I run it. I said that. It's in my main. I was only pointing out that it's not a magic bullet against Reanimator and it's not. Against Dredge that's a different story. It is a different deck doing different things, you can get away with a Sorcery speed answer. Reanimator will punish you though if you lack Instant speed interaction.
Sure. It does suck to have it stranded in hand, or inaccessible without croprot. That said, I still think the card is excellent tech. And does not exclusively suck.
I didn't read that you said you run it. I interpreted "I do" as I know why people don't run it main board. Sorry for being pedantic.
I know reanimator punishes sorcery speed interaction. Or just forces/dazes rotations![]()
Regarding Bojuka Bog, I personally feel it's very worth while to have it in the main. You're not losing much by running it and has so much more utility than against the obvious decks. You have to be really lucky with it to steal a game versus storm or reanimate, but Bojuka Bog has saved my ass countless times vs rug delver and their mongooses. If you're not running one in the main - you're an underdog in the lands mirror and being able to nerf a knight of the reliquary, tarmogoyf or snapcaster targets comes in handy a lot. It's really nice to have access to. And obviously it hoses dredge pretty hard.
Horizon Canopy is a sweet land. I do miss running it sometimes. A long time ago I completely blew a game out by crop rotating for it after using one thicket vs bug delver and saving loam from 2 deathrites. One of the sexiest things you can do with canopy is with crucible and an exploration or two. Draw 3 cards a turn haha.
Lastly, I will always side out glacial chasm vs dnt. They have too many ways to answer it (wastelands and flickerwsips) and getting it blown out is way too much of a tempo loss. Dnt is a control deck and you want to approach it as one. Glacial chasm shines against linear aggro decks like burn, merfolk or infect.
@ Jarvis: like the new list. I run almost the same, except dropped the 4th DD for instance. Regarding the new build: isn't it Aggro Loam 2.0, but in a RGCL-shell?
@ Hyp3rion: Glacial against Infect?
Several questions I have about this list.
1. How do you feel about ghost quarter right now as I notice it is absent from your list?
2. While I agree that bog could remain in the board do uou think the prevalence of Sneak and show warrants karakas in the main?
3. I currently play with 3 Pfire and 1 vortex main and it's been a saving grace against blood moon decks. How do you feel about assault versus vortex now that miracles is on moon?
4. Why 4 depths? I always end up siding one out unless I'm playing against another combo deck or miracles.
5. Do you think thorn is worth it instead of trinisphere? I really like having a sphere that doesn't tax my kgrips. Also every combo player I've tested with seems to believe that trini is one of those "lights out" cards.
Thanks for the primer blockhead 8D
Found some time to make a couple more videos.
Building a Fortress #66
Building a Fortress #67
Glacial Chasm soaks up all poison counters. You still have to be careful though as a lot of infect lists run a Wasteland main and sometimes 2 after board. But Chasm is still insane in this matchup.
I don't think you want to be running Trinisphere since Omni-Tell left the meta. It's just way too slow against combo decks and it's really hard to play T1 unlike Spheres/Thorns.
Agree with chasm vs infect.
I just found often vs D+T you need to chasm lock them, esp deep in the game, because you can't plague wind them with Tabernacle, and you need to kill all of their Karakas before getting depths going.
it's a tricky mu.
Also agreed that 3sphere doesn't belong anymore, so you want spheres that stack (namely thorn stacks on top of the resistances).
1. gq is unnecessary. i would only play it if there were a ton of miracles or decks with a lot of basics that you think you can prison out in a timely fashion
2. how much sneak and show do you expect? if it's upwards of 10%, sure, otherwise no thanks
3. seismic vs vortex is close
4. it's fine to side one out, but i want to maximize my nut draw potential vs opposing combo
5. yes thorn cause it stacks up with resistances
Here's another:
Building a Fortress #68
It's too early in the month to call it but right now we are 3 points under the threshold for DTB status. Seeing as how what will normally come in from this point is smaller regional results we might make it but I don't think so.
I'm a fairly new lands player (I've been playing with a proxy version of the deck for months now and only started actually building it recently) and i was wondering about some card choices. How have you all fared with using Molten Vortex over Seismic Assault? I haven't had much chance to play either in the current meta where I play, but I don't feel like RRR is all that hard to achieve with this deck and not having to hold up R for vortex and being able to use it to stage or port something seems like it's just a better use for the mana IMO
Early threat vs late game bomb (mana intensive). I don't run either. Many players swear by them. Some players run them as a 5th punishing fire to get consistent victory against puny creature strategies.
To me, in the boarded games I am better served playing a little tighter, and dont worry too much about having a 5th fire.
I like to save the slot to shore up more game against swingy/unfavorable match ups.
What does your meta look like right now?
Currently running:
4 grip
4 sphere
2 chalice
Karakas
Boil
Pithing needle
Aura fracture
Wildfire
3 Red is harder to cast without a Moon on the table. (Sometimes very hard) That is the reason Molten gets played. I like it as a possible out to Moon, but I don't like that if your depending on it, a single Surgical wipes you. If your running Fire as well even if they take your Loams your still in with a shot.
meta usually consists of elves, BUG or RUG delver, DnT, Stax and sometimes dredge
currently I'm running
riftstone portal
pithing needle
phyrexian revoker
2 boil
boseiju
4 grip
2 sphere
chalice
seismic assault
dark depths
I think I might go down to 3 fetches to move portal to the main and I've never really wanted to bring in the extra dark depths so I might cut the 4th
Last edited by Cfetchcaviar; 12-04-2015 at 12:42 PM.
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