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Thread: [Deck]BUx Reanimator

  1. #1521

    Re: [Deck] Reanimator

    Just played at a small tournament with the following list:

    4 Hapless Researcher
    2 Jace, Vryn's Prodigy
    3 Griselbrand
    1 Iona, Shield of Emeria
    1 Inkwell Leviathan
    1 Tidespout Tyrant
    1 Elesh Norn, Grand Cenobyte
    1 Grave Titan

    4 Brainstorm
    4 FoW
    1 MisD
    3 Izzet Charm
    4 Careful Study

    4 Entomb
    4 Reanimate
    4 Exhume
    2 Animate Dead

    4 Polluted Delta
    4 Verdant Catacombs
    3 Underground Sea
    2 Tropical Island
    2 Badlands
    1 Island
    1 Swamp

    SB:
    1 Sphinx of the Steel Wind
    1 Jin-Gitaxias, Core Auger
    2 Pithing Needle
    2 Massacre
    2 Thoughtseize
    1 Duress
    2 Echoing Truth
    3 Abrupt Decay
    1 Coffin Purge

    I went 2-2-1. I beat Mono-red burn/sligh and BUG Reanimator, lost to Jund (had Scooze main in place of Goyfs, that's a bunch of hate) and Merfolk. It's a tough matchup if you don't get under it imo, but I also misplayed. I drew against Miracles, but game 3 only had 12 turns total. I would have had it in 4 more turns with Iona on white.

    Jace was good when I drew it, but I did side it out several times. I am going to continue to play 2, and play them main.

    I got to Misdirection an otherwise game-winning Fireblast and followed it up with an Iona on red.

    In the mirror, my opponent tried to reanimate my Iona, so I entombed my Coffin Purge and ate the Iona in response.

    Against miracles I got to Entomb an Exhume and -3 my Jace to win game 2. That was fun.

    I normally see 0 Miracles and 0 DnT at my LGS, so I left the Archetype at home. Then after Rd 1 I found out about the Miracles list I played against, and another guy was on DnT. I'm dropping Inkwell and the 4th Researcher to add back the Archetype and put the deck back to 60. I was displeased with Inkwell all day.

    From my phone. I do my best, dammit!

  2. #1522
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    Re: [Deck] Reanimator

    @secretly.a.bee what problems do you encounter against merfolks? It's usually a very easy matchup. (or at least i feel it that way :) )

  3. #1523
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    Re: [Deck] Reanimator

    Played in our weekly 4 round tournament tonight, ended up going 3-0-1 in a pretty reanimator-friendly field. Lucked out vs 4c delver (don't consider this a good matchup), then got 2 show and tell variants leading to some very suspect keeps [last match was intentional draw].
    Anyways, point is, I'm here to talk about a hilarious game vs sneak and show; I'm on the play with Sea/Fetch/Grisel/Bstorm/FoW/Reanimate x2. My opponent has had to mull down to 5 and has volc/petalx2/show&tell/emrakul + unknown card from the draw. I've decided for some reason that the best line of play is immediately pass the turn (we're going manual tonight, don't worry I've seen manaless dredge players do it!). Already we both know it's going to be one of those games, so he jams turn 1 show and tell. After thinking a while I decide to roll the dice and let it resolve, so in come my grisel and his emrakul. Turns out he wasn't bluffing...oops.
    My turn comes around and it's time to draw 14. I'm not thinking about my outs as I'm drawing but totally luck out drawing a black lotus [petalx3]. Only after putting them on the field and adding a land do I finally remember I have a tidespout still in my deck, and entombs + reanimation effects aplenty. Emrakul eventually is bounced and that's the game; but there was a good 10 seconds before I figure out what I need to do, where I'm thinking Big Game Hunter seems pretty ideal...and totally not in my 75.

    On a more serious note, how do you all approach this matchup? Is it correct to keep loose hands if you have Grisel; and should we be avoiding entomb on Grisel post-board (due to surgical effects)?

  4. #1524

    Re: [Deck] Reanimator

    Quote Originally Posted by Fox View Post
    On a more serious note, how do you all approach this matchup? Is it correct to keep loose hands if you have Grisel; and should we be avoiding entomb on Grisel post-board (due to surgical effects)?
    I actually find our S&S matchup very favorable. It's really unfair for them because our combo is leaner and more redundant. Show and Tell is also a major liability. Their analysis puts us in favor at 60:40, and I might even say 65:35.

    My mulligan habits don't really change for them (go to 5 looking for the full combo or 2 pieces + cantrip). I run Thoughtseize to fight Surgical and Faerie Macabre.
    Last edited by DoorDie; 11-22-2015 at 09:44 AM.

