koth and the helm.

  6. #3466

    Re: [Deck] MUD (Metalworker)

    This is my first GP ever, and the fifth time I played at a major event (with 200+ people), despite my seventeen years of playing this game on and off. The other times were SCG NJ (2012), Eternal Extravaganza 1 (2014), Legacy Champs (2015), and Eternal Extravaganza 3 (2015). So naturally, I was both nervous and excited going into this event.

    For GP Seattle, I was debating what version of Metalworker strategies I wanted to bring. One option is the Cloudpost variant. I opted against it because I felt Cloudpost was too slow for my taste, and I wanted to be explosive. Another is a new Goblin Welder list that I have been working on, but I opted against it too since it is still very much in the R&D stage, having not played with Goblin Welder for the past two years. Then, two weeks ago, I managed to get in contact with Takumi Sugiyama (through Sockosensei), who plays a very similar list to mine, and went 12-3 at GP Kyoto. After sharing his list that has to adopted to the post-DTT meta, my interest in piloting this version of MUD has rekindled, and finalized my decision for GP Seattle. The only change I made with Sugiyama-san’s 75 is exchanging one Wurmcoil Engine for a Batterskull, because I want a threat that is not soft to Swords to Plowshares, and copying Stoneforge Mystic with Phyrexian Metamorph is pure value.

    The deck and SB Strategies (evolving document): https://docs.google.com/document/d/1...XZLCbF1myoc-A4
    Please follow Sugiyama-san’s blog here: http://kurara.diarynote.jp/

    I went 6-3 and had a blast this weekend. All the players were really nice, and I made some pretty silly, broken plays. So overall, I am happy. I only felt the deck played against me once the entire tournament.

    For this weekend, I went:
    Round 1: 2-0 vs David on ANT
    Round 2: 1-2 vs Richard on Dump Truck
    Round 3: 2-1 vs George on Infect
    Round 4: 2-1 vs Tyler on Zoo
    Round 5: 1-2 vs Nick on Reanimator
    Round 6: 0-2 vs Nelson on Deadguy
    Round 7: 1-1 vs Ian on Brave Sir Robin (more on this)
    Round 8: 2-1 vs Connor on Death and Taxes
    Round 9: 2-1 vs Thomas on Affinity

    Round 1: 2-0 vs David on ANT (on draw)
    Game 1 (mulligan to 6): David started with a Gitaxian Probe and Ponder. I start off with a Chalice of the Void. He tested my Chalice, which didn’t work, and passed. I cast Grim Monolith. He then made ~10 Goblin tokens. I then cast Wurmcoil Engine. Two turns later, I cast Steel Hellkite and he scooped.
    SB in: 3 Phyrexian Revoker, 3 Thorn of Amethyst
    SB out: 2 Thran Dynamo, 1 Crucible of Worlds, 1 Sundering Titan, 1 Staff of Nin, 1 Steel Hellkite
    Game 2 (no mulligan): David names Chalice with Cabal Therapy and hits. I went Turn 1 Thorn of Amythest, Turn 2 Metalworker, Turn 3 Voltaic Key, Thorn of Amethyst, and Lodestone Golem. That was enough for David to scoop. Admittedly, I had a pretty brutal hand.

    Round 2: 1-2 vs Richard on Dump Truck (on draw)
    Game 1 (mulligan to 6): Richard started off with a Turn 1 Chalice. Cool. I started off with a Turn 1 Lightning Greaves. He then casts a Knight of Reliquary. I cast Metalworker, followed by a Steel Hellkite, and EE the Knight. I then slammed down a Platinum Emperion, which sealed the deal.
    SB in: 3 Phyrexian Revoker, 3 Ratchet Bomb, 2 Coercive Portal, 1 Sundering Titan
    SB out: 4 Chalice of the Void, 2 Phyrexian Metamorph, 1 Blightsteel Colossus, 1 Platinum Emperion, 1 Trinisphere
    Game 2 (no mulligan): He had a quick Bob to start his card advantage engine. He then casts a Liliana to deal with my Metalworker. He then Maelstrom Pulse my Coercive Portal to prevent me from keeping up with Liliana. He ends with Wasteland + Life from the Loam lock.
    Game 3 (mulligan to 5): Richard had a quick Liliana, which answered my Metalworker. I managed to kill her, but at the expense of a lot of resources. He then slams down a second Liliana, which I couldn’t recover from.

    Round 3: 2-1 vs George on Infect (on draw)
    Game 1 (no mulligan): George destroyed me quick with Invigorate and Blighted Agent.
    SB in: 3 Thorn of Amethyst, 3 Ratchet Bomb, 2 Maze of Ith
    SB out: 2 Thran Dynamo, 2 Phyrexian Metamorph, 1 Platinum Emperion, 1 Sundering Titan, 1 Crucible of Worlds, 1 Batterskull
    Game 2 (mulligan to 6): I had a Turn 1 Thorn of Amethyst, Turn 2 Lodestone Golem, Turn 3 Lodestone Golem and Wasteland
    Game 3 (no mulligan): I had Turn 1 City of Traitors, Grim Monolith, Voltaic Key, Chalice on 1, and Thorn of Amethyst. I then followed up with two Maze of Ith. Eventually, with couple Ratchet Bombs and a Chalice at 2, I found and cast Kuldotha Forgemaster. On the following turn, I sacrifice the Chalice at 2, Grim Monolith, and Forgemaster for a Blightsteel Colossus, cracked the Ratchet Bomb at 2 to destroy the Blighted Agent on defense, cast Lightning Greaves and swing with Blightsteel for lethal.

    Round 4: 2-1 vs Tyler on Zoo (on draw)
    Game 1 (no mulligan): Tyler killed me by Turn 3 with a bunch of creatures and Atarka's Command. It was pretty insane.
    SB in: 3 Ratchet Bomb, 3 Phyrexian Revoker, 1 Spine of Ish Sah
    SB out: 2 Thran Dynamo, 2 Phyrexian Metamorph, 1 Crucible of Worlds, 1 Staff of Nin, 1 Sundering Titan
    Game 2 (mulligan to 4): I started with a Turn 1 Chalice of the Void, and a couple Ratchet Bombs. Eventually, I beat Tyler with a Phyrexian Revoker on Grim Lavamancer (which he didn’t have) and a couple Mishra’s Factories.
    Game 3 (no mulligan): I had a Turn 1 Lightning Greaves, Turn 2 Metalworker, Wurmcoil Engine, Voltaic Key, Batterskull.

