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  1. #4441

    Re: [Deck] Turbo Eldrazi



    This has some real potential.

    Mode 1 hits a lot of relevant creatures. Off the top of my head:
    Stoneforge
    Unflipped Delver
    Deathrite
    Bob
    Phyrexian Revoker
    Metalworker
    Painter's Servant
    Most goblins
    Mangara
    Inkmoth*
    Blighted Agent*
    Glistener Elf*

    * - Also, note that since it's colorless, Apostle's Blessing can't save it.


    Mode 2 is colorless countermagic for non-blue builds.

    Mode 3 makes a surprise blocker vs a Goyf, an EOT attacker vs open Liliana, or a small mana boost to set up the next turn.

    I'm very excited to test with this card.
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  2. #4442
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    Re: [Deck] Turbo Eldrazi

    I am attending a tournament at the end of this month, so Oath will be legal. Right now I am testing the following list since the meta will very surely include a large amount of Miracles, therefore I need to prepare specifically for the other expected decks (Lands, Death and Taxes, and Storm):

    Essentially I'm not going all-in on the new Kozilek, instead using him to refresh the hand occasionally and to shore up game one combo MU's a little bit. Out of the board I'm trying the psuedo-Clique effect that is more castable in Thought-Knot Seer (not dying to Decay or Bolt while still blocking well is relevant!) and an Acidic Slime that exiles and has upside in World Breaker.
    Last edited by winglerw28; 01-06-2016 at 04:10 PM. Reason: HOW DO YOU EVEN FORUM

  3. #4443

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post

    Mode 3 makes a surprise blocker vs a Goyf, an EOT attacker vs open Liliana, or a small mana boost to set up the next turn.
    and also put a creature vs liliana's -2 trigger, saving our titan/eldrazi.
    so many beatiful cards in this set!!

  4. #4444
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    and also put a creature vs liliana's -2 trigger, saving our titan/eldrazi.
    so many beatiful cards in this set!!
    Yeah, this set is being very​ kind to 12-Post and Modern Tron.

  5. #4445

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by winglerw28 View Post
    Yeah, this set is being very​ kind to 12-Post and Modern Tron.
    I have always been interested in modifying this deck to accomidate Chalice of the Void and maybe Trinisphere

    A resolved Chalice at 1 or Trinisphere is autowin against a big chunk of the format.

    The new guys this set is introducing give us alternative cards to play in place of the 1cc spells the deck currently plays.

    Living Wish can replace Expedition Map and its a much more versatile card to boot.

    Swapping in Eldarazi Displacer in place of Candelabra of Tawnos.

    There's just something beautiful about the idea of locking out my opponent with a Chalice at 1 or a Trinisphere then beating them down with Eldarazi.

  6. #4446
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    Re: [Deck] Turbo Eldrazi

    Between Warping Wail (finally a Green friendly counterspell that ALSO kills xantid swarm) and spatial contortion (good removal for every non-relic of Progenitus-able creature in the format (perhaps gurmag angler excluding, which is fine), and BOTH of these spells having serious game against infect, one of the last matchups that have been skirting a heavy green focus hate build, I might be completely on the Mono Green /w splash (almost certainly white) train.

    Ancient stirrings can now get creatures (devoids), and removal (warping wail and contortion), not to mention you have ways to net advantage out of extra land drops or lifegain via courser + oracle. I might try out the hellbent library of alexandria and light splash just for brainstorm and show and tell. Going bant, but without the terminus or blue removal or trickbinds. Play more midrange, now that we finally have excellent midrange cards.

    I see the deck running x4 cavern of souls for sure though, for those prospectors out there.

  7. #4447

    Re: [Deck] Turbo Eldrazi

    This is what I'm thinking for OGW:

    Main Deck (61)

    Creatures (4)
    2 Kozilek, Butcher of Truth
    1 Ulamog, the Ceaseless Hunger
    1 Emrakul, the Aeons Torn

    Spells (28)
    2 Sensei's Divining Top
    3 Warping Wail
    3 Pithing Needle
    4 Ancient Stirrings
    4 Candelabra of Tawnos
    4 Crop Rotation
    4 Expedition Map
    2 All Is Dust
    2 Ugin, the Spirit Dragon

    Lands (29)
    1 Bojuka Bog
    1 Eye of Ugin
    1 Glacial Chasm
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    1 Thespian's Stage
    3 Maze of Ith
    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    8 Forest

    Sideboard (15)
    2 Surgical Extraction
    4 Sphere of Resistance
    1 Oblivion Stone
    1 Trinisphere
    3 Krosan Grip
    4 Mindbreak Trap

    Basically, I'm replacing Exploration with Warping Wail. My reasoning is as follows:

    (1) Exploration is a respectable card in game 1, but it typically gets boarded out in all non-combo matchups. It's an absolutely incredible card in the first two turns of the game, but the worst possible topdeck after that. The counter mode on Warping Wail also helps shore up the combo matchup, but in a way that gives us more control than just trying to outrace them like Exploration. So general game 1 utility is probably the same to much better.