  5. #1525

    Re: [Deck] Reanimator

    Quote Originally Posted by Fox View Post
    On a more serious note, how do you all approach this matchup?
    Pithing Needle Sneak Attack, Iona on red, cantrip for Tidespout Tyrant (secondary choice Griselbrand) to put into play off their SnT, tax counter their SnT if the Tyrant/Grisel is not ready, hard counter Sneak Attack, cast Exhume while holding an Entomb with B open. Hasty Emrakul is their primary win con.

  6. #1526

    Re: [Deck] Reanimator

    Quote Originally Posted by owerbart View Post
    @secretly.a.bee what problems do you encounter against merfolks? It's usually a very easy matchup. (or at least i feel it that way :) )
    I don't see how. Cursecatcher, FoW, Wasteland, chalice, echoing truth, and a fast clock. If you don't get the turn 2 protected reanimation, I feel like unless they kept a shitty hand, I have a low chance of winning after turn 3.

    Furthermore, I keep hearing Iona, but it feels like I want Elesh and Griz.

    From my phone. I do my best, dammit!

  7. #1527
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    Re: [Deck] Reanimator

    Quote Originally Posted by Secretly.A.Bee View Post
    I don't see how. Cursecatcher, FoW, Wasteland, chalice, echoing truth, and a fast clock. If you don't get the turn 2 protected reanimation, I feel like unless they kept a shitty hand, I have a low chance of winning after turn 3.

    Furthermore, I keep hearing Iona, but it feels like I want Elesh and Griz.

    From my phone. I do my best, dammit!
    I won much much more than i lost against merfolk (i can't remember losing to them, to be honest) just by seizing what they had and the doing my thing turn two. Cursecatcher is super easy to beat and if you feel fancy you can even bait it out. The fact that you run cantrips means you can sculpt your hand while they just draw a card a turn. Iona just nukes them mostly because you are fast enough to put her into play t2, so no merfolks will be on the battlefield, and they can't echoing truth it away. Elesh is good but because all the pumpers and the possible echoing truth, Iona is better

  8. #1528

    Re: [Deck] Reanimator

    Game 1 you are advantaged because you are on reanimator, you are much faster than them if you can evaluate the cards in the matchup and how fast you have to go. Postboard you pick up 3 decays and possibly some echoing truths, which puts you on 6-8 removal spells which means that fish won't be clocking you too much, giving you plenty of time to win the game.

  9. #1529

    Re: [Deck] Reanimator

    @Stryfo

    I've been away for awhile and haven't caught up on the thread. Anyone pegged you yet for starting a new primer? We could really use an expert breakdown on the archetype.

  10. #1530

    Re: [Deck] Reanimator

    Not yet. I'd do it if approached, but I likely wouldn't be able to finish it for a while, as grad school takes up a lot of my time. That said, if someone else wanted to do it, I'd be happy to be a consultant or contributor.

    Pun received.

  11. #1531

    Re: [Deck] Reanimator

    So I guess none of you have had the issue of their Phantasmal Image copying your non-archetype reanimation target? I agree Iona is best, but vial is a concern (needle/removal, I know) with them copying her or another target. I'll keep testing the matchup. It's a dominant strategy (3 builds) at my LGS, so I need to figure it out. Sometimes you don't get to choose your fatty, just draw into it or loot into a random one. This can give them the edge.

    From my phone. I do my best, dammit!

  12. #1532

    Re: [Deck] Reanimator

    I mean, phantasmal image is annoying, but certainly beatable with 3 charms main, as izzet charm will kill it regardless of whether they have a counter. I don't go for Iona first, especially if they have vial. I go for GB first then follow it up with a norn most of the time. Fish isn't a breeze, but it is favorable.

    Also, if you replace one of your massacres with an EE or a deed, you can fry the fishes a lot easier.

  13. #1533

    Re: [Deck] Reanimator

    Quote Originally Posted by Stryfo View Post
    Not yet. I'd do it if approached, but I likely wouldn't be able to finish it for a while, as grad school takes up a lot of my time. That said, if someone else wanted to do it, I'd be happy to be a consultant or contributor.

    Pun received.
    Ok. We could certainly do a multiple-writer single-editor setup , I'm just looking for an official spearhead (/editor) as I've got precisely 0 accomplishments to my name (I won a Lili at a local LGS... ).

    Feline's is a fine primer in general, and there's a lot of data there we should preserve. But I think it could use an intimate look from someone who routinely plays the deck and has a firm grasp on every facet and flavor of the archetype. Plus, she's done maintaining it, and it is nice to have a lot of those repetitive questions answered up-front.