    Round 5: 1-2 vs Nick on Reanimator (on play, FINALLY)
    Game 1 (no mulligan): I had a Turn 1 Voltaic Key. Nick had a Turn 1 Griselbrand, followed by a Turn 2 Elesh Norn. I actually managed to cast Platinum Emperion through Cavern of Souls. Nick started laughing his butt off when he reanimate Tidespout Tyrant the next turn, admitting it was a last second inclusion and that he would have been dead on board.
    SB in: 3 Thorn of Amethyst, 2 Maze of Ith, 3 Phyrexian Revoker, 1 Spine of Ish Sah
    SB out: 2 Thran Dynamo, 1 Batterskull, 1 Crucible of Worlds, 1 Staff of Nin, 1 Steel Hellkite, 1 Sundering Titan, 1 Trinisphere
    Game 2 (mulligan to 6): I had Turn 1 Ancient Tomb, Grim Monolith, Voltaic Key, Chalice on 1, and Thorn of Amethyst... again. Nick casts Jace, Vryn's Prodigy on Turn 2, which I name with Phyrexian Revoker. I then started beating Nick with Phyrexian Revoker and Mishra’s Factory.
    Game 3 (mulligan to 5): Nick has a Turn 2 Griselbrand with Force of Will protection. I didn’t get there.

    Round 6: 0-2 vs Nelson on Deadguy (on draw)
    Game 1 (mulligan to 5): Nelson Turn 3 Liliana ate my Turn 2 Metalworker and I never recovered.
    Game 2 (mulligan to 6): I had a Turn 1 Chalice, but my only threat was a Phyrexian Revoker (on Jitte, that got Edict by Liliana) and drew nothing but lands and an extra Chalice at the end. This was the only game in the entire tournament that I was disappointed in, because I didn’t get a chance to put up a fight. I didn’t even have Mishra’s Factories.

    Round 7: 1-1 vs Ian on Brave Sir Robin
    My opponent didn’t actually show up, so I ended up getting 2-0 for doing nothing. Coincidently, Ian on my left did not have his opponent show up either. Since we were both waiting, we decided to play two games with no sideboard, with each of us taking a turn to go on play. Ian went on play first.
    Game 1 (no mulligan): He went Turn 1 Noble Hierarch with Tropical Island. I jokingly said, “oh, you must be on Retreating Knight”, to which he replied, “of course!” He then went Turn 2 Knight of Reliquary and Turn 3 Retreat to Coralhelm. He got really happy because it was the first time he did a Turn 3 kill in the entire tournament.
    Game 2 (no mulligan): I went Turn 1 Ancient Tomb, Grim Monolith, Voltaic Key, Lodestone Golem. Turn 2, I swung for 5 and cast another Lodestone Golem. Turn 3, I cast a Phyrexian Metamorph (copying a Lodestone Golem) and a Lightning Greaves, swinging in 15 for lethal.

    Round 8: 2-1 vs Connor on Death and Taxes (on draw)
    Game 1 (mulligan to 5): Thalia, Wasteland, and Rishadan Port locked me out of the game.
    SB in: 3 Phyrexian Revoker, 3 Ratchet Bomb
    SB out: 4 Chalice of the Void, 1 Trinisphere, 1 Sundering Titan
    Game 2 (mulligan to 5): This was a very grindy match. We had an even board until he cast Serra Avenger, which he used to knock me down to nine life. Then I cast Platinum Emperion, which stabilized my board. Eventually, I have Steel Hellkite out to wipe his board.
    Game 3 (no mulligan): I hard cast Blightsteel on Turn 4 with Greaves, and swing for lethal because he had no blockers: http://i.imgur.com/NIxReOi.jpg

    Round 9: 2-1 vs Thomas on Affinity (on play, FINALLY)
    Game 1 (no mulligan): Turn 1 Trinisphere, followed by Turn 2 Metalworker turned out to be pretty decent. I cast some tanks and it was over.
    SB in: 2 Maze of Ith, 3 Phyrexian Revoker, 3 Ratchet Bomb, 3 Thorn of Amethyst
    SB out: 4 Lodestone Golem, 2 Phyrexian Metamorph, 2 Thran Dynamo, 1 Sundering Titan, 1 Crucible of Worlds, 1 Staff of Nin
    Game 2 (mulligan to 4): He slammed his hand down with Cranial Plating in the first two turns and I couldn’t keep up, even with a Ratchet Bomb.
    Game 3 (no mulligan): This was a grindy match. Maze of Ith kept him off from going lethal four turns early. When my life is down to 1, I tapped Metalworker, bring out another Metalworker, tap Metalworker with Greaves, play Blightsteel Colossus, and swing with the hasty Blightsteel. He sacrificed his Arcbound Ravager to move all the counters to Vault Skirge, and blocked with his Vault Skirge which I used Maze of Ith on the turn before. Confused that I didn’t concede, on his turn, he moved Cranial Plating to an Ornithopter and swung, to which I target Maze of Ith with.

    Over all, I am happy with my performance in this tournament. The only one change I would make is exchange a Thran Dynamo for a Myr Battlesphere. I felt this deck is somewhat weak against Liliana, and Myr Battlesphere simply destroys Planeswalkers. I also like the idea of attacking with Myr Battlesphere, deal 4 damage, and remove it from combat with Maze of Ith.

    BONUS:

    I had Franz Vohwinkel, the artist for Myr Battlesphere, to sketch me four Myr tokens at the GP: http://imgur.com/IQt80LT
    I also have Chris Rahn to alter my Blightsteel Colossus (also a first in my seventeen years of playing Magic) at the GP with a Lightning theme (for Lightning Greaves): http://imgur.com/HSLlwNU
    I also bought these prints at the GP: http://imgur.com/c4KqMRh

    Thanks for reading!
    Last edited by L10; 11-10-2015 at 03:16 PM.

  7. #3467
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Runninonwater View Post
    What is this Big Red deck? I remember playing Big Red in standard 3-4 years ago with Koth and the helm.
    Mono R Sneak Attack:

    http://www.mtgthesource.com/forums/s...ad.php?t=24711
    Kagu-Tsuchi カグツチ (Jund NicFit)
    Rhino's Abbondanza (Junk NicFit)
    4c Aggro Loam

    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  8. #3468
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Bobmans View Post
    It was not half bad. Finished 4-3, losing the last matchup caused me to drop out of t16 and prizes. The matchups were akward.
    R1: 2-0 Rw Painter
    R2: 0-2 Big Red
    R3: 2-0 Elves
    R4: 2-0 Goblins
    R5: 0-2 Elves
    R6: 2-1 TES
    R7: 0-2 Bw Smallpox

    The Elves was a solid loss. That Smallpox deck felt like a lost battle regardless. And BigRed was simply tooo fast. Ugin saw play twice and in one match i lost and the other it was a winmore. Both Trinisphere and Chalice where MVP. Draws where decend. I took my time playing instead of rushing it like i always do and win (or lost) fast regardless.
    Too bad you lost the last match. I think I know who you played, the big American guy right?