    (2) Warping Wail gives us a maindeck early-game answer to Phyrexian Revoker, which is often a real problem card because it shuts off our acceleration while providing a clock. This should greatly improve the D&T matchup, as that was the only card besides Wasteland/Port that usually mattered.

    (3) The biggest downside to replacing Exploration I see is that it's much worse against Blood Moon decks, like Dragon Stompy or Painter. One of the keys to the matchup, especially pre-board without Grip, has always been to try to land a T1 Exploration so that you can get extra land drops for All Is Dust or Ugin. To make matters worse, Blood Moon actually cuts us off from Warping Wail for Revoker. That said, the matchup was pretty terrible anyway.
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  8. #4448
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Basically, I'm replacing Exploration with Warping Wail. My reasoning is as follows:

    (1) Exploration is a respectable card in game 1, but it typically gets boarded out in all non-combo matchups. It's an absolutely incredible card in the first two turns of the game, but the worst possible topdeck after that. The counter mode on Warping Wail also helps shore up the combo matchup, but in a way that gives us more control than just trying to outrace them like Exploration. So general game 1 utility is probably the same to much better.

    (2) Warping Wail gives us a maindeck early-game answer to Phyrexian Revoker, which is often a real problem card because it shuts off our acceleration while providing a clock. This should greatly improve the D&T matchup, as that was the only card besides Wasteland/Port that usually mattered.

    (3) The biggest downside to replacing Exploration I see is that it's much worse against Blood Moon decks, like Dragon Stompy or Painter. One of the keys to the matchup, especially pre-board without Grip, has always been to try to land a T1 Exploration so that you can get extra land drops for All Is Dust or Ugin. To make matters worse, Blood Moon actually cuts us off from Warping Wail for Revoker. That said, the matchup was pretty terrible anyway.
    My list is still pretty similar to yours, but I did away with Exploration a while ago: mostly because, as you said, it's a miserable topdeck. I think Warping Wail is my favorite new card so far, and while I'm sure you already realized this, you didn't even mention that Ancient Stirrings also can help you find it. It can also be another surprise answer to Game 1 Storm since it can stop Infernal Tutor and Dark Petition. Also, Wail will kill Painter's Servant, which in turn provides protection against graveyard hate or Jaya Ballard, Task Mage

    I think the new Kozilek may also have a place. Just by adding in Wail, we have options at CMC 2 (although to be fair, it does mean you already had to put Kozilek on the battlefield). Krosan Grip and Dismember also allow countering some scary things like Magus of the Moon, Liliana of the Veil, and Council's Judgment. I think the potential flexibility outweighs the loss of Annihilator 4 and another reshuffle effect.

    EDIT: Ad Nauseam is an instant, not a sorcery. Sorry about that.
    Last edited by Zotmaster; 01-12-2016 at 01:58 PM.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  9. #4449

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I think the new Kozilek may also have a place. Just by adding in Wail, we have options at CMC 2 (although to be fair, it does mean you already had to put Kozilek on the battlefield). Krosan Grip and Dismember also allow countering some scary things like Magus of the Moon, Liliana of the Veil, and Council's Judgment. I think the potential flexibility outweighs the loss of Annihilator 4 and another reshuffle effect.
    Testing may prove me wrong, but I'm just not a huge fan of new Koz unless you can play S&T, and even more so after cutting Explorations. Even with a nut draw, he's not coming down before T3 now (and likely T4), and T3 still requires triple Cloudposts and Candle with no disruption. So I don't consider him reliable to fight either Storm or Blood Moon. At 10 mana, Newlamog is just as good on T3 by taking out their mana, and old Koz still draws you answers like Crop, Trap, Grip, while being far more likely to just end the game if you untap.