  14. #1534

    Re: [Deck] Reanimator

    Thanks for the tips. I really appreciate it. I also should mention that this is where animate dead shines, as it isn't targetable by Cursecatcher. I'm now finally okay with playing it. I've hated it until I played against merfolk. Now it's good lol.

    From my phone. I do my best, dammit!

  15. #1535

    Re: [Deck] Reanimator

    Been feeling saucy lately, and I'm sleeving up a list with 3 Abrupt Decay main in place of 3 Daze. I'll take it to my weekly this week.

    Might be terrible, but I've been curious about it and haven't been loving Daze lately. Also frees up a few slots in the board for other stuff.


    Will report back.

  16. #1536
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    Re: [Deck] Reanimator

    Quote Originally Posted by DoorDie View Post
    Ok. We could certainly do a multiple-writer single-editor setup , I'm just looking for an official spearhead (/editor) as I've got precisely 0 accomplishments to my name (I won a Lili at a local LGS... ).

    Feline's is a fine primer in general, and there's a lot of data there we should preserve. But I think it could use an intimate look from someone who routinely plays the deck and has a firm grasp on every facet and flavor of the archetype. Plus, she's done maintaining it, and it is nice to have a lot of those repetitive questions answered up-front.
    I posted an updated primer a few pages back to reflect some of the color splashes and the inclusion of Hapless Researcher. If someone wants to add to it or otherwise modify it, just let me know, I'm open to critique.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  17. #1537

    Re: [Deck] Reanimator

    Hey guys,

    I'm from Brazil and this weekend we had a 2-day National Legacy Champ with 134 players. I've finished on 12th (7-2 on Day1 and 2-2 day2) playing Reanimator. I've been playing with the traditional UB Reanimator (with green splash on SB) for the past months but was very impressed with the results from Chase playing a 4-color build and decided to mix it on a home made build (sounds bad lol). I was expecting a metagame mixed with Unfair and deathrite shaman based decks and both Izzet Charm and Lotus Petal worked great on my matchs against them.

    I will post the decklist here and later I will try to post the matchups for the 13 rounds (just need to gather data from my head and notes).

    Reanimator:

    3 Griselbrand
    1 Iona, Shield of Emeria
    1 Elesh Norn, Grand Cenobite
    1 Grave Titan
    1 Tidespout Tyrant

    4 Reanimate
    4 Exhume
    1 Animate Dead
    4 Entomb
    4 Brainstorm
    4 Careful Study
    4 Force of Will
    3 Daze
    2 Thoughtseize
    2 Izzet Charm
    1 Ponder
    3 Lotus Petal

    4 Polluted Delta
    4 Verdant Catacombs
    3 Underground Sea
    2 Badlands
    1 Tropical Island
    1 Bayou
    1 Island
    1 Swamp

    Sideboard:

    1 Inkwell Leviathan
    2 Pithing Needle
    2 Duress
    3 Abrupt Decay
    1 Disfigure
    2 Massacre
    1 Flusterstorm
    1 Surgical Extraction
    1 Show and Tell
    1 Chain of Vapor

  18. #1538

    Re: [Deck] Reanimator

    Alaska, let me know how the decays go, I tried them once quite a while ago, but haven't tried that recently. They were good in the meta I played them in but eventually I switched them to main board needles. And since then I switched again to izzet charms, but it might be interesting to try needles and decays in the main in some numbers again.

  19. #1539
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    Re: [Deck] Reanimator

    Quote Originally Posted by Secretly.A.Bee View Post
    Thanks for the tips. I really appreciate it. I also should mention that this is where animate dead shines, as it isn't targetable by Cursecatcher. I'm now finally okay with playing it. I've hated it until I played against merfolk. Now it's good lol.
    You haven't used Animate Dead with Tidespout Tyrant yet?
    That stuff is hilarious, man!

  20. #1540

    Re: [Deck] Reanimator

    Quote Originally Posted by Stryfo View Post
    Alaska, let me know how the decays go, I tried them once quite a while ago, but haven't tried that recently. They were good in the meta I played them in but eventually I switched them to main board needles. And since then I switched again to izzet charms, but it might be interesting to try needles and decays in the main in some numbers again.
    I definitely will let you know. It'll be the Card Kingdom Ballard meta, which for me has meant you could face anything.

    BTW, now that I know your Source name: good briefly running into you at the GP and congrats on the result. I'm Luke, pretty sure we've played at CK before because you looked familiar and you remembered I'm on those Griselbrand decks.

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