    Big Red... funny, you don't see that deck so often.

  9. #3469
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Airwave View Post
    Too bad you lost the last match. I think I know who you played, the big American guy right?

    Big Red... funny, you don't see that deck so often.
    Yeah, that American guy played it; smallpox, liliana, innocent blood and recurring creatures are nasty to deal with. You really gotta setup a kill by T3 max or you just get played out fast.
    The guy playing Big Red is actually a Gameforce regular. That said, it's fairly common for our meta that people play and try all sorts of shit. Which is a nice thing.

    L10, how where the Thran Dynamo's? Also, have the Chalices ever been a problem for the Key's?
    Great performance on overall, MUD's gotta get DTB sometime. Back in the NL we had 2 MUD lists going T8 on a 100?+ size tournament (7rounds).
    Kagu-Tsuchi カグツチ (Jund NicFit)
    Rhino's Abbondanza (Junk NicFit)
    4c Aggro Loam

    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  10. #3470

    Re: [Deck] MUD (Metalworker)

    @L10: Thanks for the report and good job getting 6-3. Do you still prefer Takumi-san's list over any other MUD variants? Having only 21 lands didn't seem like it was giving problems. Were there ever a time where if you drew 1 more land, you would have made a difference in any of your losses?

  11. #3471
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    Re: [Deck] MUD (Metalworker)

    L10,

    Cool list. What's the Urborg for exactly?

    You have powered up Metalworkers with Dynamo and Key instead of land and no planeswalkers, so I'm wondering why you chose to play Staff of Nin instead of Staff of Domination.

    Also, were the Metamorphs better than Trini 2-3? You sideboarded them out a lot.

    Congrats on your solid record!

  12. #3472
    Super Secret Tech "Ooh...shiny!"
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by keys View Post
    L10,
    Cool list. What's the Urborg for exactly?
    It allows the usage of Ancient tomb for mana without being shocked.
    Quote Originally Posted by nedleeds View Post
    Can't understand wanting the new new border if you have a choice, for any reason. You have to be a casual or have rickets.
    Cockatrice: EMFry

  13. #3473

    Re: [Deck] MUD (Metalworker)

    So I played in the Legacy Premier IQ in Philly this past weekend and went 5-2 with the James Wohlmacher MUD list with some tweaks (2 Sundering Titan MD, less Staff of Domination/Nin, more Revokers + Ratchet Bombs in SB).

    I lost to Infect and Aggro Loam, and beat Storm twice, beat Miracles, beat Junk, and beat Stoneblade.

    I feel as if this deck needs more answers to Infect because they can just combo off too quickly. I actually talked to James at the event and he told me he has been trying out Serrated Arrows in the sideboard to combat Infect and Elves, and since I've played that card in Mono Blue Tron, I felt that it might be a decent solution.

    Also, I got my Forgemaster countered twice vs. that infect deck, and if it had resolved I probably would have won at least one of those games by searching for a Platinum Angel or Blightsteel Colossus or something. I had Mishra's Factory in play. I always debated whether Factory or Cavern of Souls was better, and it seems as if sometimes you just want to force your threats through. But on the other hand, in other games I used Factories to activate + sac to the Forgemaster where I would otherwise had to sac artifacts already in play, so it seems as if Factory vs. Cavern doesn't involve a hard and clear resolution.


    I'm torn whether to play this more traditional MUD list in SCG New Jersey or try out the more non-traditional European MUD with Basalt Monoliths, Karakas, Ulamogs, and such that I linked to earlier in the thread...

  14. #3474
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    Re: [Deck] MUD (Metalworker)

    I like Sugiyama-san's list, although I wouldn't play it locally because it just dies to null rod. That is the main reason I play cloudpost on local stores, because most people already know what I'll be playing. But in a bigger tournament, it seens very good, I'd only try to stick a Ugin instead of staff, the card is just too powerful to be dismissed.

  15. #3475

    Re: [Deck] MUD (Metalworker)

    Just so you guys know, I am taking a good month break away from Magic, so I may not be posting as much.

    Future changes:
    -1 Thran Dynamo
    +1 Myr Battlesphere
    Having one Thran Dynamo out is great, but having multiple was redundant. Myr Battlesphere would have helped against Liliana.

    SB Cards I missed:
    Caltrops - Beats Infect and Death and Taxes, and other decks filled with x/1
    Umezawa's Jitte - Beats creature.dec
    Hangarback Walker - Good against Liliana and is a Constuct
    Triskelion - It's a construct that can snipe Delver
    Dodecapod - Good against Liliana and Hymn to Tourach

    Quote Originally Posted by Bobmans View Post
    L10, how were the Thran Dynamo's?
    It is good to have one out, but somewhat redundant in multiples. Same goes with Crucible of Worlds and Trinisphere. I have always liked Thran Dynamo ever since I played Fropper's MUD Stompy list back in 2010 because it makes me less reliant on my lands, more Wasteland proof, and allows me to put my utility lands like Mishra's Factory and Wasteland to work. Sometimes, it is better than Metalworker because it immune to creature removal and Abrupt Decay. I had two Thran Dynamo for the GP because I was expecting more Lands, Dump Trucks, and other Loam strategies, but that didn't turn out to be the case.

    Quote Originally Posted by Bobmans View Post
    Also, have the Chalices ever been a problem for the Key's?
    I have been playing ~2-3 Voltaic Keys in 90% of my MUD builds since 2010 and it has honestly, very rarely, been an issue. Voltaic Key has consistently been amazing. It increases the number of Turn 1 plays you have, it boosts your mana significantly with Grim Monolith and Metalworker, does combat tricks with Mishra's Factory, etc. Being able to crack Ratchet Bomb at 1 on Turn 1 or Ratchet Bomb at 3 on Turn 2 is also relevant. Staff of Nin being able to kill x/2 creatures or two x/1 creatures per turn is good too. I am very rarely disappointed with this card, and is one of my favorite cards in Magic.

    Quote Originally Posted by darkgh0st View Post
    @L10: Thanks for the report and good job getting 6-3. Do you still prefer Takumi-san's list over any other MUD variants?
    Thanks! I do mainly due to familiarity with the deck. I have been piloting a similar list for well over two years. Comboing off and winning by turn 2-4 is fun for me. Now that the GP is over, I am more willing to try other variants and brews I have been cooking up. Fry has cooked up a saucy Welder list before the GP that I will try to help him with. Sugiyama-san also has other ideas that I'd like to help fruition. I also have my own ideas too. So the future is looking bright for me. I think people underestimate how open the MUD archetype really is.