    Against Blood Moon specifically, new Koz is significantly worse because you can't ever cast him once Blood Moon is resolved. And if you cast an Eldrazi under Blood Moon, you probably won anyway.


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  10. #4450

    Re: [Deck] Turbo Eldrazi

    What do you think guys about repeal and trickbind now?
    I HAVE to test the new kozilek's return, and I'm making some cut. I want to play 2 kozilek's return.

    I have 5 floating slots, used at the moment by 2 repeal,1 trickbind, 2 terminus. Of course kozi's return will replace terminus. I was thinking to remove the trickbind (I already have 3 needles) and add one bonfire of the damned. But I don't know what to do with 2 repeal.... I'd like to try new colorless cards, but spatial contortion probably is useless having 3 swiping card. Warping wail is very charming, but the first effect is so and so if you already play 3 mass removal. Counter a sorcery is good, but I cannot handle a counter war only with 2 warping wail, and with storm I already have 2 emperion. Last effect is not so relevant I think.
    I'd try with one repeal and one warping, but does it have any sense to play a singleton of these cards?
    Maybe 3 slots for the red cards are too much, bacause kozilek's return has in fact a double impact on the game (on the play and from the graveyard)?
    2 warping/2 kozi's return/1 repeal? sounds good.
    or 2 repeal/2 kozi's return/1 warping?
    Any suggestions?

  11. #4451
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    What do you think guys about repeal and trickbind now?
    I HAVE to test the new kozilek's return, and I'm making some cut. I want to play 2 kozilek's return.

    I have 5 floating slots, used at the moment by 2 repeal,1 trickbind, 2 terminus. Of course kozi's return will replace terminus. I was thinking to remove the trickbind (I already have 3 needles) and add one bonfire of the damned. But I don't know what to do with 2 repeal.... I'd like to try new colorless cards, but spatial contortion probably is useless having 3 swiping card. Warping wail is very charming, but the first effect is so and so if you already play 3 mass removal. Counter a sorcery is good, but I cannot handle a counter war only with 2 warping wail, and with storm I already have 2 emperion. Last effect is not so relevant I think.
    I'd try with one repeal and one warping, but does it have any sense to play a singleton of these cards?
    Maybe 3 slots for the red cards are too much, bacause kozilek's return has in fact a double impact on the game (on the play and from the graveyard)?
    2 warping/2 kozi's return/1 repeal? sounds good.
    or 2 repeal/2 kozi's return/1 warping?
    Any suggestions?
    Trickbind is the easiest cut of that list. Either you go all-in on the protection, or you should devote your resources to a more comprehensive plan elsewhere. I would make the same argument of Repeal: either make it a key component of your strategy or do something else. Two bounce spells probably doesn't make much of a difference since you can't really count on it being there when you need it. Bonfire of the Damned is probably fine.

    I wouldn't sell Warping Wail short. I'm pretty sure the card is bonkers, as every mode is relevant. The exile gets rid of Thalia, Guardian of Thraben, Deathrite Shaman, Delver of Secrets, pretty much any Elf not named Nettle Sentinel, Xantid Swarm, and probably some others. The counter mode gets rid of tutors, Natural Order, Show and Tell, Maelstrom Pulse, Terminus, reanimation spells, and some others. And lastly, the third mode gives you an extra ramp, a surprise blocker, or a surprise creature to sacrifice to Liliana of the Veil or an attacking Emrakul, the Aeons Torn against a Sneak & Skill player. All on one card.

    It's two mana. Ancient Stirrings can find it. Testing may eventually prove it wrong, but I'm not the only one who is pretty sure the card is nuts.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  12. #4452

    Re: [Deck] Turbo Eldrazi

    The new Kozilek is insanely good.

  13. #4453

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    Testing may eventually prove it wrong, but I'm not the only one who is pretty sure the card is nuts.
    I am so excited to play with this card I can barely contain myself.


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  14. #4454

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    Trickbind is the easiest cut of that list. Either you go all-in on the protection, or you should devote your resources to a more comprehensive plan elsewhere. I would make the same argument of Repeal: either make it a key component of your strategy or do something else. Two bounce spells probably doesn't make much of a difference since you can't really count on it being there when you need it. Bonfire of the Damned is probably fine.

