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Thread: [Deck] Merfolk

  1. #7781
    Viva la pimienta!
    Anarky87's Avatar
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    Re: [Deck] Merfolk

    I'll be running fish again tonight if all goes well. Made the changes of swapping Harbinger for Clique MD, and added 2 Back to Basics to the SB. If it fires, I'll report back.
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  2. #7782

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    As a UR Delver player I can confirm that it was a great deck when Cruise was legal.
    Now, Miracles is the most played deck and Counterbalance is bad news.
    In head to head Merfolk would probably win because Chalice is such a blowout while the only relevant spell in UR Delver is early Delver.
    UR has one great card: Price of Progress, but it is not the time for it or at least people know how to play around it.

    If you want to play a Delver deck, BUG or BURG are the only viable options because Abrupt Decay is important.
    In small environments UR can be good enough, but if you like big events Death&Taxes, Lands and Miracles will make your life hard.
    Yeah this makes sense. That's why I chose Merfolk over UR Delver, even though I already got some delver stuff. Abrupt Decay is just an insane card, necisated by an insane deck (miracles).

  3. #7783
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    Re: [Deck] Merfolk

    We had 10 people show up, attempted 4 rounds, but, in typical fashion, the store owner announced after r3 that it was being cut to a 3 round Swiss, with cut to T4. I was 2-1, but missed the cut. However, another Merfolk split the finals with High Tide. There was nothing really worthwhile to report; lost to affinity in 3 games, then beat some random pile, and finally beat a Tron deck that converted to 12 Post before the tournament.
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  4. #7784

    Re: [Deck] Merfolk

    Hi all!

    Sorry I didn't post for a while, I had a lot of work this past weeks.

    I unfortunately didn't do too well at the NJ open last month (5-4). Overall, I'm not so happy with Chalice MD at the moment; I played too many BUG and Lands deck to my liking.

    I'm going to try: -3 Chalice (moved to the SB), +2 Relic, +1 Harbinger.

    I was never a super fan of Harbinger, but I'll give it a try. It's fine against delver, lands, elves and Bug; let see how it goes. No big tournament for me until January though.

    Cheers!

  5. #7785

    Selling Merfolk Deck

    Looking to sell my legacy merfolk deck with extras. There were several inquires about obtaining one. I am getting out of magic permanently.

    Cards are ins sleeves and in excellent condition.

    ebay listing: http://www.ebay.com/itm/281889474388...84.m1555.l2649

  6. #7786

    Re: [Deck] Merfolk

    Hello Merfolk pilots,

    there will be a small christmas tournament going on at my LGS where two 10-player-teams will face off against each other with 10 decks: 4 Standard, 3 Modern, 1 Legacy and 2 THG

    I have been assigned the Legacy position, and since the opposing team is very likely to bring a blue based deck like Miracles, I think that Merfolk might be a good trump to their plans...

    In your oppinion, what are the important SB cards aganst them, how does the Matchup usually play out? I was thinking about bringing something like this:

    Lands (21)
    12 Island
    3 Cavern of Souls
    2 Wasteland
    4 Mutavault

    Creatures (24)
    4 Cursecatcher
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 Silvergil Adept
    3 Phantasmal Image
    4 True-Name Nemesis
    1 Vendilion Clique

    Spells (15)
    4 AEther Vial
    3 Chalice of the Void
    1 Umezawa's Jitte
    3 Daze
    4 Force of Will

    SB (15)
    1 Pithing Needle
    2 Relic of Progenitus
    1 Grafdigger's Cage
    3 Flusterstorm
    2 Spell Pierce
    2 Echoing Truth
    1 Chalice
    1 Misdirection
    2 ???

    Would be happy about any tips for the matchup and sideboarding... thanks guys!

  7. #7787
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    Re: [Deck] Merfolk

    If you have a good read (Miracles on the other side) then yes, Merfolk is a great choice.
    Most of us think the matchup is good for us and that Daze is not a part of a stock list anymore.
    But if you insist on them then your list is ok and you should win.

    I am not going to ramble on this pairing, everything is already said so you can read this board if you have time.

  8. #7788

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    If you have a good read (Miracles on the other side) then yes, Merfolk is a great choice.
    Most of us think the matchup is good for us and that Daze is not a part of a stock list anymore.
    But if you insist on them then your list is ok and you should win.

    I am not going to ramble on this pairing, everything is already said so you can read this board if you have time.
    Thanks for your answer. I will read the last couple of pages and write again if I have specific questions.

  9. #7789

    Re: [Deck] Merfolk

    Hi guys!

    Thank you for your advice about D&T matchup, it helped a lot.
    This time I would like to ask you about a bit wider about how you think I can handle my local meta, IMO not too good from merfolks' side. Merfolk is my first legacy deck and I am still learning how to approach certain MU.

