I've read several articles and have lurked on this forum for quite some time now. I've messed with goblin decks the past 6 months or so and have been extensively testing it.
Why isn't Goblin King used in the decks I've seen posted online? Yet I've seen people in my area run Goblin King in their decks and win Legacy tourneys all the time.
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Thanks for an interesting topic and welcome to posting on the site. I'd just like to remind you that we expect our members to use their shift key. I've taken the liberty of editing your post and adding capital letters.
-Peter_Rotten
Last edited by Peter_Rotten; 09-28-2006 at 01:14 PM.
Goblin king is fine on it's own. But in tough match-ups it can be less than good. By itself it is sub par, only being a 2/2 with no abilities. Where as something like piledriver essentially gives all your goblins +2/+0 which is much better than +1/+1. Most other goblins can be fairly powerful on their own, such as matron, ringleader, siege-gang. Cards like goblin king are often jsut a win more and only are strong when you are already in a strong position but are week when you are losing. But it is still helpful sometimes against engineered plague or decks with blockers and mountains, which is why it is run as a one of tutor target.
Also this should probably be in the goblins thread since it has nothing to do with the rules.
Originally Posted by Parcher
Agreed, Goblin King is just fine as a one-of. You don't really have room for multiples since 80% of the deck is either set in stone or better than King.
What a weird way to think of Piledriver.Originally Posted by quicksilver
Last night I tested Goblin King with 1 of and it worked great. Funny thing is that I put just one in to see how that worked as I posted this thread and I liked it alot.
I had main boarded Goblin Pyromancer but i think now it's more of sideboard against something like combo. I really hate getting the 1 Pyromancer out on my 1st turn.
Al.
I used to run 4 in my build, in my (flawed?) thinking that Goblins could be better if they became bigger...
18 Mountain (fetches?)
4 Goblin Burrows
4 Goblin Lackey
4 Mogg Fanatic
4 Goblin Piledriver
4 Gempalm Incinerator
4 Goblin Warchief
4 Goblin King
4 Goblin Matron
4 Goblin Ringleader
2 Siege-gang Commander
4 Aether Vial
I basically gave up Port/Wastelands for Burrows and Kings...
Uh, just play Goblin Goons if you want Big Goblins. Actually, I made a deck called 'Big Goblins' once with full sets of Goblin Goons and Mogg Flunkies in addition to the usual suspects. First I ran 4 Kings too, but after testing some, I noticed that they did nothing, they just die when the sweepers come along and they're pretty damn useless otherwise. Morale of the story? Just stick to naturally big Gobs. Although, Goons are pretty poor in the mirror and Flunks have a very annoying drawback.
If you want really big Goblins you should throw in Ancient Tombs, Chrome Moxen, and Seething Song. Then play 4 Siege-Gang Commander and one or two Warbreak Trumpeter. Although that doesn't make big ones, just lots of them... hmm.
I know if you stick to mono-red Goblins and you have A LOT of E. Plagues and Pyroclasms in your meta, I would throw 1 mainboard and probably 3 SB. Its Goblins only way to combat these 2 cards and still stay mono red.
Team Solo
Originally Posted by Peter_Rotten
Originally Posted by Parcher
QFT unless some how you miraculous avoid spot removal of one of your kings by vialing two in at once or something crazy like that the best defense against pyroclasm or any sweeper is not to overextend. Goblins can recover amazingly quick it even scares me sometimes when I'm playing the deck.
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