I was going to bring him up as well. Even as a vanilla 5/5, the potential for card advantage is definitely there, and Cavern of Souls helps cover him. He seems at least worthy of a try. I also wonder if that would make Alhammarret's Archive playable.
Yes, you probably need Candelabra if you're running a Cloudpost deck.
I think I personally would prefer conduit of Ruin in most circumstances. But this seems like a fine early game engine. Worthy of testing
i don't like endbringer.. i mean 6 mana without any impact on the board and dies against stp.
you have to wait a turn... and i mean what would you cut???
i mean in UG Titan is alot better. same for Gw. And mono G playd just better cards.
At the moment my big cows are
Emrakul
Kozilek
4 titans
2 emperion
I was thinking to cut an emperion for endbringer. I think it's a little better in the infect matchup, and this deck is becoming more popular in my meta. Emperion stops invigorate ok, but I died lot of time under vines-berserk-become immense, or simply by 2-3 infecting creatures attacking for a couple of round. If endbringer comes into the field, infect has no way to remove it (by the way on g2 they have krosan grip to destroy emperion) and I can kill all its creatures with the first ability.
I wondered if anyone had an estimate as to what % of players were playing post-themed decks at larger events?
Hello Guys
Today i played a little Legacy Tournament in Lucerne Switzerland with 16 People and Top 4:)
List as always:
2 Ugin, the Spirit Dragon
4 Crop Rotation
4 Cloudpost
4 Glimmerpost
4 Expedition Map
1 The Tabernacle at Pendrell Vale
1 Glacial Chasm
4 Vesuva
1 Karakas
1 Emrakul, the Aeons Torn
1 Eye of Ugin
3 Pithing Needle
3 Candelabra of Tawnos
2 All Is Dust
1 Bojuka Bog
1 Kozilek, Butcher of Truth
4 Sensei's Divining Top
2 Maze of Ith
6 Forest
4 Ancient Stirrings
1 Ulamog, the Ceaseless Hunger
2 Verdant Catacombs
1 Dark Depths
1 Thespian's Stage
2 Exploration
SB: 4 Sphere of Resistance
SB: 3 Krosan Grip
SB: 3 Surgical Extraction
SB: 2 Dismember
SB: 3 Mindbreak Trap
Match ups:
2:1 RUG Delver
2:1 Zoo
0:2 BUG Controll
2:0 Death and Taxes
Then Semi:
2:0 BUG Controll (Same)
Final:
2:1 Zoo (Same)
So i won a Wb Bayou;)
Greets Dingo
Something else I've been thinking about is the ubiquitous presence of wasteland, and whether or not the post deck should be squeezing it in somehow. With the ability to tutor for lands with titan, map and crop it seems like it should be a valuable tool. We also tend to run more lands than just about every other deck, and might be better able to withstand a waste-war over the mid term. Disrupting the tempo of the average (predictable small format opening sequences) might be a strategy worth exploring. With this is mind, I've been sampling this list over the last couple days.
Candel x4 (because candels win games)
Map x3
Top x3
Em
Koz
Ula
Titan x4
Exploration x4
Crop x4
Cloud x4
Glimmer x4
Vesuva x4
Forest x5
Eye
bog
chasm
tabernacle
karakas
maze x2
Wasteland x4
ancient stirrings x4
Animists awakening x3
So you are running 5 lands that produce 0 mana and 4 lands you want to sacrifice to destroy an opponent's land. In a deck that wants as much mana as possible I'm not sure exactly how great that plan could be. Possible I'm not giving it enough credit but seems like you want access to the top of your deck to ensure you take full advantage of exploration in a build like this. Even something like horn of greed so you can power through the deck to ensure while your sacrificing lands so you can get wasteland and sacrifice it that you are still able to ramp up in the end and have an end game. Neat idea, just seems greedy to want to wasteland an opponent and leave your opponent with the ability to return the favor without something like pithing needle to help protect you.
I think running 1 or 2 waste as a crop rotation target vs infect might be better so we can proactive kill an inkmoth nexus or something along those lines may be better suited for what you want to achieve
Playing a modified version of Rock's GW build to another mediocre X-3 finish yet again. Turns out if I would have won the final round I would have finished 17th for nothing anyway. Here is what I tried out.
*~* Maindeck *~*
+ 1 Thespian Stage, Dark Depths and Tabernacle
-1 Glacial Chasm, Ugin the Spirit Dragon, Sylvan Library
*~* Sideboard *~*
-1 Surgical Extraction, Melira
+1 Glacial Chasm, Dawnstrider
- I really wanted to play the sylvan library but I just couldn't figure out how to squeeze it in.