    I wouldn't sell Warping Wail short. I'm pretty sure the card is bonkers, as every mode is relevant. The exile gets rid of Thalia, Guardian of Thraben, Deathrite Shaman, Delver of Secrets, pretty much any Elf not named Nettle Sentinel, Xantid Swarm, and probably some others. The counter mode gets rid of tutors, Natural Order, Show and Tell, Maelstrom Pulse, Terminus, reanimation spells, and some others. And lastly, the third mode gives you an extra ramp, a surprise blocker, or a surprise creature to sacrifice to Liliana of the Veil or an attacking Emrakul, the Aeons Torn against a Sneak & Skill player. All on one card.

    It's two mana. Ancient Stirrings can find it. Testing may eventually prove it wrong, but I'm not the only one who is pretty sure the card is nuts.
    you are right, if you want to do something, do it well. I will go with 3 repeal or 3 warp (plus kozi's return).

  15. #4455

    Re: [Deck] Turbo Eldrazi

    With the inclusion of wail and ancient Stirrings I have started playing spell shrivel. It's colorless, it costs only one blue and it's basically hard counter. So far I'm really pleased by playing it.

  16. #4456

    Re: [Deck] Turbo Eldrazi

    I'm wondering whether it might be worth playing a 1x Wastes to produce colorless for Warping Wail to kill things like Revoker through a Blood Moon? Otherwise, would you board out Wail vs T1 Blood Moon decks?


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  17. #4457
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I'm wondering whether it might be worth playing a 1x Wastes to produce colorless for Warping Wail to kill things like Revoker through a Blood Moon? Otherwise, would you board out Wail vs T1 Blood Moon decks?
    I see little reason to keep it in. It is pretty much useless against those decks and your Revoker example relies on finding the single Wastes, which you absolutely shouldn't count on. Revoker likely names Expedition map, maybe Top.
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  18. #4458
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I'm wondering whether it might be worth playing a 1x Wastes to produce colorless for Warping Wail to kill things like Revoker through a Blood Moon? Otherwise, would you board out Wail vs T1 Blood Moon decks?
    Quote Originally Posted by Hopo View Post
    I see little reason to keep it in. It is pretty much useless against those decks and your Revoker example relies on finding the single Wastes, which you absolutely shouldn't count on. Revoker likely names Expedition map, maybe Top.
    I think I'm mostly with Hopo here. It might be a meta call, but in a general sense the scenario you're describing is relatively unlikely, since Stompy-esque decks usually aren't all that popular. Even then, as far as T1 Blood Moon decks are concerned, you're probably much more concerned with the Moon itself or other large creatures than you are the 2/1 that is bug biting you. Especially in both of our builds, getting rid of the Moon enables Maze of Ith and Candelabra of Tawnos to combine to handle the rest. I don't think diluting the deck by running a single Wastes makes a whole lot of sense: we're both going to be boarding in Krosan Grip anyway, and I also run Dismember.

    So basically, I think you'd board out Warping Wail against most Stompy decks and count on some combination of Grips, Dismembers, and naturally getting to 7-8 mana anyway to access your board sweepers to handle the rest.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  19. #4459

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I think I'm mostly with Hopo here. It might be a meta call, but in a general sense the scenario you're describing is relatively unlikely, since Stompy-esque decks usually aren't all that popular. Even then, as far as T1 Blood Moon decks are concerned, you're probably much more concerned with the Moon itself or other large creatures than you are the 2/1 that is bug biting you. Especially in both of our builds, getting rid of the Moon enables Maze of Ith and Candelabra of Tawnos to combine to handle the rest. I don't think diluting the deck by running a single Wastes makes a whole lot of sense: we're both going to be boarding in Krosan Grip anyway, and I also run Dismember.

    So basically, I think you'd board out Warping Wail against most Stompy decks and count on some combination of Grips, Dismembers, and naturally getting to 7-8 mana anyway to access your board sweepers to handle the rest.
    I think you're both probably right. Revoker isn't as much of an issue if Moon is out, since Candles don't do much without nonbasics anyway. I think I just need to accept that Exploration --> Warping Wail will just make this particular matchup worse to make many other matchups better.

    It is annoying, as there always seems to be at least 1-2 Stompy players at my LGS, but I haven't seen it or Painter much online lately. Now that I think about it, does anyone know why Painter's dropped off online? I was running into it constantly last year. Not that I mind it being diminished, of course…


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  20. #4460
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    It can also be another surprise answer to Game 1 Storm since it can stop Infernal Tutor, Dark Petition or Ad Nauseam.
    All the new cards have stirred my interest in this deck, and reading through I wanted to point out that Ad Nauseam is an instant, so don't expect to counter it.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

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