    My meta looks like this

    Decks that appear often:

    Death and Taxes
    Goblins
    Burn
    Maverick/Junk (sometimes two decks of this type)
    Sneak and Show
    Infect
    Dredge
    Punishing Nic Fit

    Decks that appear less frequently:

    Elves
    BUG
    Miracles
    Jund
    Storm
    Scapeshift-Nic Fit

    As you can see, most of them are non-blue fair decks. Each event for me looks like Abrupt Decay Festival, as many decks are BGx. My current 75:

    4 Cursecatcher
    4 Silvergill Adept
    4 Master of the Pearl Trident
    4 Lord of Atlantis
    4 True-Name Nemesis
    3 Phantasmal Image
    2 Harbinger of the Tides

    4 Aether Vial
    2 Umezawa's Jitte

    4 Force of Will
    3 Daze
    1 Echoing Truth

    12 Island
    4 Mutavault
    3 Wasteland
    2 Cavern of Souls

    SB:

    2 Spell Pierce
    2 Submerge
    2 Dismember
    2 Pithing Needle (i switch them to Chalices when I know elves will appear)
    2 Surgical Extraction
    2 Red Elemental Blast
    1 Relic of Progenitus
    1 Grafdigger's Cage
    1 Manriki-Gusari

    Can you think of any changes that I can bring to my 75? Thank you in advance :)

    Merry Christmas and Happy New Year everyone!

  10. #7790

    Re: [Deck] Merfolk

    Just to report back to say that the opposing team brought Shardless BUG and I managed to win 2-0 with more or less no problems during the games. I really like how the deck plays and will keep it in mind when deciding on a deck for GP Prague next year.

  11. #7791
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    Re: [Deck] Merfolk

    I won't keep it in mind, it is already sleeved for Prague :)

    @ spankyourmonkey
    This is rather harsh meta and other than recommending some Cliques for taking equipment from D&T, flying over Maverick, stealing stuff from hand vs Show and taking payoff cards vs Fit, I have nothing more to add.
    You might want to change Red EB to something else :)

  12. #7792

    Re: [Deck] Merfolk

    @ FANAttIC
    Thank you for advice :) I am surely going to buy some Cliques soon.
    Of course I have Blue (not Red...) Elemental Blast in the SB, my little mistake :p

  13. #7793

    Re: [Deck] Merfolk

    http://mythicspoiler.com/ogw/cards/jorienruindiver.html

    New UR Legendary Merfolk...any of you guys gonna give this a shot or is this just EDH only? Thoughts

  14. #7794

    Re: [Deck] Merfolk

    Quote Originally Posted by sigmanugary View Post
    http://mythicspoiler.com/ogw/cards/jorienruindiver.html

    New UR Legendary Merfolk...any of you guys gonna give this a shot or is this just EDH only? Thoughts

    I just don't see this as a good tool for us. Doesn't go well with Aether Vial, once we won't be actually casting our creatures, and 3 mana is quite much. If you wanna extra draw engines just go for Sygg, River Cuthroat. Cheaper, doesn't require any splash and trigger easily. I run one MD copy of Sygg in my list, and it fits just fine (it's a more aggro oriented build, without dazes and wastes, only FoWs and Chalices and TONS of creatures).

    The only reason for a red splash on fish is for Magus of The Moon... 😁

  15. #7795
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    Re: [Deck] Merfolk

    I have a Rptq in February here: http://spielraum.co.at/de/berichte/l...ecklisten.aspx
    so I found some fresh Legacy lists :)
    My German is mostly nonexistent so no idea how many people showed up.
    Top8 looks ripe for a Merfolk win, except he probably had to play against Elves :D

  16. #7796

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    I have a Rptq in February here: http://spielraum.co.at/de/berichte/l...ecklisten.aspx
    so I found some fresh Legacy lists :)
    My German is mostly nonexistent so no idea how many people showed up.
    Top8 looks ripe for a Merfolk win, except he probably had to play against Elves :D
    The number of players was around 30. It was the final event of Austrian legacy series and it was necessary to qualify to play.
    In top 4 I was paired against shardless (friend) which was adjusted for creature meta (disfigures main instead of discard, otherwise stock build).
    I was able to win the first one (probably luck), the 2nd and 3rd one was disaster.

    Peter

  17. #7797
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    Re: [Deck] Merfolk

    Tnx for info!
    So this is something like my Modern League, I wish we had that for Legacy.
    How is Merfolk positioned in Austrian meta?

  18. #7798

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    Tnx for info!
    So this is something like my Modern League, I wish we had that for Legacy.
    How is Merfolk positioned in Austrian meta?
    There is lot of legacy cards and players in Austria. You can see all popullar decks right now: dnt, snt, infect, shardless, esper, grixis, ur delver, burn, aggro loam, tezzeret, ant, elves, jund, gwx, bug, miracles, painter. Top players are usually playing blue what means miracles, grixis / straight ur, ant.

    Peter

  19. #7799

    Re: [Deck] Merfolk



    hello...I just went through the spoilers and I am not sure I understand the new colorless mechanic 100%...
    if i can use mutavault/cavern of souls/wasteland mana to cast the card above I think this card can see play in Merfolks...
    It resolves forever nasty creatures we are used to bounce...basically delver/pyromancer/shaman/stoneforge/mother of runes and any other x/3 we might want to kill...

    on the other hand...this is valid for any deck that can afford to produce <> mana (for example is useless in 4color delver)
    do you think this card will be played with 4muta/4cavern/2wasteland in a deck of 20 lands? or 50% of the manabase is not enough?
    am i interpreting right the casting cost?

  20. #7800
    Bear Cub &gt; Tarmogoyf

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    Re: [Deck] Merfolk

    It's certainly compelling, but even if running 9 colorless sources is enough to support 1-2 of these (and I'm not sure it's enough), it misses some other important targets like Marit Lage tokens, non-creature permanents, etc. It could merit a look though.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

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