- Opted for dawnstrider over melira as it has more broader applications.
Card's I wasn't impressed by:
- Veteran Explorer
Card's I was impressed by:
- Tabernacle, Thespian Stage, Sideboard hatebears
Losses on the day:
Miracles - I voltron'ed up a dryad arbor into a 4/4 amongst a monastery mentor and swung with it tandem to marit liege (swingin into a clique). I was at 18, my opponent had to hit land, cmc 1 spells x4 to kill me, he did.
BUG delver - Mulligans and Hymn's both games. I proceed to draw all the high drops.
Infect - I resolve a gsz for dawnstrider. I proceeded to die in the 1 turn that it was summoning sick. My opponent did have a submerge, so even if it was Melira, I would have still died.
I also had multiple games where I played veteran explorer and drew 2/3 or 3/3 of the basic forests. That card felt very underwhelming without a way to sacrifice it for value. For the most part it felts like a green tormented soul.
I'm going to stay on GW for a little while. It felt awesome to 2-0 TES, where I would have normally died. Really looking forward to trying the following cards: Knight of the Reliquary, Deathrite & Enlightened Tutor.
The Melira is a bad solution to a rough problem. I think something more direct like stp, Dismember, or Gut Shot are better bets. Even spellskite is a better plan than melira, just none of these are gsz'able. Moment's Peace comes to mind as a decent option.
Veteran Explorer is there specifically do deal with Bug/pyromancer based strategies, while not caring about removal. The card could fit multiple places.
Sylvan Library is good game one, but core game 2/3. I am actively looking for ways to fit a 2nd and possibly 3rd one in. In the face of null rod, and most decks taking out removal for it, or even better, having to side in removal for a 1-2 of, this card shines hard.
In the limited testing ive done so far, I was surprised at the number of times I successfully wasted a t1 land in a delver deck that left the
opponent stranded for the next 4 turns or
so. Maybe this is rare, or maybe a consequence of playing against a deck that only runs 18 lands. It could depend on the hand drwn. I certainly see your point, and didnt consider inkmoth but rishadan port, cradle worked out well. The next thought was using animist to make up the difference in t3 or 4, with the extra candel, crop, and the full 12 posts.
I used to play 2x Wasteland a few years ago. Yes, you could occasionally steal games. On the whole, however, I found that the tempo you lost in most games just wasn't worth the precious slots and land drops. And that was in a build running 4x Exploration and 1-2x Crucible.
If you want to screw Delver on mana, Tabernacle is already quite effective.
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My issue with thinking wasteland is often going to give you games like that is because I play death and taxes and it rarely forces a loss. Not to mention if we are running needle for wasteland then there is the opportunity that they counter the crop rotate or stifle the wasteland and then just waste us back with nothing we can do about it aside from sitting back down 2 land.
I tried Rock Lee's GW list from a page ago at the CK 1k. I've never played 12post before so I definitely could have won some games I lost, but the deck is fun! Some choices in that build really don't make sense to me though.
- Kazandu Refuge? Like...I have read the card, but why is gaining life better than Show and Tell or Explore, etc? I never drew it and always cut it. It was also embarrassing against Infect, where Moment's Peace would have been sweet (but still not enough).
- The hatebears seem like a solid plan, but no Brainstorm seems crazy. I often had fat monsters clogging my hand. How sketchy is the Bant manabase?
- Pithing Needle was the best card in the deck given what I faced. There were Wastelands, Inkmoth Nexii, Thespian's Stages, and all had ways to kill Needle so duplicates were good.
- Glacial Chasm seems bad without a way to dump more lands in play - like Explore.
- I often found myself just wishing for a way to go broken. Getting at least 4 lands in play over 4 turns to play Primeval Titan or Ugin is not broken considering you're not interacting before that. I really wanted Show and Tell or Candel.
- Oracle died without getting value all 4 times I had it in play. Exploration isn't Green Sun-able, but it seems much better.
I was building in a hurry and couldn't find my 4th Top, so I just jammed a second Sylvan in its place. Except for the game where I drew the second Sylvan library with no green source (and then died turn 3; also see: Brainstorm), it was phenomenal to have two. It got blown up once and I was able to drop a second. With the amount of lifegain this deck has, Sylvan is seriously good, I would play two again for sure. If you're in a position to wrath with Ugin, you've probably already won the game; who cares about killing Library?
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