    Quote Originally Posted by darkgh0st View Post
    Having only 21 lands didn't seem like it was giving problems. Were there ever a time where if you drew 1 more land, you would have made a difference in any of your losses?
    Nope. Having 21~22 lands is where this particular deck wants to be. If you look at the deck's mana curve, one thing you would notice is that the curve is much lower than traditional Cloudpost decks. Trinisphere can be bad for this deck sometimes because I play quite a few two-drops, especially after SB.

    Quote Originally Posted by keys View Post
    L10,
    What's the Urborg for exactly?
    Pros for Urborg:
    - It goes well with Ancient Tomb. This is especially relevant against tempo decks. Ancient Tomb only, realistically, has about three activation against them. This becomes worse with multiple Ancient Tombs. Urborg is great because Ancient Tomb is no longer a dead draw in the late game.
    - It goes well with Sundering Titan. Against Miracles, I have destroyed four to eight lands in multiple occasions. Fetchlands are also no longer protection against Sundering Titan, because they are now Swamps. Destroying a utility land with Sundering Titan is a great feeling too. Like, in response to Thespian Stage, Forgemaster for Sundering Titan on Dark Depths.
    - It is added value for Maze of Ith. Maze of Ith is primarily used against the Delver decks, as an attempt to put them off tempo. This gives us enough time to find Ratchet Bomb or establish board presence, which is what we want. Also decent against Reanimator.

    Cons for Urborg:
    - Once, a Merfolk player hard cast Dismemeber against me.
    - Hymn and Liliana decks are popular, and Tropical Island is now a super land.
    - Any B/xy deck can benefit greatly from Urborg.

    Quote Originally Posted by keys View Post
    You have powered up Metalworkers with Dynamo and Key instead of land and no planeswalkers, so I'm wondering why you chose to play Staff of Nin instead of Staff of Domination.
    I tend to go Hellbent, so the chances of me comboing off with SoD is slim. Since this deck can be reliant on Ancient Tomb sometimes, I rather play a card that has high impact that is not mana intensive. If I have too much free mana, I rather start destroying my opponent's land with Wasteland or smashing in with Mishra's Factory. Staff of Nin is great because it deals with pesky x/1's, x/2's with Voltaic Key, puts Planeswalkers under pressure, and guarantees me a card every upkeep.

    Quote Originally Posted by keys View Post
    Also, were the Metamorphs better than Trini 2-3? You sideboarded them out a lot.
    Trinisphere is not that great in this deck because I play quite a few one and two drops, especially after SB, but is powerful enough that it warrants at least one copy. For a while, I play with no copies of Trinisphere in main. I still might remove it in the future. Phyrexian Metamorph is great because it can copy almost anything in the deck. It can even copy whatever my opponent has too. Oh hey, nice Goyf. I am going to copy that. Nice Stoneforge. I am going to get my own Batterskull or Jitte too. Copying a Griselbrand with an active Metalworker pretty much wins the game. Copying a Wurmcoil Engine or Sundering Titan for half the price is powerful. Copying Batterskull is a good early play because allows you the bounce Metamorph back to your hand later for a more impactful card. My favorite targets for Metamorph though are Lodestone Golem and Staff of Nin. I tend to SB Metamorph out against decks that can deal damage to me really quick like Burn and Delver, since I am using my life as a resource. For example, against regular Entreat Miracles, I would SB like:
    in
    +3 《ファイレクシアの破棄者/Phyrexian Revoker》
    +3 《漸増爆弾/Ratchet Bomb》
    +1 《隔離するタイタン/Sundering Titan》
    +2 《強制の門/Coercive Portal》
    out
    -2 《ワームとぐろエンジン/Wurmcoil Engine》
    -2 《スランの発電機/Thran Dynamo》
    -1 《荒廃鋼の巨像/Blightsteel Colossus》
    -1 《白金の帝像/Platinum Emperion》
    -1 《カルドーサの鍛冶場主/Kuldotha Forgemaster》
    -1 《世界のるつぼ/Crucible of Worlds》
    -1 《三なる宝球/Trinisphere》

    But against Mentor Miracles, I would SB like:
    in
    +3 《ファイレクシアの破棄者/Phyrexian Revoker》
    +3 《漸増爆弾/Ratchet Bomb》
    +1 《隔離するタイタン/Sundering Titan》
    +2 《強制の門/Coercive Portal》
    out
    -2 《ファイレクシアの変形者/Phyrexian Metamorph》
    -2 《スランの発電機/Thran Dynamo》
    -1 《荒廃鋼の巨像/Blightsteel Colossus》
    -1 《白金の帝像/Platinum Emperion》
    -1 《カルドーサの鍛冶場主/Kuldotha Forgemaster》
    -1 《世界のるつぼ/Crucible of Worlds》
    -1 《三なる宝球/Trinisphere》


    Quote Originally Posted by keys View Post
    Congrats on your solid record!
    Thanks!

    Quote Originally Posted by MGB View Post
    So I played in the Legacy Premier IQ in Philly this past weekend and went 5-2 with the James Wohlmacher MUD list with some tweaks (2 Sundering Titan MD, less Staff of Domination/Nin, more Revokers + Ratchet Bombs in SB).
    Was James upset when you told him you were playing less than two SoD? He loves SoD. At one point, he had three SoD. I think two SoD is perfect for PostMUD.

    Quote Originally Posted by MGB View Post
    I feel as if this deck needs more answers to Infect because they can just combo off too quickly. I actually talked to James at the event and he told me he has been trying out Serrated Arrows in the sideboard to combat Infect and Elves, and since I've played that card in Mono Blue Tron, I felt that it might be a decent solution.
    Honestly, I can't remember the last time I lost against Infect. Between Legacy Champs to GP Seattle, my record against Infect is currently 9-0 rounds, 18-4 in games. Between Staff of Nin, Maze of Ith, Umezawa's Jitte, Mishra's Factory, Wasteland, Ratchet Bomb, Thorn of Amethyst, Steel Hellkite, Triskelion, Caltrops, Jitte, and Cavern of Souls, I think we have more than enough tools to deal against them. I don't even play Platinum Angel anymore, since I think it’s a win-more. James told me about Serrated Arrows but I honestly think it is janky. Just play Cavern of Souls on Construct, play Triskelion, and get it over with.

