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Thread: [Primer] R/G Lands

  1. #1501

    Re: [Deck] R/G Combo Lands

    supposably, this land exists in OGW...

    GB Manland
    ~ comes in to play tapped.
    T: G or B
    GB: becomes a 3/3 until eot with 1B: regen

    looks pretty playable to me...

  2. #1502

    Re: [Deck] R/G Combo Lands

    Sure, in modern Jund.

  3. #1503
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    Re: [Deck] R/G Combo Lands


  4. #1504
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    Re: [Deck] R/G Combo Lands

    Immediate thoughts is that it's pretty sweet but it's worse then horizon canopy in this deck.
    Quote Originally Posted by iatee View Post
    I still have a strong suspicion that if 'Thalia, Heretic Cathar' had been named 'Frank, Heretic Cathar', people would be a lot more skeptical of it.
    Quote Originally Posted by Goin Aggro View Post
    Ugh, there he goes again, talking about the girlfriend. We get it dude.

  5. #1505

    Re: [Deck] R/G Combo Lands

    Yeah, cool card but I'm rarely hellbent without manabond so it's not going to be doing much in most games. It's also really inefficient when compared to thicket and canopy.

  6. #1506
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    Re: [Deck] R/G Combo Lands

    I am more into World Breaker as a top end answer to Miracles.

    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
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    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  7. #1507

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    I am more into World Breaker as a top end answer to Miracles.

    If only it wasn't so freaking expensive. I love that card and was definitely trying to do some mental gymnastics to make it work in my head. Having to sac a land and then pay 7 is so difficult to pull off without completely exposing yourself though. It's great to exile a CB or a plains but that isn't going to win games against miracles if you are spending 10 mana and sacrificing a land to do it.

  8. #1508
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    Re: [Deck] R/G Combo Lands

    Agreed, but I like cute things and this is cute.

    Also, the one thing that seems to be a constant against Miracles is we have time.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  9. #1509

    Re: [Deck] R/G Combo Lands

    It thoroughly checks the cute box haha.

  10. #1510
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    Re: [Deck] R/G Combo Lands

    For a couple more mana you can play Newlamog and exile two permanents.

  11. #1511
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    For a couple more mana you can play Newlamog and exile two permanents.

    But you can dredge this puppy away, squander a turn getting it back to your hand, and cast it again!

  12. #1512
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Djehuti View Post
    Activate this EOT and then you have 3 cards in hand at the start of your main phase. Seems alright to me. Reusable card draw on lands has proven to be completely busted and this is no exception.

    This card is insane.

  13. #1513

    Re: [Deck] R/G Combo Lands

    Sea Gate seems pretty sweet lol.

    Only issue is you really need a Manabond/Exploration in play to really abuse it by getting your hand empty every turn. Without a Manabond/Exploration, it's pretty hard to keep your hand consistently empty.

  14. #1514
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    Re: [Deck] R/G Combo Lands

    Was about to post exactly that. I think I would rather have Canopy or Thicket. This doesn't look like a fantastic addition to me since its only really helpful if we are both unable to access our graveyard while also being able to empty our hands.

    It's also a dead card game two and three when your holding cards like Grip and you are unwilling to cast them. This means you are unable to go hellbent and you remove the cards value.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  15. #1515
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    Re: [Deck] R/G Combo Lands

    I'm okay with the hellbent restriction. At some point in the game I will have no cards in hand and it will be great to draw 2 potential sideboard cards. Strangely this does make Manabond much better.

  16. #1516

    Re: [Deck] R/G Combo Lands

    It's not green, it's not efficient, and it requires some sort of corner-case scenario to be better than cards we already play.

    I'll be happy to be wrong but at the moment I'm not seeing a good reason to bother with it.

  17. #1517
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by supremePINEAPPLE View Post
    It's not green, it's not efficient, and it requires some sort of corner-case scenario to be better than cards we already play.

    I'll be happy to be wrong but at the moment I'm not seeing a good reason to bother with it.
    This I agree with.

    Loam doesn't have to bring back three cards though so we can make this work in a long game if we need to dredge a lot to search for something. Thicket and Canopy are probably still better.

    Sib

  18. #1518

    Re: [Deck] R/G Combo Lands

    Another video. Looks like I won't be able to make too many videos during the Christmas break. Watching the kid and all.

    Building a Fortress #79

  19. #1519

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    Another video. Looks like I won't be able to make too many videos during the Christmas break. Watching the kid and all.

    Building a Fortress #79
    That has to be one of my least favorite matchups. I don't ever even feel like Karakas is good enough since they'll just draw 7+ cards and get to do it again, or use Sneak attack to get multiple creatures down. Oh and blood moon. Always seems like an up hill battle on our end.

  20. #1520

    Re: [Deck] R/G Combo Lands

    Hi there, I have a question: I play 1 copy of Molten Vortex in sideboard but I didn't find it so useful every matchup I boarded it in (Elves, D&T, Delver.decks).
    Let me explain: due to the heavy Loam recursion (or a bad pick resolving Gamble), too often it hit my graveyard.
    I'm thinking to cut it to free a slot for Boseiju (there are many Miracles around here).
    What do you think?

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