    Quote Originally Posted by MGB View Post
    I'm torn whether to play this more traditional MUD list in SCG New Jersey or try out the more non-traditional European MUD with Basalt Monoliths, Karakas, Ulamogs, and such that I linked to earlier in the thread...
    Try out the European MUD list for a week and see how it goes. You have about ~3 weeks. I am probably going to jam some ANT or Goblins, mainly because I want to give my other decks some love and attention. I will put in approximately zero practice between now and SCG NJ though, because I am taking a break.

    Quote Originally Posted by Silverflame View Post
    I'd only try to stick a Ugin instead of staff, the card is just too powerful to be dismissed.
    I have two Ugin up until two weeks ago. For the longest while, I have been considering to cut Ugin because it is simply too mana intensive for this deck with Lodestone Golems, the fact that Metalworker can't contribute to the cost, and it can't be fetched by Forgemaster. Ugin's power blindsided me from removing him from my list, even though I knew I should. The reality of it is that he gets stuck in my hand most of the time, and that the deck doesn't need Ugin to function well. It finally took Sugiyama-san to convince me of something that I already knew. I haven't missed him yet, in this build at least.

  16. #3476
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by L10 View Post
    For example, against regular Entreat Miracles, I would SB like:
    in
    +3 《ファイレクシアの破棄者/Phyrexian Revoker》
    +3 《漸増爆弾/Ratchet Bomb》
    +1 《隔離するタイタン/Sundering Titan》
    +2 《強制の門/Coercive Portal》
    out
    -2 《ワームとぐろエンジン/Wurmcoil Engine》
    -2 《スランの発電機/Thran Dynamo》
    -1 《荒廃鋼の巨像/Blightsteel Colossus》
    -1 《白金の帝像/Platinum Emperion》
    -1 《カルドーサの鍛冶場主/Kuldotha Forgemaster》
    -1 《世界のるつぼ/Crucible of Worlds》
    -1 《三なる宝球/Trinisphere》

    But against Mentor Miracles, I would SB like:
    in
    +3 《ファイレクシアの破棄者/Phyrexian Revoker》
    +3 《漸増爆弾/Ratchet Bomb》
    +1 《隔離するタイタン/Sundering Titan》
    +2 《強制の門/Coercive Portal》
    out
    -2 《ファイレクシアの変形者/Phyrexian Metamorph》
    -2 《スランの発電機/Thran Dynamo》
    -1 《荒廃鋼の巨像/Blightsteel Colossus》
    -1 《白金の帝像/Platinum Emperion》
    -1 《カルドーサの鍛冶場主/Kuldotha Forgemaster》
    -1 《世界のるつぼ/Crucible of Worlds》
    -1 《三なる宝球/Trinisphere》
    I have my BSC in my sideboard and I actually put it in against Entreat Miracles, I like how they normally don't have blockers too early and it allows for some early game wins, I also side in my 2 extra Sundering Titans to complement my 1 main Titan. I leave it out against Mentor Miracles.

    I like the idea of putting in Caltrops, I've always liked the card, and the reasons to include it in the board are quite relevant with D&T's being as popular as it is right now. Can buy a couple turns against aggro heavy decks too.

    I've tried Dodecapod before in my board and was always somewhat disappointed in it, it's really bad if it's not discarded and is just a big body (which is nice...), but I'd rather have a higher impact card such as my additional Wurmcoil, Sunderings, and Hellkite. Then again we currently run rather dissimilar lists.
    Quote Originally Posted by nedleeds View Post
    Can't understand wanting the new new border if you have a choice, for any reason. You have to be a casual or have rickets.
    Cockatrice: EMFry

  17. #3477
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    Re: [Deck] MUD (Metalworker)

    Awesome work at the GP, everyone In less exciting news, last night I took MUD over to a weekly. 8 players was enough for 4 rounds.

    Round I: Green 12-Post: 2-0
    - Game 1: I knew what he was on, so I led off by Wasting his Cloudpost. From there, I timed by own Posts well and set up a board faster than he did. Forgemaster got me a Blightsteel, which wrapped it up.
    - Game 2: (-3 Trinisphere, +2 Crucible, +1 Spine.) I drew a hand full of Posts, a Chalice, and some threats. Chalice kept him off Crop Rotatian, etc long enough for me to hardcast a Blightsteel.

    Round II: Reanimator: 0-2
    - Game 1: I hate Reanimator, and I didn't lead off on Chalice either game. Quick Griselbrand + Elesh Norn do me in.
    - Game 2: (don't remember what I boarded out, but +2 Tormod's definitely happened.) Quick Griselbrand gets me again!

    Round III: Aluren: 2-0
    - Game 1: This is the guy who came in 2nd at the recent 5K IQ, so I was excited to try the matchup. (He's also the guy I've played on Grixis Tezz a few times.) Turn 1 Chalice shut off a hand full of one-drops, and I kill him quickly.
    - Game 2: (-2 Ugin, -1 Greaves, +2 Needle, +1 Tsabo's Web. In retrospect, the Web should have been a Spine.) He keeps a one-lander. I Waste him off the land, and he never hits another one.

    Round IV: Miracles: 2-0
    - Game 1: Obviously this is a tough one for Miracles, and I'm never really worried; I have a ton of mana and a hand full of threats, and he isn't on the Mentor build. That said, at some point I get up to 3 Tombs, so I actually get myself down to 3 life. Fortunately Chalice is shutting off his Bolts, and he scoops when I'm going to ultimate Ugin.
    - Game 2: (No boarding.) Quicker game. I get a Blightsteel out pretty quickly, which he Terminuses. Next turn I play a Forgemaster and Greaves to get the Blightsteel back, then win.

    3-1 was good for $12, part of which went towards the last Sphere of Resistance I needed for Vintage

  18. #3478

    Re: [Deck] MUD (Metalworker)

    Truth be told, Dodecapod may be too cute. I still like Hangarback Walker though. It is somewhat resilient against Liliana and is itself a Construct. It also gets added value when be eaten by Kuldotha Forgemaster.

    Nice report, as always, Stuart. :)

    Day 2 Metagame Breakdown:
    Code:
    30	13.7%	Shardless Sultai
    21	9.6% 	Jeskai Miracles
    17	7.8% 	Sultai Delver
    15	6.8% 	Death and Taxes
    12	5.5% 	Elves
    12	5.5% 	Grixis Delver
    12	5.5% 	Temur Delver
    11	5.0% 	Lands
    10	4.6% 	Ad Nauseam Tendrils
    10	5.5% 	Burn
    10	4.6% 	Reanimator
    9	4.1% 	Sneak and Show
    9	4.1% 	Stoneblade (All Types)
    6	2.7% 	Infect
    6	2.7% 	Jund
    6	2.7% 	Merfolk
    21	9.6% 	Others
    As a side note, no MUD decks made it to Day 2, which was a bit of a shock to me. I expected at least one or two, but no. Exactly zero did. Part of the issue is probably that Shardless BUG just absolutely tears our deck apart if we do not win quick enough. Also, we need to make our deck more reliant against Liliana. I think that's one of the biggest weak points in our deck right now.

  19. #3479
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by L10 View Post
    Truth be told, Dodecapod may be too cute. I still like Hangarback Walker though. It is somewhat resilient against Liliana and is itself a Construct. It also gets added value when be eaten by Kuldotha Forgemaster.

    Nice report, as always, Stuart. :)

    Day 2 Metagame Breakdown:
    Code:
    30	13.7%	Shardless Sultai
    21	9.6% 	Jeskai Miracles
    17	7.8% 	Sultai Delver
    15	6.8% 	Death and Taxes
    12	5.5% 	Elves
    12	5.5% 	Grixis Delver
    12	5.5% 	Temur Delver
    11	5.0% 	Lands
    10	4.6% 	Ad Nauseam Tendrils
    10	5.5% 	Burn
    10	4.6% 	Reanimator
    9	4.1% 	Sneak and Show
    9	4.1% 	Stoneblade (All Types)
    6	2.7% 	Infect
    6	2.7% 	Jund
    6	2.7% 	Merfolk
    21	9.6% 	Others
    As a side note, no MUD decks made it to Day 2, which was a bit of a shock to me. I expected at least one or two, but no. Exactly zero did. Part of the issue is probably that Shardless BUG just absolutely tears our deck apart if we do not win quick enough. Also, we need to make our deck more reliant against Liliana. I think that's one of the biggest weak points in our deck right now.
    I'm, unfortunately, not surprised, MUD isn't fancy in this meta. I think we need to come up with new approaches (as you're all doing already )
    For myself, I'm still not sure what direction to go, but time will tell. The new deck needs to beat Shardless BUG, that's for sure.

  20. #3480
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    Re: [Deck] MUD (Metalworker)

    So, long time member, first time posting in this thread. I went to GP SeaTac and ended up 6-3.
    I make it a point to go to every big Legacy event in North America unless work gets in the way which usually nets me a GP and something else like an Open or Eternal Weekend every year. I live in central Maine, so usually I have a 4+ hour drive to ANY legacy event over 12 people, and there is nothing regularly supported in my area.
    I played MUD(v. 1.Cloudpost) for the first time early this year, I started Legacy as an Enchantress player and I am naturally drawn to decks with a lot of Power. I actually borrowed 70 of the 75 from a good friend of mine because I was headed to the NJ Invitational, and I had been playing Stoneblade for the past 6 months but it just didn't feel particularly good vs. the meta at the time. MUD was my audible. I audibled, and went 2-2 for the legacy portion, but I could have easily gone 3-1 or 4-0. My second round I lost the die roll and got turn-one'd by ANT, won on the play, and barely lost on the draw. If I had mulliganed a little more aggressively I might have beat him, but I kept a 7 with double trinisphere but would only be able to cast it turn 3. My fourth round was a straight up punt on my part, I didn't understand my matchup (vs. Elves) to the point of which cards I needed to find, and I sacced a Chalice on 1 to get a Staff of Nin, Steel Hellkite would have won me the game.

    So despite not doing great I loved the deck. Much like Enchantress I occasionally got to draw my whole deck, I also cast 2 Wurmcoils and an Ugin in 1 turn, and BSC'd people in 3 games out of nowhere. I told myself despite only owning about 1/4 of my deck I would have it together for Seattle.

    Longer story short, I borrowed/proxied the deck for a while, got some practice in, goldfished a ton, and read as much as I could about it online, including this entire thread. I traded in some of my extra staples for the last few pieces friday before the event, and I was good to go. Here is what I played, based on my experience at the invitational, some mentions on here, and my friends who play a bunch of MODO legacy :

    4 Metalworker
    4 Lodestone Golem
    4 Kuldotha Forgemaster
    3 Wurmcoil Engine
    1 Steel Hellkite
    1 Platinum Ange
    1 Sundering Titan
    1 Blightsteel Colossus

    4 Chalice of the Void
    4 Grim Monolith
    1 Lightning Greaves
    4 Trinisphere
    1 Staff of Domination
    1 Spine of Ish Sah

    1 Ugin, the Spirit Dragon
    1 Karn Liberated

    2 Cavern of Souls
    4 Cloudpost
    4 Glimmerpost
    4 Ancient Tomb
    4 City of Traitors
    3 Vesuva
    3 Wasteland

    SB ::
    :: 1 All Is Dust
    :: 1 Staff of Nin
    :: 1 Witchbane Orb
    :: 1 Crucible of Worlds
    :: 1 Ensnaring Bridge
    :: 2 Thorn of Amethyst
    :: 2 Defense Grid
    :: 2 Phyrexian Revoker
    :: 1 Pithing Needle
    :: 2 Grafdigger's Cage
    :: 1 Tormod's Crypt

    I might have been overly worried about storm decks, but I was told the meta was storm-skewed on the west coast. Not sure how true that is, I faced it once in 8 rounds. Faced Elves twice, man did I wish I went with a 1-of Contagion Engine. I play a lot of Modern and PPTQ a lot for standard, so I had 1 bye going in.

    Round 1: BYE
    Round 2: 2-1 vs Nolan on ANT
    Round 3: 2-1 vs Anders on Elves
    Round 4: 2-1 vs Larry on Junk
    Round 5: 0-2 vs Andrew on Elves
    Round 6: 2-0 vs Bryan on Burn
    Round 7: 1-2 vs Josh on Merfolk
    Round 8: 1-2 vs Jun on RUG Delver
    Round 9: 2-1 vs Kevin on Death & Taxes

    Showed up for the players meeting anyway, apparently forgetting I got the sleep in special. Good times. Got actual breakfast with my extra hour, could have used the sleep. Oh well. Round 1 bye is sweet either way.

    Round 2 : Game 1, I keep a decent 7, he keeps 7, I Chalice for 1, my opponent stares at me when I pass for a good 10 seconds. Draws, plays a land, casts Brainstorm. I raise an eyebrow, tap my chalice. He shrugs, tosses it in the graveyard and passes back. I take 4 or 5 turns to find something to kill him with, getting an active Forgemaster out, planning on BSC on his endstep. He tries to storm through Chalice on 1, I let him cast Ad Naseum and fetch Trinisphere in response with 2 mana floating and him being tapped out, he goes to 4 looking for cards (assuming he was thinking he could play lotus petals for mana and realizing they cost 3) and then scooped, which confirmed he was ANT. Sideboard +2 Thorn, +2 Grafdigger's Cage, +1 Crypt, +1 Pithing Needle, -1 Ugin, -1 Karn, -1 Sundering Titan, -1 Spine, -1 Staff, -1 Wurmcoil.
    Game 2 he keeps 7, I mull to 6 for chalice and a sol land and keep a Trinisphere on top. He plays turn 1 duress, curse my luck. I play sol land and lightning greaves and pass (I have a metal worker). He plays a second land, a second Duress for my Trinisphere, and a Cabal Therapy for my Metal Worker. I play another land or two, he kills me easily. Same SB plan.
    Game 3 I keep a decent 7, he keeps 7, I drop Chalice for 0 and a Thorn. He again looks pretty dismayed. He scoops after I sac a forgemaster end of turn 4, shows me a hand full of zeroes and gas.

    Round 3 : Game 1, he is on 7 and I keep a solid 6 with one of each sol land and a Chalice, Wurmcoil. He won the die roll and plays an elf off a forest. I chalice for 1 on my turn, and he casts 2 visionaries and then NO's for a lethal Craterhoof while I am still looking for a third land. I SB +1 All Is Dust, +1 Ensnaring Bridge, +2 Grafdigger's Cage, +2 Phyrexian Revoker, -1 Platinum Angel, -1 Sundering Titan, -1 Staff, -1 Karn, -1 Ugin, -1 Wurmcoil.
    Game 2 I keep a 6 with 3 lands, a Cage, a Trinisphere and a Forgemaster. I get those out turns 1, 2, and 3 respectively, but my opponent manages to play a DRS, Heritage Druid, a Nettle Sentinel and then a Rec Sage(Trinisphere) off those three, bad for me. I follow up with a Monolith and a Metalworker. He plays a symbiote, activates with Heritage Druid/Rec./Sentinel, bounce the Rec. Sage so he can replay it to nuke the Cage (I let him, i have a plan), and NOing (with fetched Arbor) into a Craterhoof for +6 to the team (can only swing with Nettle Sentinel, DRS & Craterhoof) so I sac Forgemaster/Metalworker/Monolith into a Blightsteel and block Craterhoof, going to 5. I had a land and a wurmcoil to drop when I untapped, he had to block with the Symbiote and Rec Sage to live, didn't draw another which was the only thing I could think of that would kill me. Same SB plan.
    Game 3 I keep a 7 with turn 1 Chalice on 1, turn 2 Trinisphere. Turn 3 Wurmcoil beings to grind him down, and he doesn't find anything to save him in the next few turns while I add Chalice for 3 and a Forgemaster to my board as back up.

    Round 4 : Game 1, I go to 6 and keep a mediocre hand, on the slow side but I have a Trinisphere I can turn 2 and 2 Metalworkers. He keeps 7, and I get wrecked. He opens with fetch into Bayou, DRS. Crap, I think elves again. He follows up with another fetch into KotR. Better, worse? Not sure. But he then plays Hero of Bladehold. I drop Metalworkers but have nothing relevant to play with them, and die in short order. I SB +1 Pithing Needle, +2 Phyrexian Revoker, +1 Crucible, -1 Platinum Angel, -1 Steel Hellkite, -1 Karn, -1 Ugin.
    Game 2, we both keep 6, I keep a Chalice on top and he ships a card to the bottom. I Chalice for 1, he plays a land and passes. I play a Trinisphere turn 2, and he plays another land and passes. I play a Chalice for 3 and ship it back, and he moves to discard. I play a Wurmcoil and he scoops them up. Same SB plan.
    Game 3 we both keep 7, and he starts off with a DRS. I play a Cloudpost. He adds a land but has nothing else so he attacks for 1 with DRS. I play another Cloudpost and add a Chalice for 1. He plays a KotR and attacks for 1 again. I play a Glimmerpost and a Wurmcoil. he spends a few turns trying to deal with it but I grind him down and add a few more lock pieces, and he only finds one Abrupt Decay.

    Round 5 : Game 1, I keep a decent 6 with only turn 1 Trinisphere. He wins the die roll, and plays a DRS. Trinisphere means he only gets to play 1 creature turn 2, a Nettle Sentinel. I find potatoes, he follows up with 2 more elves and then a lethal NO for Craterhoof. I SB the same as the first Elves matchup, as it seemed fine. (+1 All Is Dust, +1 Ensnaring Bridge, +2 Grafdigger's Cage, +2 Phyrexian Revoker, -1 Platinum Angel, -1 Sundering Titan, -1 Staff, -1 Karn, -1 Ugin, -1 Wurmcoil)
    Game 2 I kept a mediocre 7 with Trinisphere, Monolith and a Wurmcoil, but double Tomb and a City. I think I should have mulliganed it. Turn 1 trinisphere slowed him down a lot, but he got with Dryad Arbor into 2nd Dryad Arbor, Krosan Grip toasted my sphere and he dumped his hand with a NO for Craterhoof two turns later to seal the deal, even Wurmcoil couldn't beat that.

    Round 6 : Game 1 I kept a good looking 7 with Monolith, Chalice x2, Wurmcoil and Tomb, City, City. My opponent keeps 7 as well, and I win the die roll. I play Tomb into Chalice for 1. My opponent plays a fetch and passes. I play City, Monolith, pass. He plays a second fetch, cracks both of them and plays an Eidolon of the Great Revel. Shit. I play second Monolith that I drew, Wurmcoil off both Monoliths, tap City for 2, play second City and play Chalice for 2 and pray. He looks dejected, and I take it home on the back of Wurmcoil like Paul of Dune. I SB +1 Witchbane Orb, +1 Pithing Needle (in case he has Lavamancer), +1 All is Dust, -1 Steel Hellkite, -1 Sundering Titan, -1 Blightsteel.
    Game 2 he burns me a little, I get out a Chalice on 1, a Trinisphere and a Wurmcoil. His turn 3 play is Sulfuric Vortex, and he's already put me to 13, and my Wurmcoil is now just a beatstick. He has an Eidolon in play as well. I play a Forgemaster, and pass. After he takes damage, he spends his three mana on Price of Progress which brings me to 5, and he has 2 cards in hand and only 1 mana open. I go to 3 from Vortex, sac the Forgemaster/Chalice/Trinisphere to get a Spine and blow up the Vortex, cross my fingers and attack with Wurmcoil. I live, and he plays a land and passes back. 2 turns later he extends the hand and shows me another two lands in hand.

    Round 7 : Game 1 I keep a good 7 and lose the die roll. My opponent opens with Island, Vial, go. I have never played this match up, but I've played against the deck hundreds of times. I am not sure how this goes... I play Chalice on 1, pass. He plays 2 more lands, but Vials in all his dudes. Gets to a solid boardstate of 4 lords and a cursecatcher. "Counters" my Forgemaster into Blightsteel with a single card in hand, which happened to be a Phantasmal Image. Clearly he has played this match up. He taps out for an attack a few turns later and forgot that Blightsteel shuffles back in. I reForge it and kill him. I side +2 Phyrexian Revoker, +1 Pithing Needle, +1 Ensnaring Bridge, +1 All Is Dust, -1 Sundering Titan, -1 Blightsteel, -1 Wurmcoil, -1 Karn, -1 Staff of Domination.
    Game 2 we both keep 6, and I start with Revoker on Vial, and follow with Chalice on 2. He has a useless vial in play on 2, but he plays turn 3 True-Name Nemesis, turn 4 True-Name, and turn 5 True-Name. Needless to say, I die.
    Game 3 I keep what I thought was a great hand on 6, and he keeps a 6 as well. I start with Cloudpost. He plays a vial. I play Glimmerpost into Monolith into Chalice for 2. He plays a lord and passes. I play Ancient Tomb into Forgemaster, and pass back. He plays Back to Basics. Lesson learned... I forgot that was a card. Learn afterwards that he has no way in his 75 to deal with Metalworker or Platinum Angel. My facepalm could probably be heard throughout the room, I assumed he had a dismember or two.

    Round 8 : Game 1 I lose the die roll, and I am going into this knowing I need to win the next two. Not the best place to be. I have no land 7, and a 1 Vesuva 6, so I keep a 5 with 3 lands, a Metalworker and a Forgemaster. My opponent keeps 7 and plays a turn 1 Nimble Mongoose. I draw Greaves, play sol land into Greaves. A hesitation suggests he has Daze, or makes me want to think he has Daze. He drops another land and a Delver and passes. I play sol land 2, and tap both for Metalworker. Move to equip, and he bolts it. He drops another Nimble Mongoose after failing to flip his delver, and beats in. I add Monolith and a Trinisphere. He flips Delver off a stifle and attacks, then bolts me bringing me to 4, the bolt giving him threshold. I draw a land, and my last card is Forgemaster, giving me a single out (killing him this turn) for which he has a Stifle to stop. Awesome. I SB +1 Tormod's Crypt, +2 Defense Grid, +1 Ensnaring Bridge, -1 Platinum Angel, -1 Spine of Ish Sah, -1 Staff of Domination, -1 Metalworker.
    Game 2, mull to 6 (Cloudpost, Cloudpost, Glimmerpost, Chalice, Trinisphere, Wurmcoil), he keeps 7. I have to play a Cloudpost tapped. He wastes it. I play Cloudpost again. He plays fetch into Trop into Nimble Mongoose. I play Glimmerpost, gain 2, try Trinisphere, it gets Dazed. He replays Trop and main phases a Brainstorm looking for something (which later appears to be land. I play a Vesuva copying Cloudpost, and a Chalice for 1, which he Forces exiling Force. He beats, and I drop a bit more. He adds a Goyf. I play another Glimmerpost, and drop the Wurmcoil. He has run out of counters, adds a Mongoose. I pass, he drops a Wasteland and nukes a cloudpost, and passes back. I beat, he double blocks and we trade, and he bolts the lifelink token. He adds another Mongoose, and I add another Wurmcoil. The race is close, but lifelink is king.
    Game 3 he easily sits on his 7, and I have to mull to 5. I keep Cloudpost, Cloudpost, City of Traitors, Karn, Ugin. I ask myself why I have those two in my deck. I am never really in this game, but I didn't think 4 was reasonable even if it was Chalice, Bridge, City, Tomb? My first play got Dazed, a Cloudpost got wasted turn 4, and the rest was slow and painful history.

    Round 9 : I attend a few GP's a year, so byes good for me and legacy events are rare, so I was in for round 9. I also missed 2 byes on points the previous year by about 100 points, so I damn sure won't miss this year.
    Game 1 kept a City, City, Metalworker, Metalworker, Monolith, Wurmcoil, Trinisphere hand. Awesome if it works. I play City>Monolith>Metalworker, pass. He plays Wasteland, Vial, go. I draw a Sundering Titan, activate Metalworker for 8, cast Wurmcoil and Metalworker 2. He drops a MoM, wastes my City. I draw another Trinisphere, activate both Metalworkers and cast the rest of my hand. He scoops them up. I SB +1 Pithing Needle, +2 Revoker, +1 Crucible, +1 Ensnaring Bridge, -1 Spine of Ish Sah, -1 Sundering Titan, -1 Trinisphere, -1 Blightsteel Colossus, -1 Platinum Angel.
    Game 2 we both get rolling okay, I have down a Trinisphere and a Lodestone Golem, he has a Thalia, a MoM and a Vryn Wingmare with a Vial. End of turn he StP's my Lodestone, then untaps and casts Armageddon with 4 lands. Neither of us seem to have a problem with this and dump our lands. He attacks, and passes. I draw my non-land card, and then realize that he needed to pay 6 mana for his own Armageddon. I point this out, he curses, and asks if we should call a judge. I'm like, "Man, this match doesn't matter. Let's just go to game 3." He says he will just take the loss, I said we can play it out and if you really want to scoop to me after that it is up to you. Same SB.
    Game 3 I keep a solid 6, he keeps a 7 but looks unsure. I drop Cloudpost, he drops plains into MoM, I drop Cloudpost number 2. He drops a mystic or an Avenger turn 2, I don't remember which. What I remember is it wasn't Thalia, because I drop a Glimmerpost and play turn 3 Karn, and plus him. The guy looks at his hand a minute, and then extends his hand.

    All in all, I felt good about the day despite not making day 2. Deck was pretty solid, my mainboard was slightly off for my MU's and I really wish I had put a Contagion Engine in my sideboard, but I felt good about most of my plays and my mulligans (except for round 8, that was damn brutal). I would love to hear comments about my deck choices and the match-ups I played, especially if anyone has a better idea on how to approach them than what I appeared to be doing.
    The majority of this report is from memory and based on the short notes I wrote after each round, so I may have some details mixed up, but for the most part it should be fairly accurate. I didn't get to staff-combo anyone, but BSC'ing a few people did lift my spirits a bit.
    Cheers,
    --Ross

    Realized I recalled something wrong while tired, fixed round 8 after my friend pointed it out
    Last edited by forestfold; 11-13-2015 at 10:56 AM.

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